xref: /aosp_15_r20/external/angle/src/libANGLE/TransformFeedback.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_TRANSFORM_FEEDBACK_H_
8*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_TRANSFORM_FEEDBACK_H_
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/RefCountObject.h"
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Debug.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker namespace rx
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker class GLImplFactory;
21*8975f5c5SAndroid Build Coastguard Worker class TransformFeedbackImpl;
22*8975f5c5SAndroid Build Coastguard Worker class TransformFeedbackGL;
23*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker namespace gl
26*8975f5c5SAndroid Build Coastguard Worker {
27*8975f5c5SAndroid Build Coastguard Worker class Buffer;
28*8975f5c5SAndroid Build Coastguard Worker struct Caps;
29*8975f5c5SAndroid Build Coastguard Worker class Context;
30*8975f5c5SAndroid Build Coastguard Worker class Program;
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker class TransformFeedbackState final : angle::NonCopyable
33*8975f5c5SAndroid Build Coastguard Worker {
34*8975f5c5SAndroid Build Coastguard Worker   public:
35*8975f5c5SAndroid Build Coastguard Worker     TransformFeedbackState(size_t maxIndexedBuffers);
36*8975f5c5SAndroid Build Coastguard Worker     ~TransformFeedbackState();
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const;
39*8975f5c5SAndroid Build Coastguard Worker     const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
getBoundProgram()40*8975f5c5SAndroid Build Coastguard Worker     const Program *getBoundProgram() const { return mProgram; }
getVerticesDrawn()41*8975f5c5SAndroid Build Coastguard Worker     GLsizeiptr getVerticesDrawn() const { return mVerticesDrawn; }
42*8975f5c5SAndroid Build Coastguard Worker     GLsizeiptr getPrimitivesDrawn() const;
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker   private:
45*8975f5c5SAndroid Build Coastguard Worker     friend class TransformFeedback;
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker     std::string mLabel;
48*8975f5c5SAndroid Build Coastguard Worker 
49*8975f5c5SAndroid Build Coastguard Worker     bool mActive;
50*8975f5c5SAndroid Build Coastguard Worker     PrimitiveMode mPrimitiveMode;
51*8975f5c5SAndroid Build Coastguard Worker     bool mPaused;
52*8975f5c5SAndroid Build Coastguard Worker     GLsizeiptr mVerticesDrawn;
53*8975f5c5SAndroid Build Coastguard Worker     GLsizeiptr mVertexCapacity;
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker     Program *mProgram;
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker     std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
58*8975f5c5SAndroid Build Coastguard Worker };
59*8975f5c5SAndroid Build Coastguard Worker 
60*8975f5c5SAndroid Build Coastguard Worker class TransformFeedback final : public RefCountObject<TransformFeedbackID>, public LabeledObject
61*8975f5c5SAndroid Build Coastguard Worker {
62*8975f5c5SAndroid Build Coastguard Worker   public:
63*8975f5c5SAndroid Build Coastguard Worker     TransformFeedback(rx::GLImplFactory *implFactory, TransformFeedbackID id, const Caps &caps);
64*8975f5c5SAndroid Build Coastguard Worker     ~TransformFeedback() override;
65*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const Context *context) override;
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker     angle::Result setLabel(const Context *context, const std::string &label) override;
68*8975f5c5SAndroid Build Coastguard Worker     const std::string &getLabel() const override;
69*8975f5c5SAndroid Build Coastguard Worker 
70*8975f5c5SAndroid Build Coastguard Worker     angle::Result begin(const Context *context, PrimitiveMode primitiveMode, Program *program);
71*8975f5c5SAndroid Build Coastguard Worker     angle::Result end(const Context *context);
72*8975f5c5SAndroid Build Coastguard Worker     angle::Result pause(const Context *context);
73*8975f5c5SAndroid Build Coastguard Worker     angle::Result resume(const Context *context);
74*8975f5c5SAndroid Build Coastguard Worker 
isActive()75*8975f5c5SAndroid Build Coastguard Worker     bool isActive() const { return mState.mActive; }
76*8975f5c5SAndroid Build Coastguard Worker 
77*8975f5c5SAndroid Build Coastguard Worker     bool isPaused() const;
78*8975f5c5SAndroid Build Coastguard Worker     PrimitiveMode getPrimitiveMode() const;
79*8975f5c5SAndroid Build Coastguard Worker     // Validates that the vertices produced by a draw call will fit in the bound transform feedback
80*8975f5c5SAndroid Build Coastguard Worker     // buffers.
