xref: /aosp_15_r20/external/angle/src/tests/gl_tests/PBOExtensionTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker namespace
12*8975f5c5SAndroid Build Coastguard Worker {
13*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(attribute vec4 aTest;
14*8975f5c5SAndroid Build Coastguard Worker attribute vec2 aPosition;
15*8975f5c5SAndroid Build Coastguard Worker varying vec4 vTest;
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker void main()
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker     vTest        = aTest;
20*8975f5c5SAndroid Build Coastguard Worker     gl_Position  = vec4(aPosition, 0.0, 1.0);
21*8975f5c5SAndroid Build Coastguard Worker     gl_PointSize = 1.0;
22*8975f5c5SAndroid Build Coastguard Worker })";
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(precision mediump float;
25*8975f5c5SAndroid Build Coastguard Worker varying vec4 vTest;
26*8975f5c5SAndroid Build Coastguard Worker void main()
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker     gl_FragColor = vTest;
29*8975f5c5SAndroid Build Coastguard Worker })";
30*8975f5c5SAndroid Build Coastguard Worker }  // namespace
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker class PBOExtensionTest : public ANGLETest<>
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker   protected:
PBOExtensionTest()35*8975f5c5SAndroid Build Coastguard Worker     PBOExtensionTest()
36*8975f5c5SAndroid Build Coastguard Worker     {
37*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(32);
38*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(32);
39*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
40*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
41*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
42*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
43*8975f5c5SAndroid Build Coastguard Worker     }
44*8975f5c5SAndroid Build Coastguard Worker 
testSetUp()45*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override
46*8975f5c5SAndroid Build Coastguard Worker     {
47*8975f5c5SAndroid Build Coastguard Worker         if (IsGLExtensionEnabled("NV_pixel_buffer_object"))
48*8975f5c5SAndroid Build Coastguard Worker         {
49*8975f5c5SAndroid Build Coastguard Worker             glGenBuffers(1, &mPBO);
50*8975f5c5SAndroid Build Coastguard Worker             glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
51*8975f5c5SAndroid Build Coastguard Worker             glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
52*8975f5c5SAndroid Build Coastguard Worker                          GL_STATIC_DRAW);
53*8975f5c5SAndroid Build Coastguard Worker             glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker             mProgram = CompileProgram(kVS, kFS);
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker             glGenBuffers(1, &mPositionVBO);
58*8975f5c5SAndroid Build Coastguard Worker             glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
59*8975f5c5SAndroid Build Coastguard Worker             glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW);
60*8975f5c5SAndroid Build Coastguard Worker             glBindBuffer(GL_ARRAY_BUFFER, 0);
61*8975f5c5SAndroid Build Coastguard Worker         }
62*8975f5c5SAndroid Build Coastguard Worker         ASSERT_GL_NO_ERROR();
63*8975f5c5SAndroid Build Coastguard Worker     }
64*8975f5c5SAndroid Build Coastguard Worker 
testTearDown()65*8975f5c5SAndroid Build Coastguard Worker     void testTearDown() override
66*8975f5c5SAndroid Build Coastguard Worker     {
67*8975f5c5SAndroid Build Coastguard Worker         glDeleteBuffers(1, &mPBO);
68*8975f5c5SAndroid Build Coastguard Worker         glDeleteProgram(mProgram);
69*8975f5c5SAndroid Build Coastguard Worker     }
70*8975f5c5SAndroid Build Coastguard Worker 
71*8975f5c5SAndroid Build Coastguard Worker     GLuint mPBO         = 0;
72*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgram     = 0;
73*8975f5c5SAndroid Build Coastguard Worker     GLuint mPositionVBO = 0;
74*8975f5c5SAndroid Build Coastguard Worker };
75*8975f5c5SAndroid Build Coastguard Worker 
TEST_P(PBOExtensionTest,PBOWithOtherTarget)76*8975f5c5SAndroid Build Coastguard Worker TEST_P(PBOExtensionTest, PBOWithOtherTarget)
77*8975f5c5SAndroid Build Coastguard Worker {
78*8975f5c5SAndroid Build Coastguard Worker     if (IsGLExtensionEnabled("NV_pixel_buffer_object"))
79*8975f5c5SAndroid Build Coastguard Worker     {
80*8975f5c5SAndroid Build Coastguard Worker         glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
81*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
82*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
83*8975f5c5SAndroid Build Coastguard Worker 
84*8975f5c5SAndroid Build Coastguard Worker         glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
