xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ProgramD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include <string>
13*8975f5c5SAndroid Build Coastguard Worker #include <vector>
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include "compiler/translator/hlsl/blocklayoutHLSL.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Constants.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/formatutils.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ProgramImpl.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/ProgramExecutableD3D.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/RendererD3D.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/ShaderD3D.h"
22*8975f5c5SAndroid Build Coastguard Worker #include "platform/autogen/FeaturesD3D_autogen.h"
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker namespace rx
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker class RendererD3D;
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker class ProgramD3DMetadata final : angle::NonCopyable
29*8975f5c5SAndroid Build Coastguard Worker {
30*8975f5c5SAndroid Build Coastguard Worker   public:
31*8975f5c5SAndroid Build Coastguard Worker     ProgramD3DMetadata(RendererD3D *renderer,
32*8975f5c5SAndroid Build Coastguard Worker                        const gl::SharedCompiledShaderState &fragmentShader,
33*8975f5c5SAndroid Build Coastguard Worker                        const gl::ShaderMap<SharedCompiledShaderStateD3D> &attachedShaders,
34*8975f5c5SAndroid Build Coastguard Worker                        int shaderVersion);
35*8975f5c5SAndroid Build Coastguard Worker     ~ProgramD3DMetadata();
36*8975f5c5SAndroid Build Coastguard Worker 
37*8975f5c5SAndroid Build Coastguard Worker     int getRendererMajorShaderModel() const;
38*8975f5c5SAndroid Build Coastguard Worker     bool usesBroadcast(const gl::Version &clientVersion) const;
39*8975f5c5SAndroid Build Coastguard Worker     bool usesSecondaryColor() const;
40*8975f5c5SAndroid Build Coastguard Worker     bool usesPointCoord() const;
41*8975f5c5SAndroid Build Coastguard Worker     bool usesFragCoord() const;
42*8975f5c5SAndroid Build Coastguard Worker     bool usesPointSize() const;
43*8975f5c5SAndroid Build Coastguard Worker     bool usesInsertedPointCoordValue() const;
44*8975f5c5SAndroid Build Coastguard Worker     bool usesViewScale() const;
45*8975f5c5SAndroid Build Coastguard Worker     bool hasMultiviewEnabled() const;
46*8975f5c5SAndroid Build Coastguard Worker     bool usesVertexID() const;
47*8975f5c5SAndroid Build Coastguard Worker     bool usesViewID() const;
48*8975f5c5SAndroid Build Coastguard Worker     bool canSelectViewInVertexShader() const;
49*8975f5c5SAndroid Build Coastguard Worker     bool addsPointCoordToVertexShader() const;
50*8975f5c5SAndroid Build Coastguard Worker     bool usesTransformFeedbackGLPosition() const;
51*8975f5c5SAndroid Build Coastguard Worker     bool usesSystemValuePointSize() const;
52*8975f5c5SAndroid Build Coastguard Worker     bool usesMultipleFragmentOuts() const;
53*8975f5c5SAndroid Build Coastguard Worker     bool usesCustomOutVars() const;
54*8975f5c5SAndroid Build Coastguard Worker     bool usesSampleMask() const;
55*8975f5c5SAndroid Build Coastguard Worker     const gl::SharedCompiledShaderState &getFragmentShader() const;
56*8975f5c5SAndroid Build Coastguard Worker     FragDepthUsage getFragDepthUsage() const;
57*8975f5c5SAndroid Build Coastguard Worker     uint8_t getClipDistanceArraySize() const;
58*8975f5c5SAndroid Build Coastguard Worker     uint8_t getCullDistanceArraySize() const;
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker   private:
61*8975f5c5SAndroid Build Coastguard Worker     const int mRendererMajorShaderModel;
62*8975f5c5SAndroid Build Coastguard Worker     const std::string mShaderModelSuffix;
63*8975f5c5SAndroid Build Coastguard Worker     const bool mUsesViewScale;
64*8975f5c5SAndroid Build Coastguard Worker     const bool mCanSelectViewInVertexShader;
65*8975f5c5SAndroid Build Coastguard Worker     gl::SharedCompiledShaderState mFragmentShader;
66*8975f5c5SAndroid Build Coastguard Worker     const gl::ShaderMap<SharedCompiledShaderStateD3D> &mAttachedShaders;
67*8975f5c5SAndroid Build Coastguard Worker     int mShaderVersion;
68*8975f5c5SAndroid Build Coastguard Worker };
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker class ProgramD3D : public ProgramImpl
71*8975f5c5SAndroid Build Coastguard Worker {
72*8975f5c5SAndroid Build Coastguard Worker   public:
