xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // VertexArrayVk.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for VertexArrayVk, implementing VertexArrayImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/VertexArrayImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/UtilsVk.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/vk_cache_utils.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/vk_helpers.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker namespace rx
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker enum class BufferBindingDirty
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker     No,
23*8975f5c5SAndroid Build Coastguard Worker     Yes,
24*8975f5c5SAndroid Build Coastguard Worker };
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker struct AttributeRange
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker     // Stream vertex attribute start pointer address.
29*8975f5c5SAndroid Build Coastguard Worker     uintptr_t startAddr;
30*8975f5c5SAndroid Build Coastguard Worker     // Stream vertex attribute end pointer address.
31*8975f5c5SAndroid Build Coastguard Worker     uintptr_t endAddr;
32*8975f5c5SAndroid Build Coastguard Worker     // Stream vertex attribute first used pointer address.
33*8975f5c5SAndroid Build Coastguard Worker     // ie. startAddr + startVertex * stride.
34*8975f5c5SAndroid Build Coastguard Worker     uintptr_t copyStartAddr;
AttributeRangeAttributeRange35*8975f5c5SAndroid Build Coastguard Worker     AttributeRange() : startAddr(0), endAddr(0), copyStartAddr(0) {}
AttributeRangeAttributeRange36*8975f5c5SAndroid Build Coastguard Worker     AttributeRange(uintptr_t start, uintptr_t end, uintptr_t copyStart)
37*8975f5c5SAndroid Build Coastguard Worker         : startAddr(start), endAddr(end), copyStartAddr(copyStart)
38*8975f5c5SAndroid Build Coastguard Worker     {}
39*8975f5c5SAndroid Build Coastguard Worker };
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE bool operator<(const AttributeRange &a, const AttributeRange &b)
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker     return a.startAddr == b.startAddr ? a.endAddr < b.endAddr : a.startAddr < b.startAddr;
44*8975f5c5SAndroid Build Coastguard Worker }
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker class VertexArrayVk : public VertexArrayImpl
47*8975f5c5SAndroid Build Coastguard Worker {
48*8975f5c5SAndroid Build Coastguard Worker   public:
49*8975f5c5SAndroid Build Coastguard Worker     VertexArrayVk(ContextVk *contextVk, const gl::VertexArrayState &state);
50*8975f5c5SAndroid Build Coastguard Worker     ~VertexArrayVk() override;
51*8975f5c5SAndroid Build Coastguard Worker 
52*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const gl::Context *context,
55*8975f5c5SAndroid Build Coastguard Worker                             const gl::VertexArray::DirtyBits &dirtyBits,
56*8975f5c5SAndroid Build Coastguard Worker                             gl::VertexArray::DirtyAttribBitsArray *attribBits,
57*8975f5c5SAndroid Build Coastguard Worker                             gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker     angle::Result updateActiveAttribInfo(ContextVk *contextVk);
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker     angle::Result updateDefaultAttrib(ContextVk *contextVk, size_t attribIndex);
62*8975f5c5SAndroid Build Coastguard Worker 
63*8975f5c5SAndroid Build Coastguard Worker     angle::Result updateStreamedAttribs(const gl::Context *context,
64*8975f5c5SAndroid Build Coastguard Worker                                         GLint firstVertex,
65*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei vertexOrIndexCount,
66*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei instanceCount,
67*8975f5c5SAndroid Build Coastguard Worker                                         gl::DrawElementsType indexTypeOrInvalid,
68*8975f5c5SAndroid Build Coastguard Worker                                         const void *indices);
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     angle::Result handleLineLoop(ContextVk *contextVk,
71*8975f5c5SAndroid Build Coastguard Worker                                  GLint firstVertex,
72*8975f5c5SAndroid Build Coastguard Worker                                  GLsizei vertexOrIndexCount,
73*8975f5c5SAndroid Build Coastguard Worker                                  gl::DrawElementsType indexTypeOrInvalid,
