1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // FenceNVGL.h: Defines the class interface for FenceNVGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_FENCENVGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_FENCENVGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/FenceNVImpl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker class FunctionsGL; 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker // FenceNV implemented with the native GL_NV_fence extension 19*8975f5c5SAndroid Build Coastguard Worker class FenceNVGL : public FenceNVImpl 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker public: 22*8975f5c5SAndroid Build Coastguard Worker explicit FenceNVGL(const FunctionsGL *functions); 23*8975f5c5SAndroid Build Coastguard Worker ~FenceNVGL() override; 24*8975f5c5SAndroid Build Coastguard Worker onDestroy(const gl::Context * context)25*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override {} 26*8975f5c5SAndroid Build Coastguard Worker angle::Result set(const gl::Context *context, GLenum condition) override; 27*8975f5c5SAndroid Build Coastguard Worker angle::Result test(const gl::Context *context, GLboolean *outFinished) override; 28*8975f5c5SAndroid Build Coastguard Worker angle::Result finish(const gl::Context *context) override; 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker static bool Supported(const FunctionsGL *functions); 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker private: 33*8975f5c5SAndroid Build Coastguard Worker GLuint mFence; 34*8975f5c5SAndroid Build Coastguard Worker 35*8975f5c5SAndroid Build Coastguard Worker const FunctionsGL *mFunctions; 36*8975f5c5SAndroid Build Coastguard Worker }; 37*8975f5c5SAndroid Build Coastguard Worker 38*8975f5c5SAndroid Build Coastguard Worker // FenceNV implemented with the GLsync API 39*8975f5c5SAndroid Build Coastguard Worker class FenceNVSyncGL : public FenceNVImpl 40*8975f5c5SAndroid Build Coastguard Worker { 41*8975f5c5SAndroid Build Coastguard Worker public: 42*8975f5c5SAndroid Build Coastguard Worker explicit FenceNVSyncGL(const FunctionsGL *functions); 43*8975f5c5SAndroid Build Coastguard Worker ~FenceNVSyncGL() override; 44*8975f5c5SAndroid Build Coastguard Worker onDestroy(const gl::Context * context)45*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override {} 46*8975f5c5SAndroid Build Coastguard Worker angle::Result set(const gl::Context *context, GLenum condition) override; 47*8975f5c5SAndroid Build Coastguard Worker angle::Result test(const gl::Context *context, GLboolean *outFinished) override; 48*8975f5c5SAndroid Build Coastguard Worker angle::Result finish(const gl::Context *context) override; 49*8975f5c5SAndroid Build Coastguard Worker 50*8975f5c5SAndroid Build Coastguard Worker static bool Supported(const FunctionsGL *functions); 51*8975f5c5SAndroid Build Coastguard Worker 52*8975f5c5SAndroid Build Coastguard Worker private: 53*8975f5c5SAndroid Build Coastguard Worker GLsync mSyncObject; 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker const FunctionsGL *mFunctions; 56*8975f5c5SAndroid Build Coastguard Worker }; 57*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 58*8975f5c5SAndroid Build Coastguard Worker 59*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_FENCENVGL_H_ 60