xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/BufferD3D.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl.
8*8975f5c5SAndroid Build Coastguard Worker 
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/BufferImpl.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include <stdint.h>
16*8975f5c5SAndroid Build Coastguard Worker #include <vector>
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker namespace gl
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker struct VertexAttribute;
21*8975f5c5SAndroid Build Coastguard Worker class VertexBinding;
22*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker namespace rx
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker class BufferFactoryD3D;
27*8975f5c5SAndroid Build Coastguard Worker class StaticIndexBufferInterface;
28*8975f5c5SAndroid Build Coastguard Worker class StaticVertexBufferInterface;
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker enum class D3DBufferUsage
31*8975f5c5SAndroid Build Coastguard Worker {
32*8975f5c5SAndroid Build Coastguard Worker     STATIC,
33*8975f5c5SAndroid Build Coastguard Worker     DYNAMIC,
34*8975f5c5SAndroid Build Coastguard Worker };
35*8975f5c5SAndroid Build Coastguard Worker 
36*8975f5c5SAndroid Build Coastguard Worker class BufferD3D : public BufferImpl
37*8975f5c5SAndroid Build Coastguard Worker {
38*8975f5c5SAndroid Build Coastguard Worker   public:
39*8975f5c5SAndroid Build Coastguard Worker     BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory);
40*8975f5c5SAndroid Build Coastguard Worker     ~BufferD3D() override;
41*8975f5c5SAndroid Build Coastguard Worker 
getSerial()42*8975f5c5SAndroid Build Coastguard Worker     unsigned int getSerial() const { return mSerial; }
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker     virtual size_t getSize() const                                                     = 0;
45*8975f5c5SAndroid Build Coastguard Worker     virtual bool supportsDirectBinding() const                                         = 0;
46*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result markTransformFeedbackUsage(const gl::Context *context)       = 0;
47*8975f5c5SAndroid Build Coastguard Worker     virtual angle::Result getData(const gl::Context *context, const uint8_t **outData) = 0;
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     // Warning: you should ensure binding really matches attrib.bindingIndex before using this
50*8975f5c5SAndroid Build Coastguard Worker     // function.
51*8975f5c5SAndroid Build Coastguard Worker     StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute,
52*8975f5c5SAndroid Build Coastguard Worker                                                        const gl::VertexBinding &binding);
53*8975f5c5SAndroid Build Coastguard Worker     StaticIndexBufferInterface *getStaticIndexBuffer();
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     virtual void initializeStaticData(const gl::Context *context);
56*8975f5c5SAndroid Build Coastguard Worker     virtual void invalidateStaticData(const gl::Context *context);
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker     void promoteStaticUsage(const gl::Context *context, size_t dataSize);
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker     angle::Result getIndexRange(const gl::Context *context,
61*8975f5c5SAndroid Build Coastguard Worker                                 gl::DrawElementsType type,
62*8975f5c5SAndroid Build Coastguard Worker                                 size_t offset,
63*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
64*8975f5c5SAndroid Build Coastguard Worker                                 bool primitiveRestartEnabled,
65*8975f5c5SAndroid Build Coastguard Worker                                 gl::IndexRange *outRange) override;
66*8975f5c5SAndroid Build Coastguard Worker 
getFactory()67*8975f5c5SAndroid Build Coastguard Worker     BufferFactoryD3D *getFactory() const { return mFactory; }
getUsage()68*8975f5c5SAndroid Build Coastguard Worker     D3DBufferUsage getUsage() const { return mUsage; }
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker   protected:
71*8975f5c5SAndroid Build Coastguard Worker     void updateSerial();
72*8975f5c5SAndroid Build Coastguard Worker     void updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage);
73*8975f5c5SAndroid Build Coastguard Worker     void emptyStaticBufferCache();
74*8975f5c5SAndroid Build Coastguard Worker 
75*8975f5c5SAndroid Build Coastguard Worker     BufferFactoryD3D *mFactory;
76*8975f5c5SAndroid Build Coastguard Worker     unsigned int mSerial;
77*8975f5c5SAndroid Build Coastguard Worker     static unsigned int mNextSerial;
78*8975f5c5SAndroid Build Coastguard Worker 
79*8975f5c5SAndroid Build Coastguard Worker     std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers;
80*8975f5c5SAndroid Build Coastguard Worker     StaticIndexBufferInterface *mStaticIndexBuffer;
81*8975f5c5SAndroid Build Coastguard Worker     unsigned int mStaticBufferCacheTotalSize;
82*8975f5c5SAndroid Build Coastguard Worker     unsigned int mStaticVertexBufferOutOfDate;
83*8975f5c5SAndroid Build Coastguard Worker     size_t mUnmodifiedDataUse;
84*8975f5c5SAndroid Build Coastguard Worker     D3DBufferUsage mUsage;
85*8975f5c5SAndroid Build Coastguard Worker };
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
88*8975f5c5SAndroid Build Coastguard Worker 
89*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
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