xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // VertexArrayNULL.cpp:
7*8975f5c5SAndroid Build Coastguard Worker //    Implements the class methods for VertexArrayNULL.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/null/VertexArrayNULL.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker 
VertexArrayNULL(const gl::VertexArrayState & data)17*8975f5c5SAndroid Build Coastguard Worker VertexArrayNULL::VertexArrayNULL(const gl::VertexArrayState &data) : VertexArrayImpl(data) {}
18*8975f5c5SAndroid Build Coastguard Worker 
syncState(const gl::Context * context,const gl::VertexArray::DirtyBits & dirtyBits,gl::VertexArray::DirtyAttribBitsArray * attribBits,gl::VertexArray::DirtyBindingBitsArray * bindingBits)19*8975f5c5SAndroid Build Coastguard Worker angle::Result VertexArrayNULL::syncState(const gl::Context *context,
20*8975f5c5SAndroid Build Coastguard Worker                                          const gl::VertexArray::DirtyBits &dirtyBits,
21*8975f5c5SAndroid Build Coastguard Worker                                          gl::VertexArray::DirtyAttribBitsArray *attribBits,
22*8975f5c5SAndroid Build Coastguard Worker                                          gl::VertexArray::DirtyBindingBitsArray *bindingBits)
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker     // Clear the dirty bits in the back-end here.
25*8975f5c5SAndroid Build Coastguard Worker     memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray));
26*8975f5c5SAndroid Build Coastguard Worker     memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray));
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
29*8975f5c5SAndroid Build Coastguard Worker }
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
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