1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // Observer:
7*8975f5c5SAndroid Build Coastguard Worker // Implements the Observer pattern for sending state change notifications
8*8975f5c5SAndroid Build Coastguard Worker // from Subject objects to dependent Observer objects.
9*8975f5c5SAndroid Build Coastguard Worker //
10*8975f5c5SAndroid Build Coastguard Worker // See design document:
11*8975f5c5SAndroid Build Coastguard Worker // https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12*8975f5c5SAndroid Build Coastguard Worker
13*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_OBSERVER_H_
14*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_OBSERVER_H_
15*8975f5c5SAndroid Build Coastguard Worker
16*8975f5c5SAndroid Build Coastguard Worker #include "common/FastVector.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Constants.h"
19*8975f5c5SAndroid Build Coastguard Worker
20*8975f5c5SAndroid Build Coastguard Worker namespace angle
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)23*8975f5c5SAndroid Build Coastguard Worker bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
26*8975f5c5SAndroid Build Coastguard Worker }
27*8975f5c5SAndroid Build Coastguard Worker
28*8975f5c5SAndroid Build Coastguard Worker using SubjectIndex = size_t;
29*8975f5c5SAndroid Build Coastguard Worker
30*8975f5c5SAndroid Build Coastguard Worker // Messages are used to distinguish different Subject events that get sent to a single Observer.
31*8975f5c5SAndroid Build Coastguard Worker // It could be possible to improve the handling by using different callback functions instead
32*8975f5c5SAndroid Build Coastguard Worker // of a single handler function. But in some cases we want to share a single binding between
33*8975f5c5SAndroid Build Coastguard Worker // Observer and Subject and handle different types of events.
34*8975f5c5SAndroid Build Coastguard Worker enum class SubjectMessage
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
37*8975f5c5SAndroid Build Coastguard Worker // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
38*8975f5c5SAndroid Build Coastguard Worker BindingChanged,
39*8975f5c5SAndroid Build Coastguard Worker
40*8975f5c5SAndroid Build Coastguard Worker // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
41*8975f5c5SAndroid Build Coastguard Worker // storage.
42*8975f5c5SAndroid Build Coastguard Worker ContentsChanged,
43*8975f5c5SAndroid Build Coastguard Worker
44*8975f5c5SAndroid Build Coastguard Worker // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
45*8975f5c5SAndroid Build Coastguard Worker // flag indicates to call syncState before next use.
46*8975f5c5SAndroid Build Coastguard Worker DirtyBitsFlagged,
47*8975f5c5SAndroid Build Coastguard Worker
48*8975f5c5SAndroid Build Coastguard Worker // Generic state change message. Used in multiple places for different purposes.
49*8975f5c5SAndroid Build Coastguard Worker SubjectChanged,
50*8975f5c5SAndroid Build Coastguard Worker
51*8975f5c5SAndroid Build Coastguard Worker // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
52*8975f5c5SAndroid Build Coastguard Worker // gl::VertexArray, into gl::Context. Used to track validation.
53*8975f5c5SAndroid Build Coastguard Worker SubjectMapped,
54*8975f5c5SAndroid Build Coastguard Worker SubjectUnmapped,
55*8975f5c5SAndroid Build Coastguard Worker // Indicates a bound buffer's storage was reallocated due to glBufferData call or optimizations
56*8975f5c5SAndroid Build Coastguard Worker // to prevent having to flush pending commands and waiting for the GPU to become idle.
57*8975f5c5SAndroid Build Coastguard Worker InternalMemoryAllocationChanged,
58*8975f5c5SAndroid Build Coastguard Worker
59*8975f5c5SAndroid Build Coastguard Worker // Indicates an external change to the default framebuffer.
60*8975f5c5SAndroid Build Coastguard Worker SurfaceChanged,
61*8975f5c5SAndroid Build Coastguard Worker // Indicates the system framebuffer's swapchain changed, i.e. color buffer changed but no
62*8975f5c5SAndroid Build Coastguard Worker // depth/stencil buffer change.
