1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // EGLPowerPreferenceTest.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // Checks the implementation of EGL_ANGLE_power_preference.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include <gtest/gtest.h>
11*8975f5c5SAndroid Build Coastguard Worker #include <tuple>
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "common/string_utils.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "gpu_info_util/SystemInfo.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/ANGLETest.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/angle_test_platform.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "test_utils/system_info_util.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "util/OSWindow.h"
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard Worker using namespace angle;
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard Worker class EGLPowerPreferenceTest : public ANGLETest<>
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker public:
testSetUp()26*8975f5c5SAndroid Build Coastguard Worker void testSetUp() override { (void)GetSystemInfo(&mSystemInfo); }
27*8975f5c5SAndroid Build Coastguard Worker
28*8975f5c5SAndroid Build Coastguard Worker protected:
getGpuIdParts(size_t gpuIndex) const29*8975f5c5SAndroid Build Coastguard Worker auto getGpuIdParts(size_t gpuIndex) const
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker uint64_t deviceId = mSystemInfo.gpus[gpuIndex].systemDeviceId;
32*8975f5c5SAndroid Build Coastguard Worker return std::make_tuple(GetSystemDeviceIdHighPart(deviceId),
33*8975f5c5SAndroid Build Coastguard Worker GetSystemDeviceIdLowPart(deviceId));
34*8975f5c5SAndroid Build Coastguard Worker }
35*8975f5c5SAndroid Build Coastguard Worker
getDisplay() const36*8975f5c5SAndroid Build Coastguard Worker EGLDisplay getDisplay() const { return getEGLWindow()->getDisplay(); }
37*8975f5c5SAndroid Build Coastguard Worker
38*8975f5c5SAndroid Build Coastguard Worker SystemInfo mSystemInfo;
39*8975f5c5SAndroid Build Coastguard Worker };
40*8975f5c5SAndroid Build Coastguard Worker
TEST_P(EGLPowerPreferenceTest,ForceGPUSwitch)41*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLPowerPreferenceTest, ForceGPUSwitch)
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(getDisplay(), "EGL_ANGLE_power_preference"));
44*8975f5c5SAndroid Build Coastguard Worker size_t lowPower = FindLowPowerGPU(mSystemInfo);
45*8975f5c5SAndroid Build Coastguard Worker size_t highPower = FindHighPowerGPU(mSystemInfo);
46*8975f5c5SAndroid Build Coastguard Worker size_t initialGPU = FindActiveOpenGLGPU(mSystemInfo);
47*8975f5c5SAndroid Build Coastguard Worker ASSERT_TRUE(lowPower == initialGPU || highPower == initialGPU);
48*8975f5c5SAndroid Build Coastguard Worker
49*8975f5c5SAndroid Build Coastguard Worker EGLint hi = 0;
50*8975f5c5SAndroid Build Coastguard Worker EGLint lo = 0;
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 5; ++i)
53*8975f5c5SAndroid Build Coastguard Worker {
54*8975f5c5SAndroid Build Coastguard Worker std::tie(hi, lo) = getGpuIdParts(lowPower);
55*8975f5c5SAndroid Build Coastguard Worker eglForceGPUSwitchANGLE(getDisplay(), hi, lo);
56*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(lowPower, FindActiveOpenGLGPU(mSystemInfo));
57*8975f5c5SAndroid Build Coastguard Worker std::tie(hi, lo) = getGpuIdParts(highPower);
58*8975f5c5SAndroid Build Coastguard Worker eglForceGPUSwitchANGLE(getDisplay(), hi, lo);
59*8975f5c5SAndroid Build Coastguard Worker EXPECT_EQ(highPower, FindActiveOpenGLGPU(mSystemInfo));
60*8975f5c5SAndroid Build Coastguard Worker }
61*8975f5c5SAndroid Build Coastguard Worker }
62*8975f5c5SAndroid Build Coastguard Worker
TEST_P(EGLPowerPreferenceTest,HandleGPUSwitchAfterForceGPUSwitch)63*8975f5c5SAndroid Build Coastguard Worker TEST_P(EGLPowerPreferenceTest, HandleGPUSwitchAfterForceGPUSwitch)
64*8975f5c5SAndroid Build Coastguard Worker {
65*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(!IsEGLDisplayExtensionEnabled(getDisplay(), "EGL_ANGLE_power_preference"));
66*8975f5c5SAndroid Build Coastguard Worker size_t initialGPU = FindActiveOpenGLGPU(mSystemInfo);
67*8975f5c5SAndroid Build Coastguard Worker size_t changedGPU = FindLowPowerGPU(mSystemInfo);
68*8975f5c5SAndroid Build Coastguard Worker // On all platforms the extension is implemented (e.g. CGL): If we start with integrated, and
69*8975f5c5SAndroid Build Coastguard Worker // force DGPU, we cannot eglHandleGPUSwitchANGLE() from DGPU to integrated.
70*8975f5c5SAndroid Build Coastguard Worker // eglHandleGPUSwitchANGLE() will switch to the "default", which will be DGPU.
71*8975f5c5SAndroid Build Coastguard Worker // If we start with DGPU and switch to integrated, we *can* eglHandleGPUSwitchANGLE() back
72*8975f5c5SAndroid Build Coastguard Worker // to the default, DGPU.
73*8975f5c5SAndroid Build Coastguard Worker ANGLE_SKIP_TEST_IF(initialGPU == changedGPU);
74*8975f5c5SAndroid Build Coastguard Worker
75*8975f5c5SAndroid Build Coastguard Worker EGLint hi = 0;
76*8975f5c5SAndroid Build Coastguard Worker EGLint lo = 0;
77*8975f5c5SAndroid Build Coastguard Worker for (int i = 0; i < 5; ++i)
78*8975f5c5SAndroid Build Coastguard Worker {
79*8975f5c5SAndroid Build Coastguard Worker std::tie(hi, lo) = getGpuIdParts(changedGPU);
80*8975f5c5SAndroid Build Coastguard Worker eglForceGPUSwitchANGLE(getDisplay(), hi, lo);
81*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(changedGPU, FindActiveOpenGLGPU(mSystemInfo));
82*8975f5c5SAndroid Build Coastguard Worker eglHandleGPUSwitchANGLE(getDisplay());
83*8975f5c5SAndroid Build Coastguard Worker ASSERT_EQ(initialGPU, FindActiveOpenGLGPU(mSystemInfo));
84*8975f5c5SAndroid Build Coastguard Worker }
85*8975f5c5SAndroid Build Coastguard Worker }
86*8975f5c5SAndroid Build Coastguard Worker
87*8975f5c5SAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLPowerPreferenceTest);
88*8975f5c5SAndroid Build Coastguard Worker ANGLE_INSTANTIATE_TEST(EGLPowerPreferenceTest, ES2_OPENGL(), ES3_OPENGL());
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