1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/RenderbufferImpl.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker class EGLImageD3D; 20*8975f5c5SAndroid Build Coastguard Worker class RendererD3D; 21*8975f5c5SAndroid Build Coastguard Worker class RenderTargetD3D; 22*8975f5c5SAndroid Build Coastguard Worker class SwapChainD3D; 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker class RenderbufferD3D : public RenderbufferImpl 25*8975f5c5SAndroid Build Coastguard Worker { 26*8975f5c5SAndroid Build Coastguard Worker public: 27*8975f5c5SAndroid Build Coastguard Worker RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer); 28*8975f5c5SAndroid Build Coastguard Worker ~RenderbufferD3D() override; 29*8975f5c5SAndroid Build Coastguard Worker 30*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const gl::Context *context) override; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorage(const gl::Context *context, 33*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 34*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 35*8975f5c5SAndroid Build Coastguard Worker GLsizei height) override; 36*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageMultisample(const gl::Context *context, 37*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 38*8975f5c5SAndroid Build Coastguard Worker GLenum internalformat, 39*8975f5c5SAndroid Build Coastguard Worker GLsizei width, 40*8975f5c5SAndroid Build Coastguard Worker GLsizei height, 41*8975f5c5SAndroid Build Coastguard Worker gl::MultisamplingMode mode) override; 42*8975f5c5SAndroid Build Coastguard Worker angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override; 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget); 45*8975f5c5SAndroid Build Coastguard Worker angle::Result getAttachmentRenderTarget(const gl::Context *context, 46*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 47*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex, 48*8975f5c5SAndroid Build Coastguard Worker GLsizei samples, 49*8975f5c5SAndroid Build Coastguard Worker FramebufferAttachmentRenderTarget **rtOut) override; 50*8975f5c5SAndroid Build Coastguard Worker 51*8975f5c5SAndroid Build Coastguard Worker angle::Result initializeContents(const gl::Context *context, 52*8975f5c5SAndroid Build Coastguard Worker GLenum binding, 53*8975f5c5SAndroid Build Coastguard Worker const gl::ImageIndex &imageIndex) override; 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker private: 56*8975f5c5SAndroid Build Coastguard Worker RendererD3D *mRenderer; 57*8975f5c5SAndroid Build Coastguard Worker RenderTargetD3D *mRenderTarget; 58*8975f5c5SAndroid Build Coastguard Worker EGLImageD3D *mImage; 59*8975f5c5SAndroid Build Coastguard Worker }; 60*8975f5c5SAndroid Build Coastguard Worker 61*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 62*8975f5c5SAndroid Build Coastguard Worker 63*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ 64