74*8975f5c5SAndroid Build Coastguard Worker                                  const void *indices,
75*8975f5c5SAndroid Build Coastguard Worker                                  vk::BufferHelper **indexBufferOut,
76*8975f5c5SAndroid Build Coastguard Worker                                  uint32_t *indexCountOut);
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker     angle::Result handleLineLoopIndexIndirect(ContextVk *contextVk,
79*8975f5c5SAndroid Build Coastguard Worker                                               gl::DrawElementsType glIndexType,
80*8975f5c5SAndroid Build Coastguard Worker                                               vk::BufferHelper *srcIndexBuffer,
81*8975f5c5SAndroid Build Coastguard Worker                                               vk::BufferHelper *srcIndirectBuffer,
82*8975f5c5SAndroid Build Coastguard Worker                                               VkDeviceSize indirectBufferOffset,
83*8975f5c5SAndroid Build Coastguard Worker                                               vk::BufferHelper **indexBufferOut,
84*8975f5c5SAndroid Build Coastguard Worker                                               vk::BufferHelper **indirectBufferOut);
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker     angle::Result handleLineLoopIndirectDraw(const gl::Context *context,
87*8975f5c5SAndroid Build Coastguard Worker                                              vk::BufferHelper *indirectBufferVk,
88*8975f5c5SAndroid Build Coastguard Worker                                              VkDeviceSize indirectBufferOffset,
89*8975f5c5SAndroid Build Coastguard Worker                                              vk::BufferHelper **indexBufferOut,
90*8975f5c5SAndroid Build Coastguard Worker                                              vk::BufferHelper **indirectBufferOut);
91*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferHandles()92*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<VkBuffer> &getCurrentArrayBufferHandles() const
93*8975f5c5SAndroid Build Coastguard Worker     {
94*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferHandles;
95*8975f5c5SAndroid Build Coastguard Worker     }
96*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferOffsets()97*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<VkDeviceSize> &getCurrentArrayBufferOffsets() const
98*8975f5c5SAndroid Build Coastguard Worker     {
99*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferOffsets;
100*8975f5c5SAndroid Build Coastguard Worker     }
101*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferRelativeOffsets()102*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<GLuint> &getCurrentArrayBufferRelativeOffsets() const
103*8975f5c5SAndroid Build Coastguard Worker     {
104*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferRelativeOffsets;
105*8975f5c5SAndroid Build Coastguard Worker     }
106*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBuffers()107*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<vk::BufferHelper *> &getCurrentArrayBuffers() const
108*8975f5c5SAndroid Build Coastguard Worker     {
109*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBuffers;
110*8975f5c5SAndroid Build Coastguard Worker     }
111*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferFormats()112*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<angle::FormatID> &getCurrentArrayBufferFormats() const
113*8975f5c5SAndroid Build Coastguard Worker     {
114*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferFormats;
115*8975f5c5SAndroid Build Coastguard Worker     }
116*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferStrides()117*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<GLuint> &getCurrentArrayBufferStrides() const
118*8975f5c5SAndroid Build Coastguard Worker     {
119*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferStrides;
120*8975f5c5SAndroid Build Coastguard Worker     }
121*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferDivisors()122*8975f5c5SAndroid Build Coastguard Worker     const gl::AttribArray<GLuint> &getCurrentArrayBufferDivisors() const
123*8975f5c5SAndroid Build Coastguard Worker     {
124*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferDivisors;
125*8975f5c5SAndroid Build Coastguard Worker     }
126*8975f5c5SAndroid Build Coastguard Worker 
getCurrentArrayBufferCompressed()127*8975f5c5SAndroid Build Coastguard Worker     const gl::AttributesMask &getCurrentArrayBufferCompressed() const
