1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker
7*8975f5c5SAndroid Build Coastguard Worker // queryconversions.cpp: Implementation of state query cast conversions
8*8975f5c5SAndroid Build Coastguard Worker
9*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/queryconversions.h"
10*8975f5c5SAndroid Build Coastguard Worker
11*8975f5c5SAndroid Build Coastguard Worker #include <vector>
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker #include "common/utilities.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker namespace gl
17*8975f5c5SAndroid Build Coastguard Worker {
18*8975f5c5SAndroid Build Coastguard Worker
19*8975f5c5SAndroid Build Coastguard Worker namespace
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker
ExpandFloatToInteger(GLfloat value)22*8975f5c5SAndroid Build Coastguard Worker GLint64 ExpandFloatToInteger(GLfloat value)
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
25*8975f5c5SAndroid Build Coastguard Worker }
26*8975f5c5SAndroid Build Coastguard Worker
27*8975f5c5SAndroid Build Coastguard Worker template <typename QueryT, typename NativeT>
CastFromStateValueToInt(GLenum pname,NativeT value)28*8975f5c5SAndroid Build Coastguard Worker QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
29*8975f5c5SAndroid Build Coastguard Worker {
30*8975f5c5SAndroid Build Coastguard Worker GLenum nativeType = GLTypeToGLenum<NativeT>::value;
31*8975f5c5SAndroid Build Coastguard Worker
32*8975f5c5SAndroid Build Coastguard Worker if (nativeType == GL_FLOAT)
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from
35*8975f5c5SAndroid Build Coastguard Worker // Table 4.5
36*8975f5c5SAndroid Build Coastguard Worker switch (pname)
37*8975f5c5SAndroid Build Coastguard Worker {
38*8975f5c5SAndroid Build Coastguard Worker case GL_DEPTH_RANGE:
39*8975f5c5SAndroid Build Coastguard Worker case GL_COLOR_CLEAR_VALUE:
40*8975f5c5SAndroid Build Coastguard Worker case GL_DEPTH_CLEAR_VALUE:
41*8975f5c5SAndroid Build Coastguard Worker case GL_BLEND_COLOR:
42*8975f5c5SAndroid Build Coastguard Worker // GLES1 emulation:
43*8975f5c5SAndroid Build Coastguard Worker // Also, several GLES1.x values need to be converted to integer with
44*8975f5c5SAndroid Build Coastguard Worker // ExpandFloatToInteger rather than rounding. See GLES 1.1 spec 6.1.2 "Data
45*8975f5c5SAndroid Build Coastguard Worker // Conversions".
46*8975f5c5SAndroid Build Coastguard Worker case GL_ALPHA_TEST_REF:
47*8975f5c5SAndroid Build Coastguard Worker case GL_CURRENT_COLOR:
48*8975f5c5SAndroid Build Coastguard Worker return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
49*8975f5c5SAndroid Build Coastguard Worker default:
50*8975f5c5SAndroid Build Coastguard Worker return clampCast<QueryT>(std::round(value));
51*8975f5c5SAndroid Build Coastguard Worker }
52*8975f5c5SAndroid Build Coastguard Worker }
53*8975f5c5SAndroid Build Coastguard Worker
54*8975f5c5SAndroid Build Coastguard Worker return clampCast<QueryT>(value);
55*8975f5c5SAndroid Build Coastguard Worker }
56*8975f5c5SAndroid Build Coastguard Worker
57*8975f5c5SAndroid Build Coastguard Worker template <typename NativeT, typename QueryT>
CastQueryValueToInt(GLenum pname,QueryT value)58*8975f5c5SAndroid Build Coastguard Worker NativeT CastQueryValueToInt(GLenum pname, QueryT value)
59*8975f5c5SAndroid Build Coastguard Worker {
60*8975f5c5SAndroid Build Coastguard Worker GLenum queryType = GLTypeToGLenum<QueryT>::value;
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker if (queryType == GL_FLOAT)
63*8975f5c5SAndroid Build Coastguard Worker {
64*8975f5c5SAndroid Build Coastguard Worker // ARM devices cast float to uint differently than Intel.
