1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // MatrixTest:
7*8975f5c5SAndroid Build Coastguard Worker // Test various shader matrix variable declarations.
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include <vector>
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
14*8975f5c5SAndroid Build Coastguard Worker
15*8975f5c5SAndroid Build Coastguard Worker namespace
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Worker class MatrixTest31 : public ANGLETest<>
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker protected:
MatrixTest31()21*8975f5c5SAndroid Build Coastguard Worker MatrixTest31()
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker setWindowWidth(64);
24*8975f5c5SAndroid Build Coastguard Worker setWindowHeight(64);
25*8975f5c5SAndroid Build Coastguard Worker setConfigRedBits(8);
26*8975f5c5SAndroid Build Coastguard Worker setConfigGreenBits(8);
27*8975f5c5SAndroid Build Coastguard Worker setConfigBlueBits(8);
28*8975f5c5SAndroid Build Coastguard Worker setConfigAlphaBits(8);
29*8975f5c5SAndroid Build Coastguard Worker }
30*8975f5c5SAndroid Build Coastguard Worker };
31*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3Varying)32*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3Varying)
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
35*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
36*8975f5c5SAndroid Build Coastguard Worker
37*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
38*8975f5c5SAndroid Build Coastguard Worker
39*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out mat3 matrix;
40*8975f5c5SAndroid Build Coastguard Worker layout(location=3) out vec3 vector;
41*8975f5c5SAndroid Build Coastguard Worker
42*8975f5c5SAndroid Build Coastguard Worker void main()
43*8975f5c5SAndroid Build Coastguard Worker {
44*8975f5c5SAndroid Build Coastguard Worker matrix = mat3(1.0);
45*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
46*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
47*8975f5c5SAndroid Build Coastguard Worker })";
48*8975f5c5SAndroid Build Coastguard Worker
49*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 310 es
50*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker layout(location=0) in mat3 matrix;
53*8975f5c5SAndroid Build Coastguard Worker layout(location=3) in vec3 vector;
54*8975f5c5SAndroid Build Coastguard Worker
55*8975f5c5SAndroid Build Coastguard Worker out vec4 oColor;
56*8975f5c5SAndroid Build Coastguard Worker
57*8975f5c5SAndroid Build Coastguard Worker void main()
58*8975f5c5SAndroid Build Coastguard Worker {
59*8975f5c5SAndroid Build Coastguard Worker oColor = vec4(matrix[0], 1.0);
60*8975f5c5SAndroid Build Coastguard Worker })";
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
63*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
64*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "a_position", 0.5f);
65*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
66*8975f5c5SAndroid Build Coastguard Worker }
67*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3VaryingBadLocation)68*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3VaryingBadLocation)
69*8975f5c5SAndroid Build Coastguard Worker {
70*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
71*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
72*8975f5c5SAndroid Build Coastguard Worker
73*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
74*8975f5c5SAndroid Build Coastguard Worker
75*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out mat3 matrix;
76*8975f5c5SAndroid Build Coastguard Worker layout(location=2) out vec3 vector;
77*8975f5c5SAndroid Build Coastguard Worker
78*8975f5c5SAndroid Build Coastguard Worker void main()
79*8975f5c5SAndroid Build Coastguard Worker {
80*8975f5c5SAndroid Build Coastguard Worker matrix = mat3(1.0);
81*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
82*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
83*8975f5c5SAndroid Build Coastguard Worker })";
84*8975f5c5SAndroid Build Coastguard Worker
85*8975f5c5SAndroid Build Coastguard Worker GLProgram program;
86*8975f5c5SAndroid Build Coastguard Worker
87*8975f5c5SAndroid Build Coastguard Worker GLuint vs = glCreateShader(GL_VERTEX_SHADER);
88*8975f5c5SAndroid Build Coastguard Worker const char *sourceVsArray[1] = {kVS};
89*8975f5c5SAndroid Build Coastguard Worker glShaderSource(vs, 1, sourceVsArray, nullptr);
