xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ShaderExecutable.h: Defines a class to contain D3D shader executable
8*8975f5c5SAndroid Build Coastguard Worker // implementation details.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "common/MemoryBuffer.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include <cstdint>
17*8975f5c5SAndroid Build Coastguard Worker #include <vector>
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace rx
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker class ShaderExecutableD3D : angle::NonCopyable
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker   public:
25*8975f5c5SAndroid Build Coastguard Worker     ShaderExecutableD3D(const void *function, size_t length);
26*8975f5c5SAndroid Build Coastguard Worker     virtual ~ShaderExecutableD3D();
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker     const uint8_t *getFunction() const;
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker     size_t getLength() const;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     const std::string &getDebugInfo() const;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker     void appendDebugInfo(const std::string &info);
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker   private:
37*8975f5c5SAndroid Build Coastguard Worker     std::vector<uint8_t> mFunctionBuffer;
38*8975f5c5SAndroid Build Coastguard Worker     std::string mDebugInfo;
39*8975f5c5SAndroid Build Coastguard Worker };
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker class UniformStorageD3D : angle::NonCopyable
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker   public:
44*8975f5c5SAndroid Build Coastguard Worker     UniformStorageD3D(size_t initialSize);
45*8975f5c5SAndroid Build Coastguard Worker     virtual ~UniformStorageD3D();
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker     size_t size() const;
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement);
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker   private:
52*8975f5c5SAndroid Build Coastguard Worker     angle::MemoryBuffer mUniformData;
53*8975f5c5SAndroid Build Coastguard Worker };
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
58