xref: /aosp_15_r20/external/angle/src/tests/gl_tests/PixmapTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
8*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
9*8975f5c5SAndroid Build Coastguard Worker #include "util/EGLWindow.h"
10*8975f5c5SAndroid Build Coastguard Worker #include "util/OSPixmap.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include <iostream>
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker class PixmapTest : public ANGLETest<>
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker   protected:
PixmapTest()20*8975f5c5SAndroid Build Coastguard Worker     PixmapTest()
21*8975f5c5SAndroid Build Coastguard Worker     {
22*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(512);
23*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(512);
24*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
25*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
26*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
27*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
28*8975f5c5SAndroid Build Coastguard Worker     }
29*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()30*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
31*8975f5c5SAndroid Build Coastguard Worker     {
32*8975f5c5SAndroid Build Coastguard Worker         mTextureProgram =
33*8975f5c5SAndroid Build Coastguard Worker             CompileProgram(essl1_shaders::vs::Texture2D(), essl1_shaders::fs::Texture2D());
34*8975f5c5SAndroid Build Coastguard Worker         if (mTextureProgram == 0)
35*8975f5c5SAndroid Build Coastguard Worker         {
36*8975f5c5SAndroid Build Coastguard Worker             FAIL() << "shader compilation failed.";
37*8975f5c5SAndroid Build Coastguard Worker         }
38*8975f5c5SAndroid Build Coastguard Worker 
39*8975f5c5SAndroid Build Coastguard Worker         mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "u_tex2D");
40*8975f5c5SAndroid Build Coastguard Worker         ASSERT_NE(-1, mTextureUniformLocation);
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker         EGLWindow *window = getEGLWindow();
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker         EGLint surfaceType = 0;
45*8975f5c5SAndroid Build Coastguard Worker         eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_SURFACE_TYPE,
46*8975f5c5SAndroid Build Coastguard Worker                            &surfaceType);
47*8975f5c5SAndroid Build Coastguard Worker         mSupportsPixmaps = (surfaceType & EGL_PIXMAP_BIT) != 0;
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker         EGLint bindToTextureRGBA = 0;
50*8975f5c5SAndroid Build Coastguard Worker         eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_BIND_TO_TEXTURE_RGBA,
51*8975f5c5SAndroid Build Coastguard Worker                            &bindToTextureRGBA);
52*8975f5c5SAndroid Build Coastguard Worker         mSupportsBindTexImage =
53*8975f5c5SAndroid Build Coastguard Worker             IsEGLDisplayExtensionEnabled(window->getDisplay(), "EGL_NOK_texture_from_pixmap") &&
54*8975f5c5SAndroid Build Coastguard Worker             (bindToTextureRGBA == EGL_TRUE);
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker         if (mSupportsPixmaps)
57*8975f5c5SAndroid Build Coastguard Worker         {
58*8975f5c5SAndroid Build Coastguard Worker             mOSPixmap.reset(CreateOSPixmap());
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker             OSWindow *osWindow = getOSWindow();
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker             EGLint nativeVisual = 0;
63*8975f5c5SAndroid Build Coastguard Worker             ASSERT_TRUE(eglGetConfigAttrib(window->getDisplay(), window->getConfig(),
64*8975f5c5SAndroid Build Coastguard Worker                                            EGL_NATIVE_VISUAL_ID, &nativeVisual));
65*8975f5c5SAndroid Build Coastguard Worker             ASSERT_TRUE(mOSPixmap->initialize(osWindow->getNativeDisplay(), mPixmapSize,
66*8975f5c5SAndroid Build Coastguard Worker                                               mPixmapSize, nativeVisual));
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker             std::vector<EGLint> attribs;
69*8975f5c5SAndroid Build Coastguard Worker             if (mSupportsBindTexImage)
70*8975f5c5SAndroid Build Coastguard Worker             {
71*8975f5c5SAndroid Build Coastguard Worker                 attribs.push_back(EGL_TEXTURE_FORMAT);
72*8975f5c5SAndroid Build Coastguard Worker                 attribs.push_back(EGL_TEXTURE_RGBA);
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker                 attribs.push_back(EGL_TEXTURE_TARGET);
75*8975f5c5SAndroid Build Coastguard Worker                 attribs.push_back(EGL_TEXTURE_2D);
76*8975f5c5SAndroid Build Coastguard Worker             }
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker             attribs.push_back(EGL_NONE);
79*8975f5c5SAndroid Build Coastguard Worker 
80*8975f5c5SAndroid Build Coastguard Worker             mPixmap = eglCreatePixmapSurface(window->getDisplay(), window->getConfig(),
