xref: /aosp_15_r20/external/angle/src/tests/test_utils/ShaderCompileTreeTest.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ShaderCompileTreeTest.h:
7*8975f5c5SAndroid Build Coastguard Worker //   Test that shader validation results in the correct compile status.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
11*8975f5c5SAndroid Build Coastguard Worker #define TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "GLSLANG/ShaderLang.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/PoolAlloc.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "gtest/gtest.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker namespace sh
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker class TIntermBlock;
22*8975f5c5SAndroid Build Coastguard Worker class TIntermNode;
23*8975f5c5SAndroid Build Coastguard Worker class TranslatorESSL;
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker class ShaderCompileTreeTest : public testing::Test
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker   public:
ShaderCompileTreeTest()28*8975f5c5SAndroid Build Coastguard Worker     ShaderCompileTreeTest() : mCompileOptions{} {}
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker   protected:
31*8975f5c5SAndroid Build Coastguard Worker     void SetUp() override;
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     void TearDown() override;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     // Return true when compilation succeeds
36*8975f5c5SAndroid Build Coastguard Worker     bool compile(const std::string &shaderString);
37*8975f5c5SAndroid Build Coastguard Worker     void compileAssumeSuccess(const std::string &shaderString);
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker     bool hasWarning() const;
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker     const std::vector<sh::ShaderVariable> &getUniforms() const;
42*8975f5c5SAndroid Build Coastguard Worker     const std::vector<sh::ShaderVariable> &getAttributes() const;
43*8975f5c5SAndroid Build Coastguard Worker 
initResources(ShBuiltInResources * resources)44*8975f5c5SAndroid Build Coastguard Worker     virtual void initResources(ShBuiltInResources *resources) {}
45*8975f5c5SAndroid Build Coastguard Worker     virtual ::GLenum getShaderType() const     = 0;
46*8975f5c5SAndroid Build Coastguard Worker     virtual ShShaderSpec getShaderSpec() const = 0;
47*8975f5c5SAndroid Build Coastguard Worker 
48*8975f5c5SAndroid Build Coastguard Worker     std::string mInfoLog;
49*8975f5c5SAndroid Build Coastguard Worker     ShCompileOptions mCompileOptions;
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker     TIntermBlock *mASTRoot;
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker   private:
54*8975f5c5SAndroid Build Coastguard Worker     TranslatorESSL *mTranslator;
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker     angle::PoolAllocator mAllocator;
57*8975f5c5SAndroid Build Coastguard Worker };
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker // Returns true if the node is some kind of a zero node - either constructor or a constant union
60*8975f5c5SAndroid Build Coastguard Worker // node.
61*8975f5c5SAndroid Build Coastguard Worker bool IsZero(TIntermNode *node);
62*8975f5c5SAndroid Build Coastguard Worker 
63*8975f5c5SAndroid Build Coastguard Worker }  // namespace sh
64*8975f5c5SAndroid Build Coastguard Worker 
65*8975f5c5SAndroid Build Coastguard Worker #endif  // TESTS_TEST_UTILS_SHADER_COMPILE_TREE_TEST_H_
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