xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // SurfaceD3D.h: D3D implementation of an EGL surface
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/SurfaceImpl.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/NativeWindowD3D.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace egl
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker class Surface;
18*8975f5c5SAndroid Build Coastguard Worker }
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker namespace rx
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker class DisplayD3D;
23*8975f5c5SAndroid Build Coastguard Worker class SwapChainD3D;
24*8975f5c5SAndroid Build Coastguard Worker class RendererD3D;
25*8975f5c5SAndroid Build Coastguard Worker 
26*8975f5c5SAndroid Build Coastguard Worker class SurfaceD3D : public SurfaceImpl
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker   public:
29*8975f5c5SAndroid Build Coastguard Worker     ~SurfaceD3D() override;
30*8975f5c5SAndroid Build Coastguard Worker     void releaseSwapChain();
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     egl::Error initialize(const egl::Display *display) override;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker     egl::Error swap(const gl::Context *context) override;
35*8975f5c5SAndroid Build Coastguard Worker     egl::Error postSubBuffer(const gl::Context *context,
36*8975f5c5SAndroid Build Coastguard Worker                              EGLint x,
37*8975f5c5SAndroid Build Coastguard Worker                              EGLint y,
38*8975f5c5SAndroid Build Coastguard Worker                              EGLint width,
39*8975f5c5SAndroid Build Coastguard Worker                              EGLint height) override;
40*8975f5c5SAndroid Build Coastguard Worker     egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
41*8975f5c5SAndroid Build Coastguard Worker     egl::Error bindTexImage(const gl::Context *context,
42*8975f5c5SAndroid Build Coastguard Worker                             gl::Texture *texture,
43*8975f5c5SAndroid Build Coastguard Worker                             EGLint buffer) override;
44*8975f5c5SAndroid Build Coastguard Worker     egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
45*8975f5c5SAndroid Build Coastguard Worker     egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
46*8975f5c5SAndroid Build Coastguard Worker     egl::Error getMscRate(EGLint *numerator, EGLint *denominator) override;
47*8975f5c5SAndroid Build Coastguard Worker     void setSwapInterval(const egl::Display *display, EGLint interval) override;
48*8975f5c5SAndroid Build Coastguard Worker     void setFixedWidth(EGLint width) override;
49*8975f5c5SAndroid Build Coastguard Worker     void setFixedHeight(EGLint height) override;
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker     EGLint getWidth() const override;
52*8975f5c5SAndroid Build Coastguard Worker     EGLint getHeight() const override;
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker     EGLint isPostSubBufferSupported() const override;
55*8975f5c5SAndroid Build Coastguard Worker     EGLint getSwapBehavior() const override;
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker     // D3D implementations
58*8975f5c5SAndroid Build Coastguard Worker     SwapChainD3D *getSwapChain() const;
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker     egl::Error resetSwapChain(const egl::Display *display);
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker     egl::Error checkForOutOfDateSwapChain(DisplayD3D *displayD3D);
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker     angle::Result getAttachmentRenderTarget(const gl::Context *context,
65*8975f5c5SAndroid Build Coastguard Worker                                             GLenum binding,
66*8975f5c5SAndroid Build Coastguard Worker                                             const gl::ImageIndex &imageIndex,
67*8975f5c5SAndroid Build Coastguard Worker                                             GLsizei samples,
68*8975f5c5SAndroid Build Coastguard Worker                                             FramebufferAttachmentRenderTarget **rtOut) override;
69*8975f5c5SAndroid Build Coastguard Worker     angle::Result initializeContents(const gl::Context *context,
70*8975f5c5SAndroid Build Coastguard Worker                                      GLenum binding,
71*8975f5c5SAndroid Build Coastguard Worker                                      const gl::ImageIndex &imageIndex) override;
72*8975f5c5SAndroid Build Coastguard Worker 
73*8975f5c5SAndroid Build Coastguard Worker     const angle::Format *getD3DTextureColorFormat() const override;
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker     egl::Error attachToFramebuffer(const gl::Context *context,
76*8975f5c5SAndroid Build Coastguard Worker                                    gl::Framebuffer *framebuffer) override;
77*8975f5c5SAndroid Build Coastguard Worker     egl::Error detachFromFramebuffer(const gl::Context *context,
