xref: /aosp_15_r20/external/angle/src/libANGLE/GlobalMutex.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2023 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // GlobalMutex.cpp: Defines Global Mutex and utilities.
7*8975f5c5SAndroid Build Coastguard Worker 
8*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/GlobalMutex.h"
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include <atomic>
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "common/system_utils.h"
14*8975f5c5SAndroid Build Coastguard Worker 
15*8975f5c5SAndroid Build Coastguard Worker namespace egl
16*8975f5c5SAndroid Build Coastguard Worker {
17*8975f5c5SAndroid Build Coastguard Worker namespace priv
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker using GlobalMutexType = std::mutex;
20*8975f5c5SAndroid Build Coastguard Worker 
21*8975f5c5SAndroid Build Coastguard Worker #if !defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_GLOBAL_MUTEX_RECURSION)
22*8975f5c5SAndroid Build Coastguard Worker // Default version.
23*8975f5c5SAndroid Build Coastguard Worker class GlobalMutex final : angle::NonCopyable
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker   public:
lock()26*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE void lock() { mMutex.lock(); }
unlock()27*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE void unlock() { mMutex.unlock(); }
28*8975f5c5SAndroid Build Coastguard Worker 
29*8975f5c5SAndroid Build Coastguard Worker   protected:
30*8975f5c5SAndroid Build Coastguard Worker     GlobalMutexType mMutex;
31*8975f5c5SAndroid Build Coastguard Worker };
32*8975f5c5SAndroid Build Coastguard Worker #endif
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_GLOBAL_MUTEX_RECURSION)
35*8975f5c5SAndroid Build Coastguard Worker // Debug version.
36*8975f5c5SAndroid Build Coastguard Worker class GlobalMutex final : angle::NonCopyable
37*8975f5c5SAndroid Build Coastguard Worker {
38*8975f5c5SAndroid Build Coastguard Worker   public:
lock()39*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE void lock()
40*8975f5c5SAndroid Build Coastguard Worker     {
41*8975f5c5SAndroid Build Coastguard Worker         const angle::ThreadId threadId = angle::GetCurrentThreadId();
42*8975f5c5SAndroid Build Coastguard Worker         ASSERT(getOwnerThreadId() != threadId);
43*8975f5c5SAndroid Build Coastguard Worker         mMutex.lock();
44*8975f5c5SAndroid Build Coastguard Worker         ASSERT(getOwnerThreadId() == angle::InvalidThreadId());
45*8975f5c5SAndroid Build Coastguard Worker         mOwnerThreadId.store(threadId, std::memory_order_relaxed);
46*8975f5c5SAndroid Build Coastguard Worker     }
47*8975f5c5SAndroid Build Coastguard Worker 
unlock()48*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE void unlock()
49*8975f5c5SAndroid Build Coastguard Worker     {
50*8975f5c5SAndroid Build Coastguard Worker         ASSERT(getOwnerThreadId() == angle::GetCurrentThreadId());
51*8975f5c5SAndroid Build Coastguard Worker         mOwnerThreadId.store(angle::InvalidThreadId(), std::memory_order_relaxed);
52*8975f5c5SAndroid Build Coastguard Worker         mMutex.unlock();
53*8975f5c5SAndroid Build Coastguard Worker     }
54*8975f5c5SAndroid Build Coastguard Worker 
55*8975f5c5SAndroid Build Coastguard Worker   private:
getOwnerThreadId() const56*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE angle::ThreadId getOwnerThreadId() const
57*8975f5c5SAndroid Build Coastguard Worker     {
58*8975f5c5SAndroid Build Coastguard Worker         return mOwnerThreadId.load(std::memory_order_relaxed);
59*8975f5c5SAndroid Build Coastguard Worker     }
60*8975f5c5SAndroid Build Coastguard Worker 
61*8975f5c5SAndroid Build Coastguard Worker     GlobalMutexType mMutex;
62*8975f5c5SAndroid Build Coastguard Worker     std::atomic<angle::ThreadId> mOwnerThreadId{angle::InvalidThreadId()};
63*8975f5c5SAndroid Build Coastguard Worker };
64*8975f5c5SAndroid Build Coastguard Worker #endif  // defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_GLOBAL_MUTEX_RECURSION)
65*8975f5c5SAndroid Build Coastguard Worker 
66*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_GLOBAL_MUTEX_RECURSION)
67*8975f5c5SAndroid Build Coastguard Worker // Recursive version.
