1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2015 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ImageImpl.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace gl 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker class Context; 17*8975f5c5SAndroid Build Coastguard Worker } 18*8975f5c5SAndroid Build Coastguard Worker 19*8975f5c5SAndroid Build Coastguard Worker namespace egl 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker class AttributeMap; 22*8975f5c5SAndroid Build Coastguard Worker } 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker namespace rx 25*8975f5c5SAndroid Build Coastguard Worker { 26*8975f5c5SAndroid Build Coastguard Worker class FramebufferAttachmentObjectImpl; 27*8975f5c5SAndroid Build Coastguard Worker class TextureD3D; 28*8975f5c5SAndroid Build Coastguard Worker class RenderbufferD3D; 29*8975f5c5SAndroid Build Coastguard Worker class RendererD3D; 30*8975f5c5SAndroid Build Coastguard Worker class RenderTargetD3D; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker class EGLImageD3D final : public ImageImpl 33*8975f5c5SAndroid Build Coastguard Worker { 34*8975f5c5SAndroid Build Coastguard Worker public: 35*8975f5c5SAndroid Build Coastguard Worker EGLImageD3D(const egl::ImageState &state, 36*8975f5c5SAndroid Build Coastguard Worker EGLenum target, 37*8975f5c5SAndroid Build Coastguard Worker const egl::AttributeMap &attribs, 38*8975f5c5SAndroid Build Coastguard Worker RendererD3D *renderer); 39*8975f5c5SAndroid Build Coastguard Worker ~EGLImageD3D() override; 40*8975f5c5SAndroid Build Coastguard Worker 41*8975f5c5SAndroid Build Coastguard Worker egl::Error initialize(const egl::Display *display) override; 42*8975f5c5SAndroid Build Coastguard Worker 43*8975f5c5SAndroid Build Coastguard Worker angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override; 44*8975f5c5SAndroid Build Coastguard Worker 45*8975f5c5SAndroid Build Coastguard Worker angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const; 46*8975f5c5SAndroid Build Coastguard Worker 47*8975f5c5SAndroid Build Coastguard Worker private: 48*8975f5c5SAndroid Build Coastguard Worker angle::Result copyToLocalRendertarget(const gl::Context *context); 49*8975f5c5SAndroid Build Coastguard Worker 50*8975f5c5SAndroid Build Coastguard Worker RendererD3D *mRenderer; 51*8975f5c5SAndroid Build Coastguard Worker RenderTargetD3D *mRenderTarget; 52*8975f5c5SAndroid Build Coastguard Worker }; 53*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ 56