1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // ShaderCompileTreeTest.h: 7*8975f5c5SAndroid Build Coastguard Worker // Test that shader validation results in the correct compile status. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "GLSLANG/ShaderLang.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/PoolAlloc.h" 16*8975f5c5SAndroid Build Coastguard Worker #include "gtest/gtest.h" 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker namespace sh 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker 21*8975f5c5SAndroid Build Coastguard Worker class TIntermBlock; 22*8975f5c5SAndroid Build Coastguard Worker class TIntermNode; 23*8975f5c5SAndroid Build Coastguard Worker class TranslatorESSL; 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker class ShaderCompileTreeTest : public testing::Test 26*8975f5c5SAndroid Build Coastguard Worker { 27*8975f5c5SAndroid Build Coastguard Worker public: ShaderCompileTreeTest()28*8975f5c5SAndroid Build Coastguard Worker ShaderCompileTreeTest() : mCompileOptions{} {} 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker protected: 31*8975f5c5SAndroid Build Coastguard Worker void SetUp() override; 32*8975f5c5SAndroid Build Coastguard Worker 33*8975f5c5SAndroid Build Coastguard Worker void TearDown() override; 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker // Return true when compilation succeeds 36*8975f5c5SAndroid Build Coastguard Worker bool compile(const std::string &shaderString); 37*8975f5c5SAndroid Build Coastguard Worker void compileAssumeSuccess(const std::string &shaderString); 38*8975f5c5SAndroid Build Coastguard Worker 39*8975f5c5SAndroid Build Coastguard Worker bool hasWarning() const; 40*8975f5c5SAndroid Build Coastguard Worker 41*8975f5c5SAndroid Build Coastguard Worker const std::vector<sh::ShaderVariable> &getUniforms() const; 42*8975f5c5SAndroid Build Coastguard Worker const std::vector<sh::ShaderVariable> &getAttributes() const; 43*8975f5c5SAndroid Build Coastguard Worker initResources(ShBuiltInResources * resources)44*8975f5c5SAndroid Build Coastguard Worker virtual void initResources(ShBuiltInResources *resources) {} 45*8975f5c5SAndroid Build Coastguard Worker virtual ::GLenum getShaderType() const = 0; 46*8975f5c5SAndroid Build Coastguard Worker virtual ShShaderSpec getShaderSpec() const = 0; 47*8975f5c5SAndroid Build Coastguard Worker 48*8975f5c5SAndroid Build Coastguard Worker std::string mInfoLog; 49*8975f5c5SAndroid Build Coastguard Worker ShCompileOptions mCompileOptions; 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker TIntermBlock *mASTRoot; 52*8975f5c5SAndroid Build Coastguard Worker 53*8975f5c5SAndroid Build Coastguard Worker private: 54*8975f5c5SAndroid Build Coastguard Worker TranslatorESSL *mTranslator; 55*8975f5c5SAndroid Build Coastguard Worker 56*8975f5c5SAndroid Build Coastguard Worker angle::PoolAllocator mAllocator; 57*8975f5c5SAndroid Build Coastguard Worker }; 58*8975f5c5SAndroid Build Coastguard Worker 59*8975f5c5SAndroid Build Coastguard Worker // Returns true if the node is some kind of a zero node - either constructor or a constant union 60*8975f5c5SAndroid Build Coastguard Worker // node. 61*8975f5c5SAndroid Build Coastguard Worker bool IsZero(TIntermNode *node); 62*8975f5c5SAndroid Build Coastguard Worker 63*8975f5c5SAndroid Build Coastguard Worker } // namespace sh 64*8975f5c5SAndroid Build Coastguard Worker 65*8975f5c5SAndroid Build Coastguard Worker #endif // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_ 66