68*8975f5c5SAndroid Build Coastguard Worker class GlobalMutex final : angle::NonCopyable
69*8975f5c5SAndroid Build Coastguard Worker {
70*8975f5c5SAndroid Build Coastguard Worker   public:
lock()71*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE void lock()
72*8975f5c5SAndroid Build Coastguard Worker     {
73*8975f5c5SAndroid Build Coastguard Worker         const angle::ThreadId threadId = angle::GetCurrentThreadId();
74*8975f5c5SAndroid Build Coastguard Worker         if (ANGLE_UNLIKELY(!mMutex.try_lock()))
75*8975f5c5SAndroid Build Coastguard Worker         {
76*8975f5c5SAndroid Build Coastguard Worker             if (ANGLE_UNLIKELY(getOwnerThreadId() == threadId))
77*8975f5c5SAndroid Build Coastguard Worker             {
78*8975f5c5SAndroid Build Coastguard Worker                 ASSERT(mLockLevel > 0);
79*8975f5c5SAndroid Build Coastguard Worker                 ++mLockLevel;
80*8975f5c5SAndroid Build Coastguard Worker                 return;
81*8975f5c5SAndroid Build Coastguard Worker             }
82*8975f5c5SAndroid Build Coastguard Worker             mMutex.lock();
83*8975f5c5SAndroid Build Coastguard Worker         }
84*8975f5c5SAndroid Build Coastguard Worker         ASSERT(getOwnerThreadId() == angle::InvalidThreadId());
85*8975f5c5SAndroid Build Coastguard Worker         ASSERT(mLockLevel == 0);
86*8975f5c5SAndroid Build Coastguard Worker         mOwnerThreadId.store(threadId, std::memory_order_relaxed);
87*8975f5c5SAndroid Build Coastguard Worker         mLockLevel = 1;
88*8975f5c5SAndroid Build Coastguard Worker     }
89*8975f5c5SAndroid Build Coastguard Worker 
unlock()90*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE void unlock()
91*8975f5c5SAndroid Build Coastguard Worker     {
92*8975f5c5SAndroid Build Coastguard Worker         ASSERT(getOwnerThreadId() == angle::GetCurrentThreadId());
93*8975f5c5SAndroid Build Coastguard Worker         ASSERT(mLockLevel > 0);
94*8975f5c5SAndroid Build Coastguard Worker         if (ANGLE_LIKELY(--mLockLevel == 0))
95*8975f5c5SAndroid Build Coastguard Worker         {
96*8975f5c5SAndroid Build Coastguard Worker             mOwnerThreadId.store(angle::InvalidThreadId(), std::memory_order_relaxed);
97*8975f5c5SAndroid Build Coastguard Worker             mMutex.unlock();
98*8975f5c5SAndroid Build Coastguard Worker         }
99*8975f5c5SAndroid Build Coastguard Worker     }
100*8975f5c5SAndroid Build Coastguard Worker 
101*8975f5c5SAndroid Build Coastguard Worker   private:
getOwnerThreadId() const102*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE angle::ThreadId getOwnerThreadId() const
103*8975f5c5SAndroid Build Coastguard Worker     {
104*8975f5c5SAndroid Build Coastguard Worker         return mOwnerThreadId.load(std::memory_order_relaxed);
105*8975f5c5SAndroid Build Coastguard Worker     }
106*8975f5c5SAndroid Build Coastguard Worker 
107*8975f5c5SAndroid Build Coastguard Worker     GlobalMutexType mMutex;
108*8975f5c5SAndroid Build Coastguard Worker     std::atomic<angle::ThreadId> mOwnerThreadId{angle::InvalidThreadId()};
109*8975f5c5SAndroid Build Coastguard Worker     uint32_t mLockLevel = 0;
110*8975f5c5SAndroid Build Coastguard Worker };
111*8975f5c5SAndroid Build Coastguard Worker #endif  // defined(ANGLE_ENABLE_GLOBAL_MUTEX_RECURSION)
112*8975f5c5SAndroid Build Coastguard Worker namespace
113*8975f5c5SAndroid Build Coastguard Worker {
114*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_GLOBAL_MUTEX_LOAD_TIME_ALLOCATE)
115*8975f5c5SAndroid Build Coastguard Worker #    if !ANGLE_HAS_ATTRIBUTE_CONSTRUCTOR || !ANGLE_HAS_ATTRIBUTE_DESTRUCTOR
116*8975f5c5SAndroid Build Coastguard Worker #        error \
117*8975f5c5SAndroid Build Coastguard Worker             "'angle_enable_global_mutex_load_time_allocate' " \
118*8975f5c5SAndroid Build Coastguard Worker                "requires constructor/destructor compiler atributes."
