README.chromium
1Name: Volk Meta loader for Vulkan API
2Short Name: volk
3URL: https://github.com/zeux/volk
4Revision: 1ee0b6642ecb947a10f4f988930c02f54cb4b577
5Version: N/A
6License: MIT
7License File: LICENSE.md
8Security Critical: yes
9Shipped: yes
10
11Description:
12volk is a meta-loader for Vulkan. It allows you to dynamically load
13entrypoints required to use Vulkan without linking to vulkan-1.dll
14or statically linking Vulkan loader. Additionally, volk simplifies
15the use of Vulkan extensions by automatically loading all associated
16entrypoints. Finally, volk enables loading Vulkan entrypoints directly
17from the driver which can increase performance by skipping loader
18dispatch overhead.
19
20Local Modifications:
21NONE
22
README.md
1# volk [](https://travis-ci.org/zeux/volk)
2
3## ANGLE Integration
4
5Note that the entirety of the volk README.md is included below. This is an additional section with information
6on volk's integration into ANGLE. The volk source files are copied directly from the volk GitHub repo.
7To update volk in ANGLE, copy the latest volk.h/c files into ANGLE "src/third_party/volk" dir and push update.
8If any changes are made to volk source files locally within ANGLE, please also make corresponding PRs so that
9the changes land in the upstream source volk GitHub repo.
10Make sure to change tabs to spaces, which clang-format later fixes, after updating the files.
11Also make sure to update the `Revision:` field in `README.chromium`.
12
13## Purpose
14
15volk is a meta-loader for Vulkan. It allows you to dynamically load entrypoints required to use Vulkan
16without linking to vulkan-1.dll or statically linking Vulkan loader. Additionally, volk simplifies the use of Vulkan extensions by automatically loading all associated entrypoints. Finally, volk enables loading
17Vulkan entrypoints directly from the driver which can increase performance by skipping loader dispatch overhead.
18
19volk is written in C89 and supports Windows, Linux, Android and macOS (via MoltenVK).
20
21## Building
22
23There are multiple ways to use volk in your project:
24
251. You can just add `volk.c` to your build system. Note that the usual preprocessor defines that enable Vulkan's platform-specific functions (VK_USE_PLATFORM_WIN32_KHR, VK_USE_PLATFORM_XLIB_KHR, VK_USE_PLATFORM_MACOS_MVK, etc) must be passed as desired to the compiler when building `volk.c`.
262. You can use volk in header-only fashion. Include `volk.h` whereever you want to use Vulkan functions. In exactly one source file, define `VOLK_IMPLEMENTATION` before including `volk.h`. Do not build `volk.c` at all in this case. This method of integrating volk makes it possible to set the platform defines mentioned above with arbitrary (preprocessor) logic in your code.
273. You can use provided CMake files, with the usage detailed below.
28
29## Basic usage
30
31To use volk, you have to include `volk.h` instead of `vulkan/vulkan.h`; this is necessary to use function definitions from volk.
32If some files in your application include `vulkan/vulkan.h` and don't include `volk.h`, this can result in symbol conflicts; consider defining `VK_NO_PROTOTYPES` when compiling code that uses Vulkan to make sure this doesn't happen.
33
34To initialize volk, call this function first:
35
36```c++
37VkResult volkInitialize();
38```
39
40This will attempt to load Vulkan loader from the system; if this function returns `VK_SUCCESS` you can proceed to create Vulkan instance.
41If this function fails, this means Vulkan loader isn't installed on your system.
42
43After creating the Vulkan instance using Vulkan API, call this function:
44
45```c++
46void volkLoadInstance(VkInstance instance);
47```
48
49This function will load all required Vulkan entrypoints, including all extensions; you can use Vulkan from here on as usual.
50
51## Optimizing device calls
52
53If you use volk as described in the previous section, all device-related function calls, such as `vkCmdDraw`, will go through Vulkan loader dispatch code.
54This allows you to transparently support multiple VkDevice objects in the same application, but comes at a price of dispatch overhead which can be as high as 7% depending on the driver and application.
55
56To avoid this, you have one of two options:
57
581. For applications that use just one VkDevice object, load device-related Vulkan entrypoints directly from the driver with this function:
59
60```c++
61void volkLoadDevice(VkDevice device);
62```
63
642. For applications that use multiple VkDevice objects, load device-related Vulkan entrypoints into a table:
65
66```c++
67void volkLoadDeviceTable(struct VolkDeviceTable* table, VkDevice device);
68```
69
70The second option requires you to change the application code to store one `VolkDeviceTable` per `VkDevice` and call functions from this table instead.
71
72Device entrypoints are loaded using `vkGetDeviceProcAddr`; when no layers are present, this commonly results in most function pointers pointing directly at the driver functions, minimizing the call overhead. When layers are loaded, the entrypoints will point at the implementations in the first applicable layer, so this is compatible with any layers including validation layers.
73
74## CMake support
75
76If your project uses CMake, volk provides you with targets corresponding to the different use cases:
77
781. Target `volk` is a static library. Any platform defines can be passed to the compiler by setting `VOLK_STATIC_DEFINES`. Example:
79```cmake
80if (WIN32)
81 set(VOLK_STATIC_DEFINES VK_USE_PLATFORM_WIN32_KHR)
82elseif()
83 ...
84endif()
85add_subdirectory(volk)
86target_link_library(my_application PRIVATE volk)
87```
882. Target `volk_headers` is an interface target for the header-only style. Example:
89```cmake
90add_subdirectory(volk)
91target_link_library(my_application PRIVATE volk_headers)
92```
93and in the code:
94```c
95/* ...any logic setting VK_USE_PLATFORM_WIN32_KHR and friends... */
96#define VOLK_IMPLEMENTATION
97#include "volk.h"
98```
99
100The above example use `add_subdirectory` to include volk into CMake's build tree. This is a good choice if you copy the volk files into your project tree or as a git submodule.
101
102Volk also supports installation and config-file packages. Installation is disabled by default (so as to not pollute user projects with install rules), and can be disabled by passing `-DVOLK_INSTALL=ON` to CMake. Once installed, do something like `find_package(volk CONFIG REQUIRED)` in your project's CMakeLists.txt. The imported volk targets are called `volk::volk` and `volk::volk_headers`.
103
104## License
105
106This library is available to anybody free of charge, under the terms of MIT License (see LICENSE.md).
107