xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
8*8975f5c5SAndroid Build Coastguard Worker // EGLNativeWindowType for the D3D renderers.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "common/platform.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include <EGL/eglplatform.h>
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Config.h"
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace rx
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker class NativeWindowD3D : angle::NonCopyable
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker   public:
24*8975f5c5SAndroid Build Coastguard Worker     NativeWindowD3D(EGLNativeWindowType window);
25*8975f5c5SAndroid Build Coastguard Worker     virtual ~NativeWindowD3D();
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker     virtual bool initialize()                     = 0;
28*8975f5c5SAndroid Build Coastguard Worker     virtual bool getClientRect(LPRECT rect) const = 0;
29*8975f5c5SAndroid Build Coastguard Worker     virtual bool isIconic() const                 = 0;
30*8975f5c5SAndroid Build Coastguard Worker 
getNativeWindow()31*8975f5c5SAndroid Build Coastguard Worker     inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker   private:
34*8975f5c5SAndroid Build Coastguard Worker     EGLNativeWindowType mWindow;
35*8975f5c5SAndroid Build Coastguard Worker };
36*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
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