1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // QueryGL.h: Defines the class interface for QueryGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_QUERYGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_QUERYGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include <deque> 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/QueryImpl.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker namespace rx 17*8975f5c5SAndroid Build Coastguard Worker { 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL; 20*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL; 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker class QueryGL : public QueryImpl 23*8975f5c5SAndroid Build Coastguard Worker { 24*8975f5c5SAndroid Build Coastguard Worker public: 25*8975f5c5SAndroid Build Coastguard Worker QueryGL(gl::QueryType type); 26*8975f5c5SAndroid Build Coastguard Worker ~QueryGL() override; 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker // OpenGL is only allowed to have one query of each type active at any given time. Since ANGLE 29*8975f5c5SAndroid Build Coastguard Worker // virtualizes contexts, queries need to be able to be paused and resumed. 30*8975f5c5SAndroid Build Coastguard Worker // A query is "paused" by ending it and pushing the ID into a list of queries awaiting readback. 31*8975f5c5SAndroid Build Coastguard Worker // When it is "resumed", a new query is generated and started. 32*8975f5c5SAndroid Build Coastguard Worker // When a result is required, the queries are "flushed" by iterating over the list of pending 33*8975f5c5SAndroid Build Coastguard Worker // queries and merging their results. 34*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result pause(const gl::Context *context) = 0; 35*8975f5c5SAndroid Build Coastguard Worker virtual angle::Result resume(const gl::Context *context) = 0; 36*8975f5c5SAndroid Build Coastguard Worker }; 37*8975f5c5SAndroid Build Coastguard Worker 38*8975f5c5SAndroid Build Coastguard Worker class StandardQueryGL : public QueryGL 39*8975f5c5SAndroid Build Coastguard Worker { 40*8975f5c5SAndroid Build Coastguard Worker public: 41*8975f5c5SAndroid Build Coastguard Worker StandardQueryGL(gl::QueryType type, const FunctionsGL *functions, StateManagerGL *stateManager); 42*8975f5c5SAndroid Build Coastguard Worker ~StandardQueryGL() override; 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker angle::Result begin(const gl::Context *context) override; 45*8975f5c5SAndroid Build Coastguard Worker angle::Result end(const gl::Context *context) override; 46*8975f5c5SAndroid Build Coastguard Worker angle::Result queryCounter(const gl::Context *context) override; 47*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLint *params) override; 48*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLuint *params) override; 49*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLint64 *params) override; 50*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLuint64 *params) override; 51*8975f5c5SAndroid Build Coastguard Worker angle::Result isResultAvailable(const gl::Context *context, bool *available) override; 52*8975f5c5SAndroid Build Coastguard Worker 53*8975f5c5SAndroid Build Coastguard Worker angle::Result pause(const gl::Context *context) override; 54*8975f5c5SAndroid Build Coastguard Worker angle::Result resume(const gl::Context *context) override; 55*8975f5c5SAndroid Build Coastguard Worker 56*8975f5c5SAndroid Build Coastguard Worker private: 57*8975f5c5SAndroid Build Coastguard Worker angle::Result flush(const gl::Context *context, bool force); 58*8975f5c5SAndroid Build Coastguard Worker void clearInternalQueries(); 59*8975f5c5SAndroid Build Coastguard Worker 60*8975f5c5SAndroid Build Coastguard Worker template <typename T> 61*8975f5c5SAndroid Build Coastguard Worker angle::Result getResultBase(const gl::Context *context, T *params); 62*8975f5c5SAndroid Build Coastguard Worker 63*8975f5c5SAndroid Build Coastguard Worker const FunctionsGL *mFunctions; 64*8975f5c5SAndroid Build Coastguard Worker StateManagerGL *mStateManager; 65*8975f5c5SAndroid Build Coastguard Worker 66*8975f5c5SAndroid Build Coastguard Worker GLuint mActiveQuery; 67*8975f5c5SAndroid Build Coastguard Worker std::deque<GLuint> mPendingQueries; 68*8975f5c5SAndroid Build Coastguard Worker GLuint64 mResultSum; 69*8975f5c5SAndroid Build Coastguard Worker }; 70*8975f5c5SAndroid Build Coastguard Worker 71*8975f5c5SAndroid Build Coastguard Worker class SyncProviderGL; 72*8975f5c5SAndroid Build Coastguard Worker class SyncQueryGL : public QueryGL 73*8975f5c5SAndroid Build Coastguard Worker { 74*8975f5c5SAndroid Build Coastguard Worker public: 75*8975f5c5SAndroid Build Coastguard Worker SyncQueryGL(gl::QueryType type, const FunctionsGL *functions); 76*8975f5c5SAndroid Build Coastguard Worker ~SyncQueryGL() override; 77*8975f5c5SAndroid Build Coastguard Worker 78*8975f5c5SAndroid Build Coastguard Worker static bool IsSupported(const FunctionsGL *functions); 79*8975f5c5SAndroid Build Coastguard Worker 80*8975f5c5SAndroid Build Coastguard Worker angle::Result begin(const gl::Context *context) override; 81*8975f5c5SAndroid Build Coastguard Worker angle::Result end(const gl::Context *context) override; 82*8975f5c5SAndroid Build Coastguard Worker angle::Result queryCounter(const gl::Context *context) override; 83*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLint *params) override; 84*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLuint *params) override; 85*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLint64 *params) override; 86*8975f5c5SAndroid Build Coastguard Worker angle::Result getResult(const gl::Context *context, GLuint64 *params) override; 87*8975f5c5SAndroid Build Coastguard Worker angle::Result isResultAvailable(const gl::Context *context, bool *available) override; 88*8975f5c5SAndroid Build Coastguard Worker 89*8975f5c5SAndroid Build Coastguard Worker angle::Result pause(const gl::Context *context) override; 90*8975f5c5SAndroid Build Coastguard Worker angle::Result resume(const gl::Context *context) override; 91*8975f5c5SAndroid Build Coastguard Worker 92*8975f5c5SAndroid Build Coastguard Worker private: 93*8975f5c5SAndroid Build Coastguard Worker angle::Result flush(const gl::Context *context, bool force); 94*8975f5c5SAndroid Build Coastguard Worker 95*8975f5c5SAndroid Build Coastguard Worker template <typename T> 96*8975f5c5SAndroid Build Coastguard Worker angle::Result getResultBase(const gl::Context *context, T *params); 97*8975f5c5SAndroid Build Coastguard Worker 98*8975f5c5SAndroid Build Coastguard Worker const FunctionsGL *mFunctions; 99*8975f5c5SAndroid Build Coastguard Worker 100*8975f5c5SAndroid Build Coastguard Worker std::unique_ptr<SyncProviderGL> mSyncProvider; 101*8975f5c5SAndroid Build Coastguard Worker bool mFinished; 102*8975f5c5SAndroid Build Coastguard Worker }; 103*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 104*8975f5c5SAndroid Build Coastguard Worker 105*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_QUERYGL_H_ 106