xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/SamplerMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // SamplerMtl.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for SamplerMtl, implementing SamplerImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_SAMPLERMTL_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_SAMPLERMTL_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SamplerImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_common.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace rx
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker class ContextMtl;
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker class SamplerMtl : public SamplerImpl
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker   public:
24*8975f5c5SAndroid Build Coastguard Worker     SamplerMtl(const gl::SamplerState &state);
25*8975f5c5SAndroid Build Coastguard Worker     ~SamplerMtl() override;
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
28*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const gl::Context *context, const bool dirty) override;
29*8975f5c5SAndroid Build Coastguard Worker     const mtl::AutoObjCPtr<id<MTLSamplerState>> &getSampler(ContextMtl *contextMtl);
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker   private:
32*8975f5c5SAndroid Build Coastguard Worker     mtl::AutoObjCPtr<id<MTLSamplerState>> mSamplerState;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker     // Cache compare mode & func to detect their changes and let ProgramMtl verify that
35*8975f5c5SAndroid Build Coastguard Worker     // GL_TEXTURE_COMPARE_MODE is not GL_NONE on a shadow sampler.
36*8975f5c5SAndroid Build Coastguard Worker     // TODO(http://anglebug.com/42263785): Once the validation code is implemented on front-end, it
37*8975f5c5SAndroid Build Coastguard Worker     // is possible to remove these caching.
38*8975f5c5SAndroid Build Coastguard Worker     GLenum mCompareMode = 0;
39*8975f5c5SAndroid Build Coastguard Worker     GLenum mCompareFunc = 0;
40*8975f5c5SAndroid Build Coastguard Worker };
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker #endif
45