119*8975f5c5SAndroid Build Coastguard Worker #    endif
120*8975f5c5SAndroid Build Coastguard Worker GlobalMutex *g_MutexPtr        = nullptr;
121*8975f5c5SAndroid Build Coastguard Worker GlobalMutex *g_EGLSyncMutexPtr = nullptr;
122*8975f5c5SAndroid Build Coastguard Worker 
AllocateGlobalMutex()123*8975f5c5SAndroid Build Coastguard Worker void ANGLE_CONSTRUCTOR AllocateGlobalMutex()
124*8975f5c5SAndroid Build Coastguard Worker {
125*8975f5c5SAndroid Build Coastguard Worker     ASSERT(g_MutexPtr == nullptr);
126*8975f5c5SAndroid Build Coastguard Worker     g_MutexPtr = new GlobalMutex();
127*8975f5c5SAndroid Build Coastguard Worker     ASSERT(g_EGLSyncMutexPtr == nullptr);
128*8975f5c5SAndroid Build Coastguard Worker     g_EGLSyncMutexPtr = new GlobalMutex();
129*8975f5c5SAndroid Build Coastguard Worker }
130*8975f5c5SAndroid Build Coastguard Worker 
DeallocateGlobalMutex()131*8975f5c5SAndroid Build Coastguard Worker void ANGLE_DESTRUCTOR DeallocateGlobalMutex()
132*8975f5c5SAndroid Build Coastguard Worker {
133*8975f5c5SAndroid Build Coastguard Worker     SafeDelete(g_MutexPtr);
134*8975f5c5SAndroid Build Coastguard Worker     SafeDelete(g_EGLSyncMutexPtr);
135*8975f5c5SAndroid Build Coastguard Worker }
136*8975f5c5SAndroid Build Coastguard Worker #else
137*8975f5c5SAndroid Build Coastguard Worker ANGLE_REQUIRE_CONSTANT_INIT std::atomic<GlobalMutex *> g_Mutex(nullptr);
138*8975f5c5SAndroid Build Coastguard Worker ANGLE_REQUIRE_CONSTANT_INIT std::atomic<GlobalMutex *> g_EGLSyncMutex(nullptr);
139*8975f5c5SAndroid Build Coastguard Worker static_assert(std::is_trivially_destructible<decltype(g_Mutex)>::value,
140*8975f5c5SAndroid Build Coastguard Worker               "global mutex is not trivially destructible");
141*8975f5c5SAndroid Build Coastguard Worker static_assert(std::is_trivially_destructible<decltype(g_EGLSyncMutex)>::value,
142*8975f5c5SAndroid Build Coastguard Worker               "global EGL Sync mutex is not trivially destructible");
143*8975f5c5SAndroid Build Coastguard Worker 
144*8975f5c5SAndroid Build Coastguard Worker GlobalMutex *AllocateGlobalMutexImpl(std::atomic<GlobalMutex *> *globalMutex)
145*8975f5c5SAndroid Build Coastguard Worker {
146*8975f5c5SAndroid Build Coastguard Worker     GlobalMutex *currentMutex = nullptr;
147*8975f5c5SAndroid Build Coastguard Worker     std::unique_ptr<GlobalMutex> newMutex(new GlobalMutex());
148*8975f5c5SAndroid Build Coastguard Worker     do
149*8975f5c5SAndroid Build Coastguard Worker     {
150*8975f5c5SAndroid Build Coastguard Worker         if (globalMutex->compare_exchange_weak(currentMutex, newMutex.get()))
151*8975f5c5SAndroid Build Coastguard Worker         {
152*8975f5c5SAndroid Build Coastguard Worker             return newMutex.release();
153*8975f5c5SAndroid Build Coastguard Worker         }
154*8975f5c5SAndroid Build Coastguard Worker     } while (currentMutex == nullptr);
155*8975f5c5SAndroid Build Coastguard Worker     return currentMutex;
