xref: /aosp_15_r20/external/angle/src/tests/gl_tests/PointSpritesTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Some of the pointsprite tests below were ported from Khronos WebGL
7 // conformance test suite.
8 
9 #include "test_utils/ANGLETest.h"
10 #include "test_utils/gl_raii.h"
11 
12 #include <cmath>
13 
14 using namespace angle;
15 
16 constexpr char kVertexShaderSource[] =
17     R"(attribute vec4 vPosition;
18         uniform float uPointSize;
19         void main()
20         {
21             gl_PointSize = uPointSize;
22             gl_Position  = vPosition;
23         })";
24 
25 constexpr GLfloat kMinMaxPointSize = 1.0f;
26 
27 class PointSpritesTest : public ANGLETest<>
28 {
29   protected:
30     const int windowWidth  = 256;
31     const int windowHeight = 256;
PointSpritesTest()32     PointSpritesTest()
33     {
34         setWindowWidth(windowWidth);
35         setWindowHeight(windowHeight);
36         setConfigRedBits(8);
37         setConfigGreenBits(8);
38         setConfigBlueBits(8);
39         setConfigAlphaBits(8);
40     }
41 
s2p(float s)42     float s2p(float s) { return (s + 1.0f) * 0.5f * (GLfloat)windowWidth; }
43 
testPointCoordAndPointSizeCompliance(GLProgram & program)44     void testPointCoordAndPointSizeCompliance(GLProgram &program)
45     {
46         glUseProgram(program);
47 
48         GLfloat pointSizeRange[2] = {};
49         glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
50 
51         GLfloat maxPointSize = pointSizeRange[1];
52 
53         ASSERT_TRUE(maxPointSize >= 1);
54         maxPointSize = floorf(maxPointSize);
55         ASSERT_TRUE((int)maxPointSize % 1 == 0);
56 
57         maxPointSize       = std::min(maxPointSize, 64.0f);
58         GLfloat pointWidth = maxPointSize / windowWidth;
59         GLint step         = static_cast<GLint>(floorf(maxPointSize / 4));
60         GLint pointStep    = std::max<GLint>(1, step);
61 
62         GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
63         ASSERT_GL_NO_ERROR();
64 
65         glUniform1f(pointSizeLoc, maxPointSize);
66         ASSERT_GL_NO_ERROR();
67 
68         GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0;
69         GLBuffer vertexObject;
70 
71         glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
72         ASSERT_GL_NO_ERROR();
73 
74         GLfloat thePoints[] = {-0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset,
75                                -0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset,
76                                0.5f + pixelOffset,  0.5f + pixelOffset};
77 
78         glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
79         ASSERT_GL_NO_ERROR();
80 
81         glEnableVertexAttribArray(0);
82         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
83 
84         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
85 
86         glDrawArrays(GL_POINTS, 0, 4);
87         ASSERT_GL_NO_ERROR();
88 
89         for (float py = 0; py < 2; ++py)
90         {
91             for (float px = 0; px < 2; ++px)
92             {
93                 float pointX = -0.5f + px + pixelOffset;
94                 float pointY = -0.5f + py + pixelOffset;
95                 for (int yy = 0; yy < maxPointSize; yy += pointStep)
96                 {
97                     for (int xx = 0; xx < maxPointSize; xx += pointStep)
98                     {
99                         // formula for s and t from OpenGL ES 2.0 spec section 3.3
100                         float xw         = s2p(pointX);
101                         float yw         = s2p(pointY);
102                         float u          = xx / maxPointSize * 2 - 1;
103                         float v          = yy / maxPointSize * 2 - 1;
104                         int xf           = static_cast<int>(floorf(s2p(pointX + u * pointWidth)));
105                         int yf           = static_cast<int>(floorf(s2p(pointY + v * pointWidth)));
106                         float s          = 0.5f + (xf + 0.5f - xw) / maxPointSize;
107                         float t          = 0.5f + (yf + 0.5f - yw) / maxPointSize;
108                         GLubyte color[4] = {static_cast<GLubyte>(floorf(s * 255)),
109                                             static_cast<GLubyte>(floorf((1 - t) * 255)), 0, 255};
110                         EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4);
111                     }
112                 }
113             }
114         }
115     }
116 };
117 
118 // Checks gl_PointCoord and gl_PointSize
119 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html
TEST_P(PointSpritesTest,PointCoordAndPointSizeCompliance)120 TEST_P(PointSpritesTest, PointCoordAndPointSizeCompliance)
121 {
122     constexpr char fs[] =
123         R"(precision mediump float;
124         void main()
125         {
126             gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1);
127         })";
128 
129     ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs);
130 
131     testPointCoordAndPointSizeCompliance(program);
132 }
133 
134 // Checks gl_PointCoord and gl_PointSize, but use the gl_PointCoord inside a function.