81*8975f5c5SAndroid Build Coastguard Worker     bool checkBufferSpaceForDraw(GLsizei count, GLsizei primcount) const;
82*8975f5c5SAndroid Build Coastguard Worker     // This must be called after each draw call when transform feedback is enabled to keep track of
83*8975f5c5SAndroid Build Coastguard Worker     // how many vertices have been written to the buffers. This information is needed by
84*8975f5c5SAndroid Build Coastguard Worker     // checkBufferSpaceForDraw because each draw call appends vertices to the buffers starting just
85*8975f5c5SAndroid Build Coastguard Worker     // after the last vertex of the previous draw call.
86*8975f5c5SAndroid Build Coastguard Worker     void onVerticesDrawn(const Context *context, GLsizei count, GLsizei primcount);
87*8975f5c5SAndroid Build Coastguard Worker 
88*8975f5c5SAndroid Build Coastguard Worker     bool hasBoundProgram(ShaderProgramID program) const;
89*8975f5c5SAndroid Build Coastguard Worker 
90*8975f5c5SAndroid Build Coastguard Worker     angle::Result bindIndexedBuffer(const Context *context,
91*8975f5c5SAndroid Build Coastguard Worker                                     size_t index,
92*8975f5c5SAndroid Build Coastguard Worker                                     Buffer *buffer,
93*8975f5c5SAndroid Build Coastguard Worker                                     size_t offset,
94*8975f5c5SAndroid Build Coastguard Worker                                     size_t size);
95*8975f5c5SAndroid Build Coastguard Worker     const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const;
96*8975f5c5SAndroid Build Coastguard Worker     size_t getIndexedBufferCount() const;
97*8975f5c5SAndroid Build Coastguard Worker     const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
98*8975f5c5SAndroid Build Coastguard Worker 
getVerticesDrawn()99*8975f5c5SAndroid Build Coastguard Worker     GLsizeiptr getVerticesDrawn() const { return mState.getVerticesDrawn(); }
getPrimitivesDrawn()100*8975f5c5SAndroid Build Coastguard Worker     GLsizeiptr getPrimitivesDrawn() const { return mState.getPrimitivesDrawn(); }
101*8975f5c5SAndroid Build Coastguard Worker 
102*8975f5c5SAndroid Build Coastguard Worker     // Returns true if any buffer bound to this object is also bound to another target.
103*8975f5c5SAndroid Build Coastguard Worker     bool buffersBoundForOtherUseInWebGL() const;
104*8975f5c5SAndroid Build Coastguard Worker 
105*8975f5c5SAndroid Build Coastguard Worker     angle::Result detachBuffer(const Context *context, BufferID bufferID);
106*8975f5c5SAndroid Build Coastguard Worker 
107*8975f5c5SAndroid Build Coastguard Worker     rx::TransformFeedbackImpl *getImplementation() const;
108*8975f5c5SAndroid Build Coastguard Worker 
109*8975f5c5SAndroid Build Coastguard Worker     void onBindingChanged(const Context *context, bool bound);
110*8975f5c5SAndroid Build Coastguard Worker 
111*8975f5c5SAndroid Build Coastguard Worker   private:
112*8975f5c5SAndroid Build Coastguard Worker     void bindProgram(const Context *context, Program *program);
113*8975f5c5SAndroid Build Coastguard Worker 
114*8975f5c5SAndroid Build Coastguard Worker     TransformFeedbackState mState;
115*8975f5c5SAndroid Build Coastguard Worker     rx::TransformFeedbackImpl *mImplementation;
116*8975f5c5SAndroid Build Coastguard Worker };
117*8975f5c5SAndroid Build Coastguard Worker 
118*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_TRANSFORM_FEEDBACK_H_
121