xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/FramebufferWgpu.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // FramebufferWgpu.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for FramebufferWgpu, implementing FramebufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_FRAMEBUFFERWGPU_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_FRAMEBUFFERWGPU_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/FramebufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderTargetCache.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/RenderTargetWgpu.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker class FramebufferWgpu : public FramebufferImpl
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker   public:
23*8975f5c5SAndroid Build Coastguard Worker     FramebufferWgpu(const gl::FramebufferState &state);
24*8975f5c5SAndroid Build Coastguard Worker     ~FramebufferWgpu() override;
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker     angle::Result discard(const gl::Context *context,
27*8975f5c5SAndroid Build Coastguard Worker                           size_t count,
28*8975f5c5SAndroid Build Coastguard Worker                           const GLenum *attachments) override;
29*8975f5c5SAndroid Build Coastguard Worker     angle::Result invalidate(const gl::Context *context,
30*8975f5c5SAndroid Build Coastguard Worker                              size_t count,
31*8975f5c5SAndroid Build Coastguard Worker                              const GLenum *attachments) override;
32*8975f5c5SAndroid Build Coastguard Worker     angle::Result invalidateSub(const gl::Context *context,
33*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
34*8975f5c5SAndroid Build Coastguard Worker                                 const GLenum *attachments,
35*8975f5c5SAndroid Build Coastguard Worker                                 const gl::Rectangle &area) override;
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker     angle::Result clear(const gl::Context *context, GLbitfield mask) override;
38*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferfv(const gl::Context *context,
39*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
40*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
41*8975f5c5SAndroid Build Coastguard Worker                                 const GLfloat *values) override;
42*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferuiv(const gl::Context *context,
43*8975f5c5SAndroid Build Coastguard Worker                                  GLenum buffer,
44*8975f5c5SAndroid Build Coastguard Worker                                  GLint drawbuffer,
45*8975f5c5SAndroid Build Coastguard Worker                                  const GLuint *values) override;
46*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferiv(const gl::Context *context,
47*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
48*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
49*8975f5c5SAndroid Build Coastguard Worker                                 const GLint *values) override;
50*8975f5c5SAndroid Build Coastguard Worker     angle::Result clearBufferfi(const gl::Context *context,
51*8975f5c5SAndroid Build Coastguard Worker                                 GLenum buffer,
52*8975f5c5SAndroid Build Coastguard Worker                                 GLint drawbuffer,
53*8975f5c5SAndroid Build Coastguard Worker                                 GLfloat depth,
54*8975f5c5SAndroid Build Coastguard Worker                                 GLint stencil) override;
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker     angle::Result readPixels(const gl::Context *context,
57*8975f5c5SAndroid Build Coastguard Worker                              const gl::Rectangle &area,
58*8975f5c5SAndroid Build Coastguard Worker                              GLenum format,
59*8975f5c5SAndroid Build Coastguard Worker                              GLenum type,
60*8975f5c5SAndroid Build Coastguard Worker                              const gl::PixelPackState &pack,
61*8975f5c5SAndroid Build Coastguard Worker                              gl::Buffer *packBuffer,
62*8975f5c5SAndroid Build Coastguard Worker                              void *pixels) override;
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker     angle::Result blit(const gl::Context *context,
65*8975f5c5SAndroid Build Coastguard Worker                        const gl::Rectangle &sourceArea,
66*8975f5c5SAndroid Build Coastguard Worker                        const gl::Rectangle &destArea,
67*8975f5c5SAndroid Build Coastguard Worker                        GLbitfield mask,
68*8975f5c5SAndroid Build Coastguard Worker                        GLenum filter) override;
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     gl::FramebufferStatus checkStatus(const gl::Context *context) const override;
71*8975f5c5SAndroid Build Coastguard Worker 
72*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const gl::Context *context,
73*8975f5c5SAndroid Build Coastguard Worker                             GLenum binding,
74*8975f5c5SAndroid Build Coastguard Worker                             const gl::Framebuffer::DirtyBits &dirtyBits,
75*8975f5c5SAndroid Build Coastguard Worker                             gl::Command command) override;
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker     angle::Result getSamplePosition(const gl::Context *context,
78*8975f5c5SAndroid Build Coastguard Worker                                     size_t index,
79*8975f5c5SAndroid Build Coastguard Worker                                     GLfloat *xy) const override;
80*8975f5c5SAndroid Build Coastguard Worker 
81*8975f5c5SAndroid Build Coastguard Worker     RenderTargetWgpu *getReadPixelsRenderTarget() const;
82*8975f5c5SAndroid Build Coastguard Worker 
83*8975f5c5SAndroid Build Coastguard Worker     void addNewColorAttachments(std::vector<wgpu::RenderPassColorAttachment> newColorAttachments);
84*8975f5c5SAndroid Build Coastguard Worker 
85*8975f5c5SAndroid Build Coastguard Worker     void updateDepthStencilAttachment(
86*8975f5c5SAndroid Build Coastguard Worker         wgpu::RenderPassDepthStencilAttachment newRenderPassDepthStencilAttachment);
87*8975f5c5SAndroid Build Coastguard Worker 
88*8975f5c5SAndroid Build Coastguard Worker     angle::Result flushOneColorAttachmentUpdate(const gl::Context *context,
89*8975f5c5SAndroid Build Coastguard Worker                                                 bool deferClears,
90*8975f5c5SAndroid Build Coastguard Worker                                                 uint32_t colorIndexGL);
91*8975f5c5SAndroid Build Coastguard Worker 
92*8975f5c5SAndroid Build Coastguard Worker     angle::Result flushAttachmentUpdates(const gl::Context *context,
93*8975f5c5SAndroid Build Coastguard Worker                                          gl::DrawBufferMask dirtyColorAttachments,
94*8975f5c5SAndroid Build Coastguard Worker                                          bool dirtyDepthStencilAttachment,
95*8975f5c5SAndroid Build Coastguard Worker                                          bool deferColorClears,
96*8975f5c5SAndroid Build Coastguard Worker                                          bool deferDepthStencilClears);
97*8975f5c5SAndroid Build Coastguard Worker 
98*8975f5c5SAndroid Build Coastguard Worker     angle::Result flushDeferredClears(ContextWgpu *contextWgpu);
99*8975f5c5SAndroid Build Coastguard Worker 
100*8975f5c5SAndroid Build Coastguard Worker     // Starts a new render pass iff there are new color and/or depth/stencil attachments.
