xref: /aosp_15_r20/external/angle/src/libANGLE/HandleAllocator.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
8*8975f5c5SAndroid Build Coastguard Worker // allocate GL handles.
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_HANDLEALLOCATOR_H_
11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_HANDLEALLOCATOR_H_
12*8975f5c5SAndroid Build Coastguard Worker 
13*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace gl
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker 
20*8975f5c5SAndroid Build Coastguard Worker class HandleAllocator final : angle::NonCopyable
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker   public:
23*8975f5c5SAndroid Build Coastguard Worker     // Maximum handle = MAX_UINT-1
24*8975f5c5SAndroid Build Coastguard Worker     HandleAllocator();
25*8975f5c5SAndroid Build Coastguard Worker     // Specify maximum handle value. Used for testing.
26*8975f5c5SAndroid Build Coastguard Worker     HandleAllocator(GLuint maximumHandleValue);
27*8975f5c5SAndroid Build Coastguard Worker 
28*8975f5c5SAndroid Build Coastguard Worker     ~HandleAllocator();
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker     void setBaseHandle(GLuint value);
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     GLuint allocate();
33*8975f5c5SAndroid Build Coastguard Worker     void release(GLuint handle);
34*8975f5c5SAndroid Build Coastguard Worker     void reserve(GLuint handle);
35*8975f5c5SAndroid Build Coastguard Worker     void reset();
36*8975f5c5SAndroid Build Coastguard Worker     bool anyHandleAvailableForAllocation() const;
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     void enableLogging(bool enabled);
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker   private:
41*8975f5c5SAndroid Build Coastguard Worker     GLuint mBaseValue;
42*8975f5c5SAndroid Build Coastguard Worker     GLuint mNextValue;
43*8975f5c5SAndroid Build Coastguard Worker     const GLuint mMaxValue;
44*8975f5c5SAndroid Build Coastguard Worker 
45*8975f5c5SAndroid Build Coastguard Worker     // Represents an inclusive range [begin, end]
46*8975f5c5SAndroid Build Coastguard Worker     struct HandleRange
47*8975f5c5SAndroid Build Coastguard Worker     {
HandleRangeHandleRange48*8975f5c5SAndroid Build Coastguard Worker         HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker         GLuint begin;
51*8975f5c5SAndroid Build Coastguard Worker         GLuint end;
52*8975f5c5SAndroid Build Coastguard Worker     };
53*8975f5c5SAndroid Build Coastguard Worker 
54*8975f5c5SAndroid Build Coastguard Worker     struct HandleRangeComparator;
55*8975f5c5SAndroid Build Coastguard Worker 
56*8975f5c5SAndroid Build Coastguard Worker     // The freelist consists of never-allocated handles, stored
57*8975f5c5SAndroid Build Coastguard Worker     // as ranges, and handles that were previously allocated and
58*8975f5c5SAndroid Build Coastguard Worker     // released, stored in a heap.
59*8975f5c5SAndroid Build Coastguard Worker     std::vector<HandleRange> mUnallocatedList;
60*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLuint> mReleasedList;
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker     bool mLoggingEnabled;
63*8975f5c5SAndroid Build Coastguard Worker };
64*8975f5c5SAndroid Build Coastguard Worker 
65*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
66*8975f5c5SAndroid Build Coastguard Worker 
67*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_HANDLEALLOCATOR_H_
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