xref: /aosp_15_r20/external/angle/src/tests/gl_tests/DrawElementsIndirectTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // DrawElementsIndirect tests:
7*8975f5c5SAndroid Build Coastguard Worker // Test issuing DrawElementsIndirect commands.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/gl_raii.h"
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker class DrawElementsIndirectTest : public ANGLETest<>
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker   protected:
DrawElementsIndirectTest()21*8975f5c5SAndroid Build Coastguard Worker     DrawElementsIndirectTest()
22*8975f5c5SAndroid Build Coastguard Worker     {
23*8975f5c5SAndroid Build Coastguard Worker         setWindowWidth(64);
24*8975f5c5SAndroid Build Coastguard Worker         setWindowHeight(64);
25*8975f5c5SAndroid Build Coastguard Worker         setConfigRedBits(8);
26*8975f5c5SAndroid Build Coastguard Worker         setConfigGreenBits(8);
27*8975f5c5SAndroid Build Coastguard Worker         setConfigBlueBits(8);
28*8975f5c5SAndroid Build Coastguard Worker         setConfigAlphaBits(8);
29*8975f5c5SAndroid Build Coastguard Worker     }
30*8975f5c5SAndroid Build Coastguard Worker };
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker // Test that DrawElementsIndirect works when count is zero.
TEST_P(DrawElementsIndirectTest,CountIsZero)33*8975f5c5SAndroid Build Coastguard Worker TEST_P(DrawElementsIndirectTest, CountIsZero)
34*8975f5c5SAndroid Build Coastguard Worker {
35*8975f5c5SAndroid Build Coastguard Worker     constexpr char kVS[] =
36*8975f5c5SAndroid Build Coastguard Worker         "attribute vec3 a_pos;\n"
37*8975f5c5SAndroid Build Coastguard Worker         "void main()\n"
38*8975f5c5SAndroid Build Coastguard Worker         "{\n"
39*8975f5c5SAndroid Build Coastguard Worker         "    gl_Position = vec4(a_pos, 1.0);\n"
40*8975f5c5SAndroid Build Coastguard Worker         "}\n";
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker     GLProgram program;
43*8975f5c5SAndroid Build Coastguard Worker     program.makeRaster(kVS, essl1_shaders::fs::Blue());
44*8975f5c5SAndroid Build Coastguard Worker     glUseProgram(program);
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker     GLVertexArray va;
47*8975f5c5SAndroid Build Coastguard Worker     glBindVertexArray(va);
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     GLBuffer vertexBuffer;
50*8975f5c5SAndroid Build Coastguard Worker     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
51*8975f5c5SAndroid Build Coastguard Worker     static float vertexData[3] = {0};
52*8975f5c5SAndroid Build Coastguard Worker     glBufferData(GL_ARRAY_BUFFER, sizeof(vertexData), vertexData, GL_STATIC_DRAW);
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker     GLBuffer indexBuffer;
55*8975f5c5SAndroid Build Coastguard Worker     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
56*8975f5c5SAndroid Build Coastguard Worker     static GLuint indexData[3] = {0};
57*8975f5c5SAndroid Build Coastguard Worker     glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indexData), indexData, GL_STATIC_DRAW);
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker     GLBuffer indirectBuffer;
60*8975f5c5SAndroid Build Coastguard Worker     glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer);
61*8975f5c5SAndroid Build Coastguard Worker     static GLuint indirectData[5] = {0};
62*8975f5c5SAndroid Build Coastguard Worker     glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(indirectData), indirectData, GL_STATIC_DRAW);
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker     GLint posLocation = glGetAttribLocation(program, "a_pos");
65*8975f5c5SAndroid Build Coastguard Worker     glEnableVertexAttribArray(posLocation);
66*8975f5c5SAndroid Build Coastguard Worker     glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker     glDrawElementsIndirect(GL_TRIANGLE_FAN, GL_UNSIGNED_INT, nullptr);
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     ASSERT_GL_NO_ERROR();
71*8975f5c5SAndroid Build Coastguard Worker }
72*8975f5c5SAndroid Build Coastguard Worker 
73*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(DrawElementsIndirectTest);
74*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST_ES31(DrawElementsIndirectTest);
75*8975f5c5SAndroid Build Coastguard Worker }  // namespace