81*8975f5c5SAndroid Build Coastguard Worker                                              mOSPixmap->getNativePixmap(), attribs.data());
82*8975f5c5SAndroid Build Coastguard Worker             ASSERT_NE(mPixmap, EGL_NO_SURFACE);
83*8975f5c5SAndroid Build Coastguard Worker             ASSERT_EGL_SUCCESS();
84*8975f5c5SAndroid Build Coastguard Worker         }
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GL_NO_ERROR();
87*8975f5c5SAndroid Build Coastguard Worker     }
88*8975f5c5SAndroid Build Coastguard Worker 
testTearDown()89*8975f5c5SAndroid Build Coastguard Worker     void testTearDown() override
90*8975f5c5SAndroid Build Coastguard Worker     {
91*8975f5c5SAndroid Build Coastguard Worker         glDeleteProgram(mTextureProgram);
92*8975f5c5SAndroid Build Coastguard Worker 
93*8975f5c5SAndroid Build Coastguard Worker         if (mPixmap)
94*8975f5c5SAndroid Build Coastguard Worker         {
95*8975f5c5SAndroid Build Coastguard Worker             EGLWindow *window = getEGLWindow();
96*8975f5c5SAndroid Build Coastguard Worker             eglDestroySurface(window->getDisplay(), mPixmap);
97*8975f5c5SAndroid Build Coastguard Worker         }
98*8975f5c5SAndroid Build Coastguard Worker 
99*8975f5c5SAndroid Build Coastguard Worker         mOSPixmap = nullptr;
100*8975f5c5SAndroid Build Coastguard Worker     }
101*8975f5c5SAndroid Build Coastguard Worker 
102*8975f5c5SAndroid Build Coastguard Worker     GLuint mTextureProgram;
103*8975f5c5SAndroid Build Coastguard Worker     GLint mTextureUniformLocation;
104*8975f5c5SAndroid Build Coastguard Worker 
105*8975f5c5SAndroid Build Coastguard Worker     std::unique_ptr<OSPixmap> mOSPixmap;
106*8975f5c5SAndroid Build Coastguard Worker     EGLSurface mPixmap = EGL_NO_SURFACE;
107*8975f5c5SAndroid Build Coastguard Worker 
108*8975f5c5SAndroid Build Coastguard Worker     const size_t mPixmapSize = 32;
109*8975f5c5SAndroid Build Coastguard Worker     bool mSupportsPixmaps;
110*8975f5c5SAndroid Build Coastguard Worker     bool mSupportsBindTexImage;
111*8975f5c5SAndroid Build Coastguard Worker };
112*8975f5c5SAndroid Build Coastguard Worker 
113*8975f5c5SAndroid Build Coastguard Worker // Test clearing a Pixmap and checking the color is correct
TEST_P(PixmapTest,Clearing)114*8975f5c5SAndroid Build Coastguard Worker TEST_P(PixmapTest, Clearing)
115*8975f5c5SAndroid Build Coastguard Worker {
116*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!mSupportsPixmaps);
117*8975f5c5SAndroid Build Coastguard Worker 
118*8975f5c5SAndroid Build Coastguard Worker     EGLWindow *window = getEGLWindow();
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker     // Clear the window surface to blue and verify
121*8975f5c5SAndroid Build Coastguard Worker     window->makeCurrent();
122*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
123*8975f5c5SAndroid Build Coastguard Worker 
124*8975f5c5SAndroid Build Coastguard Worker     glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
125*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
126*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
127*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255);
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     // Apply the Pixmap and clear it to purple and verify
130*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(window->getDisplay(), mPixmap, mPixmap, window->getContext());
131*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
132*8975f5c5SAndroid Build Coastguard Worker 
133*8975f5c5SAndroid Build Coastguard Worker     glViewport(0, 0, static_cast<GLsizei>(mPixmapSize), static_cast<GLsizei>(mPixmapSize));
134*8975f5c5SAndroid Build Coastguard Worker     glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
135*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
136*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
137*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(static_cast<GLint>(mPixmapSize) / 2, static_cast<GLint>(mPixmapSize) / 2, 255,
138*8975f5c5SAndroid Build Coastguard Worker                     0, 255, 255);
139*8975f5c5SAndroid Build Coastguard Worker 
140*8975f5c5SAndroid Build Coastguard Worker     // Rebind the window surface and verify that it is still blue
141*8975f5c5SAndroid Build Coastguard Worker     window->makeCurrent();
142*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
143*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255);
144*8975f5c5SAndroid Build Coastguard Worker }
145*8975f5c5SAndroid Build Coastguard Worker 
146*8975f5c5SAndroid Build Coastguard Worker // Bind the Pixmap to a texture and verify it renders correctly
TEST_P(PixmapTest,BindTexImage)147*8975f5c5SAndroid Build Coastguard Worker TEST_P(PixmapTest, BindTexImage)
148*8975f5c5SAndroid Build Coastguard Worker {
149*8975f5c5SAndroid Build Coastguard Worker     // Test skipped because pixmaps are not supported or pixmaps do not support binding to RGBA
150*8975f5c5SAndroid Build Coastguard Worker     // textures.