156*8975f5c5SAndroid Build Coastguard Worker }
157*8975f5c5SAndroid Build Coastguard Worker 
158*8975f5c5SAndroid Build Coastguard Worker GlobalMutex *GetGlobalMutex()
159*8975f5c5SAndroid Build Coastguard Worker {
160*8975f5c5SAndroid Build Coastguard Worker     GlobalMutex *mutex = g_Mutex.load();
161*8975f5c5SAndroid Build Coastguard Worker     return mutex != nullptr ? mutex : AllocateGlobalMutexImpl(&g_Mutex);
162*8975f5c5SAndroid Build Coastguard Worker }
163*8975f5c5SAndroid Build Coastguard Worker 
164*8975f5c5SAndroid Build Coastguard Worker GlobalMutex *GetGlobalEGLSyncObjectMutex()
165*8975f5c5SAndroid Build Coastguard Worker {
166*8975f5c5SAndroid Build Coastguard Worker     GlobalMutex *mutex = g_EGLSyncMutex.load();
167*8975f5c5SAndroid Build Coastguard Worker     return mutex != nullptr ? mutex : AllocateGlobalMutexImpl(&g_EGLSyncMutex);
168*8975f5c5SAndroid Build Coastguard Worker }
169*8975f5c5SAndroid Build Coastguard Worker #endif
170*8975f5c5SAndroid Build Coastguard Worker }  // anonymous namespace
171*8975f5c5SAndroid Build Coastguard Worker 
172*8975f5c5SAndroid Build Coastguard Worker // ScopedGlobalMutexLock implementation.
173*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_GLOBAL_MUTEX_LOAD_TIME_ALLOCATE)
174*8975f5c5SAndroid Build Coastguard Worker template <GlobalMutexChoice mutexChoice>
ScopedGlobalMutexLock()175*8975f5c5SAndroid Build Coastguard Worker ScopedGlobalMutexLock<mutexChoice>::ScopedGlobalMutexLock()
176*8975f5c5SAndroid Build Coastguard Worker {
177*8975f5c5SAndroid Build Coastguard Worker     switch (mutexChoice)
178*8975f5c5SAndroid Build Coastguard Worker     {
179*8975f5c5SAndroid Build Coastguard Worker         case GlobalMutexChoice::EGL:
180*8975f5c5SAndroid Build Coastguard Worker             g_MutexPtr->lock();
181*8975f5c5SAndroid Build Coastguard Worker             break;
182*8975f5c5SAndroid Build Coastguard Worker         case GlobalMutexChoice::Sync:
183*8975f5c5SAndroid Build Coastguard Worker             g_EGLSyncMutexPtr->lock();
184*8975f5c5SAndroid Build Coastguard Worker             break;
185*8975f5c5SAndroid Build Coastguard Worker         default:
186*8975f5c5SAndroid Build Coastguard Worker             UNREACHABLE();
187*8975f5c5SAndroid Build Coastguard Worker             break;
188*8975f5c5SAndroid Build Coastguard Worker     }
189*8975f5c5SAndroid Build Coastguard Worker }
190*8975f5c5SAndroid Build Coastguard Worker 
191*8975f5c5SAndroid Build Coastguard Worker template <GlobalMutexChoice mutexChoice>
~ScopedGlobalMutexLock()192*8975f5c5SAndroid Build Coastguard Worker ScopedGlobalMutexLock<mutexChoice>::~ScopedGlobalMutexLock()
193*8975f5c5SAndroid Build Coastguard Worker {
194*8975f5c5SAndroid Build Coastguard Worker     switch (mutexChoice)
195*8975f5c5SAndroid Build Coastguard Worker     {
196*8975f5c5SAndroid Build Coastguard Worker         case GlobalMutexChoice::EGL:
