1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker 7*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_TRANSFORM_FEEDBACK_H_ 8*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_TRANSFORM_FEEDBACK_H_ 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/RefCountObject.h" 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h" 13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h" 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Debug.h" 15*8975f5c5SAndroid Build Coastguard Worker 16*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h" 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker namespace rx 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker class GLImplFactory; 21*8975f5c5SAndroid Build Coastguard Worker class TransformFeedbackImpl; 22*8975f5c5SAndroid Build Coastguard Worker class TransformFeedbackGL; 23*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker namespace gl 26*8975f5c5SAndroid Build Coastguard Worker { 27*8975f5c5SAndroid Build Coastguard Worker class Buffer; 28*8975f5c5SAndroid Build Coastguard Worker struct Caps; 29*8975f5c5SAndroid Build Coastguard Worker class Context; 30*8975f5c5SAndroid Build Coastguard Worker class Program; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker class TransformFeedbackState final : angle::NonCopyable 33*8975f5c5SAndroid Build Coastguard Worker { 34*8975f5c5SAndroid Build Coastguard Worker public: 35*8975f5c5SAndroid Build Coastguard Worker TransformFeedbackState(size_t maxIndexedBuffers); 36*8975f5c5SAndroid Build Coastguard Worker ~TransformFeedbackState(); 37*8975f5c5SAndroid Build Coastguard Worker 38*8975f5c5SAndroid Build Coastguard Worker const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const; 39*8975f5c5SAndroid Build Coastguard Worker const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const; getBoundProgram()40*8975f5c5SAndroid Build Coastguard Worker const Program *getBoundProgram() const { return mProgram; } getVerticesDrawn()41*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr getVerticesDrawn() const { return mVerticesDrawn; } 42*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr getPrimitivesDrawn() const; 43*8975f5c5SAndroid Build Coastguard Worker 44*8975f5c5SAndroid Build Coastguard Worker private: 45*8975f5c5SAndroid Build Coastguard Worker friend class TransformFeedback; 46*8975f5c5SAndroid Build Coastguard Worker 47*8975f5c5SAndroid Build Coastguard Worker std::string mLabel; 48*8975f5c5SAndroid Build Coastguard Worker 49*8975f5c5SAndroid Build Coastguard Worker bool mActive; 50*8975f5c5SAndroid Build Coastguard Worker PrimitiveMode mPrimitiveMode; 51*8975f5c5SAndroid Build Coastguard Worker bool mPaused; 52*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr mVerticesDrawn; 53*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr mVertexCapacity; 54*8975f5c5SAndroid Build Coastguard Worker 55*8975f5c5SAndroid Build Coastguard Worker Program *mProgram; 56*8975f5c5SAndroid Build Coastguard Worker 57*8975f5c5SAndroid Build Coastguard Worker std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers; 58*8975f5c5SAndroid Build Coastguard Worker }; 59*8975f5c5SAndroid Build Coastguard Worker 60*8975f5c5SAndroid Build Coastguard Worker class TransformFeedback final : public RefCountObject<TransformFeedbackID>, public LabeledObject 61*8975f5c5SAndroid Build Coastguard Worker { 62*8975f5c5SAndroid Build Coastguard Worker public: 63*8975f5c5SAndroid Build Coastguard Worker TransformFeedback(rx::GLImplFactory *implFactory, TransformFeedbackID id, const Caps &caps); 64*8975f5c5SAndroid Build Coastguard Worker ~TransformFeedback() override; 65*8975f5c5SAndroid Build Coastguard Worker void onDestroy(const Context *context) override; 66*8975f5c5SAndroid Build Coastguard Worker 67*8975f5c5SAndroid Build Coastguard Worker angle::Result setLabel(const Context *context, const std::string &label) override; 68*8975f5c5SAndroid Build Coastguard Worker const std::string &getLabel() const override; 69*8975f5c5SAndroid Build Coastguard Worker 70*8975f5c5SAndroid Build Coastguard Worker angle::Result begin(const Context *context, PrimitiveMode