1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // FenceNVVk.cpp: 7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for FenceNVVk. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/FenceNVVk.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/ContextVk.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/vulkan/vk_utils.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker FenceNVVk()20*8975f5c5SAndroid Build Coastguard WorkerFenceNVVk::FenceNVVk() : FenceNVImpl() {} 21*8975f5c5SAndroid Build Coastguard Worker ~FenceNVVk()22*8975f5c5SAndroid Build Coastguard WorkerFenceNVVk::~FenceNVVk() {} 23*8975f5c5SAndroid Build Coastguard Worker onDestroy(const gl::Context * context)24*8975f5c5SAndroid Build Coastguard Workervoid FenceNVVk::onDestroy(const gl::Context *context) 25*8975f5c5SAndroid Build Coastguard Worker { 26*8975f5c5SAndroid Build Coastguard Worker mFenceSync.releaseToRenderer(vk::GetImpl(context)->getRenderer()); 27*8975f5c5SAndroid Build Coastguard Worker } 28*8975f5c5SAndroid Build Coastguard Worker set(const gl::Context * context,GLenum condition)29*8975f5c5SAndroid Build Coastguard Workerangle::Result FenceNVVk::set(const gl::Context *context, GLenum condition) 30*8975f5c5SAndroid Build Coastguard Worker { 31*8975f5c5SAndroid Build Coastguard Worker ASSERT(condition == GL_ALL_COMPLETED_NV); 32*8975f5c5SAndroid Build Coastguard Worker return mFenceSync.initialize(vk::GetImpl(context), SyncFenceScope::CurrentContextToShareGroup); 33*8975f5c5SAndroid Build Coastguard Worker } 34*8975f5c5SAndroid Build Coastguard Worker test(const gl::Context * context,GLboolean * outFinished)35*8975f5c5SAndroid Build Coastguard Workerangle::Result FenceNVVk::test(const gl::Context *context, GLboolean *outFinished) 36*8975f5c5SAndroid Build Coastguard Worker { 37*8975f5c5SAndroid Build Coastguard Worker ContextVk *contextVk = vk::GetImpl(context); 38*8975f5c5SAndroid Build Coastguard Worker bool signaled = false; 39*8975f5c5SAndroid Build Coastguard Worker ANGLE_TRY(mFenceSync.getStatus(contextVk, contextVk, &signaled)); 40*8975f5c5SAndroid Build Coastguard Worker 41*8975f5c5SAndroid Build Coastguard Worker ASSERT(outFinished); 42*8975f5c5SAndroid Build Coastguard Worker *outFinished = signaled ? GL_TRUE : GL_FALSE; 43*8975f5c5SAndroid Build Coastguard Worker return angle::Result::Continue; 44*8975f5c5SAndroid Build Coastguard Worker } 45*8975f5c5SAndroid Build Coastguard Worker finish(const gl::Context * context)46*8975f5c5SAndroid Build Coastguard Workerangle::Result FenceNVVk::finish(const gl::Context *context) 47*8975f5c5SAndroid Build Coastguard Worker { 48*8975f5c5SAndroid Build Coastguard Worker return mFenceSync.finish(vk::GetImpl(context)); 49*8975f5c5SAndroid Build Coastguard Worker } 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 52