1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2012 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // RenderTargetD3D.h: Defines an abstract wrapper class to manage IDirect3DSurface9 8*8975f5c5SAndroid Build Coastguard Worker // and ID3D11View objects belonging to renderbuffers and renderable textures. 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/FramebufferAttachment.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker class RenderTargetD3D : public FramebufferAttachmentRenderTarget 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker public: 23*8975f5c5SAndroid Build Coastguard Worker RenderTargetD3D(); 24*8975f5c5SAndroid Build Coastguard Worker ~RenderTargetD3D() override; 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker virtual GLsizei getWidth() const = 0; 27*8975f5c5SAndroid Build Coastguard Worker virtual GLsizei getHeight() const = 0; 28*8975f5c5SAndroid Build Coastguard Worker virtual GLsizei getDepth() const = 0; 29*8975f5c5SAndroid Build Coastguard Worker virtual GLenum getInternalFormat() const = 0; 30*8975f5c5SAndroid Build Coastguard Worker virtual GLsizei getSamples() const = 0; getExtents()31*8975f5c5SAndroid Build Coastguard Worker gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); } isMultisampled()32*8975f5c5SAndroid Build Coastguard Worker bool isMultisampled() const { return getSamples() > 0; } 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker virtual unsigned int getSerial() const; 35*8975f5c5SAndroid Build Coastguard Worker static unsigned int issueSerials(unsigned int count); 36*8975f5c5SAndroid Build Coastguard Worker 37*8975f5c5SAndroid Build Coastguard Worker private: 38*8975f5c5SAndroid Build Coastguard Worker const unsigned int mSerial; 39*8975f5c5SAndroid Build Coastguard Worker static unsigned int mCurrentSerial; 40*8975f5c5SAndroid Build Coastguard Worker }; 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_ 45