197*8975f5c5SAndroid Build Coastguard Worker             g_MutexPtr->unlock();
198*8975f5c5SAndroid Build Coastguard Worker             break;
199*8975f5c5SAndroid Build Coastguard Worker         case GlobalMutexChoice::Sync:
200*8975f5c5SAndroid Build Coastguard Worker             g_EGLSyncMutexPtr->unlock();
201*8975f5c5SAndroid Build Coastguard Worker             break;
202*8975f5c5SAndroid Build Coastguard Worker         default:
203*8975f5c5SAndroid Build Coastguard Worker             UNREACHABLE();
204*8975f5c5SAndroid Build Coastguard Worker             break;
205*8975f5c5SAndroid Build Coastguard Worker     }
206*8975f5c5SAndroid Build Coastguard Worker }
207*8975f5c5SAndroid Build Coastguard Worker #else
208*8975f5c5SAndroid Build Coastguard Worker template <GlobalMutexChoice mutexChoice>
ScopedGlobalMutexLock()209*8975f5c5SAndroid Build Coastguard Worker ScopedGlobalMutexLock<mutexChoice>::ScopedGlobalMutexLock()
210*8975f5c5SAndroid Build Coastguard Worker {
211*8975f5c5SAndroid Build Coastguard Worker     switch (mutexChoice)
212*8975f5c5SAndroid Build Coastguard Worker     {
213*8975f5c5SAndroid Build Coastguard Worker         case GlobalMutexChoice::EGL:
214*8975f5c5SAndroid Build Coastguard Worker             mMutex = GetGlobalMutex();
215*8975f5c5SAndroid Build Coastguard Worker             break;
216*8975f5c5SAndroid Build Coastguard Worker         case GlobalMutexChoice::Sync:
217*8975f5c5SAndroid Build Coastguard Worker             mMutex = GetGlobalEGLSyncObjectMutex();
218*8975f5c5SAndroid Build Coastguard Worker             break;
219*8975f5c5SAndroid Build Coastguard Worker         default:
220*8975f5c5SAndroid Build Coastguard Worker             UNREACHABLE();
221*8975f5c5SAndroid Build Coastguard Worker             break;
222*8975f5c5SAndroid Build Coastguard Worker     }
223*8975f5c5SAndroid Build Coastguard Worker 
224*8975f5c5SAndroid Build Coastguard Worker     mMutex->lock();
225*8975f5c5SAndroid Build Coastguard Worker }
226*8975f5c5SAndroid Build Coastguard Worker 
227*8975f5c5SAndroid Build Coastguard Worker template <GlobalMutexChoice mutexChoice>
~ScopedGlobalMutexLock()228*8975f5c5SAndroid Build Coastguard Worker ScopedGlobalMutexLock<mutexChoice>::~ScopedGlobalMutexLock()
229*8975f5c5SAndroid Build Coastguard Worker {
230*8975f5c5SAndroid Build Coastguard Worker     mMutex->unlock();
231*8975f5c5SAndroid Build Coastguard Worker }
232*8975f5c5SAndroid Build Coastguard Worker #endif
233*8975f5c5SAndroid Build Coastguard Worker 
234*8975f5c5SAndroid Build Coastguard Worker template class ScopedGlobalMutexLock<GlobalMutexChoice::EGL>;
235*8975f5c5SAndroid Build Coastguard Worker template class ScopedGlobalMutexLock<GlobalMutexChoice::Sync>;
236*8975f5c5SAndroid Build Coastguard Worker }  // namespace priv
237*8975f5c5SAndroid Build Coastguard Worker 
238*8975f5c5SAndroid Build Coastguard Worker // ScopedOptionalGlobalMutexLock implementation.
