1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2018 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // ContextD3D: Shared common class for Context9 and Context11. 7*8975f5c5SAndroid Build Coastguard Worker 8*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_CONTEXTD3D_H_ 9*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_CONTEXTD3D_H_ 10*8975f5c5SAndroid Build Coastguard Worker 11*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ContextImpl.h" 12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/d3d/RendererD3D.h" 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker namespace rx 15*8975f5c5SAndroid Build Coastguard Worker { 16*8975f5c5SAndroid Build Coastguard Worker class ContextD3D : public ContextImpl, public d3d::Context 17*8975f5c5SAndroid Build Coastguard Worker { 18*8975f5c5SAndroid Build Coastguard Worker public: ContextD3D(const gl::State & state,gl::ErrorSet * errorSet)19*8975f5c5SAndroid Build Coastguard Worker ContextD3D(const gl::State &state, gl::ErrorSet *errorSet) : ContextImpl(state, errorSet) {} ~ContextD3D()20*8975f5c5SAndroid Build Coastguard Worker ~ContextD3D() override {} 21*8975f5c5SAndroid Build Coastguard Worker }; 22*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_CONTEXTD3D_H_ 25