1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker // OverlayImpl.h: Defines the abstract rx::OverlayImpl class. 8*8975f5c5SAndroid Build Coastguard Worker 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_OVERLAYIMPL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_OVERLAYIMPL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "common/mathutil.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h" 16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Observer.h" 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker #include <stdint.h> 19*8975f5c5SAndroid Build Coastguard Worker 20*8975f5c5SAndroid Build Coastguard Worker namespace gl 21*8975f5c5SAndroid Build Coastguard Worker { 22*8975f5c5SAndroid Build Coastguard Worker class Context; 23*8975f5c5SAndroid Build Coastguard Worker class OverlayState; 24*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 25*8975f5c5SAndroid Build Coastguard Worker 26*8975f5c5SAndroid Build Coastguard Worker namespace rx 27*8975f5c5SAndroid Build Coastguard Worker { 28*8975f5c5SAndroid Build Coastguard Worker class OverlayImpl : angle::NonCopyable 29*8975f5c5SAndroid Build Coastguard Worker { 30*8975f5c5SAndroid Build Coastguard Worker public: OverlayImpl(const gl::OverlayState & state)31*8975f5c5SAndroid Build Coastguard Worker OverlayImpl(const gl::OverlayState &state) : mState(state) {} ~OverlayImpl()32*8975f5c5SAndroid Build Coastguard Worker virtual ~OverlayImpl() {} 33*8975f5c5SAndroid Build Coastguard Worker onDestroy(const gl::Context * context)34*8975f5c5SAndroid Build Coastguard Worker virtual void onDestroy(const gl::Context *context) {} 35*8975f5c5SAndroid Build Coastguard Worker 36*8975f5c5SAndroid Build Coastguard Worker protected: 37*8975f5c5SAndroid Build Coastguard Worker const gl::OverlayState &mState; 38*8975f5c5SAndroid Build Coastguard Worker }; 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 41*8975f5c5SAndroid Build Coastguard Worker 42*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_OVERLAYIMPL_H_ 43