xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/SamplerMtl.mm (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker//
2*8975f5c5SAndroid Build Coastguard Worker// Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker// Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker// found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker//
6*8975f5c5SAndroid Build Coastguard Worker// SamplerMtl.mm:
7*8975f5c5SAndroid Build Coastguard Worker//    Defines the class interface for SamplerMtl, implementing SamplerImpl.
8*8975f5c5SAndroid Build Coastguard Worker//
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker#include "libANGLE/renderer/metal/SamplerMtl.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker#include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker#include "libANGLE/Context.h"
14*8975f5c5SAndroid Build Coastguard Worker#include "libANGLE/renderer/metal/ContextMtl.h"
15*8975f5c5SAndroid Build Coastguard Worker#include "libANGLE/renderer/metal/DisplayMtl.h"
16*8975f5c5SAndroid Build Coastguard Worker#include "libANGLE/renderer/metal/mtl_state_cache.h"
17*8975f5c5SAndroid Build Coastguard Worker
18*8975f5c5SAndroid Build Coastguard Workernamespace rx
19*8975f5c5SAndroid Build Coastguard Worker{
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard WorkerSamplerMtl::SamplerMtl(const gl::SamplerState &state) : SamplerImpl(state) {}
22*8975f5c5SAndroid Build Coastguard Worker
23*8975f5c5SAndroid Build Coastguard WorkerSamplerMtl::~SamplerMtl() = default;
24*8975f5c5SAndroid Build Coastguard Worker
25*8975f5c5SAndroid Build Coastguard Workervoid SamplerMtl::onDestroy(const gl::Context *context)
26*8975f5c5SAndroid Build Coastguard Worker{
27*8975f5c5SAndroid Build Coastguard Worker    mSamplerState = nil;
28*8975f5c5SAndroid Build Coastguard Worker}
29*8975f5c5SAndroid Build Coastguard Worker
30*8975f5c5SAndroid Build Coastguard Workerconst mtl::AutoObjCPtr<id<MTLSamplerState>> &SamplerMtl::getSampler(ContextMtl *contextMtl)
31*8975f5c5SAndroid Build Coastguard Worker{
32*8975f5c5SAndroid Build Coastguard Worker    if (!mSamplerState)
33*8975f5c5SAndroid Build Coastguard Worker    {
34*8975f5c5SAndroid Build Coastguard Worker        mtl::SamplerDesc samplerDesc(mState);
35*8975f5c5SAndroid Build Coastguard Worker
36*8975f5c5SAndroid Build Coastguard Worker        mSamplerState = contextMtl->getDisplay()->getStateCache().getSamplerState(
37*8975f5c5SAndroid Build Coastguard Worker            contextMtl->getMetalDevice(), samplerDesc);
38*8975f5c5SAndroid Build Coastguard Worker    }
39*8975f5c5SAndroid Build Coastguard Worker
40*8975f5c5SAndroid Build Coastguard Worker    return mSamplerState;
41*8975f5c5SAndroid Build Coastguard Worker}
42*8975f5c5SAndroid Build Coastguard Worker
43*8975f5c5SAndroid Build Coastguard Workerangle::Result SamplerMtl::syncState(const gl::Context *context, const bool dirty)
44*8975f5c5SAndroid Build Coastguard Worker{
45*8975f5c5SAndroid Build Coastguard Worker    if (dirty)
46*8975f5c5SAndroid Build Coastguard Worker    {
47*8975f5c5SAndroid Build Coastguard Worker        // Recreate sampler
48*8975f5c5SAndroid Build Coastguard Worker        mSamplerState = nil;
49*8975f5c5SAndroid Build Coastguard Worker
50*8975f5c5SAndroid Build Coastguard Worker        if (mCompareMode != mState.getCompareMode() || mCompareFunc != mState.getCompareFunc())
51*8975f5c5SAndroid Build Coastguard Worker        {
52*8975f5c5SAndroid Build Coastguard Worker            ContextMtl *contextMtl = mtl::GetImpl(context);
53*8975f5c5SAndroid Build Coastguard Worker
54*8975f5c5SAndroid Build Coastguard Worker            mCompareMode = mState.getCompareMode();
55*8975f5c5SAndroid Build Coastguard Worker            mCompareFunc = mState.getCompareFunc();
56*8975f5c5SAndroid Build Coastguard Worker
57*8975f5c5SAndroid Build Coastguard Worker            // Tell context to rebind textures so that ProgramMtl has a chance to verify
58*8975f5c5SAndroid Build Coastguard Worker            // depth texture compare mode.
59*8975f5c5SAndroid Build Coastguard Worker            contextMtl->invalidateCurrentTextures();
60*8975f5c5SAndroid Build Coastguard Worker        }
61*8975f5c5SAndroid Build Coastguard Worker    }
62*8975f5c5SAndroid Build Coastguard Worker    return angle::Result::Continue;
63*8975f5c5SAndroid Build Coastguard Worker}
64*8975f5c5SAndroid Build Coastguard Worker
65*8975f5c5SAndroid Build Coastguard Worker}  // namespace rx
66