128*8975f5c5SAndroid Build Coastguard Worker     {
129*8975f5c5SAndroid Build Coastguard Worker         return mCurrentArrayBufferCompressed;
130*8975f5c5SAndroid Build Coastguard Worker     }
131*8975f5c5SAndroid Build Coastguard Worker 
132*8975f5c5SAndroid Build Coastguard Worker     // Update mCurrentElementArrayBuffer based on the vertex array state
133*8975f5c5SAndroid Build Coastguard Worker     void updateCurrentElementArrayBuffer();
134*8975f5c5SAndroid Build Coastguard Worker 
getCurrentElementArrayBuffer()135*8975f5c5SAndroid Build Coastguard Worker     vk::BufferHelper *getCurrentElementArrayBuffer() const { return mCurrentElementArrayBuffer; }
136*8975f5c5SAndroid Build Coastguard Worker 
137*8975f5c5SAndroid Build Coastguard Worker     angle::Result convertIndexBufferGPU(ContextVk *contextVk,
138*8975f5c5SAndroid Build Coastguard Worker                                         BufferVk *bufferVk,
139*8975f5c5SAndroid Build Coastguard Worker                                         const void *indices);
140*8975f5c5SAndroid Build Coastguard Worker 
141*8975f5c5SAndroid Build Coastguard Worker     angle::Result convertIndexBufferIndirectGPU(ContextVk *contextVk,
142*8975f5c5SAndroid Build Coastguard Worker                                                 vk::BufferHelper *srcIndirectBuf,
143*8975f5c5SAndroid Build Coastguard Worker                                                 VkDeviceSize srcIndirectBufOffset,
144*8975f5c5SAndroid Build Coastguard Worker                                                 vk::BufferHelper **indirectBufferVkOut);
145*8975f5c5SAndroid Build Coastguard Worker 
146*8975f5c5SAndroid Build Coastguard Worker     angle::Result convertIndexBufferCPU(ContextVk *contextVk,
147*8975f5c5SAndroid Build Coastguard Worker                                         gl::DrawElementsType indexType,
148*8975f5c5SAndroid Build Coastguard Worker                                         size_t indexCount,
149*8975f5c5SAndroid Build Coastguard Worker                                         const void *sourcePointer,
150*8975f5c5SAndroid Build Coastguard Worker                                         BufferBindingDirty *bufferBindingDirty);
151*8975f5c5SAndroid Build Coastguard Worker 
getStreamingVertexAttribsMask()152*8975f5c5SAndroid Build Coastguard Worker     const gl::AttributesMask &getStreamingVertexAttribsMask() const
153*8975f5c5SAndroid Build Coastguard Worker     {
154*8975f5c5SAndroid Build Coastguard Worker         return mStreamingVertexAttribsMask;
155*8975f5c5SAndroid Build Coastguard Worker     }
156*8975f5c5SAndroid Build Coastguard Worker 
157*8975f5c5SAndroid Build Coastguard Worker   private:
158*8975f5c5SAndroid Build Coastguard Worker     gl::AttributesMask mergeClientAttribsRange(
159*8975f5c5SAndroid Build Coastguard Worker         vk::Renderer *renderer,
160*8975f5c5SAndroid Build Coastguard Worker         const gl::AttributesMask activeStreamedAttribs,
161*8975f5c5SAndroid Build Coastguard Worker         size_t startVertex,
162*8975f5c5SAndroid Build Coastguard Worker         size_t endVertex,
163*8975f5c5SAndroid Build Coastguard Worker         std::array<AttributeRange, gl::MAX_VERTEX_ATTRIBS> &mergeRangesOut,
164*8975f5c5SAndroid Build Coastguard Worker         std::array<size_t, gl::MAX_VERTEX_ATTRIBS> &mergedIndexesOut) const;
165*8975f5c5SAndroid Build Coastguard Worker 
166*8975f5c5SAndroid Build Coastguard Worker     angle::Result setDefaultPackedInput(ContextVk *contextVk,
167*8975f5c5SAndroid Build Coastguard Worker                                         size_t attribIndex,
168*8975f5c5SAndroid Build Coastguard Worker                                         angle::FormatID *formatOut);
169*8975f5c5SAndroid Build Coastguard Worker 
170*8975f5c5SAndroid Build Coastguard Worker     angle::Result convertVertexBufferGPU(ContextVk *contextVk,
171*8975f5c5SAndroid Build Coastguard Worker                                          BufferVk *srcBuffer,
172*8975f5c5SAndroid Build Coastguard Worker                                          VertexConversionBuffer *conversion,
173*8975f5c5SAndroid Build Coastguard Worker                                          const angle::Format &srcFormat,
174*8975f5c5SAndroid Build Coastguard Worker                                          const angle::Format &dstFormat);
175*8975f5c5SAndroid Build Coastguard Worker     angle::Result convertVertexBufferCPU(ContextVk *contextVk,
