1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // RenderBufferMtl.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for RenderBufferMtl, implementing RenderBufferImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/RenderTargetMtl.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_resources.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker class RenderbufferMtl : public RenderbufferImpl 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker public: 23*8975f5c5SAndroid Build Coastguard Worker RenderbufferMtl(const gl::RenderbufferState &state); 24*8975f5c5SAndroid Build Coastguard Worker ~RenderbufferMtl() override; 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorage(const gl::Context *context, 29*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 30*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 31*8975f5c5SAndroid Build Coastguard Worker GLsizei height) override; 32*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageMultisample(const gl::Context *context, 33*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 34*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 35*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 36*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 37*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode) override; 38*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker angle::Result getAttachmentRenderTarget(const gl::Context *context, 41*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 42*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex, 43*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 44*8975f5c5SAndroid Build Coastguard Worker FramebufferAttachmentRenderTarget **rtOut) override; 45*8975f5c5SAndroid Build Coastguard Worker 46*8975f5c5SAndroid Build Coastguard Worker angle::Result initializeContents(const gl::Context *context, 47*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 48*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex) override; 49*8975f5c5SAndroid Build Coastguard Worker 50*8975f5c5SAndroid Build Coastguard Worker private: 51*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageImpl(const gl::Context *context, 52*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 53*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 54*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 55*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 56*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode); 57*8975f5c5SAndroid Build Coastguard Worker 58*8975f5c5SAndroid Build Coastguard Worker void releaseTexture(); 59*8975f5c5SAndroid Build Coastguard Worker 60*8975f5c5SAndroid Build Coastguard Worker mtl::Format mFormat; 61*8975f5c5SAndroid Build Coastguard Worker mtl::TextureRef mTexture; 62*8975f5c5SAndroid Build Coastguard Worker mtl::TextureRef mImplicitMSTexture; 63*8975f5c5SAndroid Build Coastguard Worker RenderTargetMtl mRenderTarget; 64*8975f5c5SAndroid Build Coastguard Worker }; 65*8975f5c5SAndroid Build Coastguard Worker 66*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 67*8975f5c5SAndroid Build Coastguard Worker 68*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_ */ 69