135 // In Vulkan, we need to inject some code into the shader to flip the Y coordinate, and we
136 // need to make sure this code injection works even if someone uses gl_PointCoord outside the
137 // main function.
TEST_P(PointSpritesTest,UsingPointCoordInsideFunction)138 TEST_P(PointSpritesTest, UsingPointCoordInsideFunction)
139 {
140     constexpr char fs[] =
141         R"(precision mediump float;
142         void foo()
143         {
144             gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1);
145         }
146 
147         void main()
148         {
149             foo();
150         })";
151 
152     ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs);
153 
154     testPointCoordAndPointSizeCompliance(program);
155 }
156 
157 // Verify that drawing a point without enabling any attributes succeeds
158 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-no-attributes.html
TEST_P(PointSpritesTest,PointWithoutAttributesCompliance)159 TEST_P(PointSpritesTest, PointWithoutAttributesCompliance)
160 {
161     GLfloat pointSizeRange[2] = {};
162     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
163     GLfloat maxPointSize = pointSizeRange[1];
164     ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize);
165 
166     constexpr char kVS[] = R"(void main()
167 {
168     gl_PointSize = 2.0;
169     gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
170 })";
171 
172     ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue());
173     ASSERT_GL_NO_ERROR();
174 
175     glUseProgram(program);
176 
177     glDrawArrays(GL_POINTS, 0, 1);
178     ASSERT_GL_NO_ERROR();
179 
180     // expect the center pixel to be blue
181     EXPECT_PIXEL_COLOR_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, GLColor::blue);
182 }
183 
184 // This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL
185 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html
TEST_P(PointSpritesTest,PointCoordRegressionTest)186 TEST_P(PointSpritesTest, PointCoordRegressionTest)
187 {
188     GLfloat pointSizeRange[2] = {};
189     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
190     GLfloat maxPointSize = pointSizeRange[1];
191     ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize);
192 
193     constexpr char kFS[] = R"(precision mediump float;
194 varying vec4 v_color;
195 void main()
196 {
197     // It seems as long as this mathematical expression references
198     // gl_PointCoord, the fragment's color is incorrect.
199     vec2 diff = gl_PointCoord - vec2(.5, .5);
200     if (length(diff) > 0.5)
201         discard;
202 
203     // The point should be a solid color.
204     gl_FragColor = v_color;
205 })";
206 
207     constexpr char kVS[] = R"(varying vec4 v_color;
208 // The X and Y coordinates of the center of the point.
209 attribute vec2 a_vertex;
210 uniform float u_pointSize;
211 void main()
212 {
213     gl_PointSize = u_pointSize;
214     gl_Position  = vec4(a_vertex, 0.0, 1.0);
215     // The color of the point.