65*8975f5c5SAndroid Build Coastguard Worker // Basically, any negative floating point number becomes 0
66*8975f5c5SAndroid Build Coastguard Worker // when converted to unsigned int. Instead, convert to a signed
67*8975f5c5SAndroid Build Coastguard Worker // int and then convert to unsigned int to "preserve the value"
68*8975f5c5SAndroid Build Coastguard Worker // E.g. common case for tests is to pass in -1 as an invalid query
69*8975f5c5SAndroid Build Coastguard Worker // value. If cast to a unsigned int it becomes 0 (GL_NONE) and is now
70*8975f5c5SAndroid Build Coastguard Worker // a valid enum and negative tests fail. But converting to int
71*8975f5c5SAndroid Build Coastguard Worker // and then to final unsigned int gives us 4294967295 (0xffffffff)
72*8975f5c5SAndroid Build Coastguard Worker // which is what we want.
73*8975f5c5SAndroid Build Coastguard Worker return static_cast<NativeT>(static_cast<GLint64>(std::round(value)));
74*8975f5c5SAndroid Build Coastguard Worker }
75*8975f5c5SAndroid Build Coastguard Worker
76*8975f5c5SAndroid Build Coastguard Worker return static_cast<NativeT>(value);
77*8975f5c5SAndroid Build Coastguard Worker }
78*8975f5c5SAndroid Build Coastguard Worker
79*8975f5c5SAndroid Build Coastguard Worker } // anonymous namespace
80*8975f5c5SAndroid Build Coastguard Worker
CastMaskValue(GLuint value)81*8975f5c5SAndroid Build Coastguard Worker GLint CastMaskValue(GLuint value)
82*8975f5c5SAndroid Build Coastguard Worker {
83*8975f5c5SAndroid Build Coastguard Worker return clampCast<GLint>(value);
84*8975f5c5SAndroid Build Coastguard Worker }
85*8975f5c5SAndroid Build Coastguard Worker
86*8975f5c5SAndroid Build Coastguard Worker template <typename QueryT, typename InternalT>
CastFromGLintStateValue(GLenum pname,InternalT value)87*8975f5c5SAndroid Build Coastguard Worker QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
88*8975f5c5SAndroid Build Coastguard Worker {
89*8975f5c5SAndroid Build Coastguard Worker return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
90*8975f5c5SAndroid Build Coastguard Worker }
91*8975f5c5SAndroid Build Coastguard Worker
92*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
93*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
94*8975f5c5SAndroid Build Coastguard Worker template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
95*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
96*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromGLintStateValue<GLuint, GLint>(GLenum pname, GLint value);
97*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromGLintStateValue<GLfloat, GLint>(GLenum pname, GLint value);
98*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromGLintStateValue<GLint, GLint>(GLenum pname, GLint value);
99*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
100*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
101*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
102*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromGLintStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
103*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromGLintStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
104*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromGLintStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value);
105*8975f5c5SAndroid Build Coastguard Worker
106*8975f5c5SAndroid Build Coastguard Worker template <typename QueryT, typename NativeT>
CastFromStateValue(GLenum pname,NativeT value)107*8975f5c5SAndroid Build Coastguard Worker QueryT CastFromStateValue(GLenum pname, NativeT value)
108*8975f5c5SAndroid Build Coastguard Worker {
109*8975f5c5SAndroid Build Coastguard Worker GLenum queryType = GLTypeToGLenum<QueryT>::value;
110*8975f5c5SAndroid Build Coastguard Worker
