1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // BufferWgpu.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for BufferWgpu, implementing BufferImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_BUFFERWGPU_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_BUFFERWGPU_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/BufferImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/wgpu_helpers.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker #include <dawn/webgpu_cpp.h> 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker namespace rx 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker class BufferWgpu : public BufferImpl 23*8975f5c5SAndroid Build Coastguard Worker { 24*8975f5c5SAndroid Build Coastguard Worker public: 25*8975f5c5SAndroid Build Coastguard Worker BufferWgpu(const gl::BufferState &state); 26*8975f5c5SAndroid Build Coastguard Worker ~BufferWgpu() override; 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker angle::Result setData(const gl::Context *context, 29*8975f5c5SAndroid Build Coastguard Worker gl::BufferBinding target, 30*8975f5c5SAndroid Build Coastguard Worker const void *data, 31*8975f5c5SAndroid Build Coastguard Worker size_t size, 32*8975f5c5SAndroid Build Coastguard Worker gl::BufferUsage usage) override; 33*8975f5c5SAndroid Build Coastguard Worker angle::Result setSubData(const gl::Context *context, 34*8975f5c5SAndroid Build Coastguard Worker gl::BufferBinding target, 35*8975f5c5SAndroid Build Coastguard Worker const void *data, 36*8975f5c5SAndroid Build Coastguard Worker size_t size, 37*8975f5c5SAndroid Build Coastguard Worker size_t offset) override; 38*8975f5c5SAndroid Build Coastguard Worker angle::Result copySubData(const gl::Context *context, 39*8975f5c5SAndroid Build Coastguard Worker BufferImpl *source, 40*8975f5c5SAndroid Build Coastguard Worker GLintptr sourceOffset, 41*8975f5c5SAndroid Build Coastguard Worker GLintptr destOffset, 42*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr size) override; 43*8975f5c5SAndroid Build Coastguard Worker angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override; 44*8975f5c5SAndroid Build Coastguard Worker angle::Result mapRange(const gl::Context *context, 45*8975f5c5SAndroid Build Coastguard Worker size_t offset, 46*8975f5c5SAndroid Build Coastguard Worker size_t length, 47*8975f5c5SAndroid Build Coastguard Worker GLbitfield access, 48*8975f5c5SAndroid Build Coastguard Worker void **mapPtr) override; 49*8975f5c5SAndroid Build Coastguard Worker angle::Result unmap(const gl::Context *context, GLboolean *result) override; 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker angle::Result getIndexRange(const gl::Context *context, 52*8975f5c5SAndroid Build Coastguard Worker gl::DrawElementsType type, 53*8975f5c5SAndroid Build Coastguard Worker size_t offset, 54*8975f5c5SAndroid Build Coastguard Worker size_t count, 55*8975f5c5SAndroid Build Coastguard Worker bool primitiveRestartEnabled, 56*8975f5c5SAndroid Build Coastguard Worker gl::IndexRange *outRange) override; 57*8975f5c5SAndroid Build Coastguard Worker getBuffer()58*8975f5c5SAndroid Build Coastguard Worker webgpu::BufferHelper &getBuffer() { return mBuffer; } 59*8975f5c5SAndroid Build Coastguard Worker 60*8975f5c5SAndroid Build Coastguard Worker private: 61*8975f5c5SAndroid Build Coastguard Worker webgpu::BufferHelper mBuffer; 62*8975f5c5SAndroid Build Coastguard Worker }; 63*8975f5c5SAndroid Build Coastguard Worker 64*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 65*8975f5c5SAndroid Build Coastguard Worker 66*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_WGPU_BUFFERWGPU_H_ 67