90*8975f5c5SAndroid Build Coastguard Worker glCompileShader(vs);
91*8975f5c5SAndroid Build Coastguard Worker GLint compileResult;
92*8975f5c5SAndroid Build Coastguard Worker glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult);
93*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_FALSE(compileResult);
94*8975f5c5SAndroid Build Coastguard Worker }
95*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3x4Varying)96*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3x4Varying)
97*8975f5c5SAndroid Build Coastguard Worker {
98*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
99*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
100*8975f5c5SAndroid Build Coastguard Worker
101*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
102*8975f5c5SAndroid Build Coastguard Worker
103*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out mat3x4 matrix;
104*8975f5c5SAndroid Build Coastguard Worker layout(location=3) out vec3 vector;
105*8975f5c5SAndroid Build Coastguard Worker
106*8975f5c5SAndroid Build Coastguard Worker void main()
107*8975f5c5SAndroid Build Coastguard Worker {
108*8975f5c5SAndroid Build Coastguard Worker matrix = mat3x4(1.0);
109*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
110*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
111*8975f5c5SAndroid Build Coastguard Worker })";
112*8975f5c5SAndroid Build Coastguard Worker
113*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 310 es
114*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
115*8975f5c5SAndroid Build Coastguard Worker
116*8975f5c5SAndroid Build Coastguard Worker layout(location=0) in mat3x4 matrix;
117*8975f5c5SAndroid Build Coastguard Worker layout(location=3) in vec3 vector;
118*8975f5c5SAndroid Build Coastguard Worker
119*8975f5c5SAndroid Build Coastguard Worker out vec4 oColor;
120*8975f5c5SAndroid Build Coastguard Worker
121*8975f5c5SAndroid Build Coastguard Worker void main()
122*8975f5c5SAndroid Build Coastguard Worker {
123*8975f5c5SAndroid Build Coastguard Worker oColor = vec4(matrix[0]);
124*8975f5c5SAndroid Build Coastguard Worker })";
125*8975f5c5SAndroid Build Coastguard Worker
126*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
127*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
128*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "a_position", 0.5f);
129*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
130*8975f5c5SAndroid Build Coastguard Worker }
131*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3x4VaryingBadLocation)132*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3x4VaryingBadLocation)
133*8975f5c5SAndroid Build Coastguard Worker {
134*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
135*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
136*8975f5c5SAndroid Build Coastguard Worker
137*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
138*8975f5c5SAndroid Build Coastguard Worker
139*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out mat3x4 matrix;
140*8975f5c5SAndroid Build Coastguard Worker layout(location=2) out vec3 vector;
141*8975f5c5SAndroid Build Coastguard Worker
142*8975f5c5SAndroid Build Coastguard Worker void main()
143*8975f5c5SAndroid Build Coastguard Worker {
144*8975f5c5SAndroid Build Coastguard Worker matrix = mat3x4(1.0);
145*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
146*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
147*8975f5c5SAndroid Build Coastguard Worker })";
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker GLProgram program;
150*8975f5c5SAndroid Build Coastguard Worker
151*8975f5c5SAndroid Build Coastguard Worker GLuint vs = glCreateShader(GL_VERTEX_SHADER);
152*8975f5c5SAndroid Build Coastguard Worker const char *sourceVsArray[1] = {kVS};
153*8975f5c5SAndroid Build Coastguard Worker glShaderSource(vs, 1, sourceVsArray, nullptr);
154*8975f5c5SAndroid Build Coastguard Worker glCompileShader(vs);
155*8975f5c5SAndroid Build Coastguard Worker GLint compileResult;
156*8975f5c5SAndroid Build Coastguard Worker glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult);
157*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_FALSE(compileResult);
158*8975f5c5SAndroid Build Coastguard Worker }
159*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3x4ArrayVarying)160*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3x4ArrayVarying)
