xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/gl/FenceNVGL.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // FenceNVGL.cpp: Implements the class methods for FenceNVGL.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/gl/FenceNVGL.h"
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/gl/ContextGL.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/gl/FunctionsGL.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker namespace rx
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker 
FenceNVGL(const FunctionsGL * functions)19*8975f5c5SAndroid Build Coastguard Worker FenceNVGL::FenceNVGL(const FunctionsGL *functions) : FenceNVImpl(), mFunctions(functions)
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker     mFunctions->genFencesNV(1, &mFence);
22*8975f5c5SAndroid Build Coastguard Worker }
23*8975f5c5SAndroid Build Coastguard Worker 
~FenceNVGL()24*8975f5c5SAndroid Build Coastguard Worker FenceNVGL::~FenceNVGL()
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker     mFunctions->deleteFencesNV(1, &mFence);
27*8975f5c5SAndroid Build Coastguard Worker     mFence = 0;
28*8975f5c5SAndroid Build Coastguard Worker }
29*8975f5c5SAndroid Build Coastguard Worker 
set(const gl::Context * context,GLenum condition)30*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVGL::set(const gl::Context *context, GLenum condition)
31*8975f5c5SAndroid Build Coastguard Worker {
32*8975f5c5SAndroid Build Coastguard Worker     ASSERT(condition == GL_ALL_COMPLETED_NV);
33*8975f5c5SAndroid Build Coastguard Worker     ContextGL *contextGL = GetImplAs<ContextGL>(context);
34*8975f5c5SAndroid Build Coastguard Worker     mFunctions->setFenceNV(mFence, condition);
35*8975f5c5SAndroid Build Coastguard Worker     contextGL->markWorkSubmitted();
36*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
37*8975f5c5SAndroid Build Coastguard Worker }
38*8975f5c5SAndroid Build Coastguard Worker 
test(const gl::Context * context,GLboolean * outFinished)39*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVGL::test(const gl::Context *context, GLboolean *outFinished)
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker     ASSERT(outFinished);
42*8975f5c5SAndroid Build Coastguard Worker     *outFinished = mFunctions->testFenceNV(mFence);
43*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
44*8975f5c5SAndroid Build Coastguard Worker }
45*8975f5c5SAndroid Build Coastguard Worker 
finish(const gl::Context * context)46*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVGL::finish(const gl::Context *context)
47*8975f5c5SAndroid Build Coastguard Worker {
48*8975f5c5SAndroid Build Coastguard Worker     mFunctions->finishFenceNV(mFence);
49*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
50*8975f5c5SAndroid Build Coastguard Worker }
51*8975f5c5SAndroid Build Coastguard Worker 
52*8975f5c5SAndroid Build Coastguard Worker // static
Supported(const FunctionsGL * functions)53*8975f5c5SAndroid Build Coastguard Worker bool FenceNVGL::Supported(const FunctionsGL *functions)
54*8975f5c5SAndroid Build Coastguard Worker {
55*8975f5c5SAndroid Build Coastguard Worker     return functions->hasGLESExtension("GL_NV_fence") || functions->hasGLExtension("GL_NV_fence");
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker 
FenceNVSyncGL(const FunctionsGL * functions)58*8975f5c5SAndroid Build Coastguard Worker FenceNVSyncGL::FenceNVSyncGL(const FunctionsGL *functions)
59*8975f5c5SAndroid Build Coastguard Worker     : FenceNVImpl(), mSyncObject(0), mFunctions(functions)
60*8975f5c5SAndroid Build Coastguard Worker {}
61*8975f5c5SAndroid Build Coastguard Worker 
~FenceNVSyncGL()62*8975f5c5SAndroid Build Coastguard Worker FenceNVSyncGL::~FenceNVSyncGL()
63*8975f5c5SAndroid Build Coastguard Worker {
64*8975f5c5SAndroid Build Coastguard Worker     if (mSyncObject != 0)