151*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!mSupportsPixmaps || !mSupportsBindTexImage);
152*8975f5c5SAndroid Build Coastguard Worker 
153*8975f5c5SAndroid Build Coastguard Worker     // This test fails flakily on Linux intel when run with many other tests.
154*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel());
155*8975f5c5SAndroid Build Coastguard Worker     // http://anglebug.com/42263925
156*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(IsLinux() && IsAMD() && IsDesktopOpenGL());
157*8975f5c5SAndroid Build Coastguard Worker 
158*8975f5c5SAndroid Build Coastguard Worker     EGLWindow *window = getEGLWindow();
159*8975f5c5SAndroid Build Coastguard Worker 
160*8975f5c5SAndroid Build Coastguard Worker     // Apply the Pixmap and clear it to purple
161*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(window->getDisplay(), mPixmap, mPixmap, window->getContext());
162*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
163*8975f5c5SAndroid Build Coastguard Worker 
164*8975f5c5SAndroid Build Coastguard Worker     glViewport(0, 0, static_cast<GLsizei>(mPixmapSize), static_cast<GLsizei>(mPixmapSize));
165*8975f5c5SAndroid Build Coastguard Worker     glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
166*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
167*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
168*8975f5c5SAndroid Build Coastguard Worker 
169*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(static_cast<GLint>(mPixmapSize) / 2, static_cast<GLint>(mPixmapSize) / 2, 255,
170*8975f5c5SAndroid Build Coastguard Worker                     0, 255, 255);
171*8975f5c5SAndroid Build Coastguard Worker 
172*8975f5c5SAndroid Build Coastguard Worker     // Apply the window surface
173*8975f5c5SAndroid Build Coastguard Worker     window->makeCurrent();
174*8975f5c5SAndroid Build Coastguard Worker 
175*8975f5c5SAndroid Build Coastguard Worker     // Create a texture and bind the pixmap to it
176*8975f5c5SAndroid Build Coastguard Worker     GLuint texture = 0;
177*8975f5c5SAndroid Build Coastguard Worker     glGenTextures(1, &texture);
178*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D, texture);
179*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
180*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
181*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
182*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
183*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
184*8975f5c5SAndroid Build Coastguard Worker 
185*8975f5c5SAndroid Build Coastguard Worker     eglBindTexImage(window->getDisplay(), mPixmap, EGL_BACK_BUFFER);
186*8975f5c5SAndroid Build Coastguard Worker     glViewport(0, 0, getWindowWidth(), getWindowHeight());
187*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
188*8975f5c5SAndroid Build Coastguard Worker 
189*8975f5c5SAndroid Build Coastguard Worker     // Draw a quad and verify that it is purple
190*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mTextureProgram);
191*8975f5c5SAndroid Build Coastguard Worker     glUniform1i(mTextureUniformLocation, 0);
192*8975f5c5SAndroid Build Coastguard Worker 
193*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mTextureProgram, essl31_shaders::PositionAttrib(), 0.5f);
194*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
195*8975f5c5SAndroid Build Coastguard Worker 
196*8975f5c5SAndroid Build Coastguard Worker     // Unbind the texture
197*8975f5c5SAndroid Build Coastguard Worker     eglReleaseTexImage(window->getDisplay(), mPixmap, EGL_BACK_BUFFER);
198*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
199*8975f5c5SAndroid Build Coastguard Worker 
200*8975f5c5SAndroid Build Coastguard Worker     // Verify that purple was drawn
201*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255);
202*8975f5c5SAndroid Build Coastguard Worker 
203*8975f5c5SAndroid Build Coastguard Worker     glDeleteTextures(1, &texture);
204*8975f5c5SAndroid Build Coastguard Worker }
205*8975f5c5SAndroid Build Coastguard Worker 
206*8975f5c5SAndroid Build Coastguard Worker // Bind a Pixmap, redefine the texture, and verify it renders correctly
TEST_P(PixmapTest,BindTexImageAndRedefineTexture)207*8975f5c5SAndroid Build Coastguard Worker TEST_P(PixmapTest, BindTexImageAndRedefineTexture)
208*8975f5c5SAndroid Build Coastguard Worker {
209*8975f5c5SAndroid Build Coastguard Worker     // Test skipped because pixmaps are not supported or Pixmaps do not support binding to RGBA
210*8975f5c5SAndroid Build Coastguard Worker     // textures.
