1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2012 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // ShaderExecutable.h: Defines a class to contain D3D shader executable 8*8975f5c5SAndroid Build Coastguard Worker // implementation details. 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "common/MemoryBuffer.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker #include <cstdint> 17*8975f5c5SAndroid Build Coastguard Worker #include <vector> 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker namespace rx 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker 22*8975f5c5SAndroid Build Coastguard Worker class ShaderExecutableD3D : angle::NonCopyable 23*8975f5c5SAndroid Build Coastguard Worker { 24*8975f5c5SAndroid Build Coastguard Worker public: 25*8975f5c5SAndroid Build Coastguard Worker ShaderExecutableD3D(const void *function, size_t length); 26*8975f5c5SAndroid Build Coastguard Worker virtual ~ShaderExecutableD3D(); 27*8975f5c5SAndroid Build Coastguard Worker 28*8975f5c5SAndroid Build Coastguard Worker const uint8_t *getFunction() const; 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker size_t getLength() const; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker const std::string &getDebugInfo() const; 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker void appendDebugInfo(const std::string &info); 35*8975f5c5SAndroid Build Coastguard Worker 36*8975f5c5SAndroid Build Coastguard Worker private: 37*8975f5c5SAndroid Build Coastguard Worker std::vector<uint8_t> mFunctionBuffer; 38*8975f5c5SAndroid Build Coastguard Worker std::string mDebugInfo; 39*8975f5c5SAndroid Build Coastguard Worker }; 40*8975f5c5SAndroid Build Coastguard Worker 41*8975f5c5SAndroid Build Coastguard Worker class UniformStorageD3D : angle::NonCopyable 42*8975f5c5SAndroid Build Coastguard Worker { 43*8975f5c5SAndroid Build Coastguard Worker public: 44*8975f5c5SAndroid Build Coastguard Worker UniformStorageD3D(size_t initialSize); 45*8975f5c5SAndroid Build Coastguard Worker virtual ~UniformStorageD3D(); 46*8975f5c5SAndroid Build Coastguard Worker 47*8975f5c5SAndroid Build Coastguard Worker size_t size() const; 48*8975f5c5SAndroid Build Coastguard Worker 49*8975f5c5SAndroid Build Coastguard Worker uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement); 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker private: 52*8975f5c5SAndroid Build Coastguard Worker angle::MemoryBuffer mUniformData; 53*8975f5c5SAndroid Build Coastguard Worker }; 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 56*8975f5c5SAndroid Build Coastguard Worker 57*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_ 58