1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // RenderbufferVk.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for RenderbufferVk, implementing RenderbufferImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/RenderTargetVk.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/vk_helpers.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker class RenderbufferVk : public RenderbufferImpl, public angle::ObserverInterface 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker public: 23*8975f5c5SAndroid Build Coastguard Worker RenderbufferVk(const gl::RenderbufferState &state); 24*8975f5c5SAndroid Build Coastguard Worker ~RenderbufferVk() override; 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorage(const gl::Context *context, 29*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 30*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 31*8975f5c5SAndroid Build Coastguard Worker GLsizei height) override; 32*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageMultisample(const gl::Context *context, 33*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 34*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 35*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 36*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 37*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode) override; 38*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker angle::Result copyRenderbufferSubData(const gl::Context *context, 41*8975f5c5SAndroid Build Coastguard Worker const gl::Renderbuffer *srcBuffer, 42*8975f5c5SAndroid Build Coastguard Worker GLint srcLevel, 43*8975f5c5SAndroid Build Coastguard Worker GLint srcX, 44*8975f5c5SAndroid Build Coastguard Worker GLint srcY, 45*8975f5c5SAndroid Build Coastguard Worker GLint srcZ, 46*8975f5c5SAndroid Build Coastguard Worker GLint dstLevel, 47*8975f5c5SAndroid Build Coastguard Worker GLint dstX, 48*8975f5c5SAndroid Build Coastguard Worker GLint dstY, 49*8975f5c5SAndroid Build Coastguard Worker GLint dstZ, 50*8975f5c5SAndroid Build Coastguard Worker GLsizei srcWidth, 51*8975f5c5SAndroid Build Coastguard Worker GLsizei srcHeight, 52*8975f5c5SAndroid Build Coastguard Worker GLsizei srcDepth) override; 53*8975f5c5SAndroid Build Coastguard Worker 54*8975f5c5SAndroid Build Coastguard Worker angle::Result copyTextureSubData(const gl::Context *context, 55*8975f5c5SAndroid Build Coastguard Worker const gl::Texture *srcTexture, 56*8975f5c5SAndroid Build Coastguard Worker GLint srcLevel, 57*8975f5c5SAndroid Build Coastguard Worker GLint srcX, 58*8975f5c5SAndroid Build Coastguard Worker GLint srcY, 59*8975f5c5SAndroid Build Coastguard Worker GLint srcZ, 60*8975f5c5SAndroid Build Coastguard Worker GLint dstLevel, 61*8975f5c5SAndroid Build Coastguard Worker GLint dstX, 62*8975f5c5SAndroid Build Coastguard Worker GLint dstY, 63*8975f5c5SAndroid Build Coastguard Worker GLint dstZ, 64*8975f5c5SAndroid Build Coastguard Worker GLsizei srcWidth, 65*8975f5c5SAndroid Build Coastguard Worker GLsizei srcHeight, 66*8975f5c5SAndroid Build Coastguard Worker GLsizei srcDepth) override; 67*8975f5c5SAndroid Build Coastguard Worker 68*8975f5c5SAndroid Build Coastguard Worker angle::Result getAttachmentRenderTarget(const gl::Context *context, 69*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 70*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex, 71*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 72*8975f5c5SAndroid Build Coastguard Worker FramebufferAttachmentRenderTarget **rtOut) override; 73*8975f5c5SAndroid Build Coastguard Worker 74*8975f5c5SAndroid Build Coastguard Worker angle::Result initializeContents(const gl::Context *context, 75*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 76*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex) override; 77*8975f5c5SAndroid Build Coastguard Worker getImage()78*8975f5c5SAndroid Build Coastguard Worker vk::ImageHelper *getImage() const { return mImage; } 79*8975f5c5SAndroid Build Coastguard Worker void releaseOwnershipOfImage(const gl::Context *context); 80*8975f5c5SAndroid Build Coastguard Worker 81*8975f5c5SAndroid Build Coastguard Worker GLenum getColorReadFormat(const