211*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!mSupportsPixmaps || !mSupportsBindTexImage);
212*8975f5c5SAndroid Build Coastguard Worker 
213*8975f5c5SAndroid Build Coastguard Worker     EGLWindow *window = getEGLWindow();
214*8975f5c5SAndroid Build Coastguard Worker 
215*8975f5c5SAndroid Build Coastguard Worker     // Apply the Pixmap and clear it to purple
216*8975f5c5SAndroid Build Coastguard Worker     eglMakeCurrent(window->getDisplay(), mPixmap, mPixmap, window->getContext());
217*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
218*8975f5c5SAndroid Build Coastguard Worker 
219*8975f5c5SAndroid Build Coastguard Worker     glViewport(0, 0, static_cast<GLsizei>(mPixmapSize), static_cast<GLsizei>(mPixmapSize));
220*8975f5c5SAndroid Build Coastguard Worker     glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
221*8975f5c5SAndroid Build Coastguard Worker     glClear(GL_COLOR_BUFFER_BIT);
222*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
223*8975f5c5SAndroid Build Coastguard Worker 
224*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(static_cast<GLint>(mPixmapSize) / 2, static_cast<GLint>(mPixmapSize) / 2, 255,
225*8975f5c5SAndroid Build Coastguard Worker                     0, 255, 255);
226*8975f5c5SAndroid Build Coastguard Worker 
227*8975f5c5SAndroid Build Coastguard Worker     // Apply the window surface
228*8975f5c5SAndroid Build Coastguard Worker     window->makeCurrent();
229*8975f5c5SAndroid Build Coastguard Worker 
230*8975f5c5SAndroid Build Coastguard Worker     // Create a texture and bind the Pixmap to it
231*8975f5c5SAndroid Build Coastguard Worker     GLuint texture = 0;
232*8975f5c5SAndroid Build Coastguard Worker     glGenTextures(1, &texture);
233*8975f5c5SAndroid Build Coastguard Worker     glBindTexture(GL_TEXTURE_2D, texture);
234*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
235*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
236*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
237*8975f5c5SAndroid Build Coastguard Worker     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
238*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
239*8975f5c5SAndroid Build Coastguard Worker 
240*8975f5c5SAndroid Build Coastguard Worker     eglBindTexImage(window->getDisplay(), mPixmap, EGL_BACK_BUFFER);
241*8975f5c5SAndroid Build Coastguard Worker     glViewport(0, 0, getWindowWidth(), getWindowHeight());
242*8975f5c5SAndroid Build Coastguard Worker     ASSERT_EGL_SUCCESS();
243*8975f5c5SAndroid Build Coastguard Worker 
244*8975f5c5SAndroid Build Coastguard Worker     // Redefine the texture
245*8975f5c5SAndroid Build Coastguard Worker     unsigned int pixelValue = 0xFFFF00FF;
246*8975f5c5SAndroid Build Coastguard Worker     std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue);
247*8975f5c5SAndroid Build Coastguard Worker     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
248*8975f5c5SAndroid Build Coastguard Worker                  GL_UNSIGNED_BYTE, &pixelData[0]);
249*8975f5c5SAndroid Build Coastguard Worker 
250*8975f5c5SAndroid Build Coastguard Worker     // Draw a quad and verify that it is magenta
251*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(mTextureProgram);
252*8975f5c5SAndroid Build Coastguard Worker     glUniform1i(mTextureUniformLocation, 0);
253*8975f5c5SAndroid Build Coastguard Worker 
254*8975f5c5SAndroid Build Coastguard Worker     drawQuad(mTextureProgram, essl31_shaders::PositionAttrib(), 0.5f);
255*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
256*8975f5c5SAndroid Build Coastguard Worker 
257*8975f5c5SAndroid Build Coastguard Worker     // Verify that magenta was drawn
258*8975f5c5SAndroid Build Coastguard Worker     EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255);
259*8975f5c5SAndroid Build Coastguard Worker 
260*8975f5c5SAndroid Build Coastguard Worker     glDeleteTextures(1, &texture);
261*8975f5c5SAndroid Build Coastguard Worker }
262*8975f5c5SAndroid Build Coastguard Worker 
263*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2(PixmapTest);
264