78*8975f5c5SAndroid Build Coastguard Worker                                      gl::Framebuffer *framebuffer) override;
79*8975f5c5SAndroid Build Coastguard Worker 
80*8975f5c5SAndroid Build Coastguard Worker   protected:
81*8975f5c5SAndroid Build Coastguard Worker     SurfaceD3D(const egl::SurfaceState &state,
82*8975f5c5SAndroid Build Coastguard Worker                RendererD3D *renderer,
83*8975f5c5SAndroid Build Coastguard Worker                egl::Display *display,
84*8975f5c5SAndroid Build Coastguard Worker                EGLNativeWindowType window,
85*8975f5c5SAndroid Build Coastguard Worker                EGLenum buftype,
86*8975f5c5SAndroid Build Coastguard Worker                EGLClientBuffer clientBuffer,
87*8975f5c5SAndroid Build Coastguard Worker                const egl::AttributeMap &attribs);
88*8975f5c5SAndroid Build Coastguard Worker 
89*8975f5c5SAndroid Build Coastguard Worker     egl::Error swapRect(DisplayD3D *displayD3D, EGLint x, EGLint y, EGLint width, EGLint height);
90*8975f5c5SAndroid Build Coastguard Worker     egl::Error resetSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
91*8975f5c5SAndroid Build Coastguard Worker     egl::Error resizeSwapChain(DisplayD3D *displayD3D, int backbufferWidth, int backbufferHeight);
92*8975f5c5SAndroid Build Coastguard Worker 
93*8975f5c5SAndroid Build Coastguard Worker     RendererD3D *mRenderer;
94*8975f5c5SAndroid Build Coastguard Worker     egl::Display *mDisplay;
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker     bool mFixedSize;
97*8975f5c5SAndroid Build Coastguard Worker     GLint mFixedWidth;
98*8975f5c5SAndroid Build Coastguard Worker     GLint mFixedHeight;
99*8975f5c5SAndroid Build Coastguard Worker     GLint mOrientation;
100*8975f5c5SAndroid Build Coastguard Worker 
101*8975f5c5SAndroid Build Coastguard Worker     GLenum mRenderTargetFormat;
102*8975f5c5SAndroid Build Coastguard Worker     GLenum mDepthStencilFormat;
103*8975f5c5SAndroid Build Coastguard Worker     const angle::Format *mColorFormat;
104*8975f5c5SAndroid Build Coastguard Worker 
105*8975f5c5SAndroid Build Coastguard Worker     SwapChainD3D *mSwapChain;
106*8975f5c5SAndroid Build Coastguard Worker     bool mSwapIntervalDirty;
107*8975f5c5SAndroid Build Coastguard Worker 
108*8975f5c5SAndroid Build Coastguard Worker     NativeWindowD3D *mNativeWindow;  // Handler for the Window that the surface is created for.
109*8975f5c5SAndroid Build Coastguard Worker     EGLint mWidth;
110*8975f5c5SAndroid Build Coastguard Worker     EGLint mHeight;
111*8975f5c5SAndroid Build Coastguard Worker 
112*8975f5c5SAndroid Build Coastguard Worker     EGLint mSwapInterval;
113*8975f5c5SAndroid Build Coastguard Worker 
114*8975f5c5SAndroid Build Coastguard Worker     HANDLE mShareHandle;
115*8975f5c5SAndroid Build Coastguard Worker     IUnknown *mD3DTexture;
116*8975f5c5SAndroid Build Coastguard Worker 
117*8975f5c5SAndroid Build Coastguard Worker     EGLenum mBuftype;
118*8975f5c5SAndroid Build Coastguard Worker };
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker class WindowSurfaceD3D : public SurfaceD3D
121*8975f5c5SAndroid Build Coastguard Worker {
122*8975f5c5SAndroid Build Coastguard Worker   public:
123*8975f5c5SAndroid Build Coastguard Worker     WindowSurfaceD3D(const egl::SurfaceState &state,
124*8975f5c5SAndroid Build Coastguard Worker                      RendererD3D *renderer,
125*8975f5c5SAndroid Build Coastguard Worker                      egl::Display *display,
126*8975f5c5SAndroid Build Coastguard Worker                      EGLNativeWindowType window,
127*8975f5c5SAndroid Build Coastguard Worker                      const egl::AttributeMap &attribs);
128*8975f5c5SAndroid Build Coastguard Worker     ~WindowSurfaceD3D() override;
129*8975f5c5SAndroid Build Coastguard Worker };
130*8975f5c5SAndroid Build Coastguard Worker 
131*8975f5c5SAndroid Build Coastguard Worker class PbufferSurfaceD3D : public SurfaceD3D
132*8975f5c5SAndroid Build Coastguard Worker {
133*8975f5c5SAndroid Build Coastguard Worker   public:
134*8975f5c5SAndroid Build Coastguard Worker     PbufferSurfaceD3D(const egl::SurfaceState &state,
135*8975f5c5SAndroid Build Coastguard Worker                       RendererD3D *renderer,
136*8975f5c5SAndroid Build Coastguard Worker                       egl::Display *display,
137*8975f5c5SAndroid Build Coastguard Worker                       EGLenum buftype,
138*8975f5c5SAndroid Build Coastguard Worker                       EGLClientBuffer clientBuffer,
139*8975f5c5SAndroid Build Coastguard Worker                       const egl::AttributeMap &attribs);
140*8975f5c5SAndroid Build Coastguard Worker     ~PbufferSurfaceD3D() override;
141*8975f5c5SAndroid Build Coastguard Worker };
142*8975f5c5SAndroid Build Coastguard Worker 
143*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
144*8975f5c5SAndroid Build Coastguard Worker 
145*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_SURFACED3D_H_
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