176*8975f5c5SAndroid Build Coastguard Worker                                          BufferVk *srcBuffer,
177*8975f5c5SAndroid Build Coastguard Worker                                          VertexConversionBuffer *conversion,
178*8975f5c5SAndroid Build Coastguard Worker                                          const angle::Format &srcFormat,
179*8975f5c5SAndroid Build Coastguard Worker                                          const angle::Format &dstFormat,
180*8975f5c5SAndroid Build Coastguard Worker                                          const VertexCopyFunction vertexLoadFunction);
181*8975f5c5SAndroid Build Coastguard Worker 
182*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncDirtyAttrib(ContextVk *contextVk,
183*8975f5c5SAndroid Build Coastguard Worker                                   const gl::VertexAttribute &attrib,
184*8975f5c5SAndroid Build Coastguard Worker                                   const gl::VertexBinding &binding,
185*8975f5c5SAndroid Build Coastguard Worker                                   size_t attribIndex,
186*8975f5c5SAndroid Build Coastguard Worker                                   bool bufferOnly);
187*8975f5c5SAndroid Build Coastguard Worker 
188*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<VkBuffer> mCurrentArrayBufferHandles;
189*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<VkDeviceSize> mCurrentArrayBufferOffsets;
190*8975f5c5SAndroid Build Coastguard Worker     // The offset into the buffer to the first attrib
191*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<GLuint> mCurrentArrayBufferRelativeOffsets;
192*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<vk::BufferHelper *> mCurrentArrayBuffers;
193*8975f5c5SAndroid Build Coastguard Worker     // Tracks BufferSerial of mCurrentArrayBuffers since they are always valid to access.
194*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<vk::BufferSerial> mCurrentArrayBufferSerial;
195*8975f5c5SAndroid Build Coastguard Worker     // Cache strides of attributes for a fast pipeline cache update when VAOs are changed
196*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<angle::FormatID> mCurrentArrayBufferFormats;
197*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<GLuint> mCurrentArrayBufferStrides;
198*8975f5c5SAndroid Build Coastguard Worker     gl::AttribArray<GLuint> mCurrentArrayBufferDivisors;
199*8975f5c5SAndroid Build Coastguard Worker     gl::AttributesMask mCurrentArrayBufferCompressed;
200*8975f5c5SAndroid Build Coastguard Worker     vk::BufferHelper *mCurrentElementArrayBuffer;
201*8975f5c5SAndroid Build Coastguard Worker 
202*8975f5c5SAndroid Build Coastguard Worker     // Cached element array buffers for improving performance.
203*8975f5c5SAndroid Build Coastguard Worker     vk::BufferHelperQueue mCachedStreamIndexBuffers;
204*8975f5c5SAndroid Build Coastguard Worker 
205*8975f5c5SAndroid Build Coastguard Worker     ConversionBuffer mStreamedIndexData;
206*8975f5c5SAndroid Build Coastguard Worker     ConversionBuffer mTranslatedByteIndexData;
207*8975f5c5SAndroid Build Coastguard Worker     ConversionBuffer mTranslatedByteIndirectData;
208*8975f5c5SAndroid Build Coastguard Worker 
209*8975f5c5SAndroid Build Coastguard Worker     LineLoopHelper mLineLoopHelper;
210*8975f5c5SAndroid Build Coastguard Worker     Optional<GLint> mLineLoopBufferFirstIndex;
211*8975f5c5SAndroid Build Coastguard Worker     Optional<size_t> mLineLoopBufferLastIndex;
212*8975f5c5SAndroid Build Coastguard Worker     bool mDirtyLineLoopTranslation;
213*8975f5c5SAndroid Build Coastguard Worker 
214*8975f5c5SAndroid Build Coastguard Worker     // Track client and/or emulated attribs that we have to stream their buffer contents
215*8975f5c5SAndroid Build Coastguard Worker     gl::AttributesMask mStreamingVertexAttribsMask;
216*8975f5c5SAndroid Build Coastguard Worker 
217*8975f5c5SAndroid Build Coastguard Worker     // The attrib/binding dirty bits that requires graphics pipeline update
218*8975f5c5SAndroid Build Coastguard Worker     gl::VertexArray::DirtyBindingBits mBindingDirtyBitsRequiresPipelineUpdate;
219*8975f5c5SAndroid Build Coastguard Worker     gl::VertexArray::DirtyAttribBits mAttribDirtyBitsRequiresPipelineUpdate;
220*8975f5c5SAndroid Build Coastguard Worker };
221*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
222*8975f5c5SAndroid Build Coastguard Worker 
223*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_
224