111*8975f5c5SAndroid Build Coastguard Worker switch (queryType)
112*8975f5c5SAndroid Build Coastguard Worker {
113*8975f5c5SAndroid Build Coastguard Worker case GL_INT:
114*8975f5c5SAndroid Build Coastguard Worker case GL_INT_64_ANGLEX:
115*8975f5c5SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
116*8975f5c5SAndroid Build Coastguard Worker case GL_UINT_64_ANGLEX:
117*8975f5c5SAndroid Build Coastguard Worker return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
118*8975f5c5SAndroid Build Coastguard Worker case GL_FLOAT:
119*8975f5c5SAndroid Build Coastguard Worker return static_cast<QueryT>(value);
120*8975f5c5SAndroid Build Coastguard Worker case GL_BOOL:
121*8975f5c5SAndroid Build Coastguard Worker return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
122*8975f5c5SAndroid Build Coastguard Worker default:
123*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
124*8975f5c5SAndroid Build Coastguard Worker return 0;
125*8975f5c5SAndroid Build Coastguard Worker }
126*8975f5c5SAndroid Build Coastguard Worker }
127*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
128*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
129*8975f5c5SAndroid Build Coastguard Worker template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
130*8975f5c5SAndroid Build Coastguard Worker template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
131*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
132*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromStateValue<GLfloat, GLuint>(GLenum pname, GLuint value);
133*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
134*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
135*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value);
136*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
137*8975f5c5SAndroid Build Coastguard Worker template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
138*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
139*8975f5c5SAndroid Build Coastguard Worker template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
140*8975f5c5SAndroid Build Coastguard Worker template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
141*8975f5c5SAndroid Build Coastguard Worker template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
142*8975f5c5SAndroid Build Coastguard Worker template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
143*8975f5c5SAndroid Build Coastguard Worker
144*8975f5c5SAndroid Build Coastguard Worker template <typename NativeT, typename QueryT>
CastQueryValueTo(GLenum pname,QueryT value)145*8975f5c5SAndroid Build Coastguard Worker NativeT CastQueryValueTo(GLenum pname, QueryT value)
146*8975f5c5SAndroid Build Coastguard Worker {
147*8975f5c5SAndroid Build Coastguard Worker GLenum nativeType = GLTypeToGLenum<NativeT>::value;
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker switch (nativeType)
150*8975f5c5SAndroid Build Coastguard Worker {
151*8975f5c5SAndroid Build Coastguard Worker case GL_INT:
152*8975f5c5SAndroid Build Coastguard Worker case GL_INT_64_ANGLEX:
153*8975f5c5SAndroid Build Coastguard Worker case GL_UNSIGNED_INT:
154*8975f5c5SAndroid Build Coastguard Worker case GL_UINT_64_ANGLEX:
155*8975f5c5SAndroid Build Coastguard Worker return CastQueryValueToInt<NativeT, QueryT>(pname, value);
156*8975f5c5SAndroid Build Coastguard Worker case GL_FLOAT:
157*8975f5c5SAndroid Build Coastguard Worker return static_cast<NativeT>(value);
158*8975f5c5SAndroid Build Coastguard Worker case GL_BOOL:
159*8975f5c5SAndroid Build Coastguard Worker return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
160*8975f5c5SAndroid Build Coastguard Worker default:
161*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