161*8975f5c5SAndroid Build Coastguard Worker {
162*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
163*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
166*8975f5c5SAndroid Build Coastguard Worker
167*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out mat3x4[2] matrix;
168*8975f5c5SAndroid Build Coastguard Worker layout(location=6) out vec3 vector;
169*8975f5c5SAndroid Build Coastguard Worker
170*8975f5c5SAndroid Build Coastguard Worker void main()
171*8975f5c5SAndroid Build Coastguard Worker {
172*8975f5c5SAndroid Build Coastguard Worker matrix[0] = mat3x4(1.0);
173*8975f5c5SAndroid Build Coastguard Worker matrix[1] = mat3x4(1.0);
174*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
175*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
176*8975f5c5SAndroid Build Coastguard Worker })";
177*8975f5c5SAndroid Build Coastguard Worker
178*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 310 es
179*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
180*8975f5c5SAndroid Build Coastguard Worker
181*8975f5c5SAndroid Build Coastguard Worker layout(location=0) in mat3x4[2] matrix;
182*8975f5c5SAndroid Build Coastguard Worker layout(location=6) in vec3 vector;
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker out vec4 oColor;
185*8975f5c5SAndroid Build Coastguard Worker
186*8975f5c5SAndroid Build Coastguard Worker void main()
187*8975f5c5SAndroid Build Coastguard Worker {
188*8975f5c5SAndroid Build Coastguard Worker oColor = vec4(matrix[0][0]);
189*8975f5c5SAndroid Build Coastguard Worker })";
190*8975f5c5SAndroid Build Coastguard Worker
191*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
192*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
193*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "a_position", 0.5f);
194*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
195*8975f5c5SAndroid Build Coastguard Worker }
196*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3x4ArrayVaryingBadLocation)197*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3x4ArrayVaryingBadLocation)
198*8975f5c5SAndroid Build Coastguard Worker {
199*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
200*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
201*8975f5c5SAndroid Build Coastguard Worker
202*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
203*8975f5c5SAndroid Build Coastguard Worker
204*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out mat3x4[2] matrix;
205*8975f5c5SAndroid Build Coastguard Worker layout(location=5) out vec3 vector;
206*8975f5c5SAndroid Build Coastguard Worker
207*8975f5c5SAndroid Build Coastguard Worker void main()
208*8975f5c5SAndroid Build Coastguard Worker {
209*8975f5c5SAndroid Build Coastguard Worker matrix[0] = mat3x4(1.0);
210*8975f5c5SAndroid Build Coastguard Worker matrix[1] = mat3x4(1.0);
211*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
212*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
213*8975f5c5SAndroid Build Coastguard Worker })";
214*8975f5c5SAndroid Build Coastguard Worker
215*8975f5c5SAndroid Build Coastguard Worker GLProgram program;
216*8975f5c5SAndroid Build Coastguard Worker
217*8975f5c5SAndroid Build Coastguard Worker GLuint vs = glCreateShader(GL_VERTEX_SHADER);
218*8975f5c5SAndroid Build Coastguard Worker const char *sourceVsArray[1] = {kVS};
219*8975f5c5SAndroid Build Coastguard Worker glShaderSource(vs, 1, sourceVsArray, nullptr);
220*8975f5c5SAndroid Build Coastguard Worker glCompileShader(vs);
221*8975f5c5SAndroid Build Coastguard Worker GLint compileResult;
222*8975f5c5SAndroid Build Coastguard Worker glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult);
223*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_FALSE(compileResult);
224*8975f5c5SAndroid Build Coastguard Worker }
225*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3x4StructVarying)226*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3x4StructVarying)
227*8975f5c5SAndroid Build Coastguard Worker {
228*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
229*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
232*8975f5c5SAndroid Build Coastguard Worker
233*8975f5c5SAndroid Build Coastguard Worker struct S
234*8975f5c5SAndroid Build Coastguard Worker {
235*8975f5c5SAndroid Build Coastguard Worker mat3x4 m;