85*8975f5c5SAndroid Build Coastguard Worker         glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker         glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
88*8975f5c5SAndroid Build Coastguard Worker         glBindBuffer(GL_ARRAY_BUFFER, mPBO);
89*8975f5c5SAndroid Build Coastguard Worker 
90*8975f5c5SAndroid Build Coastguard Worker         void *mappedPtr        = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
91*8975f5c5SAndroid Build Coastguard Worker         unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
92*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
93*8975f5c5SAndroid Build Coastguard Worker 
94*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(255, dataPtr[0]);
95*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(0, dataPtr[1]);
96*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(0, dataPtr[2]);
97*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(255, dataPtr[3]);
98*8975f5c5SAndroid Build Coastguard Worker 
99*8975f5c5SAndroid Build Coastguard Worker         glUnmapBufferOES(GL_ARRAY_BUFFER);
100*8975f5c5SAndroid Build Coastguard Worker     }
101*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
102*8975f5c5SAndroid Build Coastguard Worker }
103*8975f5c5SAndroid Build Coastguard Worker 
TEST_P(PBOExtensionTest,PBOWithExistingData)104*8975f5c5SAndroid Build Coastguard Worker TEST_P(PBOExtensionTest, PBOWithExistingData)
105*8975f5c5SAndroid Build Coastguard Worker {
106*8975f5c5SAndroid Build Coastguard Worker     if (IsGLExtensionEnabled("NV_pixel_buffer_object"))
107*8975f5c5SAndroid Build Coastguard Worker     {
108*8975f5c5SAndroid Build Coastguard Worker         // Clear backbuffer to red
109*8975f5c5SAndroid Build Coastguard Worker         glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
110*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
111*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
112*8975f5c5SAndroid Build Coastguard Worker 
113*8975f5c5SAndroid Build Coastguard Worker         // Read 16x16 region from red backbuffer to PBO
114*8975f5c5SAndroid Build Coastguard Worker         glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
115*8975f5c5SAndroid Build Coastguard Worker         glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
116*8975f5c5SAndroid Build Coastguard Worker 
117*8975f5c5SAndroid Build Coastguard Worker         // Clear backbuffer to green
118*8975f5c5SAndroid Build Coastguard Worker         glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
119*8975f5c5SAndroid Build Coastguard Worker         glClear(GL_COLOR_BUFFER_BIT);
120*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
121*8975f5c5SAndroid Build Coastguard Worker 
122*8975f5c5SAndroid Build Coastguard Worker         // Read 16x16 region from green backbuffer to PBO at offset 16
123*8975f5c5SAndroid Build Coastguard Worker         glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(16));
124*8975f5c5SAndroid Build Coastguard Worker         void *mappedPtr        = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
125*8975f5c5SAndroid Build Coastguard Worker         unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
126*8975f5c5SAndroid Build Coastguard Worker         EXPECT_GL_NO_ERROR();
127*8975f5c5SAndroid Build Coastguard Worker 
128*8975f5c5SAndroid Build Coastguard Worker         // Test pixel 0 is red (existing data)
129*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(255, dataPtr[0]);
130*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(0, dataPtr[1]);
131*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(0, dataPtr[2]);
132*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(255, dataPtr[3]);
133*8975f5c5SAndroid Build Coastguard Worker 
134*8975f5c5SAndroid Build Coastguard Worker         // Test pixel 16 is green (new data)
135*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(0, dataPtr[16 * 4 + 0]);
136*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(255, dataPtr[16 * 4 + 1]);
137*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(0, dataPtr[16 * 4 + 2]);
138*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(255, dataPtr[16 * 4 + 3]);
139*8975f5c5SAndroid Build Coastguard Worker 
140*8975f5c5SAndroid Build Coastguard Worker         glUnmapBufferOES(GL_PIXEL_PACK_BUFFER);
141*8975f5c5SAndroid Build Coastguard Worker     }
142*8975f5c5SAndroid Build Coastguard Worker     EXPECT_GL_NO_ERROR();
143*8975f5c5SAndroid Build Coastguard Worker }
144*8975f5c5SAndroid Build Coastguard Worker 
145*8975f5c5SAndroid Build Coastguard Worker // Use this to select which configurations (e.g. which renderer, which GLES major version) these
146*8975f5c5SAndroid Build Coastguard Worker // tests should be run against.
147*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(PBOExtensionTest);
148