xref: /aosp_15_r20/external/angle/src/libANGLE/MemoryShaderCache.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2022 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // MemoryShaderCache: Stores compiled shaders in memory so they don't
7*8975f5c5SAndroid Build Coastguard Worker //   always have to be re-compiled. Can be used in conjunction with the platform
8*8975f5c5SAndroid Build Coastguard Worker //   layer to warm up the cache from disk.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_MEMORY_SHADER_CACHE_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_MEMORY_SHADER_CACHE_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include <array>
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include "GLSLANG/ShaderLang.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "common/MemoryBuffer.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/BlobCache.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker namespace gl
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker class Context;
23*8975f5c5SAndroid Build Coastguard Worker class Shader;
24*8975f5c5SAndroid Build Coastguard Worker class ShaderState;
25*8975f5c5SAndroid Build Coastguard Worker class ShCompilerInstance;
26*8975f5c5SAndroid Build Coastguard Worker 
27*8975f5c5SAndroid Build Coastguard Worker class MemoryShaderCache final : angle::NonCopyable
28*8975f5c5SAndroid Build Coastguard Worker {
29*8975f5c5SAndroid Build Coastguard Worker   public:
30*8975f5c5SAndroid Build Coastguard Worker     explicit MemoryShaderCache(egl::BlobCache &blobCache);
31*8975f5c5SAndroid Build Coastguard Worker     ~MemoryShaderCache();
32*8975f5c5SAndroid Build Coastguard Worker 
33*8975f5c5SAndroid Build Coastguard Worker     // Helper method that serializes a shader.
34*8975f5c5SAndroid Build Coastguard Worker     angle::Result putShader(const Context *context,
35*8975f5c5SAndroid Build Coastguard Worker                             const egl::BlobCache::Key &shaderHash,
36*8975f5c5SAndroid Build Coastguard Worker                             const Shader *shader);
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     // Check the cache, and deserialize and load the shader if found. Evict existing hash if load
39*8975f5c5SAndroid Build Coastguard Worker     // fails.
40*8975f5c5SAndroid Build Coastguard Worker     egl::CacheGetResult getShader(const Context *context,
41*8975f5c5SAndroid Build Coastguard Worker                                   Shader *shader,
42*8975f5c5SAndroid Build Coastguard Worker                                   const egl::BlobCache::Key &shaderHash,
43*8975f5c5SAndroid Build Coastguard Worker                                   angle::JobResultExpectancy resultExpectancy);
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker     // Empty the cache.
46*8975f5c5SAndroid Build Coastguard Worker     void clear();
47*8975f5c5SAndroid Build Coastguard Worker 
48*8975f5c5SAndroid Build Coastguard Worker     // Returns the maximum cache size in bytes.
49*8975f5c5SAndroid Build Coastguard Worker     size_t maxSize() const;
50*8975f5c5SAndroid Build Coastguard Worker 
51*8975f5c5SAndroid Build Coastguard Worker   private:
52*8975f5c5SAndroid Build Coastguard Worker     egl::BlobCache &mBlobCache;
53*8975f5c5SAndroid Build Coastguard Worker };
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
56*8975f5c5SAndroid Build Coastguard Worker 
57*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_MEMORY_SHADER_CACHE_H_
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