1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // CompilerGL.h: Defines the class interface for CompilerGL. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_GL_COMPILERGL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_GL_COMPILERGL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/CompilerImpl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker class ContextGL; 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker class CompilerGL : public CompilerImpl 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker public: 21*8975f5c5SAndroid Build Coastguard Worker CompilerGL(const ContextGL *); ~CompilerGL()22*8975f5c5SAndroid Build Coastguard Worker ~CompilerGL() override {} 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker ShShaderOutput getTranslatorOutputType() const override; 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker private: 27*8975f5c5SAndroid Build Coastguard Worker ShShaderOutput mTranslatorOutputType; 28*8975f5c5SAndroid Build Coastguard Worker }; 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_GL_COMPILERGL_H_ 33