xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ProgramExecutableGL.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2023 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ProgramExecutableGL.h: Implementation of ProgramExecutableImpl.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_PROGRAMEXECUTABLEGL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_PROGRAMEXECUTABLEGL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/ProgramExecutable.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ProgramExecutableImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace angle
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker struct FeaturesGL;
18*8975f5c5SAndroid Build Coastguard Worker }  // namespace angle
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker namespace rx
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL;
23*8975f5c5SAndroid Build Coastguard Worker class StateManagerGL;
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker class ProgramExecutableGL : public ProgramExecutableImpl
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker   public:
28*8975f5c5SAndroid Build Coastguard Worker     ProgramExecutableGL(const gl::ProgramExecutable *executable);
29*8975f5c5SAndroid Build Coastguard Worker     ~ProgramExecutableGL() override;
30*8975f5c5SAndroid Build Coastguard Worker 
31*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
34*8975f5c5SAndroid Build Coastguard Worker     void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
35*8975f5c5SAndroid Build Coastguard Worker     void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
36*8975f5c5SAndroid Build Coastguard Worker     void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
37*8975f5c5SAndroid Build Coastguard Worker     void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
38*8975f5c5SAndroid Build Coastguard Worker     void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
39*8975f5c5SAndroid Build Coastguard Worker     void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
40*8975f5c5SAndroid Build Coastguard Worker     void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
41*8975f5c5SAndroid Build Coastguard Worker     void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
42*8975f5c5SAndroid Build Coastguard Worker     void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
43*8975f5c5SAndroid Build Coastguard Worker     void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
44*8975f5c5SAndroid Build Coastguard Worker     void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
45*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix2fv(GLint location,
46*8975f5c5SAndroid Build Coastguard Worker                              GLsizei count,
47*8975f5c5SAndroid Build Coastguard Worker                              GLboolean transpose,
48*8975f5c5SAndroid Build Coastguard Worker                              const GLfloat *value) override;
49*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix3fv(GLint location,
50*8975f5c5SAndroid Build Coastguard Worker                              GLsizei count,
51*8975f5c5SAndroid Build Coastguard Worker                              GLboolean transpose,
52*8975f5c5SAndroid Build Coastguard Worker                              const GLfloat *value) override;
53*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix4fv(GLint location,
54*8975f5c5SAndroid Build Coastguard Worker                              GLsizei count,
55*8975f5c5SAndroid Build Coastguard Worker                              GLboolean transpose,
56*8975f5c5SAndroid Build Coastguard Worker                              const GLfloat *value) override;
57*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix2x3fv(GLint location,
58*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
59*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
60*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
61*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix3x2fv(GLint location,
62*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
63*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
64*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
65*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix2x4fv(GLint location,
66*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
67*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
68*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
69*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix4x2fv(GLint location,
70*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
71*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
72*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
73*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix3x4fv(GLint location,
74*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
75*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
76*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
77*8975f5c5SAndroid Build Coastguard Worker     void setUniformMatrix4x3fv(GLint location,
78*8975f5c5SAndroid Build Coastguard Worker                                GLsizei count,
79*8975f5c5SAndroid Build Coastguard Worker                                GLboolean transpose,
80*8975f5c5SAndroid Build Coastguard Worker                                const GLfloat *value) override;
81*8975f5c5SAndroid Build Coastguard Worker 
82*8975f5c5SAndroid Build Coastguard Worker     void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
83*8975f5c5SAndroid Build Coastguard Worker     void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
84*8975f5c5SAndroid Build Coastguard Worker     void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker     void updateEnabledClipDistances(uint8_t enabledClipDistancesPacked) const;
87*8975f5c5SAndroid Build Coastguard Worker 
88*8975f5c5SAndroid Build Coastguard Worker     void updateEmulatedClipOrigin(gl::ClipOrigin origin) const;
89*8975f5c5SAndroid Build Coastguard Worker 
90*8975f5c5SAndroid Build Coastguard Worker     void enableLayeredRenderingPath(int baseViewIndex) const;
91*8975f5c5SAndroid Build Coastguard Worker 
92*8975f5c5SAndroid Build Coastguard Worker     void syncUniformBlockBindings();
93*8975f5c5SAndroid Build Coastguard Worker 
getProgramID()94*8975f5c5SAndroid Build Coastguard Worker     GLuint getProgramID() const { return mProgramID; }
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker   private:
97*8975f5c5SAndroid Build Coastguard Worker     friend class ProgramGL;
98*8975f5c5SAndroid Build Coastguard Worker 
99*8975f5c5SAndroid Build Coastguard Worker     void reset();
100*8975f5c5SAndroid Build Coastguard Worker     void postLink(const FunctionsGL *functions,
101*8975f5c5SAndroid Build Coastguard Worker                   StateManagerGL *stateManager,
102*8975f5c5SAndroid Build Coastguard Worker                   const angle::FeaturesGL &features,
103*8975f5c5SAndroid Build Coastguard Worker                   GLuint programID);
104*8975f5c5SAndroid Build Coastguard Worker 
105*8975f5c5SAndroid Build Coastguard Worker     // Helper function, makes it simpler to type.
uniLoc(GLint glLocation)106*8975f5c5SAndroid Build Coastguard Worker     GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; }
107*8975f5c5SAndroid Build Coastguard Worker 
108*8975f5c5SAndroid Build Coastguard Worker     void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
109*8975f5c5SAndroid Build Coastguard Worker     void reapplyUBOBindings();
110*8975f5c5SAndroid Build Coastguard Worker 
111*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLint> mUniformRealLocationMap;
112*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLuint> mUniformBlockRealLocationMap;
113*8975f5c5SAndroid Build Coastguard Worker 
114*8975f5c5SAndroid Build Coastguard Worker     bool mHasAppliedTransformFeedbackVaryings;
115*8975f5c5SAndroid Build Coastguard Worker 
116*8975f5c5SAndroid Build Coastguard Worker     GLint mClipDistanceEnabledUniformLocation;
117*8975f5c5SAndroid Build Coastguard Worker 
118*8975f5c5SAndroid Build Coastguard Worker     GLint mClipOriginUniformLocation;
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker     GLint mMultiviewBaseViewLayerIndexUniformLocation;
121*8975f5c5SAndroid Build Coastguard Worker 
122*8975f5c5SAndroid Build Coastguard Worker     // Indiciates which uniform blocks have had their bindings changed since last sync.  These
123*8975f5c5SAndroid Build Coastguard Worker     // changes are a result of calls to glUniformBlockBinding, and only the GL backend needs to
124*8975f5c5SAndroid Build Coastguard Worker     // directly act on them (which is why it's not tracked by the front-end, the other backends
125*8975f5c5SAndroid Build Coastguard Worker     // combine this info with the actual buffer bindings).
126*8975f5c5SAndroid Build Coastguard Worker     angle::BitSet<gl::IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>
127*8975f5c5SAndroid Build Coastguard Worker         mDirtyUniformBlockBindings;
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     // The program for which the executable was built
130*8975f5c5SAndroid Build Coastguard Worker     GLuint mProgramID;
131*8975f5c5SAndroid Build Coastguard Worker     const FunctionsGL *mFunctions;
132*8975f5c5SAndroid Build Coastguard Worker     StateManagerGL *mStateManager;
133*8975f5c5SAndroid Build Coastguard Worker };
134*8975f5c5SAndroid Build Coastguard Worker 
135*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
136*8975f5c5SAndroid Build Coastguard Worker 
137*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_GL_PROGRAMEXECUTABLEGL_H_
138