63*8975f5c5SAndroid Build Coastguard Worker SwapchainImageChanged,
64*8975f5c5SAndroid Build Coastguard Worker
65*8975f5c5SAndroid Build Coastguard Worker // Indicates a separable program's textures or images changed in the ProgramExecutable.
66*8975f5c5SAndroid Build Coastguard Worker ProgramTextureOrImageBindingChanged,
67*8975f5c5SAndroid Build Coastguard Worker // Indicates a program or pipeline is being re-linked. This is used to make sure the Context or
68*8975f5c5SAndroid Build Coastguard Worker // ProgramPipeline that reference the program/pipeline wait for it to finish linking.
69*8975f5c5SAndroid Build Coastguard Worker ProgramUnlinked,
70*8975f5c5SAndroid Build Coastguard Worker // Indicates a program or pipeline was successfully re-linked.
71*8975f5c5SAndroid Build Coastguard Worker ProgramRelinked,
72*8975f5c5SAndroid Build Coastguard Worker // Indicates a separable program's sampler uniforms were updated.
73*8975f5c5SAndroid Build Coastguard Worker SamplerUniformsUpdated,
74*8975f5c5SAndroid Build Coastguard Worker // Indicates a program's uniform block binding has changed (one message per binding)
75*8975f5c5SAndroid Build Coastguard Worker ProgramUniformBlockBindingZeroUpdated,
76*8975f5c5SAndroid Build Coastguard Worker ProgramUniformBlockBindingLastUpdated = ProgramUniformBlockBindingZeroUpdated +
77*8975f5c5SAndroid Build Coastguard Worker gl::IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS -
78*8975f5c5SAndroid Build Coastguard Worker 1,
79*8975f5c5SAndroid Build Coastguard Worker
80*8975f5c5SAndroid Build Coastguard Worker // Indicates a Storage of back-end in gl::Texture has been released.
81*8975f5c5SAndroid Build Coastguard Worker StorageReleased,
82*8975f5c5SAndroid Build Coastguard Worker
83*8975f5c5SAndroid Build Coastguard Worker // Sent when the GLuint ID for a gl::Texture is being deleted via glDeleteTextures. The
84*8975f5c5SAndroid Build Coastguard Worker // texture may stay alive due to orphaning, but will no longer be directly accessible by the GL
85*8975f5c5SAndroid Build Coastguard Worker // API.
86*8975f5c5SAndroid Build Coastguard Worker TextureIDDeleted,
87*8975f5c5SAndroid Build Coastguard Worker
88*8975f5c5SAndroid Build Coastguard Worker // Indicates that all pending updates are complete in the subject.
89*8975f5c5SAndroid Build Coastguard Worker InitializationComplete,
90*8975f5c5SAndroid Build Coastguard Worker
91*8975f5c5SAndroid Build Coastguard Worker // Indicates a change in foveated rendering state in the subject.
92*8975f5c5SAndroid Build Coastguard Worker FoveatedRenderingStateChanged,
93*8975f5c5SAndroid Build Coastguard Worker };
94*8975f5c5SAndroid Build Coastguard Worker
IsProgramUniformBlockBindingUpdatedMessage(SubjectMessage message)95*8975f5c5SAndroid Build Coastguard Worker inline bool IsProgramUniformBlockBindingUpdatedMessage(SubjectMessage message)
96*8975f5c5SAndroid Build Coastguard Worker {
97*8975f5c5SAndroid Build Coastguard Worker return message >= SubjectMessage::ProgramUniformBlockBindingZeroUpdated &&
98*8975f5c5SAndroid Build Coastguard Worker message <= SubjectMessage::ProgramUniformBlockBindingLastUpdated;
99*8975f5c5SAndroid Build Coastguard Worker }
ProgramUniformBlockBindingUpdatedMessageFromIndex(uint32_t blockIndex)100*8975f5c5SAndroid Build Coastguard Worker inline SubjectMessage ProgramUniformBlockBindingUpdatedMessageFromIndex(uint32_t blockIndex)
101*8975f5c5SAndroid Build Coastguard Worker {
102*8975f5c5SAndroid Build Coastguard Worker return static_cast<SubjectMessage>(
103*8975f5c5SAndroid Build Coastguard Worker static_cast<uint32_t>(SubjectMessage::ProgramUniformBlockBindingZeroUpdated) + blockIndex);
104*8975f5c5SAndroid Build Coastguard Worker }
ProgramUniformBlockBindingUpdatedMessageToIndex(SubjectMessage message)105*8975f5c5SAndroid Build Coastguard Worker inline uint32_t ProgramUniformBlockBindingUpdatedMessageToIndex(SubjectMessage message)
106*8975f5c5SAndroid Build Coastguard Worker {
107*8975f5c5SAndroid Build Coastguard Worker return static_cast<uint32_t>(message) -
108*8975f5c5SAndroid Build Coastguard Worker static_cast<uint32_t>(SubjectMessage::ProgramUniformBlockBindingZeroUpdated);
109*8975f5c5SAndroid Build Coastguard Worker }
110*8975f5c5SAndroid Build Coastguard Worker
111*8975f5c5SAndroid Build Coastguard Worker // The observing class inherits from this interface class.
