1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include <gtest/gtest.h>
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker #include <EGL/egl.h>
12*8975f5c5SAndroid Build Coastguard Worker #include <EGL/eglext.h>
13*8975f5c5SAndroid Build Coastguard Worker #include <X11/Xlib.h>
14*8975f5c5SAndroid Build Coastguard Worker #include <X11/Xresource.h>
15*8975f5c5SAndroid Build Coastguard Worker #include <X11/Xutil.h>
16*8975f5c5SAndroid Build Coastguard Worker
17*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/linux/x11/X11Window.h"
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard Worker namespace
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker
26*8975f5c5SAndroid Build Coastguard Worker const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
27*8975f5c5SAndroid Build Coastguard Worker }
28*8975f5c5SAndroid Build Coastguard Worker
29*8975f5c5SAndroid Build Coastguard Worker class EGLX11VisualHintTest : public ANGLETest<>
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker public:
testSetUp()32*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override { mDisplay = XOpenDisplay(nullptr); }
33*8975f5c5SAndroid Build Coastguard Worker
getDisplayAttributes(int visualId) const34*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLint> getDisplayAttributes(int visualId) const
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLint> attribs;
37*8975f5c5SAndroid Build Coastguard Worker
38*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
39*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(GetParam().getRenderer());
40*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
41*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(visualId);
42*8975f5c5SAndroid Build Coastguard Worker attribs.push_back(EGL_NONE);
43*8975f5c5SAndroid Build Coastguard Worker
44*8975f5c5SAndroid Build Coastguard Worker return attribs;
45*8975f5c5SAndroid Build Coastguard Worker }
46*8975f5c5SAndroid Build Coastguard Worker
chooseDifferentVisual(unsigned int visualId)47*8975f5c5SAndroid Build Coastguard Worker unsigned int chooseDifferentVisual(unsigned int visualId)
48*8975f5c5SAndroid Build Coastguard Worker {
49*8975f5c5SAndroid Build Coastguard Worker int numVisuals;
50*8975f5c5SAndroid Build Coastguard Worker XVisualInfo visualTemplate;
51*8975f5c5SAndroid Build Coastguard Worker visualTemplate.screen = DefaultScreen(mDisplay);
52*8975f5c5SAndroid Build Coastguard Worker
53*8975f5c5SAndroid Build Coastguard Worker XVisualInfo *visuals =
54*8975f5c5SAndroid Build Coastguard Worker XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
55*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(numVisuals >= 2);
56*8975f5c5SAndroid Build Coastguard Worker
57*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < numVisuals; ++i)
58*8975f5c5SAndroid Build Coastguard Worker {
59*8975f5c5SAndroid Build Coastguard Worker if (visuals[i].visualid != visualId)
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker int result = visuals[i].visualid;
62*8975f5c5SAndroid Build Coastguard Worker XFree(visuals);
63*8975f5c5SAndroid Build Coastguard Worker return result;
64*8975f5c5SAndroid Build Coastguard Worker }
65*8975f5c5SAndroid Build Coastguard Worker }
66*8975f5c5SAndroid Build Coastguard Worker
67*8975f5c5SAndroid Build Coastguard Worker EXPECT_TRUE(false);
68*8975f5c5SAndroid Build Coastguard Worker return -1;
69*8975f5c5SAndroid Build Coastguard Worker }
70*8975f5c5SAndroid Build Coastguard Worker
71*8975f5c5SAndroid Build Coastguard Worker protected:
72*8975f5c5SAndroid Build Coastguard Worker Display *mDisplay;
73*8975f5c5SAndroid Build Coastguard Worker };
74*8975f5c5SAndroid Build Coastguard Worker
75*8975f5c5SAndroid Build Coastguard Worker // Test that display creation fails if the visual ID passed in invalid.
TEST_P(EGLX11VisualHintTest,InvalidVisualID)76*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLX11VisualHintTest, InvalidVisualID)
77*8975f5c5SAndroid Build Coastguard Worker {
78*8975f5c5SAndroid Build Coastguard Worker static const int gInvalidVisualId = -1;
79*8975f5c5SAndroid Build Coastguard Worker auto attributes = getDisplayAttributes(gInvalidVisualId);
80*8975f5c5SAndroid Build Coastguard Worker
81*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display = eglGetPlatformDisplayEXT(
82*8975f5c5SAndroid Build Coastguard Worker EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY),
83*8975f5c5SAndroid Build Coastguard Worker attributes.data());
84*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(display != EGL_NO_DISPLAY);
85*8975f5c5SAndroid Build Coastguard Worker
86*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
87*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
88*8975f5c5SAndroid Build Coastguard Worker }
89*8975f5c5SAndroid Build Coastguard Worker
90*8975f5c5SAndroid Build Coastguard Worker // Test that context creation with a visual ID succeeds, that the context exposes
91*8975f5c5SAndroid Build Coastguard Worker // only one config, and that a clear on a surface with this config works.