236*8975f5c5SAndroid Build Coastguard Worker };
237*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out S matrix;
238*8975f5c5SAndroid Build Coastguard Worker layout(location=3) out vec3 vector;
239*8975f5c5SAndroid Build Coastguard Worker
240*8975f5c5SAndroid Build Coastguard Worker void main()
241*8975f5c5SAndroid Build Coastguard Worker {
242*8975f5c5SAndroid Build Coastguard Worker matrix.m = mat3x4(1.0);
243*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
244*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
245*8975f5c5SAndroid Build Coastguard Worker })";
246*8975f5c5SAndroid Build Coastguard Worker
247*8975f5c5SAndroid Build Coastguard Worker constexpr char kFS[] = R"(#version 310 es
248*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
249*8975f5c5SAndroid Build Coastguard Worker
250*8975f5c5SAndroid Build Coastguard Worker struct S
251*8975f5c5SAndroid Build Coastguard Worker {
252*8975f5c5SAndroid Build Coastguard Worker mat3x4 m;
253*8975f5c5SAndroid Build Coastguard Worker };
254*8975f5c5SAndroid Build Coastguard Worker layout(location=0) in S matrix;
255*8975f5c5SAndroid Build Coastguard Worker layout(location=3) in vec3 vector;
256*8975f5c5SAndroid Build Coastguard Worker
257*8975f5c5SAndroid Build Coastguard Worker out vec4 oColor;
258*8975f5c5SAndroid Build Coastguard Worker
259*8975f5c5SAndroid Build Coastguard Worker void main()
260*8975f5c5SAndroid Build Coastguard Worker {
261*8975f5c5SAndroid Build Coastguard Worker oColor = vec4(matrix.m[0]);
262*8975f5c5SAndroid Build Coastguard Worker })";
263*8975f5c5SAndroid Build Coastguard Worker
264*8975f5c5SAndroid Build Coastguard Worker ANGLE_GL_PROGRAM(program, kVS, kFS);
265*8975f5c5SAndroid Build Coastguard Worker glUseProgram(program);
266*8975f5c5SAndroid Build Coastguard Worker drawQuad(program, "a_position", 0.5f);
267*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_NO_ERROR();
268*8975f5c5SAndroid Build Coastguard Worker }
269*8975f5c5SAndroid Build Coastguard Worker
TEST_P(MatrixTest31,Mat3x4StructVaryingBadLocation)270*8975f5c5SAndroid Build Coastguard Worker TEST_P(MatrixTest31, Mat3x4StructVaryingBadLocation)
271*8975f5c5SAndroid Build Coastguard Worker {
272*8975f5c5SAndroid Build Coastguard Worker constexpr char kVS[] = R"(#version 310 es
273*8975f5c5SAndroid Build Coastguard Worker precision mediump float;
274*8975f5c5SAndroid Build Coastguard Worker
275*8975f5c5SAndroid Build Coastguard Worker in vec4 a_position;
276*8975f5c5SAndroid Build Coastguard Worker
277*8975f5c5SAndroid Build Coastguard Worker struct S
278*8975f5c5SAndroid Build Coastguard Worker {
279*8975f5c5SAndroid Build Coastguard Worker mat3x4 m;
280*8975f5c5SAndroid Build Coastguard Worker };
281*8975f5c5SAndroid Build Coastguard Worker layout(location=0) out S matrix;
282*8975f5c5SAndroid Build Coastguard Worker layout(location=2) out vec3 vector;
283*8975f5c5SAndroid Build Coastguard Worker
284*8975f5c5SAndroid Build Coastguard Worker void main()
285*8975f5c5SAndroid Build Coastguard Worker {
286*8975f5c5SAndroid Build Coastguard Worker matrix.m = mat3x4(1.0);
287*8975f5c5SAndroid Build Coastguard Worker vector = vec3(1.0);
288*8975f5c5SAndroid Build Coastguard Worker gl_Position = a_position;
289*8975f5c5SAndroid Build Coastguard Worker })";
290*8975f5c5SAndroid Build Coastguard Worker
291*8975f5c5SAndroid Build Coastguard Worker GLProgram program;
292*8975f5c5SAndroid Build Coastguard Worker
293*8975f5c5SAndroid Build Coastguard Worker GLuint vs = glCreateShader(GL_VERTEX_SHADER);
294*8975f5c5SAndroid Build Coastguard Worker const char *sourceVsArray[1] = {kVS};
295*8975f5c5SAndroid Build Coastguard Worker glShaderSource(vs, 1, sourceVsArray, nullptr);
296*8975f5c5SAndroid Build Coastguard Worker glCompileShader(vs);
297*8975f5c5SAndroid Build Coastguard Worker GLint compileResult;
298*8975f5c5SAndroid Build Coastguard Worker glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult);
299*8975f5c5SAndroid Build Coastguard Worker EXPECT_GL_FALSE(compileResult);
300*8975f5c5SAndroid Build Coastguard Worker }
301*8975f5c5SAndroid Build Coastguard Worker
302*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(MatrixTest31);
303*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES31(MatrixTest31);
304*8975f5c5SAndroid Build Coastguard Worker
305*8975f5c5SAndroid Build Coastguard Worker } // namespace
306