216     v_color = vec4(0.0, 1.0, 0.0, 1.0);
217 })";
218 
219     ANGLE_GL_PROGRAM(program, kVS, kFS);
220     ASSERT_GL_NO_ERROR();
221 
222     glUseProgram(program);
223 
224     glClearColor(0, 0, 0, 1);
225     glDisable(GL_DEPTH_TEST);
226     glClear(GL_COLOR_BUFFER_BIT);
227 
228     GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize");
229     ASSERT_GL_NO_ERROR();
230 
231     GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize);
232     glUniform1f(pointSizeLoc, pointSize);
233     ASSERT_GL_NO_ERROR();
234 
235     GLBuffer vertexObject;
236     ASSERT_GL_NO_ERROR();
237 
238     glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
239     ASSERT_GL_NO_ERROR();
240 
241     GLfloat thePoints[] = {0.0f, 0.0f};
242 
243     glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
244     ASSERT_GL_NO_ERROR();
245 
246     glEnableVertexAttribArray(0);
247     glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
248 
249     glDrawArrays(GL_POINTS, 0, 1);
250     ASSERT_GL_NO_ERROR();
251 
252     // expect the center pixel to be green
253     EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);
254 }
255 
256 // Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled
257 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-size.html
TEST_P(PointSpritesTest,PointSizeEnabledCompliance)258 TEST_P(PointSpritesTest, PointSizeEnabledCompliance)
259 {
260     constexpr char kFS[] = R"(precision mediump float;
261 varying vec4 color;
262 
263 void main()
264 {
265     gl_FragColor = color;
266 })";
267 
268     constexpr char kVS[] = R"(attribute vec3 pos;
269 attribute vec4 colorIn;
270 uniform float pointSize;
271 varying vec4 color;
272 
273 void main()
274 {
275     gl_PointSize = pointSize;
276     color        = colorIn;
277     gl_Position  = vec4(pos, 1.0);
278 })";
279 
280     // The WebGL test is drawn on a 2x2 canvas. Emulate this by setting a 2x2 viewport.
281     glViewport(0, 0, 2, 2);
282 
283     ANGLE_GL_PROGRAM(program, kVS, kFS);
284     ASSERT_GL_NO_ERROR();
285 
286     glUseProgram(program);
287 
288     glDisable(GL_BLEND);
289 
290     // The choice of (0.4, 0.4) ensures that the centers of the surrounding
291     // pixels are not contained within the point when it is of size 1, but
292     // that they definitely are when it is of size 2.
293     GLfloat vertices[] = {0.4f, 0.4f, 0.0f};
294     GLubyte colors[]   = {255, 0, 0, 255};
295 
296     GLBuffer vertexObject;
297     ASSERT_GL_NO_ERROR();
298 
299     glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
300     ASSERT_GL_NO_ERROR();
301 
302     glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) + sizeof(colors), nullptr, GL_STATIC_DRAW);
303     ASSERT_GL_NO_ERROR();
304 
305     glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
306     ASSERT_GL_NO_ERROR();
307 
308     glBufferSubData(GL_ARRAY_BUFFER, sizeof(vertices), sizeof(colors), colors);
309     ASSERT_GL_NO_ERROR();
310 
311     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
312 
313     glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
314     glEnableVertexAttribArray(0);
315 
316     glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0,
317                           reinterpret_cast<void *>(sizeof(vertices)));
318     glEnableVertexAttribArray(1);
319 
320     GLint pointSizeLoc = glGetUniformLocation(program, "pointSize");
321     ASSERT_GL_NO_ERROR();
322 
323     glUniform1f(pointSizeLoc, 1.0f);
324     ASSERT_GL_NO_ERROR();
325 
326     glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3);
327     ASSERT_GL_NO_ERROR();
328 
329     // Test the pixels around the target Red pixel to ensure
330     // they are the expected color values
331     for (GLint y = 0; y < 2; ++y)
332     {
333         for (GLint x = 0; x < 2; ++x)
334         {
335             // 1x1 is expected to be a red pixel
336             // All others are black
337             GLubyte expectedColor[4] = {0, 0, 0, 0};
338             if (x == 1 && y == 1)
339             {
340                 expectedColor[0] = 255;
341                 expectedColor[3] = 255;
342             }
343             EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2],
344                             expectedColor[3]);
345         }
346     }
347 
348     GLfloat pointSizeRange[2] = {};
349     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
350 
351     if (pointSizeRange[1] >= 2.0)
352     {
353         // Draw a point of size 2 and verify it fills the appropriate region.