112*8975f5c5SAndroid Build Coastguard Worker class ObserverInterface
113*8975f5c5SAndroid Build Coastguard Worker {
114*8975f5c5SAndroid Build Coastguard Worker public:
115*8975f5c5SAndroid Build Coastguard Worker virtual ~ObserverInterface();
116*8975f5c5SAndroid Build Coastguard Worker virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
117*8975f5c5SAndroid Build Coastguard Worker };
118*8975f5c5SAndroid Build Coastguard Worker
119*8975f5c5SAndroid Build Coastguard Worker class ObserverBindingBase
120*8975f5c5SAndroid Build Coastguard Worker {
121*8975f5c5SAndroid Build Coastguard Worker public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)122*8975f5c5SAndroid Build Coastguard Worker ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
123*8975f5c5SAndroid Build Coastguard Worker : mObserver(observer), mIndex(subjectIndex)
124*8975f5c5SAndroid Build Coastguard Worker {}
~ObserverBindingBase()125*8975f5c5SAndroid Build Coastguard Worker virtual ~ObserverBindingBase() {}
126*8975f5c5SAndroid Build Coastguard Worker
127*8975f5c5SAndroid Build Coastguard Worker ObserverBindingBase(const ObserverBindingBase &other) = default;
128*8975f5c5SAndroid Build Coastguard Worker ObserverBindingBase &operator=(const ObserverBindingBase &other) = default;
129*8975f5c5SAndroid Build Coastguard Worker
getObserver()130*8975f5c5SAndroid Build Coastguard Worker ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()131*8975f5c5SAndroid Build Coastguard Worker SubjectIndex getSubjectIndex() const { return mIndex; }
132*8975f5c5SAndroid Build Coastguard Worker
onSubjectReset()133*8975f5c5SAndroid Build Coastguard Worker virtual void onSubjectReset() {}
134*8975f5c5SAndroid Build Coastguard Worker
135*8975f5c5SAndroid Build Coastguard Worker private:
136*8975f5c5SAndroid Build Coastguard Worker ObserverInterface *mObserver;
137*8975f5c5SAndroid Build Coastguard Worker SubjectIndex mIndex;
138*8975f5c5SAndroid Build Coastguard Worker };
139*8975f5c5SAndroid Build Coastguard Worker
140*8975f5c5SAndroid Build Coastguard Worker constexpr size_t kMaxFixedObservers = 8;
141*8975f5c5SAndroid Build Coastguard Worker
142*8975f5c5SAndroid Build Coastguard Worker // Maintains a list of observer bindings. Sends update messages to the observer.