TEST_P(EGLX11VisualHintTest,ValidVisualIDAndClear)92*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
93*8975f5c5SAndroid Build Coastguard Worker {
94*8975f5c5SAndroid Build Coastguard Worker // We'll test the extension with one visual ID but we don't care which one. This means we
95*8975f5c5SAndroid Build Coastguard Worker // can use OSWindow to create a window and just grab its visual.
96*8975f5c5SAndroid Build Coastguard Worker OSWindow *osWindow = OSWindow::New();
97*8975f5c5SAndroid Build Coastguard Worker osWindow->initialize("EGLX11VisualHintTest", 500, 500);
98*8975f5c5SAndroid Build Coastguard Worker setWindowVisible(osWindow, true);
99*8975f5c5SAndroid Build Coastguard Worker
100*8975f5c5SAndroid Build Coastguard Worker Window xWindow = osWindow->getNativeWindow();
101*8975f5c5SAndroid Build Coastguard Worker
102*8975f5c5SAndroid Build Coastguard Worker XWindowAttributes windowAttributes;
103*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
104*8975f5c5SAndroid Build Coastguard Worker int visualId = windowAttributes.visual->visualid;
105*8975f5c5SAndroid Build Coastguard Worker
106*8975f5c5SAndroid Build Coastguard Worker auto attributes = getDisplayAttributes(visualId);
107*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display = eglGetPlatformDisplayEXT(
108*8975f5c5SAndroid Build Coastguard Worker EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY),
109*8975f5c5SAndroid Build Coastguard Worker attributes.data());
110*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DISPLAY, display);
111*8975f5c5SAndroid Build Coastguard Worker
112*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
113*8975f5c5SAndroid Build Coastguard Worker
114*8975f5c5SAndroid Build Coastguard Worker int nConfigs = 0;
115*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
116*8975f5c5SAndroid Build Coastguard Worker ASSERT_GE(nConfigs, 1);
117*8975f5c5SAndroid Build Coastguard Worker
118*8975f5c5SAndroid Build Coastguard Worker int nReturnedConfigs = 0;
119*8975f5c5SAndroid Build Coastguard Worker std::vector<EGLConfig> configs(nConfigs);
120*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, configs.data(), nConfigs, &nReturnedConfigs));
121*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(nConfigs, nReturnedConfigs);
122*8975f5c5SAndroid Build Coastguard Worker
123*8975f5c5SAndroid Build Coastguard Worker for (EGLConfig config : configs)
124*8975f5c5SAndroid Build Coastguard Worker {
125*8975f5c5SAndroid Build Coastguard Worker EGLint eglNativeId;
126*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE ==
127*8975f5c5SAndroid Build Coastguard Worker eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
128*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(visualId, eglNativeId);
129*8975f5c5SAndroid Build Coastguard Worker
130*8975f5c5SAndroid Build Coastguard Worker // Finally, try to do a clear on the window.
131*8975f5c5SAndroid Build Coastguard Worker EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
132*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_CONTEXT, context);
133*8975f5c5SAndroid Build Coastguard Worker
134*8975f5c5SAndroid Build Coastguard Worker EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
135*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
136*8975f5c5SAndroid Build Coastguard Worker
137*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, window, window, context);
138*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
139*8975f5c5SAndroid Build Coastguard Worker
140*8975f5c5SAndroid Build Coastguard Worker glViewport(0, 0, 500, 500);
141*8975f5c5SAndroid Build Coastguard Worker glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
142*8975f5c5SAndroid Build Coastguard Worker glClear(GL_COLOR_BUFFER_BIT);
143*8975f5c5SAndroid Build Coastguard Worker ASSERT_GL_NO_ERROR();
144*8975f5c5SAndroid Build Coastguard Worker EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
145*8975f5c5SAndroid Build Coastguard Worker
146*8975f5c5SAndroid Build Coastguard Worker // Teardown
147*8975f5c5SAndroid Build Coastguard Worker eglDestroySurface(display, window);
148*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
149*8975f5c5SAndroid Build Coastguard Worker
150*8975f5c5SAndroid Build Coastguard Worker eglDestroyContext(display, context);
151*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
152*8975f5c5SAndroid Build Coastguard Worker
153*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
154*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
155*8975f5c5SAndroid Build Coastguard Worker }
156*8975f5c5SAndroid Build Coastguard Worker
157*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&osWindow);
158*8975f5c5SAndroid Build Coastguard Worker
159*8975f5c5SAndroid Build Coastguard Worker eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
160*8975f5c5SAndroid Build Coastguard Worker eglTerminate(display);
161*8975f5c5SAndroid Build Coastguard Worker }
162*8975f5c5SAndroid Build Coastguard Worker
163*8975f5c5SAndroid Build Coastguard Worker // Test that a child window is created when trying to create an EGL window from
164*8975f5c5SAndroid Build Coastguard Worker // an X11 window whose visual ID doesn't match the visual ID passed at display creation.