354         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
355 
356         glUniform1f(pointSizeLoc, 2.0f);
357         ASSERT_GL_NO_ERROR();
358 
359         glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3);
360         ASSERT_GL_NO_ERROR();
361 
362         // Test the pixels to ensure the target is ALL Red pixels
363         for (GLint y = 0; y < 2; ++y)
364         {
365             for (GLint x = 0; x < 2; ++x)
366             {
367                 EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
368             }
369         }
370     }
371 }
372 
373 // Verify that rendering works correctly when gl_PointSize is declared in a shader but isn't used
TEST_P(PointSpritesTest,PointSizeDeclaredButUnused)374 TEST_P(PointSpritesTest, PointSizeDeclaredButUnused)
375 {
376     constexpr char kVS[] = R"(attribute highp vec4 position;
377 void main(void)
378 {
379     gl_PointSize = 1.0;
380     gl_Position  = position;
381 })";
382 
383     ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
384     ASSERT_GL_NO_ERROR();
385 
386     glUseProgram(program);
387     drawQuad(program, "position", 0.5f, 1.0f);
388     ASSERT_GL_NO_ERROR();
389 
390     // expect the center pixel to be red
391     EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255);
392 }
393 
394 // Test to cover a bug where the D3D11 rasterizer state would not be update when switching between
395 // draw types.  This causes the cull face to potentially be incorrect when drawing emulated point
396 // spites.
TEST_P(PointSpritesTest,PointSpriteAlternatingDrawTypes)397 TEST_P(PointSpritesTest, PointSpriteAlternatingDrawTypes)
398 {
399     // TODO(anglebug.com/42262976): Investigate possible ARM driver bug.
400     ANGLE_SKIP_TEST_IF(IsFuchsia() && IsARM() && IsVulkan());
401 
402     GLfloat pointSizeRange[2] = {};
403     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
404     GLfloat maxPointSize = pointSizeRange[1];
405     ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize);
406 
407     constexpr char kVS[] = R"(uniform float u_pointSize;
408 void main()
409 {
410     gl_PointSize = u_pointSize;
411     gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
412 })";
413 
414     ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue());
415 
416     ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
417     ASSERT_GL_NO_ERROR();
418 
419     glEnable(GL_CULL_FACE);
420     glCullFace(GL_FRONT);
421 
422     const GLfloat quadVertices[] = {
423         -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, -1.0f, -1.0f, 0.5f,
424 
425         -1.0f, 1.0f, 0.5f, 1.0f, 1.0f,  0.5f, 1.0f,  -1.0f, 0.5f,
426     };
427 
428     glUseProgram(quadProgram);
429     GLint positionLocation = glGetAttribLocation(quadProgram, essl1_shaders::PositionAttrib());
430     glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices);
431     glEnableVertexAttribArray(positionLocation);
432     glDrawArrays(GL_TRIANGLES, 0, 6);
433 
434     glUseProgram(pointProgram);
435     GLint pointSizeLoc = glGetUniformLocation(pointProgram, "u_pointSize");
436     ASSERT_GL_NO_ERROR();
437     GLfloat pointSize = std::min<GLfloat>(16.0f, maxPointSize);
438     glUniform1f(pointSizeLoc, pointSize);
439     ASSERT_GL_NO_ERROR();
440 
441     glDrawArrays(GL_POINTS, 0, 1);
442     ASSERT_GL_NO_ERROR();
443 
444     // expect the center pixel to be blue
445     EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
446 }
447 
448 // This checks for an NVIDIA driver bug where points larger than the maximum reported point size can
449 // be drawn. Point size should be clamped to the point size range as specified in GLES 3.0.5 section
450 // 3.4.
