1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // Overlay.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // Implements the Overlay class.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Overlay.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/string_utils.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "common/system_utils.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Overlay_font_autogen.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/GLImplFactory.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/OverlayImpl.h"
18*8975f5c5SAndroid Build Coastguard Worker
19*8975f5c5SAndroid Build Coastguard Worker #include <numeric>
20*8975f5c5SAndroid Build Coastguard Worker
21*8975f5c5SAndroid Build Coastguard Worker namespace gl
22*8975f5c5SAndroid Build Coastguard Worker {
23*8975f5c5SAndroid Build Coastguard Worker namespace
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker #define ANGLE_WIDGET_NAME_PROC(WIDGET_ID) {ANGLE_STRINGIFY(WIDGET_ID), WidgetId::WIDGET_ID},
26*8975f5c5SAndroid Build Coastguard Worker
27*8975f5c5SAndroid Build Coastguard Worker constexpr std::pair<const char *, WidgetId> kWidgetNames[] = {
28*8975f5c5SAndroid Build Coastguard Worker ANGLE_WIDGET_ID_X(ANGLE_WIDGET_NAME_PROC)};
29*8975f5c5SAndroid Build Coastguard Worker } // namespace
30*8975f5c5SAndroid Build Coastguard Worker
OverlayState()31*8975f5c5SAndroid Build Coastguard Worker OverlayState::OverlayState() : mEnabledWidgetCount(0), mOverlayWidgets{} {}
32*8975f5c5SAndroid Build Coastguard Worker OverlayState::~OverlayState() = default;
33*8975f5c5SAndroid Build Coastguard Worker
Overlay(rx::GLImplFactory * factory)34*8975f5c5SAndroid Build Coastguard Worker Overlay::Overlay(rx::GLImplFactory *factory)
35*8975f5c5SAndroid Build Coastguard Worker : mLastPerSecondUpdate(0), mImplementation(factory->createOverlay(mState))
36*8975f5c5SAndroid Build Coastguard Worker {}
37*8975f5c5SAndroid Build Coastguard Worker Overlay::~Overlay() = default;
38*8975f5c5SAndroid Build Coastguard Worker
init()39*8975f5c5SAndroid Build Coastguard Worker void Overlay::init()
40*8975f5c5SAndroid Build Coastguard Worker {
41*8975f5c5SAndroid Build Coastguard Worker initOverlayWidgets();
42*8975f5c5SAndroid Build Coastguard Worker mLastPerSecondUpdate = angle::GetCurrentSystemTime();
43*8975f5c5SAndroid Build Coastguard Worker
44*8975f5c5SAndroid Build Coastguard Worker ASSERT(std::all_of(
45*8975f5c5SAndroid Build Coastguard Worker mState.mOverlayWidgets.begin(), mState.mOverlayWidgets.end(),
46*8975f5c5SAndroid Build Coastguard Worker [](const std::unique_ptr<overlay::Widget> &widget) { return widget.get() != nullptr; }));
47*8975f5c5SAndroid Build Coastguard Worker
48*8975f5c5SAndroid Build Coastguard Worker enableOverlayWidgetsFromEnvironment();
49*8975f5c5SAndroid Build Coastguard Worker }
50*8975f5c5SAndroid Build Coastguard Worker
destroy(const gl::Context * context)51*8975f5c5SAndroid Build Coastguard Worker void Overlay::destroy(const gl::Context *context)
52*8975f5c5SAndroid Build Coastguard Worker {
53*8975f5c5SAndroid Build Coastguard Worker ASSERT(mImplementation);
54*8975f5c5SAndroid Build Coastguard Worker mImplementation->onDestroy(context);
55*8975f5c5SAndroid Build Coastguard Worker }
56*8975f5c5SAndroid Build Coastguard Worker