101*8975f5c5SAndroid Build Coastguard Worker     angle::Result startRenderPassNewAttachments(ContextWgpu *contextWgpu);
102*8975f5c5SAndroid Build Coastguard Worker 
103*8975f5c5SAndroid Build Coastguard Worker     angle::Result startNewRenderPass(ContextWgpu *contextWgpu);
104*8975f5c5SAndroid Build Coastguard Worker 
105*8975f5c5SAndroid Build Coastguard Worker     void setUpForRenderPass(ContextWgpu *contextWgpu,
106*8975f5c5SAndroid Build Coastguard Worker                             bool depthOrStencil,
107*8975f5c5SAndroid Build Coastguard Worker                             std::vector<wgpu::RenderPassColorAttachment> colorAttachments,
108*8975f5c5SAndroid Build Coastguard Worker                             wgpu::RenderPassDepthStencilAttachment depthStencilAttachment);
109*8975f5c5SAndroid Build Coastguard Worker 
getCurrentColorAttachmentFormats()110*8975f5c5SAndroid Build Coastguard Worker     const gl::DrawBuffersArray<wgpu::TextureFormat> &getCurrentColorAttachmentFormats() const
111*8975f5c5SAndroid Build Coastguard Worker     {
112*8975f5c5SAndroid Build Coastguard Worker         return mCurrentColorAttachmentFormats;
113*8975f5c5SAndroid Build Coastguard Worker     }
114*8975f5c5SAndroid Build Coastguard Worker 
getCurrentDepthStencilAttachmentFormat()115*8975f5c5SAndroid Build Coastguard Worker     wgpu::TextureFormat getCurrentDepthStencilAttachmentFormat() const
116*8975f5c5SAndroid Build Coastguard Worker     {
117*8975f5c5SAndroid Build Coastguard Worker         return mCurrentDepthStencilFormat;
118*8975f5c5SAndroid Build Coastguard Worker     }
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker   private:
121*8975f5c5SAndroid Build Coastguard Worker     void mergeClearWithDeferredClears(wgpu::Color clearValue,
122*8975f5c5SAndroid Build Coastguard Worker                                       gl::DrawBufferMask clearColorBuffers,
123*8975f5c5SAndroid Build Coastguard Worker                                       float depthValue,
124*8975f5c5SAndroid Build Coastguard Worker                                       uint32_t stencilValue,
125*8975f5c5SAndroid Build Coastguard Worker                                       bool clearColor,
126*8975f5c5SAndroid Build Coastguard Worker                                       bool clearDepth,
127*8975f5c5SAndroid Build Coastguard Worker                                       bool clearStencil);
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     RenderTargetCache<RenderTargetWgpu> mRenderTargetCache;
130*8975f5c5SAndroid Build Coastguard Worker     wgpu::RenderPassDescriptor mCurrentRenderPassDesc;
131*8975f5c5SAndroid Build Coastguard Worker     wgpu::RenderPassDepthStencilAttachment mCurrentDepthStencilAttachment;
132*8975f5c5SAndroid Build Coastguard Worker     std::vector<wgpu::RenderPassColorAttachment> mCurrentColorAttachments;
133*8975f5c5SAndroid Build Coastguard Worker     gl::DrawBuffersArray<wgpu::TextureFormat> mCurrentColorAttachmentFormats;
134*8975f5c5SAndroid Build Coastguard Worker     wgpu::TextureFormat mCurrentDepthStencilFormat = wgpu::TextureFormat::Undefined;
135*8975f5c5SAndroid Build Coastguard Worker 
136*8975f5c5SAndroid Build Coastguard Worker     // Secondary vector to track new clears that are added and should be run in a new render pass
137*8975f5c5SAndroid Build Coastguard Worker     // during flushColorAttachmentUpdates.
138*8975f5c5SAndroid Build Coastguard Worker     std::vector<wgpu::RenderPassColorAttachment> mNewColorAttachments;
139*8975f5c5SAndroid Build Coastguard Worker     wgpu::RenderPassDepthStencilAttachment mNewDepthStencilAttachment;
140*8975f5c5SAndroid Build Coastguard Worker     bool mAddedNewDepthStencilAttachment = false;
141*8975f5c5SAndroid Build Coastguard Worker 
142*8975f5c5SAndroid Build Coastguard Worker     webgpu::ClearValuesArray mDeferredClears;
143*8975f5c5SAndroid Build Coastguard Worker };
144*8975f5c5SAndroid Build Coastguard Worker 
145*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
146*8975f5c5SAndroid Build Coastguard Worker 
147*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_WGPU_FRAMEBUFFERWGPU_H_
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