xref: /aosp_15_r20/external/angle/src/tests/gl_tests/UnpackRowLength.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker namespace
12*8975f5c5SAndroid Build Coastguard Worker {
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker class UnpackRowLengthTest : public ANGLETest<>
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker   protected:
UnpackRowLengthTest()17*8975f5c5SAndroid Build Coastguard Worker     UnpackRowLengthTest()
18*8975f5c5SAndroid Build Coastguard Worker     {
19*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(128);
20*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(128);
21*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
22*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
23*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
24*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
25*8975f5c5SAndroid Build Coastguard Worker         setConfigDepthBits(24);
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker         mProgram = 0;
28*8975f5c5SAndroid Build Coastguard Worker     }
29*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()30*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
31*8975f5c5SAndroid Build Coastguard Worker     {
32*8975f5c5SAndroid Build Coastguard Worker         constexpr char kFS[] = R"(uniform sampler2D tex;
33*8975f5c5SAndroid Build Coastguard Worker void main()
34*8975f5c5SAndroid Build Coastguard Worker {
35*8975f5c5SAndroid Build Coastguard Worker     gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
36*8975f5c5SAndroid Build Coastguard Worker })";
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker         mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS);
39*8975f5c5SAndroid Build Coastguard Worker         if (mProgram == 0)
40*8975f5c5SAndroid Build Coastguard Worker         {
41*8975f5c5SAndroid Build Coastguard Worker             FAIL() << "shader compilation failed.";
42*8975f5c5SAndroid Build Coastguard Worker         }
43*8975f5c5SAndroid Build Coastguard Worker     }
44*8975f5c5SAndroid Build Coastguard Worker 
testTearDown()45*8975f5c5SAndroid Build Coastguard Worker     void testTearDown() override { glDeleteProgram(mProgram); }
46*8975f5c5SAndroid Build Coastguard Worker 
testRowLength(int texSize,int rowLength)47*8975f5c5SAndroid Build Coastguard Worker     void testRowLength(int texSize, int rowLength)
48*8975f5c5SAndroid Build Coastguard Worker     {
49*8975f5c5SAndroid Build Coastguard Worker         glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength);
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker         if ((getClientMajorVersion() == 3) || IsGLExtensionEnabled("GL_EXT_unpack_subimage"))
52*8975f5c5SAndroid Build Coastguard Worker         {
53*8975f5c5SAndroid Build Coastguard Worker             // Only texSize * texSize region is filled as WHITE, other parts are BLACK.
54*8975f5c5SAndroid Build Coastguard Worker             // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are
55*8975f5c5SAndroid Build Coastguard Worker             // WHITE.
56*8975f5c5SAndroid Build Coastguard Worker             std::vector<GLubyte> buf(rowLength * texSize * 4);
57*8975f5c5SAndroid Build Coastguard Worker             for (int y = 0; y < texSize; y++)
58*8975f5c5SAndroid Build Coastguard Worker             {
59*8975f5c5SAndroid Build Coastguard Worker                 std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4;
60*8975f5c5SAndroid Build Coastguard Worker                 std::fill(rowIter, rowIter + texSize * 4, static_cast<GLubyte>(255u));
61*8975f5c5SAndroid Build Coastguard Worker                 std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, static_cast<GLubyte>(0u));
62*8975f5c5SAndroid Build Coastguard Worker             }
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker             GLuint tex;
65*8975f5c5SAndroid Build Coastguard Worker             glGenTextures(1, &tex);
66*8975f5c5SAndroid Build Coastguard Worker             glBindTexture(GL_TEXTURE_2D, tex);
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker             glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
69*8975f5c5SAndroid Build Coastguard Worker                          &buf[0]);
70*8975f5c5SAndroid Build Coastguard Worker             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71*8975f5c5SAndroid Build Coastguard Worker             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72*8975f5c5SAndroid Build Coastguard Worker             glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker             drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f);
75*8975f5c5SAndroid Build Coastguard Worker 
76*8975f5c5SAndroid Build Coastguard Worker             EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
77*8975f5c5SAndroid Build Coastguard Worker             EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255);
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker             glDeleteTextures(1, &tex);
80*8975f5c5SAndroid Build Coastguard Worker         }
81*8975f5c5SAndroid Build Coastguard Worker         else
82*8975f5c5SAndroid Build Coastguard Worker         {
83*8975f5c5SAndroid Build Coastguard Worker             EXPECT_GL_ERROR(GL_INVALID_ENUM);
84*8975f5c5SAndroid Build Coastguard Worker         }
85*8975f5c5SAndroid Build Coastguard Worker     }
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgram;
88*8975f5c5SAndroid Build Coastguard Worker };
89*8975f5c5SAndroid Build Coastguard Worker 
TEST_P(UnpackRowLengthTest,RowLength128)90*8975f5c5SAndroid Build Coastguard Worker TEST_P(UnpackRowLengthTest, RowLength128)
91*8975f5c5SAndroid Build Coastguard Worker {
92*8975f5c5SAndroid Build Coastguard Worker     testRowLength(128, 128);
93*8975f5c5SAndroid Build Coastguard Worker }
94*8975f5c5SAndroid Build Coastguard Worker 
TEST_P(UnpackRowLengthTest,RowLength1024)95*8975f5c5SAndroid Build Coastguard Worker TEST_P(UnpackRowLengthTest, RowLength1024)
96*8975f5c5SAndroid Build Coastguard Worker {
97*8975f5c5SAndroid Build Coastguard Worker     testRowLength(128, 1024);
98*8975f5c5SAndroid Build Coastguard Worker }
99*8975f5c5SAndroid Build Coastguard Worker 
100*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
101*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
102*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(UnpackRowLengthTest);
103*8975f5c5SAndroid Build Coastguard Worker 
104*8975f5c5SAndroid Build Coastguard Worker }  // namespace
105