TEST_P(PointSpritesTest,PointSizeAboveMaxIsClamped)451 TEST_P(PointSpritesTest, PointSizeAboveMaxIsClamped)
452 {
453     // Failed on NVIDIA GeForce GTX 1080 - no pixels from the point were detected in the
454     // framebuffer. http://anglebug.com/42260857
455     ANGLE_SKIP_TEST_IF(IsD3D9());
456 
457     // Failed on AMD OSX and Windows trybots - no pixels from the point were detected in the
458     // framebuffer. http://anglebug.com/42260859
459     ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
460 
461     // TODO(anglebug.com/40096805)
462     ANGLE_SKIP_TEST_IF(IsMetal() && IsAMD());
463 
464     GLfloat pointSizeRange[2] = {};
465     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
466     GLfloat maxPointSize = pointSizeRange[1];
467 
468     if (maxPointSize < 4)
469     {
470         // This test is only able to test larger points.
471         return;
472     }
473 
474     // Create a renderbuffer that has height and width equal to the max point size.
475     GLRenderbuffer renderbuffer;
476     glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
477     glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, static_cast<GLsizei>(maxPointSize),
478                           static_cast<GLsizei>(maxPointSize));
479     // Switch the render target from the default window surface to the newly created renderbuffer so
480     // that the test can handle implementations with a very large max point size.
481     GLFramebuffer framebuffer;
482     glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
483     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
484 
485     glViewport(0, 0, maxPointSize, maxPointSize);
486     ASSERT_GL_NO_ERROR();
487 
488     constexpr char kVS[] =
489         "attribute vec2 vPosition;\n"
490         "uniform float uPointSize;\n"
491         "void main()\n"
492         "{\n"
493         "    gl_PointSize = uPointSize;\n"
494         "    gl_Position  = vec4(vPosition, 0, 1);\n"
495         "}\n";
496     ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
497     glUseProgram(program);
498     ASSERT_GL_NO_ERROR();
499 
500     GLfloat testPointSize = floorf(maxPointSize * 2.0f);
501 
502     GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
503     glUniform1f(pointSizeLoc, testPointSize);
504     ASSERT_GL_NO_ERROR();
505 
506     // The point will be a square centered at gl_Position. As the framebuffer is the same size as
507     // the square, setting the center of the point on the right edge of the viewport will result in
508     // the left edge of the point square to be at the center of the viewport.
509     GLfloat pointXPosition = 1;
510 
511     GLBuffer vertexBuffer;
512     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
513     GLfloat thePoints[] = {pointXPosition, 0.0f};
514     glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
515     ASSERT_GL_NO_ERROR();
516 
517     glEnableVertexAttribArray(0);
518     glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
519 
520     // Clear the framebuffer to green
521     glClearColor(0, 1, 0, 1);
522     glClear(GL_COLOR_BUFFER_BIT);
523 
524     // Draw the red point
525     glDrawArrays(GL_POINTS, 0, 1);
526     ASSERT_GL_NO_ERROR();
527 
528     // Pixels to the right of the framebuffer center should be covered by the point.
529     EXPECT_PIXEL_NEAR(maxPointSize / 2 + 2, maxPointSize / 2, 255, 0, 0, 255, 1);
530 
531     // Pixels to the left of the framebuffer center should not be covered by the point.
532     EXPECT_PIXEL_NEAR(maxPointSize / 2 - 2, maxPointSize / 2, 0, 255, 0, 255, 1);
533 }
534 
535 // Use this to select which configurations (e.g. which renderer, which GLES
536 // major version) these tests should be run against.
537 //
538 // We test on D3D11 9_3 because the existing D3D11 PointSprite implementation
539 // uses Geometry Shaders which are not supported for 9_3.
540 // D3D9 and D3D11 are also tested to ensure no regressions.
541 ANGLE_INSTANTIATE_TEST_ES2_AND(PointSpritesTest,
542                                ES2_VULKAN().enable(Feature::EmulatedPrerotation90),
543                                ES2_VULKAN().enable(Feature::EmulatedPrerotation180),
544                                ES2_VULKAN().enable(Feature::EmulatedPrerotation270));
545