xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/SyncGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // SyncGL.h: Defines the class interface for SyncGL.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SyncImpl.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace rx
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL;
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker class SyncGL : public SyncImpl
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker   public:
21*8975f5c5SAndroid Build Coastguard Worker     explicit SyncGL(const FunctionsGL *functions);
22*8975f5c5SAndroid Build Coastguard Worker     ~SyncGL() override;
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker     angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
27*8975f5c5SAndroid Build Coastguard Worker     angle::Result clientWait(const gl::Context *context,
28*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
29*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout,
30*8975f5c5SAndroid Build Coastguard Worker                              GLenum *outResult) override;
31*8975f5c5SAndroid Build Coastguard Worker     angle::Result serverWait(const gl::Context *context,
32*8975f5c5SAndroid Build Coastguard Worker                              GLbitfield flags,
33*8975f5c5SAndroid Build Coastguard Worker                              GLuint64 timeout) override;
34*8975f5c5SAndroid Build Coastguard Worker     angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker   private:
37*8975f5c5SAndroid Build Coastguard Worker     const FunctionsGL *mFunctions;
38*8975f5c5SAndroid Build Coastguard Worker     GLsync mSyncObject;
39*8975f5c5SAndroid Build Coastguard Worker };
40*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
41*8975f5c5SAndroid Build Coastguard Worker 
42*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
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