xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // SwapChainD3D.h: Defines a back-end specific class that hides the details of the
8*8975f5c5SAndroid Build Coastguard Worker // implementation-specific swapchain.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include <EGL/egl.h>
14*8975f5c5SAndroid Build Coastguard Worker #include <EGL/eglext.h>
15*8975f5c5SAndroid Build Coastguard Worker #include <GLES2/gl2.h>
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "common/platform.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker #if !defined(ANGLE_FORCE_VSYNC_OFF)
22*8975f5c5SAndroid Build Coastguard Worker #    define ANGLE_FORCE_VSYNC_OFF 0
23*8975f5c5SAndroid Build Coastguard Worker #endif
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker namespace gl
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker class Context;
28*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker namespace egl
31*8975f5c5SAndroid Build Coastguard Worker {
32*8975f5c5SAndroid Build Coastguard Worker class Display;
33*8975f5c5SAndroid Build Coastguard Worker }  // namespace egl
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker namespace rx
36*8975f5c5SAndroid Build Coastguard Worker {
37*8975f5c5SAndroid Build Coastguard Worker class DisplayD3D;
38*8975f5c5SAndroid Build Coastguard Worker class RenderTargetD3D;
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker class SwapChainD3D : angle::NonCopyable
41*8975f5c5SAndroid Build Coastguard Worker {
42*8975f5c5SAndroid Build Coastguard Worker   public:
43*8975f5c5SAndroid Build Coastguard Worker     SwapChainD3D(HANDLE shareHandle,
44*8975f5c5SAndroid Build Coastguard Worker                  IUnknown *d3dTexture,
45*8975f5c5SAndroid Build Coastguard Worker                  GLenum backBufferFormat,
46*8975f5c5SAndroid Build Coastguard Worker                  GLenum depthBufferFormat);
47*8975f5c5SAndroid Build Coastguard Worker     virtual ~SwapChainD3D();
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     virtual EGLint resize(DisplayD3D *displayD3D,
50*8975f5c5SAndroid Build Coastguard Worker                           EGLint backbufferWidth,
51*8975f5c5SAndroid Build Coastguard Worker                           EGLint backbufferSize) = 0;
52*8975f5c5SAndroid Build Coastguard Worker     virtual EGLint reset(DisplayD3D *displayD3D,
53*8975f5c5SAndroid Build Coastguard Worker                          EGLint backbufferWidth,
54*8975f5c5SAndroid Build Coastguard Worker                          EGLint backbufferHeight,
55*8975f5c5SAndroid Build Coastguard Worker                          EGLint swapInterval)    = 0;
56*8975f5c5SAndroid Build Coastguard Worker     virtual EGLint swapRect(DisplayD3D *displayD3D,
57*8975f5c5SAndroid Build Coastguard Worker                             EGLint x,
58*8975f5c5SAndroid Build Coastguard Worker                             EGLint y,
59*8975f5c5SAndroid Build Coastguard Worker                             EGLint width,
60*8975f5c5SAndroid Build Coastguard Worker                             EGLint height)       = 0;
61*8975f5c5SAndroid Build Coastguard Worker     virtual void recreate()                      = 0;
62*8975f5c5SAndroid Build Coastguard Worker 
63*8975f5c5SAndroid Build Coastguard Worker     virtual RenderTargetD3D *getColorRenderTarget()        = 0;
64*8975f5c5SAndroid Build Coastguard Worker     virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
65*8975f5c5SAndroid Build Coastguard Worker 
getRenderTargetInternalFormat()66*8975f5c5SAndroid Build Coastguard Worker     GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
getDepthBufferInternalFormat()67*8975f5c5SAndroid Build Coastguard Worker     GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
68*8975f5c5SAndroid Build Coastguard Worker 
getShareHandle()69*8975f5c5SAndroid Build Coastguard Worker     HANDLE getShareHandle() { return mShareHandle; }
70*8975f5c5SAndroid Build Coastguard Worker     virtual void *getKeyedMutex() = 0;
71*8975f5c5SAndroid Build Coastguard Worker 
72*8975f5c5SAndroid Build Coastguard Worker     virtual egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) = 0;
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker   protected:
75*8975f5c5SAndroid Build Coastguard Worker     const GLenum mOffscreenRenderTargetFormat;
76*8975f5c5SAndroid Build Coastguard Worker     const GLenum mDepthBufferFormat;
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker     HANDLE mShareHandle;
79*8975f5c5SAndroid Build Coastguard Worker     IUnknown *mD3DTexture;
80*8975f5c5SAndroid Build Coastguard Worker };
81*8975f5c5SAndroid Build Coastguard Worker 
82*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
83*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
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