73*8975f5c5SAndroid Build Coastguard Worker     ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
74*8975f5c5SAndroid Build Coastguard Worker     ~ProgramD3D() override;
75*8975f5c5SAndroid Build Coastguard Worker 
76*8975f5c5SAndroid Build Coastguard Worker     void destroy(const gl::Context *context) override;
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker     angle::Result load(const gl::Context *context,
79*8975f5c5SAndroid Build Coastguard Worker                        gl::BinaryInputStream *stream,
80*8975f5c5SAndroid Build Coastguard Worker                        std::shared_ptr<LinkTask> *loadTaskOut,
81*8975f5c5SAndroid Build Coastguard Worker                        egl::CacheGetResult *resultOut) override;
82*8975f5c5SAndroid Build Coastguard Worker     void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
83*8975f5c5SAndroid Build Coastguard Worker     void setBinaryRetrievableHint(bool retrievable) override;
84*8975f5c5SAndroid Build Coastguard Worker     void setSeparable(bool separable) override;
85*8975f5c5SAndroid Build Coastguard Worker 
86*8975f5c5SAndroid Build Coastguard Worker     void prepareForLink(const gl::ShaderMap<ShaderImpl *> &shaders) override;
87*8975f5c5SAndroid Build Coastguard Worker     angle::Result link(const gl::Context *context, std::shared_ptr<LinkTask> *linkTaskOut) override;
88*8975f5c5SAndroid Build Coastguard Worker     GLboolean validate(const gl::Caps &caps) override;
89*8975f5c5SAndroid Build Coastguard Worker 
getState()90*8975f5c5SAndroid Build Coastguard Worker     const gl::ProgramState &getState() const { return mState; }
91*8975f5c5SAndroid Build Coastguard Worker 
getExecutable()92*8975f5c5SAndroid Build Coastguard Worker     const ProgramExecutableD3D *getExecutable() const
93*8975f5c5SAndroid Build Coastguard Worker     {
94*8975f5c5SAndroid Build Coastguard Worker         return GetImplAs<ProgramExecutableD3D>(&mState.getExecutable());
95*8975f5c5SAndroid Build Coastguard Worker     }
getExecutable()96*8975f5c5SAndroid Build Coastguard Worker     ProgramExecutableD3D *getExecutable()
97*8975f5c5SAndroid Build Coastguard Worker     {
98*8975f5c5SAndroid Build Coastguard Worker         return GetImplAs<ProgramExecutableD3D>(&mState.getExecutable());
99*8975f5c5SAndroid Build Coastguard Worker     }
100*8975f5c5SAndroid Build Coastguard Worker 
101*8975f5c5SAndroid Build Coastguard Worker   private:
102*8975f5c5SAndroid Build Coastguard Worker     class GetVertexExecutableTask;
103*8975f5c5SAndroid Build Coastguard Worker     class GetPixelExecutableTask;
104*8975f5c5SAndroid Build Coastguard Worker     class GetGeometryExecutableTask;
105*8975f5c5SAndroid Build Coastguard Worker     class GetComputeExecutableTask;
106*8975f5c5SAndroid Build Coastguard Worker     class LinkLoadTaskD3D;
107*8975f5c5SAndroid Build Coastguard Worker     class LinkTaskD3D;
108*8975f5c5SAndroid Build Coastguard Worker     class LoadTaskD3D;
109*8975f5c5SAndroid Build Coastguard Worker 
110*8975f5c5SAndroid Build Coastguard Worker     friend class LinkTaskD3D;
111*8975f5c5SAndroid Build Coastguard Worker     friend class LoadTaskD3D;
112*8975f5c5SAndroid Build Coastguard Worker 
113*8975f5c5SAndroid Build Coastguard Worker     angle::Result linkJobImpl(d3d::Context *context,
114*8975f5c5SAndroid Build Coastguard Worker                               const gl::Caps &caps,
115*8975f5c5SAndroid Build Coastguard Worker                               const gl::Version &clientVersion,
116*8975f5c5SAndroid Build Coastguard Worker                               const gl::ProgramLinkedResources &resources,
117*8975f5c5SAndroid Build Coastguard Worker                               const gl::ProgramMergedVaryings &mergedVaryings);
getAttachedShader(gl::ShaderType shaderType)118*8975f5c5SAndroid Build Coastguard Worker     const SharedCompiledShaderStateD3D &getAttachedShader(gl::ShaderType shaderType)
119*8975f5c5SAndroid Build Coastguard Worker     {
120*8975f5c5SAndroid Build Coastguard Worker         return getExecutable()->mAttachedShaders[shaderType];
121*8975f5c5SAndroid Build Coastguard Worker     }
122*8975f5c5SAndroid Build Coastguard Worker 
123*8975f5c5SAndroid Build Coastguard Worker     void linkResources(const gl::ProgramLinkedResources &resources);
124*8975f5c5SAndroid Build Coastguard Worker 
125*8975f5c5SAndroid Build Coastguard Worker     RendererD3D *mRenderer;
126*8975f5c5SAndroid Build Coastguard Worker };
127*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
130