xref: /aosp_15_r20/external/angle/src/libANGLE/Sampler.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // Sampler.h : Defines the Sampler class, which represents a GLES 3
8*8975f5c5SAndroid Build Coastguard Worker // sampler object. Sampler objects store some state needed to sample textures.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_SAMPLER_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_SAMPLER_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Debug.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Observer.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/RefCountObject.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h"
17*8975f5c5SAndroid Build Coastguard Worker 
18*8975f5c5SAndroid Build Coastguard Worker namespace rx
19*8975f5c5SAndroid Build Coastguard Worker {
20*8975f5c5SAndroid Build Coastguard Worker class GLImplFactory;
21*8975f5c5SAndroid Build Coastguard Worker class SamplerImpl;
22*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
23*8975f5c5SAndroid Build Coastguard Worker 
24*8975f5c5SAndroid Build Coastguard Worker namespace gl
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker class Sampler final : public RefCountObject<SamplerID>, public LabeledObject, public angle::Subject
28*8975f5c5SAndroid Build Coastguard Worker {
29*8975f5c5SAndroid Build Coastguard Worker   public:
30*8975f5c5SAndroid Build Coastguard Worker     Sampler(rx::GLImplFactory *factory, SamplerID id);
31*8975f5c5SAndroid Build Coastguard Worker     ~Sampler() override;
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const Context *context) override;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     angle::Result setLabel(const Context *context, const std::string &label) override;
36*8975f5c5SAndroid Build Coastguard Worker     const std::string &getLabel() const override;
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     void setMinFilter(const Context *context, GLenum minFilter);
39*8975f5c5SAndroid Build Coastguard Worker     GLenum getMinFilter() const;
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker     void setMagFilter(const Context *context, GLenum magFilter);
42*8975f5c5SAndroid Build Coastguard Worker     GLenum getMagFilter() const;
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker     void setWrapS(const Context *context, GLenum wrapS);
45*8975f5c5SAndroid Build Coastguard Worker     GLenum getWrapS() const;
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker     void setWrapT(const Context *context, GLenum wrapT);
48*8975f5c5SAndroid Build Coastguard Worker     GLenum getWrapT() const;
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker     void setWrapR(const Context *context, GLenum wrapR);
51*8975f5c5SAndroid Build Coastguard Worker     GLenum getWrapR() const;
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker     void setMaxAnisotropy(const Context *context, float maxAnisotropy);
54*8975f5c5SAndroid Build Coastguard Worker     float getMaxAnisotropy() const;
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker     void setMinLod(const Context *context, GLfloat minLod);
57*8975f5c5SAndroid Build Coastguard Worker     GLfloat getMinLod() const;
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker     void setMaxLod(const Context *context, GLfloat maxLod);
60*8975f5c5SAndroid Build Coastguard Worker     GLfloat getMaxLod() const;
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker     void setCompareMode(const Context *context, GLenum compareMode);
63*8975f5c5SAndroid Build Coastguard Worker     GLenum getCompareMode() const;
64*8975f5c5SAndroid Build Coastguard Worker 
65*8975f5c5SAndroid Build Coastguard Worker     void setCompareFunc(const Context *context, GLenum compareFunc);
66*8975f5c5SAndroid Build Coastguard Worker     GLenum getCompareFunc() const;
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker     void setSRGBDecode(const Context *context, GLenum sRGBDecode);
69*8975f5c5SAndroid Build Coastguard Worker     GLenum getSRGBDecode() const;
70*8975f5c5SAndroid Build Coastguard Worker 
71*8975f5c5SAndroid Build Coastguard Worker     void setBorderColor(const Context *context, const ColorGeneric &color);
72*8975f5c5SAndroid Build Coastguard Worker     const ColorGeneric &getBorderColor() const;
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker     const SamplerState &getSamplerState() const;
75*8975f5c5SAndroid Build Coastguard Worker 
76*8975f5c5SAndroid Build Coastguard Worker     rx::SamplerImpl *getImplementation() const;
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker     angle::Result syncState(const Context *context);
isDirty()79*8975f5c5SAndroid Build Coastguard Worker     bool isDirty() const { return mDirty; }
80*8975f5c5SAndroid Build Coastguard Worker 
81*8975f5c5SAndroid Build Coastguard Worker   private:
82*8975f5c5SAndroid Build Coastguard Worker     void signalDirtyState();
83*8975f5c5SAndroid Build Coastguard Worker     SamplerState mState;
84*8975f5c5SAndroid Build Coastguard Worker     bool mDirty;
85*8975f5c5SAndroid Build Coastguard Worker     rx::SamplerImpl *mSampler;
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker     std::string mLabel;
88*8975f5c5SAndroid Build Coastguard Worker };
89*8975f5c5SAndroid Build Coastguard Worker 
90*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
91*8975f5c5SAndroid Build Coastguard Worker 
92*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_SAMPLER_H_
93