xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/FenceNVWgpu.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // FenceNVWgpu.cpp:
7*8975f5c5SAndroid Build Coastguard Worker //    Implements the class methods for FenceNVWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/FenceNVWgpu.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker 
FenceNVWgpu()17*8975f5c5SAndroid Build Coastguard Worker FenceNVWgpu::FenceNVWgpu() : FenceNVImpl() {}
18*8975f5c5SAndroid Build Coastguard Worker 
~FenceNVWgpu()19*8975f5c5SAndroid Build Coastguard Worker FenceNVWgpu::~FenceNVWgpu() {}
20*8975f5c5SAndroid Build Coastguard Worker 
set(const gl::Context * context,GLenum condition)21*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVWgpu::set(const gl::Context *context, GLenum condition)
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
24*8975f5c5SAndroid Build Coastguard Worker }
25*8975f5c5SAndroid Build Coastguard Worker 
test(const gl::Context * context,GLboolean * outFinished)26*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVWgpu::test(const gl::Context *context, GLboolean *outFinished)
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker     *outFinished = GL_TRUE;
29*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
30*8975f5c5SAndroid Build Coastguard Worker }
31*8975f5c5SAndroid Build Coastguard Worker 
finish(const gl::Context * context)32*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVWgpu::finish(const gl::Context *context)
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
35*8975f5c5SAndroid Build Coastguard Worker }
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
38