gl::Context *context) override; 82*8975f5c5SAndroid Build Coastguard Worker GLenum getColorReadType(const gl::Context *context) override; 83*8975f5c5SAndroid Build Coastguard Worker 84*8975f5c5SAndroid Build Coastguard Worker angle::Result getRenderbufferImage(const gl::Context *context, 85*8975f5c5SAndroid Build Coastguard Worker const gl::PixelPackState &packState, 86*8975f5c5SAndroid Build Coastguard Worker gl::Buffer *packBuffer, 87*8975f5c5SAndroid Build Coastguard Worker GLenum format, 88*8975f5c5SAndroid Build Coastguard Worker GLenum type, 89*8975f5c5SAndroid Build Coastguard Worker void *pixels) override; 90*8975f5c5SAndroid Build Coastguard Worker 91*8975f5c5SAndroid Build Coastguard Worker angle::Result ensureImageInitialized(const gl::Context *context); 92*8975f5c5SAndroid Build Coastguard Worker 93*8975f5c5SAndroid Build Coastguard Worker private: 94*8975f5c5SAndroid Build Coastguard Worker void releaseAndDeleteImage(ContextVk *contextVk); 95*8975f5c5SAndroid Build Coastguard Worker void releaseImage(ContextVk *contextVk); 96*8975f5c5SAndroid Build Coastguard Worker 97*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageImpl(const gl::Context *context, 98*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 99*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 100*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 101*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 102*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode); 103*8975f5c5SAndroid Build Coastguard Worker 104*8975f5c5SAndroid Build Coastguard Worker const gl::InternalFormat &getImplementationSizedFormat() const; 105*8975f5c5SAndroid Build Coastguard Worker 106*8975f5c5SAndroid Build Coastguard Worker // We monitor the staging buffer for changes. This handles staged data from outside this class. 107*8975f5c5SAndroid Build Coastguard Worker void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override; 108*8975f5c5SAndroid Build Coastguard Worker 109*8975f5c5SAndroid Build Coastguard Worker bool mOwnsImage; 110*8975f5c5SAndroid Build Coastguard Worker // Generated from ImageVk if EGLImage target. 111*8975f5c5SAndroid Build Coastguard Worker UniqueSerial mImageSiblingSerial; 112*8975f5c5SAndroid Build Coastguard Worker 113*8975f5c5SAndroid Build Coastguard Worker // |mOwnsImage| indicates that |RenderbufferVk| owns the image. Otherwise, this is a weak 114*8975f5c5SAndroid Build Coastguard Worker // pointer shared with another class. Due to this sharing, for example through EGL images, the 115*8975f5c5SAndroid Build Coastguard Worker // image must always be dynamically allocated as the renderbuffer can release ownership for 116*8975f5c5SAndroid Build Coastguard Worker // example and it can be transferred to another |RenderbufferVk|. 117*8975f5c5SAndroid Build Coastguard Worker vk::ImageHelper *mImage; 118*8975f5c5SAndroid Build Coastguard Worker vk::ImageViewHelper mImageViews; 119*8975f5c5SAndroid Build Coastguard Worker 120*8975f5c5SAndroid Build Coastguard Worker // If renderbuffer is created through the EXT_multisampled_render_to_texture API, it is expected 121*8975f5c5SAndroid Build Coastguard Worker // that all rendering is done multisampled during the renderpass, and is automatically resolved 122*8975f5c5SAndroid Build Coastguard Worker // (into |mImage|) and discarded afterwards. |mMultisampledImage| is the implicit image that 123*8975f5c5SAndroid Build Coastguard Worker // contains the multisampled data. 124*8975f5c5SAndroid Build Coastguard Worker vk::ImageHelper mMultisampledImage; 125*8975f5c5SAndroid Build Coastguard Worker vk::ImageViewHelper mMultisampledImageViews; 126*8975f5c5SAndroid Build Coastguard Worker 127*8975f5c5SAndroid Build Coastguard Worker RenderTargetVk mRenderTarget; 128*8975f5c5SAndroid Build Coastguard Worker 129*8975f5c5SAndroid Build Coastguard Worker angle::ObserverBinding mImageObserverBinding; 130*8975f5c5SAndroid Build Coastguard Worker }; 131*8975f5c5SAndroid Build Coastguard Worker 132*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 133*8975f5c5SAndroid Build Coastguard Worker 134*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_ 135