1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // SyncGL.h: Defines the class interface for SyncGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_FENCESYNCGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_FENCESYNCGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SyncImpl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL; 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker class SyncGL : public SyncImpl 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker public: 21*8975f5c5SAndroid Build Coastguard Worker explicit SyncGL(const FunctionsGL *functions); 22*8975f5c5SAndroid Build Coastguard Worker ~SyncGL() override; 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override; 27*8975f5c5SAndroid Build Coastguard Worker angle::Result clientWait(const gl::Context *context, 28*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags, 29*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout, 30*8975f5c5SAndroid Build Coastguard Worker GLenum *outResult) override; 31*8975f5c5SAndroid Build Coastguard Worker angle::Result serverWait(const gl::Context *context, 32*8975f5c5SAndroid Build Coastguard Worker GLbitfield flags, 33*8975f5c5SAndroid Build Coastguard Worker GLuint64 timeout) override; 34*8975f5c5SAndroid Build Coastguard Worker angle::Result getStatus(const gl::Context *context, GLint *outResult) override; 35*8975f5c5SAndroid Build Coastguard Worker 36*8975f5c5SAndroid Build Coastguard Worker private: 37*8975f5c5SAndroid Build Coastguard Worker const FunctionsGL *mFunctions; 38*8975f5c5SAndroid Build Coastguard Worker GLsync mSyncObject; 39*8975f5c5SAndroid Build Coastguard Worker }; 40*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_FENCESYNCGL_H_ 43