xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ImageImpl.h"
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker namespace gl
15*8975f5c5SAndroid Build Coastguard Worker {
16*8975f5c5SAndroid Build Coastguard Worker class Context;
17*8975f5c5SAndroid Build Coastguard Worker }
18*8975f5c5SAndroid Build Coastguard Worker 
19*8975f5c5SAndroid Build Coastguard Worker namespace egl
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker class AttributeMap;
22*8975f5c5SAndroid Build Coastguard Worker }
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker namespace rx
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker class FramebufferAttachmentObjectImpl;
27*8975f5c5SAndroid Build Coastguard Worker class TextureD3D;
28*8975f5c5SAndroid Build Coastguard Worker class RenderbufferD3D;
29*8975f5c5SAndroid Build Coastguard Worker class RendererD3D;
30*8975f5c5SAndroid Build Coastguard Worker class RenderTargetD3D;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker class EGLImageD3D final : public ImageImpl
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker   public:
35*8975f5c5SAndroid Build Coastguard Worker     EGLImageD3D(const egl::ImageState &state,
36*8975f5c5SAndroid Build Coastguard Worker                 EGLenum target,
37*8975f5c5SAndroid Build Coastguard Worker                 const egl::AttributeMap &attribs,
38*8975f5c5SAndroid Build Coastguard Worker                 RendererD3D *renderer);
39*8975f5c5SAndroid Build Coastguard Worker     ~EGLImageD3D() override;
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker     egl::Error initialize(const egl::Display *display) override;
42*8975f5c5SAndroid Build Coastguard Worker 
43*8975f5c5SAndroid Build Coastguard Worker     angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker     angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const;
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker   private:
48*8975f5c5SAndroid Build Coastguard Worker     angle::Result copyToLocalRendertarget(const gl::Context *context);
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker     RendererD3D *mRenderer;
51*8975f5c5SAndroid Build Coastguard Worker     RenderTargetD3D *mRenderTarget;
52*8975f5c5SAndroid Build Coastguard Worker };
53*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
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