primitiveMode, Program *program); 71*8975f5c5SAndroid Build Coastguard Worker angle::Result end(const Context *context); 72*8975f5c5SAndroid Build Coastguard Worker angle::Result pause(const Context *context); 73*8975f5c5SAndroid Build Coastguard Worker angle::Result resume(const Context *context); 74*8975f5c5SAndroid Build Coastguard Worker isActive()75*8975f5c5SAndroid Build Coastguard Worker bool isActive() const { return mState.mActive; } 76*8975f5c5SAndroid Build Coastguard Worker 77*8975f5c5SAndroid Build Coastguard Worker bool isPaused() const; 78*8975f5c5SAndroid Build Coastguard Worker PrimitiveMode getPrimitiveMode() const; 79*8975f5c5SAndroid Build Coastguard Worker // Validates that the vertices produced by a draw call will fit in the bound transform feedback 80*8975f5c5SAndroid Build Coastguard Worker // buffers. 81*8975f5c5SAndroid Build Coastguard Worker bool checkBufferSpaceForDraw(GLsizei count, GLsizei primcount) const; 82*8975f5c5SAndroid Build Coastguard Worker // This must be called after each draw call when transform feedback is enabled to keep track of 83*8975f5c5SAndroid Build Coastguard Worker // how many vertices have been written to the buffers. This information is needed by 84*8975f5c5SAndroid Build Coastguard Worker // checkBufferSpaceForDraw because each draw call appends vertices to the buffers starting just 85*8975f5c5SAndroid Build Coastguard Worker // after the last vertex of the previous draw call. 86*8975f5c5SAndroid Build Coastguard Worker void onVerticesDrawn(const Context *context, GLsizei count, GLsizei primcount); 87*8975f5c5SAndroid Build Coastguard Worker 88*8975f5c5SAndroid Build Coastguard Worker bool hasBoundProgram(ShaderProgramID program) const; 89*8975f5c5SAndroid Build Coastguard Worker 90*8975f5c5SAndroid Build Coastguard Worker angle::Result bindIndexedBuffer(const Context *context, 91*8975f5c5SAndroid Build Coastguard Worker size_t index, 92*8975f5c5SAndroid Build Coastguard Worker Buffer *buffer, 93*8975f5c5SAndroid Build Coastguard Worker size_t offset, 94*8975f5c5SAndroid Build Coastguard Worker size_t size); 95*8975f5c5SAndroid Build Coastguard Worker const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const; 96*8975f5c5SAndroid Build Coastguard Worker size_t getIndexedBufferCount() const; 97*8975f5c5SAndroid Build Coastguard Worker const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const; 98*8975f5c5SAndroid Build Coastguard Worker getVerticesDrawn()99*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr getVerticesDrawn() const { return mState.getVerticesDrawn(); } getPrimitivesDrawn()100*8975f5c5SAndroid Build Coastguard Worker GLsizeiptr getPrimitivesDrawn() const { return mState.getPrimitivesDrawn(); } 101*8975f5c5SAndroid Build Coastguard Worker 102*8975f5c5SAndroid Build Coastguard Worker // Returns true if any buffer bound to this object is also bound to another target. 103*8975f5c5SAndroid Build Coastguard Worker bool buffersBoundForOtherUseInWebGL() const; 104*8975f5c5SAndroid Build Coastguard Worker 105*8975f5c5SAndroid Build Coastguard Worker angle::Result detachBuffer(const Context *context, BufferID bufferID); 106*8975f5c5SAndroid Build Coastguard Worker 107*8975f5c5SAndroid Build Coastguard Worker rx::TransformFeedbackImpl *getImplementation() const; 108*8975f5c5SAndroid Build Coastguard Worker 109*8975f5c5SAndroid Build Coastguard Worker void onBindingChanged(const Context *context, bool bound); 110*8975f5c5SAndroid Build Coastguard Worker 111*8975f5c5SAndroid Build Coastguard Worker private: 112*8975f5c5SAndroid Build Coastguard Worker void bindProgram(const Context *context, Program *program); 113*8975f5c5SAndroid Build Coastguard Worker 114*8975f5c5SAndroid Build Coastguard Worker TransformFeedbackState mState; 115*8975f5c5SAndroid Build Coastguard Worker rx::TransformFeedbackImpl *mImplementation; 116*8975f5c5SAndroid Build Coastguard Worker }; 117*8975f5c5SAndroid Build Coastguard Worker 118*8975f5c5SAndroid Build Coastguard Worker } // namespace gl 119*8975f5c5SAndroid Build Coastguard Worker 120*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_TRANSFORM_FEEDBACK_H_ 121