1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // SamplerMtl.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for SamplerMtl, implementing SamplerImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_SAMPLERMTL_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_SAMPLERMTL_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SamplerImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_common.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker namespace rx 17*8975f5c5SAndroid Build Coastguard Worker { 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker class ContextMtl; 20*8975f5c5SAndroid Build Coastguard Worker 21*8975f5c5SAndroid Build Coastguard Worker class SamplerMtl : public SamplerImpl 22*8975f5c5SAndroid Build Coastguard Worker { 23*8975f5c5SAndroid Build Coastguard Worker public: 24*8975f5c5SAndroid Build Coastguard Worker SamplerMtl(const gl::SamplerState &state); 25*8975f5c5SAndroid Build Coastguard Worker ~SamplerMtl() override; 26*8975f5c5SAndroid Build Coastguard Worker 27*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 28*8975f5c5SAndroid Build Coastguard Worker angle::Result syncState(const gl::Context *context, const bool dirty) override; 29*8975f5c5SAndroid Build Coastguard Worker const mtl::AutoObjCPtr<id<MTLSamplerState>> &getSampler(ContextMtl *contextMtl); 30*8975f5c5SAndroid Build Coastguard Worker 31*8975f5c5SAndroid Build Coastguard Worker private: 32*8975f5c5SAndroid Build Coastguard Worker mtl::AutoObjCPtr<id<MTLSamplerState>> mSamplerState; 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker // Cache compare mode & func to detect their changes and let ProgramMtl verify that 35*8975f5c5SAndroid Build Coastguard Worker // GL_TEXTURE_COMPARE_MODE is not GL_NONE on a shadow sampler. 36*8975f5c5SAndroid Build Coastguard Worker // TODO(http://anglebug.com/42263785): Once the validation code is implemented on front-end, it 37*8975f5c5SAndroid Build Coastguard Worker // is possible to remove these caching. 38*8975f5c5SAndroid Build Coastguard Worker GLenum mCompareMode = 0; 39*8975f5c5SAndroid Build Coastguard Worker GLenum mCompareFunc = 0; 40*8975f5c5SAndroid Build Coastguard Worker }; 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker #endif 45