ScopedOptionalGlobalMutexLock(bool enabled)239*8975f5c5SAndroid Build Coastguard Worker ScopedOptionalGlobalMutexLock::ScopedOptionalGlobalMutexLock(bool enabled)
240*8975f5c5SAndroid Build Coastguard Worker {
241*8975f5c5SAndroid Build Coastguard Worker     if (enabled)
242*8975f5c5SAndroid Build Coastguard Worker     {
243*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_ENABLE_GLOBAL_MUTEX_LOAD_TIME_ALLOCATE)
244*8975f5c5SAndroid Build Coastguard Worker         mMutex = priv::g_MutexPtr;
245*8975f5c5SAndroid Build Coastguard Worker #else
246*8975f5c5SAndroid Build Coastguard Worker         mMutex = priv::GetGlobalMutex();
247*8975f5c5SAndroid Build Coastguard Worker #endif
248*8975f5c5SAndroid Build Coastguard Worker         mMutex->lock();
249*8975f5c5SAndroid Build Coastguard Worker     }
250*8975f5c5SAndroid Build Coastguard Worker     else
251*8975f5c5SAndroid Build Coastguard Worker     {
252*8975f5c5SAndroid Build Coastguard Worker         mMutex = nullptr;
253*8975f5c5SAndroid Build Coastguard Worker     }
254*8975f5c5SAndroid Build Coastguard Worker }
255*8975f5c5SAndroid Build Coastguard Worker 
~ScopedOptionalGlobalMutexLock()256*8975f5c5SAndroid Build Coastguard Worker ScopedOptionalGlobalMutexLock::~ScopedOptionalGlobalMutexLock()
257*8975f5c5SAndroid Build Coastguard Worker {
258*8975f5c5SAndroid Build Coastguard Worker     if (mMutex != nullptr)
259*8975f5c5SAndroid Build Coastguard Worker     {
260*8975f5c5SAndroid Build Coastguard Worker         mMutex->unlock();
261*8975f5c5SAndroid Build Coastguard Worker     }
262*8975f5c5SAndroid Build Coastguard Worker }
263*8975f5c5SAndroid Build Coastguard Worker 
264*8975f5c5SAndroid Build Coastguard Worker // Global functions.
265*8975f5c5SAndroid Build Coastguard Worker #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC)
266*8975f5c5SAndroid Build Coastguard Worker #    if defined(ANGLE_ENABLE_GLOBAL_MUTEX_LOAD_TIME_ALLOCATE)
267*8975f5c5SAndroid Build Coastguard Worker #        error "'angle_enable_global_mutex_load_time_allocate' is not supported in Windows DLL."
268*8975f5c5SAndroid Build Coastguard Worker #    endif
269*8975f5c5SAndroid Build Coastguard Worker 
AllocateGlobalMutex()270*8975f5c5SAndroid Build Coastguard Worker void AllocateGlobalMutex()
271*8975f5c5SAndroid Build Coastguard Worker {
272*8975f5c5SAndroid Build Coastguard Worker     (void)priv::AllocateGlobalMutexImpl(&priv::g_Mutex);
273*8975f5c5SAndroid Build Coastguard Worker     (void)priv::AllocateGlobalMutexImpl(&priv::g_EGLSyncMutex);
274*8975f5c5SAndroid Build Coastguard Worker }
275*8975f5c5SAndroid Build Coastguard Worker 
DeallocateGlobalMutexImpl(std::atomic<priv::GlobalMutex * > * globalMutex)276*8975f5c5SAndroid Build Coastguard Worker void DeallocateGlobalMutexImpl(std::atomic<priv::GlobalMutex *> *globalMutex)
277*8975f5c5SAndroid Build Coastguard Worker {
278*8975f5c5SAndroid Build Coastguard Worker     priv::GlobalMutex *mutex = globalMutex->exchange(nullptr);
279*8975f5c5SAndroid Build Coastguard Worker     if (mutex != nullptr)
280*8975f5c5SAndroid Build Coastguard Worker     {
281*8975f5c5SAndroid Build Coastguard Worker         {
282*8975f5c5SAndroid Build Coastguard Worker             // Wait for the mutex to become released by other threads before deleting.
283*8975f5c5SAndroid Build Coastguard Worker             std::lock_guard<priv::GlobalMutex> lock(*mutex);
284*8975f5c5SAndroid Build Coastguard Worker         }
285*8975f5c5SAndroid Build Coastguard Worker         delete mutex;
286*8975f5c5SAndroid Build Coastguard Worker     }
287*8975f5c5SAndroid Build Coastguard Worker }
288*8975f5c5SAndroid Build Coastguard Worker 
DeallocateGlobalMutex()289*8975f5c5SAndroid Build Coastguard Worker void DeallocateGlobalMutex()
290*8975f5c5SAndroid Build Coastguard Worker {
291*8975f5c5SAndroid Build Coastguard Worker     DeallocateGlobalMutexImpl(&priv::g_Mutex);
292*8975f5c5SAndroid Build Coastguard Worker     DeallocateGlobalMutexImpl(&priv::g_EGLSyncMutex);
293*8975f5c5SAndroid Build Coastguard Worker }
294*8975f5c5SAndroid Build Coastguard Worker #endif
295*8975f5c5SAndroid Build Coastguard Worker 
296*8975f5c5SAndroid Build Coastguard Worker }  // namespace egl
297