xref: /aosp_15_r20/external/angle/src/tests/gl_tests/ShadingRateQcomTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // ShadingRateQcomTest.cpp : Tests of the GL_QCOM_shading_rate extension.
8 
9 #include "test_utils/ANGLETest.h"
10 
11 #include "test_utils/gl_raii.h"
12 
13 namespace angle
14 {
15 
16 class ShadingRateQcomTest : public ANGLETest<>
17 {
18   protected:
ShadingRateQcomTest()19     ShadingRateQcomTest()
20     {
21         setWindowWidth(256);
22         setWindowHeight(256);
23         setConfigRedBits(8);
24         setConfigGreenBits(8);
25         setConfigBlueBits(8);
26         setConfigAlphaBits(8);
27     }
28 };
29 
30 // Test basic functionality of QCOM_shading_rate
TEST_P(ShadingRateQcomTest,Basic)31 TEST_P(ShadingRateQcomTest, Basic)
32 {
33     ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_QCOM_shading_rate"));
34 
35     glClearColor(0.25f, 0.5f, 0.5f, 0.5f);
36     glShadingRateQCOM(GL_SHADING_RATE_1X1_PIXELS_QCOM);
37     glClear(GL_COLOR_BUFFER_BIT);
38     EXPECT_PIXEL_NEAR(0, 0, 64, 128, 128, 128, 1.0);
39 
40     ANGLE_GL_PROGRAM(uniformColorProgram, essl1_shaders::vs::Simple(),
41                      essl1_shaders::fs::UniformColor());
42     glUseProgram(uniformColorProgram);
43     GLint colorUniformLocation =
44         glGetUniformLocation(uniformColorProgram, angle::essl1_shaders::ColorUniform());
45     ASSERT_NE(colorUniformLocation, -1);
46 
47     glShadingRateQCOM(GL_SHADING_RATE_1X2_PIXELS_QCOM);
48     glUniform4f(colorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
49     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
50     ASSERT_GL_NO_ERROR();
51     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
52 
53     glShadingRateQCOM(GL_SHADING_RATE_2X1_PIXELS_QCOM);
54     glUniform4f(colorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f);
55     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
56     ASSERT_GL_NO_ERROR();
57     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
58 
59     glShadingRateQCOM(GL_SHADING_RATE_2X2_PIXELS_QCOM);
60     glUniform4f(colorUniformLocation, 0.0f, 0.0f, 1.0f, 1.0f);
61     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
62     ASSERT_GL_NO_ERROR();
63     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
64 
65     glShadingRateQCOM(GL_SHADING_RATE_4X2_PIXELS_QCOM);
66     glUniform4f(colorUniformLocation, 1.0f, 1.0f, 0.0f, 1.0f);
67     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
68     ASSERT_GL_NO_ERROR();
69     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow);
70 
71     glShadingRateQCOM(GL_SHADING_RATE_4X4_PIXELS_QCOM);
72     glUniform4f(colorUniformLocation, 0.0f, 1.0f, 1.0f, 1.0f);
73     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
74     ASSERT_GL_NO_ERROR();
75     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
76 
77     glEnable(GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM);
78     glUniform4f(colorUniformLocation, 1.0f, 0.0f, 1.0f, 1.0f);
79     drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
80     ASSERT_GL_NO_ERROR();
81     EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::magenta);
82 }
83 
84 // Use this to select which configurations (e.g. which renderer, which GLES major version) these
85 // tests should be run against.
86 GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ShadingRateQcomTest);
87 ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND_ES31(ShadingRateQcomTest);
88 
89 }  // namespace angle
90