143*8975f5c5SAndroid Build Coastguard Worker class Subject : NonCopyable
144*8975f5c5SAndroid Build Coastguard Worker {
145*8975f5c5SAndroid Build Coastguard Worker public:
146*8975f5c5SAndroid Build Coastguard Worker Subject();
147*8975f5c5SAndroid Build Coastguard Worker virtual ~Subject();
148*8975f5c5SAndroid Build Coastguard Worker
149*8975f5c5SAndroid Build Coastguard Worker void onStateChange(SubjectMessage message) const;
150*8975f5c5SAndroid Build Coastguard Worker bool hasObservers() const;
151*8975f5c5SAndroid Build Coastguard Worker void resetObservers();
getObserversCount()152*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE size_t getObserversCount() const { return mObservers.size(); }
153*8975f5c5SAndroid Build Coastguard Worker
addObserver(ObserverBindingBase * observer)154*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
155*8975f5c5SAndroid Build Coastguard Worker {
156*8975f5c5SAndroid Build Coastguard Worker ASSERT(!IsInContainer(mObservers, observer));
157*8975f5c5SAndroid Build Coastguard Worker mObservers.push_back(observer);
158*8975f5c5SAndroid Build Coastguard Worker }
removeObserver(ObserverBindingBase * observer)159*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
160*8975f5c5SAndroid Build Coastguard Worker {
161*8975f5c5SAndroid Build Coastguard Worker ASSERT(IsInContainer(mObservers, observer));
162*8975f5c5SAndroid Build Coastguard Worker mObservers.remove_and_permute(observer);
163*8975f5c5SAndroid Build Coastguard Worker }
164*8975f5c5SAndroid Build Coastguard Worker
165*8975f5c5SAndroid Build Coastguard Worker private:
166*8975f5c5SAndroid Build Coastguard Worker // Keep a short list of observers so we can allocate/free them quickly. But since we support
167*8975f5c5SAndroid Build Coastguard Worker // unlimited bindings, have a spill-over list of that uses dynamic allocation.
168*8975f5c5SAndroid Build Coastguard Worker angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
169*8975f5c5SAndroid Build Coastguard Worker };
170*8975f5c5SAndroid Build Coastguard Worker
171*8975f5c5SAndroid Build Coastguard Worker // Keeps a binding between a Subject and Observer, with a specific subject index.
172*8975f5c5SAndroid Build Coastguard Worker class ObserverBinding final : public ObserverBindingBase
173*8975f5c5SAndroid Build Coastguard Worker {
174*8975f5c5SAndroid Build Coastguard Worker public:
175*8975f5c5SAndroid Build Coastguard Worker ObserverBinding();
176*8975f5c5SAndroid Build Coastguard Worker ObserverBinding(ObserverInterface *observer, SubjectIndex index);
177*8975f5c5SAndroid Build Coastguard Worker ~ObserverBinding() override;
178*8975f5c5SAndroid Build Coastguard Worker ObserverBinding(const ObserverBinding &other);
179*8975f5c5SAndroid Build Coastguard Worker ObserverBinding &operator=(const ObserverBinding &other);
180*8975f5c5SAndroid Build Coastguard Worker
181*8975f5c5SAndroid Build Coastguard Worker void bind(Subject *subject);
182*8975f5c5SAndroid Build Coastguard Worker
reset()183*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void reset() { bind(nullptr); }
184*8975f5c5SAndroid Build Coastguard Worker
185*8975f5c5SAndroid Build Coastguard Worker void onStateChange(SubjectMessage message) const;
186*8975f5c5SAndroid Build Coastguard Worker void onSubjectReset() override;
187*8975f5c5SAndroid Build Coastguard Worker
getSubject()188*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
189*8975f5c5SAndroid Build Coastguard Worker
assignSubject(Subject * subject)190*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
191*8975f5c5SAndroid Build Coastguard Worker
192*8975f5c5SAndroid Build Coastguard Worker private:
193*8975f5c5SAndroid Build Coastguard Worker Subject *mSubject;
194*8975f5c5SAndroid Build Coastguard Worker };
195*8975f5c5SAndroid Build Coastguard Worker
196*8975f5c5SAndroid Build Coastguard Worker } // namespace angle
197*8975f5c5SAndroid Build Coastguard Worker
198*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_OBSERVER_H_
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