162*8975f5c5SAndroid Build Coastguard Worker return 0;
163*8975f5c5SAndroid Build Coastguard Worker }
164*8975f5c5SAndroid Build Coastguard Worker }
165*8975f5c5SAndroid Build Coastguard Worker
166*8975f5c5SAndroid Build Coastguard Worker template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
167*8975f5c5SAndroid Build Coastguard Worker template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
168*8975f5c5SAndroid Build Coastguard Worker template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
169*8975f5c5SAndroid Build Coastguard Worker template GLint CastQueryValueTo<GLint, GLuint>(GLenum pname, GLuint value);
170*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
171*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastQueryValueTo<GLfloat, GLuint>(GLenum pname, GLuint value);
172*8975f5c5SAndroid Build Coastguard Worker template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
173*8975f5c5SAndroid Build Coastguard Worker template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
174*8975f5c5SAndroid Build Coastguard Worker template GLuint CastQueryValueTo<GLuint, GLuint>(GLenum pname, GLuint value);
175*8975f5c5SAndroid Build Coastguard Worker template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
176*8975f5c5SAndroid Build Coastguard Worker
177*8975f5c5SAndroid Build Coastguard Worker template <typename QueryT>
CastStateValues(const Context * context,GLenum nativeType,GLenum pname,unsigned int numParams,QueryT * outParams)178*8975f5c5SAndroid Build Coastguard Worker void CastStateValues(const Context *context,
179*8975f5c5SAndroid Build Coastguard Worker GLenum nativeType,
180*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
181*8975f5c5SAndroid Build Coastguard Worker unsigned int numParams,
182*8975f5c5SAndroid Build Coastguard Worker QueryT *outParams)
183*8975f5c5SAndroid Build Coastguard Worker {
184*8975f5c5SAndroid Build Coastguard Worker if (nativeType == GL_INT)
185*8975f5c5SAndroid Build Coastguard Worker {
186*8975f5c5SAndroid Build Coastguard Worker std::vector<GLint> intParams(numParams, 0);
187*8975f5c5SAndroid Build Coastguard Worker context->getIntegervImpl(pname, intParams.data());
188*8975f5c5SAndroid Build Coastguard Worker
189*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
190*8975f5c5SAndroid Build Coastguard Worker {
191*8975f5c5SAndroid Build Coastguard Worker outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
192*8975f5c5SAndroid Build Coastguard Worker }
193*8975f5c5SAndroid Build Coastguard Worker }
194*8975f5c5SAndroid Build Coastguard Worker else if (nativeType == GL_BOOL)
195*8975f5c5SAndroid Build Coastguard Worker {
196*8975f5c5SAndroid Build Coastguard Worker std::vector<GLboolean> boolParams(numParams, GL_FALSE);
197*8975f5c5SAndroid Build Coastguard Worker context->getBooleanvImpl(pname, boolParams.data());
198*8975f5c5SAndroid Build Coastguard Worker
199*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
200*8975f5c5SAndroid Build Coastguard Worker {
201*8975f5c5SAndroid Build Coastguard Worker outParams[i] =
202*8975f5c5SAndroid Build Coastguard Worker (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
203*8975f5c5SAndroid Build Coastguard Worker }
204*8975f5c5SAndroid Build Coastguard Worker }
205*8975f5c5SAndroid Build Coastguard Worker else if (nativeType == GL_FLOAT)
206*8975f5c5SAndroid Build Coastguard Worker {
207*8975f5c5SAndroid Build Coastguard Worker std::vector<GLfloat> floatParams(numParams, 0.0f);
208*8975f5c5SAndroid Build Coastguard Worker context->getFloatvImpl(pname, floatParams.data());
209*8975f5c5SAndroid Build Coastguard Worker
210*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
211*8975f5c5SAndroid Build Coastguard Worker {