TEST_P(EGLX11VisualHintTest,InvalidWindowVisualID)165*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
166*8975f5c5SAndroid Build Coastguard Worker {
167*8975f5c5SAndroid Build Coastguard Worker // Get the default visual ID, as a good guess of a visual id for which display
168*8975f5c5SAndroid Build Coastguard Worker // creation will succeed.
169*8975f5c5SAndroid Build Coastguard Worker int visualId;
170*8975f5c5SAndroid Build Coastguard Worker {
171*8975f5c5SAndroid Build Coastguard Worker OSWindow *osWindow = OSWindow::New();
172*8975f5c5SAndroid Build Coastguard Worker osWindow->initialize("EGLX11VisualHintTest", 500, 500);
173*8975f5c5SAndroid Build Coastguard Worker setWindowVisible(osWindow, true);
174*8975f5c5SAndroid Build Coastguard Worker
175*8975f5c5SAndroid Build Coastguard Worker Window xWindow = osWindow->getNativeWindow();
176*8975f5c5SAndroid Build Coastguard Worker
177*8975f5c5SAndroid Build Coastguard Worker XWindowAttributes windowAttributes;
178*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
179*8975f5c5SAndroid Build Coastguard Worker visualId = windowAttributes.visual->visualid;
180*8975f5c5SAndroid Build Coastguard Worker
181*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&osWindow);
182*8975f5c5SAndroid Build Coastguard Worker }
183*8975f5c5SAndroid Build Coastguard Worker
184*8975f5c5SAndroid Build Coastguard Worker auto attributes = getDisplayAttributes(visualId);
185*8975f5c5SAndroid Build Coastguard Worker EGLDisplay display = eglGetPlatformDisplayEXT(
186*8975f5c5SAndroid Build Coastguard Worker EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<_XDisplay *>(EGL_DEFAULT_DISPLAY),
187*8975f5c5SAndroid Build Coastguard Worker attributes.data());
188*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(EGL_NO_DISPLAY, display);
189*8975f5c5SAndroid Build Coastguard Worker
190*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker // Initialize the window with a visual id different from the display's visual id
193*8975f5c5SAndroid Build Coastguard Worker int otherVisualId = chooseDifferentVisual(visualId);
194*8975f5c5SAndroid Build Coastguard Worker ASSERT_NE(visualId, otherVisualId);
195*8975f5c5SAndroid Build Coastguard Worker
196*8975f5c5SAndroid Build Coastguard Worker OSWindow *osWindow = CreateX11WindowWithVisualId(otherVisualId);
197*8975f5c5SAndroid Build Coastguard Worker osWindow->initialize("EGLX11VisualHintTest", 500, 500);
198*8975f5c5SAndroid Build Coastguard Worker setWindowVisible(osWindow, true);
199*8975f5c5SAndroid Build Coastguard Worker
200*8975f5c5SAndroid Build Coastguard Worker Window xWindow = osWindow->getNativeWindow();
201*8975f5c5SAndroid Build Coastguard Worker
202*8975f5c5SAndroid Build Coastguard Worker // Creating the EGL window should succeed
203*8975f5c5SAndroid Build Coastguard Worker int nReturnedConfigs = 0;
204*8975f5c5SAndroid Build Coastguard Worker EGLConfig config;
205*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
206*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(1, nReturnedConfigs);
207*8975f5c5SAndroid Build Coastguard Worker
208*8975f5c5SAndroid Build Coastguard Worker EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
209*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(window);
210*8975f5c5SAndroid Build Coastguard Worker ASSERT_EGL_SUCCESS();
211*8975f5c5SAndroid Build Coastguard Worker
212*8975f5c5SAndroid Build Coastguard Worker // When trying to create a window with a visual other than the one specified
213*8975f5c5SAndroid Build Coastguard Worker // with EGL_X11_VISUAL_ID_ANGLE, ANGLE should fallback to using a child window.
214*8975f5c5SAndroid Build Coastguard Worker Window root;
215*8975f5c5SAndroid Build Coastguard Worker Window parent;
216*8975f5c5SAndroid Build Coastguard Worker Window *children;
217*8975f5c5SAndroid Build Coastguard Worker unsigned int nchildren;
218*8975f5c5SAndroid Build Coastguard Worker XQueryTree(mDisplay, xWindow, &root, &parent, &children, &nchildren);
219*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(nchildren, 1U);
220*8975f5c5SAndroid Build Coastguard Worker XFree(children);
221*8975f5c5SAndroid Build Coastguard Worker
222*8975f5c5SAndroid Build Coastguard Worker OSWindow::Delete(&osWindow);
223*8975f5c5SAndroid Build Coastguard Worker }
224*8975f5c5SAndroid Build Coastguard Worker
225*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, WithNoFixture(ES2_OPENGL()));
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