65*8975f5c5SAndroid Build Coastguard Worker     {
66*8975f5c5SAndroid Build Coastguard Worker         mFunctions->deleteSync(mSyncObject);
67*8975f5c5SAndroid Build Coastguard Worker         mSyncObject = 0;
68*8975f5c5SAndroid Build Coastguard Worker     }
69*8975f5c5SAndroid Build Coastguard Worker }
70*8975f5c5SAndroid Build Coastguard Worker 
set(const gl::Context * context,GLenum condition)71*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVSyncGL::set(const gl::Context *context, GLenum condition)
72*8975f5c5SAndroid Build Coastguard Worker {
73*8975f5c5SAndroid Build Coastguard Worker     ASSERT(condition == GL_ALL_COMPLETED_NV);
74*8975f5c5SAndroid Build Coastguard Worker     ContextGL *contextGL = GetImplAs<ContextGL>(context);
75*8975f5c5SAndroid Build Coastguard Worker     mSyncObject          = mFunctions->fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
76*8975f5c5SAndroid Build Coastguard Worker     ANGLE_CHECK(contextGL, mSyncObject != 0, "glFenceSync failed to create a GLsync object.",
77*8975f5c5SAndroid Build Coastguard Worker                 GL_OUT_OF_MEMORY);
78*8975f5c5SAndroid Build Coastguard Worker     contextGL->markWorkSubmitted();
79*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
80*8975f5c5SAndroid Build Coastguard Worker }
81*8975f5c5SAndroid Build Coastguard Worker 
test(const gl::Context * context,GLboolean * outFinished)82*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVSyncGL::test(const gl::Context *context, GLboolean *outFinished)
83*8975f5c5SAndroid Build Coastguard Worker {
84*8975f5c5SAndroid Build Coastguard Worker     ASSERT(mFunctions->isSync(mSyncObject));
85*8975f5c5SAndroid Build Coastguard Worker     GLint result = 0;
86*8975f5c5SAndroid Build Coastguard Worker     mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, &result);
87*8975f5c5SAndroid Build Coastguard Worker     *outFinished = (result == GL_SIGNALED);
88*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
89*8975f5c5SAndroid Build Coastguard Worker }
90*8975f5c5SAndroid Build Coastguard Worker 
finish(const gl::Context * context)91*8975f5c5SAndroid Build Coastguard Worker angle::Result FenceNVSyncGL::finish(const gl::Context *context)
92*8975f5c5SAndroid Build Coastguard Worker {
93*8975f5c5SAndroid Build Coastguard Worker     ASSERT(mFunctions->isSync(mSyncObject));
94*8975f5c5SAndroid Build Coastguard Worker     GLenum result =
95*8975f5c5SAndroid Build Coastguard Worker         mFunctions->clientWaitSync(mSyncObject, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
96*8975f5c5SAndroid Build Coastguard Worker     ANGLE_CHECK(GetImplAs<ContextGL>(context),
97*8975f5c5SAndroid Build Coastguard Worker                 result == GL_ALREADY_SIGNALED || result == GL_CONDITION_SATISFIED,
98*8975f5c5SAndroid Build Coastguard Worker                 "glClientWaitSync did not return GL_ALREADY_SIGNALED or GL_CONDITION_SATISFIED.",
99*8975f5c5SAndroid Build Coastguard Worker                 GL_OUT_OF_MEMORY);
100*8975f5c5SAndroid Build Coastguard Worker     return angle::Result::Continue;
101*8975f5c5SAndroid Build Coastguard Worker }
102*8975f5c5SAndroid Build Coastguard Worker 
103*8975f5c5SAndroid Build Coastguard Worker // static
Supported(const FunctionsGL * functions)104*8975f5c5SAndroid Build Coastguard Worker bool FenceNVSyncGL::Supported(const FunctionsGL *functions)
105*8975f5c5SAndroid Build Coastguard Worker {
106*8975f5c5SAndroid Build Coastguard Worker     return functions->isAtLeastGL(gl::Version(3, 2)) ||
107*8975f5c5SAndroid Build Coastguard Worker            functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLExtension("GL_ARB_sync");
108*8975f5c5SAndroid Build Coastguard Worker }
109*8975f5c5SAndroid Build Coastguard Worker 
110*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
111