212*8975f5c5SAndroid Build Coastguard Worker outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
213*8975f5c5SAndroid Build Coastguard Worker }
214*8975f5c5SAndroid Build Coastguard Worker }
215*8975f5c5SAndroid Build Coastguard Worker else if (nativeType == GL_INT_64_ANGLEX)
216*8975f5c5SAndroid Build Coastguard Worker {
217*8975f5c5SAndroid Build Coastguard Worker std::vector<GLint64> int64Params(numParams, 0);
218*8975f5c5SAndroid Build Coastguard Worker context->getInteger64vImpl(pname, int64Params.data());
219*8975f5c5SAndroid Build Coastguard Worker
220*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
221*8975f5c5SAndroid Build Coastguard Worker {
222*8975f5c5SAndroid Build Coastguard Worker outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
223*8975f5c5SAndroid Build Coastguard Worker }
224*8975f5c5SAndroid Build Coastguard Worker }
225*8975f5c5SAndroid Build Coastguard Worker else
226*8975f5c5SAndroid Build Coastguard Worker {
227*8975f5c5SAndroid Build Coastguard Worker WARN() << "Application querying parameter that does not exist.";
228*8975f5c5SAndroid Build Coastguard Worker }
229*8975f5c5SAndroid Build Coastguard Worker }
230*8975f5c5SAndroid Build Coastguard Worker
231*8975f5c5SAndroid Build Coastguard Worker // Explicit template instantiation (how we export template functions in different files)
232*8975f5c5SAndroid Build Coastguard Worker // The calls below will make CastStateValues successfully link with the GL state query types
233*8975f5c5SAndroid Build Coastguard Worker // The GL state query API types are: bool, int, uint, float, int64, uint64
234*8975f5c5SAndroid Build Coastguard Worker
235*8975f5c5SAndroid Build Coastguard Worker template void CastStateValues<GLboolean>(const Context *,
236*8975f5c5SAndroid Build Coastguard Worker GLenum,
237*8975f5c5SAndroid Build Coastguard Worker GLenum,
238*8975f5c5SAndroid Build Coastguard Worker unsigned int,
239*8975f5c5SAndroid Build Coastguard Worker GLboolean *);
240*8975f5c5SAndroid Build Coastguard Worker template void CastStateValues<GLint>(const Context *, GLenum, GLenum, unsigned int, GLint *);
241*8975f5c5SAndroid Build Coastguard Worker template void CastStateValues<GLuint>(const Context *, GLenum, GLenum, unsigned int, GLuint *);
242*8975f5c5SAndroid Build Coastguard Worker template void CastStateValues<GLfloat>(const Context *, GLenum, GLenum, unsigned int, GLfloat *);
243*8975f5c5SAndroid Build Coastguard Worker template void CastStateValues<GLint64>(const Context *, GLenum, GLenum, unsigned int, GLint64 *);
244*8975f5c5SAndroid Build Coastguard Worker
245*8975f5c5SAndroid Build Coastguard Worker template <typename QueryT>
CastIndexedStateValues(Context * context,GLenum nativeType,GLenum pname,GLuint index,unsigned int numParams,QueryT * outParams)246*8975f5c5SAndroid Build Coastguard Worker void CastIndexedStateValues(Context *context,
247*8975f5c5SAndroid Build Coastguard Worker GLenum nativeType,
248*8975f5c5SAndroid Build Coastguard Worker GLenum pname,
249*8975f5c5SAndroid Build Coastguard Worker GLuint index,
250*8975f5c5SAndroid Build Coastguard Worker unsigned int numParams,
251*8975f5c5SAndroid Build Coastguard Worker QueryT *outParams)
252*8975f5c5SAndroid Build Coastguard Worker {
253*8975f5c5SAndroid Build Coastguard Worker if (nativeType == GL_INT)
254*8975f5c5SAndroid Build Coastguard Worker {
255*8975f5c5SAndroid Build Coastguard Worker std::vector<GLint> intParams(numParams, 0);
256*8975f5c5SAndroid Build Coastguard Worker context->getIntegeri_v(pname, index, intParams.data());
257*8975f5c5SAndroid Build Coastguard Worker
258*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
259*8975f5c5SAndroid Build Coastguard Worker {
260*8975f5c5SAndroid Build Coastguard Worker outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
