xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/RenderBufferMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // RenderBufferMtl.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for RenderBufferMtl, implementing RenderBufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/RenderTargetMtl.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_resources.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker class RenderbufferMtl : public RenderbufferImpl
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker   public:
23*8975f5c5SAndroid Build Coastguard Worker     RenderbufferMtl(const gl::RenderbufferState &state);
24*8975f5c5SAndroid Build Coastguard Worker     ~RenderbufferMtl() override;
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorage(const gl::Context *context,
29*8975f5c5SAndroid Build Coastguard Worker                              GLenum internalformat,
30*8975f5c5SAndroid Build Coastguard Worker                              GLsizei width,
31*8975f5c5SAndroid Build Coastguard Worker                              GLsizei height) override;
32*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageMultisample(const gl::Context *context,
33*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei samples,
34*8975f5c5SAndroid Build Coastguard Worker                                         GLenum internalformat,
35*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei width,
36*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei height,
37*8975f5c5SAndroid Build Coastguard Worker                                         gl::MultisamplingMode mode) override;
38*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker     angle::Result getAttachmentRenderTarget(const gl::Context *context,
41*8975f5c5SAndroid Build Coastguard Worker                                             GLenum binding,
42*8975f5c5SAndroid Build Coastguard Worker                                             const gl::ImageIndex &imageIndex,
43*8975f5c5SAndroid Build Coastguard Worker                                             GLsizei samples,
44*8975f5c5SAndroid Build Coastguard Worker                                             FramebufferAttachmentRenderTarget **rtOut) override;
45*8975f5c5SAndroid Build Coastguard Worker 
46*8975f5c5SAndroid Build Coastguard Worker     angle::Result initializeContents(const gl::Context *context,
47*8975f5c5SAndroid Build Coastguard Worker                                      GLenum binding,
48*8975f5c5SAndroid Build Coastguard Worker                                      const gl::ImageIndex &imageIndex) override;
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker   private:
51*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageImpl(const gl::Context *context,
52*8975f5c5SAndroid Build Coastguard Worker                                  GLsizei samples,
53*8975f5c5SAndroid Build Coastguard Worker                                  GLenum internalformat,
54*8975f5c5SAndroid Build Coastguard Worker                                  GLsizei width,
55*8975f5c5SAndroid Build Coastguard Worker                                  GLsizei height,
56*8975f5c5SAndroid Build Coastguard Worker                                  gl::MultisamplingMode mode);
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker     void releaseTexture();
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker     mtl::Format mFormat;
61*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureRef mTexture;
62*8975f5c5SAndroid Build Coastguard Worker     mtl::TextureRef mImplicitMSTexture;
63*8975f5c5SAndroid Build Coastguard Worker     RenderTargetMtl mRenderTarget;
64*8975f5c5SAndroid Build Coastguard Worker };
65*8975f5c5SAndroid Build Coastguard Worker 
66*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_RENDERBUFFERMTL_H_ */
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