xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker class EGLImageD3D;
20*8975f5c5SAndroid Build Coastguard Worker class RendererD3D;
21*8975f5c5SAndroid Build Coastguard Worker class RenderTargetD3D;
22*8975f5c5SAndroid Build Coastguard Worker class SwapChainD3D;
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker class RenderbufferD3D : public RenderbufferImpl
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker   public:
27*8975f5c5SAndroid Build Coastguard Worker     RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
28*8975f5c5SAndroid Build Coastguard Worker     ~RenderbufferD3D() override;
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const gl::Context *context) override;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorage(const gl::Context *context,
33*8975f5c5SAndroid Build Coastguard Worker                              GLenum internalformat,
34*8975f5c5SAndroid Build Coastguard Worker                              GLsizei width,
35*8975f5c5SAndroid Build Coastguard Worker                              GLsizei height) override;
36*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageMultisample(const gl::Context *context,
37*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei samples,
38*8975f5c5SAndroid Build Coastguard Worker                                         GLenum internalformat,
39*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei width,
40*8975f5c5SAndroid Build Coastguard Worker                                         GLsizei height,
41*8975f5c5SAndroid Build Coastguard Worker                                         gl::MultisamplingMode mode) override;
42*8975f5c5SAndroid Build Coastguard Worker     angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker     angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget);
45*8975f5c5SAndroid Build Coastguard Worker     angle::Result getAttachmentRenderTarget(const gl::Context *context,
46*8975f5c5SAndroid Build Coastguard Worker                                             GLenum binding,
47*8975f5c5SAndroid Build Coastguard Worker                                             const gl::ImageIndex &imageIndex,
48*8975f5c5SAndroid Build Coastguard Worker                                             GLsizei samples,
49*8975f5c5SAndroid Build Coastguard Worker                                             FramebufferAttachmentRenderTarget **rtOut) override;
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker     angle::Result initializeContents(const gl::Context *context,
52*8975f5c5SAndroid Build Coastguard Worker                                      GLenum binding,
53*8975f5c5SAndroid Build Coastguard Worker                                      const gl::ImageIndex &imageIndex) override;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker   private:
56*8975f5c5SAndroid Build Coastguard Worker     RendererD3D *mRenderer;
57*8975f5c5SAndroid Build Coastguard Worker     RenderTargetD3D *mRenderTarget;
58*8975f5c5SAndroid Build Coastguard Worker     EGLImageD3D *mImage;
59*8975f5c5SAndroid Build Coastguard Worker };
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
62*8975f5c5SAndroid Build Coastguard Worker 
63*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
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