enableOverlayWidgetsFromEnvironment()57*8975f5c5SAndroid Build Coastguard Worker void Overlay::enableOverlayWidgetsFromEnvironment()
58*8975f5c5SAndroid Build Coastguard Worker {
59*8975f5c5SAndroid Build Coastguard Worker std::vector<std::string> enabledWidgets = angle::GetStringsFromEnvironmentVarOrAndroidProperty(
60*8975f5c5SAndroid Build Coastguard Worker "ANGLE_OVERLAY", "debug.angle.overlay", ":");
61*8975f5c5SAndroid Build Coastguard Worker
62*8975f5c5SAndroid Build Coastguard Worker for (const std::pair<const char *, WidgetId> &widgetName : kWidgetNames)
63*8975f5c5SAndroid Build Coastguard Worker {
64*8975f5c5SAndroid Build Coastguard Worker for (const std::string &enabledWidget : enabledWidgets)
65*8975f5c5SAndroid Build Coastguard Worker {
66*8975f5c5SAndroid Build Coastguard Worker if (angle::NamesMatchWithWildcard(enabledWidget.c_str(), widgetName.first))
67*8975f5c5SAndroid Build Coastguard Worker {
68*8975f5c5SAndroid Build Coastguard Worker mState.mOverlayWidgets[widgetName.second]->enabled = true;
69*8975f5c5SAndroid Build Coastguard Worker ++mState.mEnabledWidgetCount;
70*8975f5c5SAndroid Build Coastguard Worker break;
71*8975f5c5SAndroid Build Coastguard Worker }
72*8975f5c5SAndroid Build Coastguard Worker }
73*8975f5c5SAndroid Build Coastguard Worker }
74*8975f5c5SAndroid Build Coastguard Worker }
75*8975f5c5SAndroid Build Coastguard Worker
onSwap() const76*8975f5c5SAndroid Build Coastguard Worker void Overlay::onSwap() const
77*8975f5c5SAndroid Build Coastguard Worker {
78*8975f5c5SAndroid Build Coastguard Worker // Increment FPS counter.
79*8975f5c5SAndroid Build Coastguard Worker getPerSecondWidget(WidgetId::FPS)->add(1);
80*8975f5c5SAndroid Build Coastguard Worker
81*8975f5c5SAndroid Build Coastguard Worker // Update per second values every second.
82*8975f5c5SAndroid Build Coastguard Worker double currentTime = angle::GetCurrentSystemTime();
83*8975f5c5SAndroid Build Coastguard Worker double timeDiff = currentTime - mLastPerSecondUpdate;
84*8975f5c5SAndroid Build Coastguard Worker if (timeDiff >= 1.0)
85*8975f5c5SAndroid Build Coastguard Worker {
86*8975f5c5SAndroid Build Coastguard Worker for (const std::unique_ptr<overlay::Widget> &widget : mState.mOverlayWidgets)
87*8975f5c5SAndroid Build Coastguard Worker {
88*8975f5c5SAndroid Build Coastguard Worker if (widget->type == WidgetType::PerSecond)
89*8975f5c5SAndroid Build Coastguard Worker {
90*8975f5c5SAndroid Build Coastguard Worker overlay::PerSecond *perSecond =
91*8975f5c5SAndroid Build Coastguard Worker reinterpret_cast<overlay::PerSecond *>(widget.get());
92*8975f5c5SAndroid Build Coastguard Worker perSecond->lastPerSecondCount = static_cast<size_t>(perSecond->count / timeDiff);
93*8975f5c5SAndroid Build Coastguard Worker perSecond->count = 0;
94*8975f5c5SAndroid Build Coastguard Worker }
95*8975f5c5SAndroid Build Coastguard Worker }
96*8975f5c5SAndroid Build Coastguard Worker mLastPerSecondUpdate += 1.0;
97*8975f5c5SAndroid Build Coastguard Worker }
98*8975f5c5SAndroid Build Coastguard Worker }
99*8975f5c5SAndroid Build Coastguard Worker
MockOverlay(rx::GLImplFactory * implFactory)100*8975f5c5SAndroid Build Coastguard Worker MockOverlay::MockOverlay(rx::GLImplFactory *implFactory) {}
101*8975f5c5SAndroid Build Coastguard Worker MockOverlay::~MockOverlay() = default;
102*8975f5c5SAndroid Build Coastguard Worker
103*8975f5c5SAndroid Build Coastguard Worker } // namespace gl
104