261*8975f5c5SAndroid Build Coastguard Worker }
262*8975f5c5SAndroid Build Coastguard Worker }
263*8975f5c5SAndroid Build Coastguard Worker else if (nativeType == GL_BOOL)
264*8975f5c5SAndroid Build Coastguard Worker {
265*8975f5c5SAndroid Build Coastguard Worker std::vector<GLboolean> boolParams(numParams, GL_FALSE);
266*8975f5c5SAndroid Build Coastguard Worker context->getBooleani_v(pname, index, boolParams.data());
267*8975f5c5SAndroid Build Coastguard Worker
268*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
269*8975f5c5SAndroid Build Coastguard Worker {
270*8975f5c5SAndroid Build Coastguard Worker outParams[i] =
271*8975f5c5SAndroid Build Coastguard Worker (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
272*8975f5c5SAndroid Build Coastguard Worker }
273*8975f5c5SAndroid Build Coastguard Worker }
274*8975f5c5SAndroid Build Coastguard Worker else if (nativeType == GL_INT_64_ANGLEX)
275*8975f5c5SAndroid Build Coastguard Worker {
276*8975f5c5SAndroid Build Coastguard Worker std::vector<GLint64> int64Params(numParams, 0);
277*8975f5c5SAndroid Build Coastguard Worker context->getInteger64i_v(pname, index, int64Params.data());
278*8975f5c5SAndroid Build Coastguard Worker
279*8975f5c5SAndroid Build Coastguard Worker for (unsigned int i = 0; i < numParams; ++i)
280*8975f5c5SAndroid Build Coastguard Worker {
281*8975f5c5SAndroid Build Coastguard Worker outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
282*8975f5c5SAndroid Build Coastguard Worker }
283*8975f5c5SAndroid Build Coastguard Worker }
284*8975f5c5SAndroid Build Coastguard Worker else
285*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
286*8975f5c5SAndroid Build Coastguard Worker }
287*8975f5c5SAndroid Build Coastguard Worker
288*8975f5c5SAndroid Build Coastguard Worker template void CastIndexedStateValues<GLboolean>(Context *,
289*8975f5c5SAndroid Build Coastguard Worker GLenum,
290*8975f5c5SAndroid Build Coastguard Worker GLenum,
291*8975f5c5SAndroid Build Coastguard Worker GLuint index,
292*8975f5c5SAndroid Build Coastguard Worker unsigned int,
293*8975f5c5SAndroid Build Coastguard Worker GLboolean *);
294*8975f5c5SAndroid Build Coastguard Worker template void CastIndexedStateValues<GLint>(Context *,
295*8975f5c5SAndroid Build Coastguard Worker GLenum,
296*8975f5c5SAndroid Build Coastguard Worker GLenum,
297*8975f5c5SAndroid Build Coastguard Worker GLuint index,
298*8975f5c5SAndroid Build Coastguard Worker unsigned int,
299*8975f5c5SAndroid Build Coastguard Worker GLint *);
300*8975f5c5SAndroid Build Coastguard Worker template void CastIndexedStateValues<GLuint>(Context *,
301*8975f5c5SAndroid Build Coastguard Worker GLenum,
302*8975f5c5SAndroid Build Coastguard Worker GLenum,
303*8975f5c5SAndroid Build Coastguard Worker GLuint index,
304*8975f5c5SAndroid Build Coastguard Worker unsigned int,
305*8975f5c5SAndroid Build Coastguard Worker GLuint *);
306*8975f5c5SAndroid Build Coastguard Worker template void CastIndexedStateValues<GLfloat>(Context *,
307*8975f5c5SAndroid Build Coastguard Worker GLenum,
308*8975f5c5SAndroid Build Coastguard Worker GLenum,
309*8975f5c5SAndroid Build Coastguard Worker GLuint index,
310*8975f5c5SAndroid Build Coastguard Worker unsigned int,
311*8975f5c5SAndroid Build Coastguard Worker GLfloat *);
312*8975f5c5SAndroid Build Coastguard Worker template void CastIndexedStateValues<GLint64>(Context *,
313*8975f5c5SAndroid Build Coastguard Worker GLenum,
314*8975f5c5SAndroid Build Coastguard Worker GLenum,
315*8975f5c5SAndroid Build Coastguard Worker GLuint index,
316*8975f5c5SAndroid Build Coastguard Worker unsigned int,
317*8975f5c5SAndroid Build Coastguard Worker GLint64 *);
318*8975f5c5SAndroid Build Coastguard Worker } // namespace gl
319