xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/RenderTargetMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // RenderTargetMtl.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for RenderTargetMtl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_RENDERTARGETMTL_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_RENDERTARGETMTL_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #import <Metal/Metal.h>
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/FramebufferAttachment.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_format_utils.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_resources.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_state_cache.h"
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker namespace rx
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker // This is a very light-weight class that does not own to the resources it points to.
24*8975f5c5SAndroid Build Coastguard Worker // It's meant only to copy across some information from a FramebufferAttachment to the
25*8975f5c5SAndroid Build Coastguard Worker // business rendering logic.
26*8975f5c5SAndroid Build Coastguard Worker class RenderTargetMtl final : public FramebufferAttachmentRenderTarget
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker   public:
29*8975f5c5SAndroid Build Coastguard Worker     RenderTargetMtl();
30*8975f5c5SAndroid Build Coastguard Worker     ~RenderTargetMtl() override;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     void set(const mtl::TextureRef &texture,
33*8975f5c5SAndroid Build Coastguard Worker              const mtl::MipmapNativeLevel &level,
34*8975f5c5SAndroid Build Coastguard Worker              uint32_t layer,
35*8975f5c5SAndroid Build Coastguard Worker              const mtl::Format &format);
36*8975f5c5SAndroid Build Coastguard Worker     void setWithImplicitMSTexture(const mtl::TextureRef &texture,
37*8975f5c5SAndroid Build Coastguard Worker                                   const mtl::TextureRef &implicitMSTexture,
38*8975f5c5SAndroid Build Coastguard Worker                                   const mtl::MipmapNativeLevel &level,
39*8975f5c5SAndroid Build Coastguard Worker                                   uint32_t layer,
40*8975f5c5SAndroid Build Coastguard Worker                                   const mtl::Format &format);
41*8975f5c5SAndroid Build Coastguard Worker     void setTexture(const mtl::TextureRef &texture);
42*8975f5c5SAndroid Build Coastguard Worker     void setImplicitMSTexture(const mtl::TextureRef &implicitMSTexture);
43*8975f5c5SAndroid Build Coastguard Worker     void duplicateFrom(const RenderTargetMtl &src);
44*8975f5c5SAndroid Build Coastguard Worker     void reset();
45*8975f5c5SAndroid Build Coastguard Worker 
getTexture()46*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureRef getTexture() const { return mTexture.lock(); }
getImplicitMSTexture()47*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureRef getImplicitMSTexture() const { return mImplicitMSTexture.lock(); }
getLevelIndex()48*8975f5c5SAndroid Build Coastguard Worker     const mtl::MipmapNativeLevel &getLevelIndex() const { return mLevelIndex; }
getLayerIndex()49*8975f5c5SAndroid Build Coastguard Worker     uint32_t getLayerIndex() const { return mLayerIndex; }
50*8975f5c5SAndroid Build Coastguard Worker     uint32_t getRenderSamples() const;
getFormat()51*8975f5c5SAndroid Build Coastguard Worker     const mtl::Format &getFormat() const { return mFormat; }
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker     void toRenderPassAttachmentDesc(mtl::RenderPassAttachmentDesc *rpaDescOut) const;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker   private:
56*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureWeakRef mTexture;
57*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureWeakRef mImplicitMSTexture;
58*8975f5c5SAndroid Build Coastguard Worker     mtl::MipmapNativeLevel mLevelIndex = mtl::kZeroNativeMipLevel;
59*8975f5c5SAndroid Build Coastguard Worker     uint32_t mLayerIndex               = 0;
60*8975f5c5SAndroid Build Coastguard Worker     mtl::Format mFormat;
61*8975f5c5SAndroid Build Coastguard Worker };
62*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_RENDERTARGETMTL_H */
65