1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // RenderbufferWgpu.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for RenderbufferWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/RenderbufferWgpu.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker
RenderbufferWgpu(const gl::RenderbufferState & state)17*8975f5c5SAndroid Build Coastguard Worker RenderbufferWgpu::RenderbufferWgpu(const gl::RenderbufferState &state) : RenderbufferImpl(state) {}
18*8975f5c5SAndroid Build Coastguard Worker
~RenderbufferWgpu()19*8975f5c5SAndroid Build Coastguard Worker RenderbufferWgpu::~RenderbufferWgpu() {}
20*8975f5c5SAndroid Build Coastguard Worker
setStorage(const gl::Context * context,GLenum internalformat,GLsizei width,GLsizei height)21*8975f5c5SAndroid Build Coastguard Worker angle::Result RenderbufferWgpu::setStorage(const gl::Context *context,
22*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat,
23*8975f5c5SAndroid Build Coastguard Worker GLsizei width,
24*8975f5c5SAndroid Build Coastguard Worker GLsizei height)
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
27*8975f5c5SAndroid Build Coastguard Worker }
28*8975f5c5SAndroid Build Coastguard Worker
setStorageMultisample(const gl::Context * context,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,gl::MultisamplingMode mode)29*8975f5c5SAndroid Build Coastguard Worker angle::Result RenderbufferWgpu::setStorageMultisample(const gl::Context *context,
30*8975f5c5SAndroid Build Coastguard Worker GLsizei samples,
31*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat,
32*8975f5c5SAndroid Build Coastguard Worker GLsizei width,
33*8975f5c5SAndroid Build Coastguard Worker GLsizei height,
34*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode)
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
37*8975f5c5SAndroid Build Coastguard Worker }
38*8975f5c5SAndroid Build Coastguard Worker
setStorageEGLImageTarget(const gl::Context * context,egl::Image * image)39*8975f5c5SAndroid Build Coastguard Worker angle::Result RenderbufferWgpu::setStorageEGLImageTarget(const gl::Context *context,
40*8975f5c5SAndroid Build Coastguard Worker egl::Image *image)
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
43*8975f5c5SAndroid Build Coastguard Worker }
44*8975f5c5SAndroid Build Coastguard Worker
initializeContents(const gl::Context * context,GLenum binding,const gl::ImageIndex & imageIndex)45*8975f5c5SAndroid Build Coastguard Worker angle::Result RenderbufferWgpu::initializeContents(const gl::Context *context,
46*8975f5c5SAndroid Build Coastguard Worker GLenum binding,
47*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex)
48*8975f5c5SAndroid Build Coastguard Worker {
49*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue;
50*8975f5c5SAndroid Build Coastguard Worker }
51*8975f5c5SAndroid Build Coastguard Worker
52*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
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