xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/BufferWgpu.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // BufferWgpu.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for BufferWgpu, implementing BufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_BUFFERWGPU_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_BUFFERWGPU_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/BufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/wgpu_helpers.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker #include <dawn/webgpu_cpp.h>
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace rx
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker class BufferWgpu : public BufferImpl
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker   public:
25*8975f5c5SAndroid Build Coastguard Worker     BufferWgpu(const gl::BufferState &state);
26*8975f5c5SAndroid Build Coastguard Worker     ~BufferWgpu() override;
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker     angle::Result setData(const gl::Context *context,
29*8975f5c5SAndroid Build Coastguard Worker                           gl::BufferBinding target,
30*8975f5c5SAndroid Build Coastguard Worker                           const void *data,
31*8975f5c5SAndroid Build Coastguard Worker                           size_t size,
32*8975f5c5SAndroid Build Coastguard Worker                           gl::BufferUsage usage) override;
33*8975f5c5SAndroid Build Coastguard Worker     angle::Result setSubData(const gl::Context *context,
34*8975f5c5SAndroid Build Coastguard Worker                              gl::BufferBinding target,
35*8975f5c5SAndroid Build Coastguard Worker                              const void *data,
36*8975f5c5SAndroid Build Coastguard Worker                              size_t size,
37*8975f5c5SAndroid Build Coastguard Worker                              size_t offset) override;
38*8975f5c5SAndroid Build Coastguard Worker     angle::Result copySubData(const gl::Context *context,
39*8975f5c5SAndroid Build Coastguard Worker                               BufferImpl *source,
40*8975f5c5SAndroid Build Coastguard Worker                               GLintptr sourceOffset,
41*8975f5c5SAndroid Build Coastguard Worker                               GLintptr destOffset,
42*8975f5c5SAndroid Build Coastguard Worker                               GLsizeiptr size) override;
43*8975f5c5SAndroid Build Coastguard Worker     angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override;
44*8975f5c5SAndroid Build Coastguard Worker     angle::Result mapRange(const gl::Context *context,
45*8975f5c5SAndroid Build Coastguard Worker                            size_t offset,
46*8975f5c5SAndroid Build Coastguard Worker                            size_t length,
47*8975f5c5SAndroid Build Coastguard Worker                            GLbitfield access,
48*8975f5c5SAndroid Build Coastguard Worker                            void **mapPtr) override;
49*8975f5c5SAndroid Build Coastguard Worker     angle::Result unmap(const gl::Context *context, GLboolean *result) override;
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker     angle::Result getIndexRange(const gl::Context *context,
52*8975f5c5SAndroid Build Coastguard Worker                                 gl::DrawElementsType type,
53*8975f5c5SAndroid Build Coastguard Worker                                 size_t offset,
54*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
55*8975f5c5SAndroid Build Coastguard Worker                                 bool primitiveRestartEnabled,
56*8975f5c5SAndroid Build Coastguard Worker                                 gl::IndexRange *outRange) override;
57*8975f5c5SAndroid Build Coastguard Worker 
getBuffer()58*8975f5c5SAndroid Build Coastguard Worker     webgpu::BufferHelper &getBuffer() { return mBuffer; }
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker   private:
61*8975f5c5SAndroid Build Coastguard Worker     webgpu::BufferHelper mBuffer;
62*8975f5c5SAndroid Build Coastguard Worker };
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
65*8975f5c5SAndroid Build Coastguard Worker 
66*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_WGPU_BUFFERWGPU_H_
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