1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // FenceNVWgpu.cpp: 7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for FenceNVWgpu. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/FenceNVWgpu.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker FenceNVWgpu()17*8975f5c5SAndroid Build Coastguard WorkerFenceNVWgpu::FenceNVWgpu() : FenceNVImpl() {} 18*8975f5c5SAndroid Build Coastguard Worker ~FenceNVWgpu()19*8975f5c5SAndroid Build Coastguard WorkerFenceNVWgpu::~FenceNVWgpu() {} 20*8975f5c5SAndroid Build Coastguard Worker set(const gl::Context * context,GLenum condition)21*8975f5c5SAndroid Build Coastguard Workerangle::Result FenceNVWgpu::set(const gl::Context *context, GLenum condition) 22*8975f5c5SAndroid Build Coastguard Worker { 23*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue; 24*8975f5c5SAndroid Build Coastguard Worker } 25*8975f5c5SAndroid Build Coastguard Worker test(const gl::Context * context,GLboolean * outFinished)26*8975f5c5SAndroid Build Coastguard Workerangle::Result FenceNVWgpu::test(const gl::Context *context, GLboolean *outFinished) 27*8975f5c5SAndroid Build Coastguard Worker { 28*8975f5c5SAndroid Build Coastguard Worker *outFinished = GL_TRUE; 29*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue; 30*8975f5c5SAndroid Build Coastguard Worker } 31*8975f5c5SAndroid Build Coastguard Worker finish(const gl::Context * context)32*8975f5c5SAndroid Build Coastguard Workerangle::Result FenceNVWgpu::finish(const gl::Context *context) 33*8975f5c5SAndroid Build Coastguard Worker { 34*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue; 35*8975f5c5SAndroid Build Coastguard Worker } 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 38