xref: /aosp_15_r20/external/angle/src/tests/egl_tests/EGLPowerPreferenceTest.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // EGLPowerPreferenceTest.cpp:
7*8975f5c5SAndroid Build Coastguard Worker //   Checks the implementation of EGL_ANGLE_power_preference.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include <gtest/gtest.h>
11*8975f5c5SAndroid Build Coastguard Worker #include <tuple>
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "common/string_utils.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "gpu_info_util/SystemInfo.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/angle_test_platform.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/system_info_util.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker class EGLPowerPreferenceTest : public ANGLETest<>
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker   public:
testSetUp()26*8975f5c5SAndroid Build Coastguard Worker     void testSetUp() override { (void)GetSystemInfo(&mSystemInfo); }
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker   protected:
getGpuIdParts(size_t gpuIndex) const29*8975f5c5SAndroid Build Coastguard Worker     auto getGpuIdParts(size_t gpuIndex) const
30*8975f5c5SAndroid Build Coastguard Worker     {
31*8975f5c5SAndroid Build Coastguard Worker         uint64_t deviceId = mSystemInfo.gpus[gpuIndex].systemDeviceId;
32*8975f5c5SAndroid Build Coastguard Worker         return std::make_tuple(GetSystemDeviceIdHighPart(deviceId),
33*8975f5c5SAndroid Build Coastguard Worker                                GetSystemDeviceIdLowPart(deviceId));
34*8975f5c5SAndroid Build Coastguard Worker     }
35*8975f5c5SAndroid Build Coastguard Worker 
getDisplay() const36*8975f5c5SAndroid Build Coastguard Worker     EGLDisplay getDisplay() const { return getEGLWindow()->getDisplay(); }
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     SystemInfo mSystemInfo;
39*8975f5c5SAndroid Build Coastguard Worker };
40*8975f5c5SAndroid Build Coastguard Worker 
TEST_P(EGLPowerPreferenceTest,ForceGPUSwitch)41*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLPowerPreferenceTest, ForceGPUSwitch)
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(getDisplay(), "EGL_ANGLE_power_preference"));
44*8975f5c5SAndroid Build Coastguard Worker     size_t lowPower   = FindLowPowerGPU(mSystemInfo);
45*8975f5c5SAndroid Build Coastguard Worker     size_t highPower  = FindHighPowerGPU(mSystemInfo);
46*8975f5c5SAndroid Build Coastguard Worker     size_t initialGPU = FindActiveOpenGLGPU(mSystemInfo);
47*8975f5c5SAndroid Build Coastguard Worker     ASSERT_TRUE(lowPower == initialGPU || highPower == initialGPU);
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     EGLint hi = 0;
50*8975f5c5SAndroid Build Coastguard Worker     EGLint lo = 0;
51*8975f5c5SAndroid Build Coastguard Worker 
52*8975f5c5SAndroid Build Coastguard Worker     for (int i = 0; i < 5; ++i)
53*8975f5c5SAndroid Build Coastguard Worker     {
54*8975f5c5SAndroid Build Coastguard Worker         std::tie(hi, lo) = getGpuIdParts(lowPower);
55*8975f5c5SAndroid Build Coastguard Worker         eglForceGPUSwitchANGLE(getDisplay(), hi, lo);
56*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(lowPower, FindActiveOpenGLGPU(mSystemInfo));
57*8975f5c5SAndroid Build Coastguard Worker         std::tie(hi, lo) = getGpuIdParts(highPower);
58*8975f5c5SAndroid Build Coastguard Worker         eglForceGPUSwitchANGLE(getDisplay(), hi, lo);
59*8975f5c5SAndroid Build Coastguard Worker         EXPECT_EQ(highPower, FindActiveOpenGLGPU(mSystemInfo));
60*8975f5c5SAndroid Build Coastguard Worker     }
61*8975f5c5SAndroid Build Coastguard Worker }
62*8975f5c5SAndroid Build Coastguard Worker 
TEST_P(EGLPowerPreferenceTest,HandleGPUSwitchAfterForceGPUSwitch)63*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLPowerPreferenceTest, HandleGPUSwitchAfterForceGPUSwitch)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(getDisplay(), "EGL_ANGLE_power_preference"));
66*8975f5c5SAndroid Build Coastguard Worker     size_t initialGPU = FindActiveOpenGLGPU(mSystemInfo);
67*8975f5c5SAndroid Build Coastguard Worker     size_t changedGPU = FindLowPowerGPU(mSystemInfo);
68*8975f5c5SAndroid Build Coastguard Worker     // On all platforms the extension is implemented (e.g. CGL): If we start with integrated, and
69*8975f5c5SAndroid Build Coastguard Worker     // force DGPU, we cannot eglHandleGPUSwitchANGLE() from DGPU to integrated.
70*8975f5c5SAndroid Build Coastguard Worker     // eglHandleGPUSwitchANGLE() will switch to the "default", which will be DGPU.
71*8975f5c5SAndroid Build Coastguard Worker     // If we start with DGPU and switch to integrated, we *can* eglHandleGPUSwitchANGLE() back
72*8975f5c5SAndroid Build Coastguard Worker     // to the default, DGPU.
73*8975f5c5SAndroid Build Coastguard Worker     ANGLE_SKIP_TEST_IF(initialGPU == changedGPU);
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker     EGLint hi = 0;
76*8975f5c5SAndroid Build Coastguard Worker     EGLint lo = 0;
77*8975f5c5SAndroid Build Coastguard Worker     for (int i = 0; i < 5; ++i)
78*8975f5c5SAndroid Build Coastguard Worker     {
79*8975f5c5SAndroid Build Coastguard Worker         std::tie(hi, lo) = getGpuIdParts(changedGPU);
80*8975f5c5SAndroid Build Coastguard Worker         eglForceGPUSwitchANGLE(getDisplay(), hi, lo);
81*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EQ(changedGPU, FindActiveOpenGLGPU(mSystemInfo));
82*8975f5c5SAndroid Build Coastguard Worker         eglHandleGPUSwitchANGLE(getDisplay());
83*8975f5c5SAndroid Build Coastguard Worker         ASSERT_EQ(initialGPU, FindActiveOpenGLGPU(mSystemInfo));
84*8975f5c5SAndroid Build Coastguard Worker     }
85*8975f5c5SAndroid Build Coastguard Worker }
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLPowerPreferenceTest);
88*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLPowerPreferenceTest, ES2_OPENGL(), ES3_OPENGL());
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