xref: /aosp_15_r20/external/angle/src/libANGLE/Caps.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_CAPS_H_
8*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_CAPS_H_
9*8975f5c5SAndroid Build Coastguard Worker 
10*8975f5c5SAndroid Build Coastguard Worker #include "angle_gl.h"
11*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Version.h"
12*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/gles_extensions_autogen.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/Format.h"
15*8975f5c5SAndroid Build Coastguard Worker 
16*8975f5c5SAndroid Build Coastguard Worker #include <array>
17*8975f5c5SAndroid Build Coastguard Worker #include <map>
18*8975f5c5SAndroid Build Coastguard Worker #include <set>
19*8975f5c5SAndroid Build Coastguard Worker #include <string>
20*8975f5c5SAndroid Build Coastguard Worker #include <vector>
21*8975f5c5SAndroid Build Coastguard Worker 
22*8975f5c5SAndroid Build Coastguard Worker namespace gl
23*8975f5c5SAndroid Build Coastguard Worker {
24*8975f5c5SAndroid Build Coastguard Worker struct TextureCaps
25*8975f5c5SAndroid Build Coastguard Worker {
26*8975f5c5SAndroid Build Coastguard Worker     TextureCaps();
27*8975f5c5SAndroid Build Coastguard Worker     TextureCaps(const TextureCaps &other);
28*8975f5c5SAndroid Build Coastguard Worker     TextureCaps &operator=(const TextureCaps &other);
29*8975f5c5SAndroid Build Coastguard Worker 
30*8975f5c5SAndroid Build Coastguard Worker     ~TextureCaps();
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     // Supports for basic texturing: glTexImage, glTexSubImage, etc
33*8975f5c5SAndroid Build Coastguard Worker     bool texturable = false;
34*8975f5c5SAndroid Build Coastguard Worker 
35*8975f5c5SAndroid Build Coastguard Worker     // Support for linear or anisotropic filtering
36*8975f5c5SAndroid Build Coastguard Worker     bool filterable = false;
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker     // Support for being used as a framebuffer attachment, i.e. glFramebufferTexture2D
39*8975f5c5SAndroid Build Coastguard Worker     bool textureAttachment = false;
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker     // Support for being used as a renderbuffer format, i.e. glFramebufferRenderbuffer
42*8975f5c5SAndroid Build Coastguard Worker     bool renderbuffer = false;
43*8975f5c5SAndroid Build Coastguard Worker 
44*8975f5c5SAndroid Build Coastguard Worker     // Support for blend modes while being used as a framebuffer attachment
45*8975f5c5SAndroid Build Coastguard Worker     bool blendable = false;
46*8975f5c5SAndroid Build Coastguard Worker 
47*8975f5c5SAndroid Build Coastguard Worker     // Set of supported sample counts, only guaranteed to be valid in ES3.
48*8975f5c5SAndroid Build Coastguard Worker     SupportedSampleSet sampleCounts;
49*8975f5c5SAndroid Build Coastguard Worker 
50*8975f5c5SAndroid Build Coastguard Worker     // Get the maximum number of samples supported
51*8975f5c5SAndroid Build Coastguard Worker     GLuint getMaxSamples() const;
52*8975f5c5SAndroid Build Coastguard Worker 
53*8975f5c5SAndroid Build Coastguard Worker     // Get the number of supported samples that is at least as many as requested.  Returns 0 if
54*8975f5c5SAndroid Build Coastguard Worker     // there are no sample counts available
55*8975f5c5SAndroid Build Coastguard Worker     GLuint getNearestSamples(GLuint requestedSamples) const;
56*8975f5c5SAndroid Build Coastguard Worker };
57*8975f5c5SAndroid Build Coastguard Worker 
58*8975f5c5SAndroid Build Coastguard Worker TextureCaps GenerateMinimumTextureCaps(GLenum internalFormat,
59*8975f5c5SAndroid Build Coastguard Worker                                        const Version &clientVersion,
60*8975f5c5SAndroid Build Coastguard Worker                                        const Extensions &extensions);
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker class TextureCapsMap final : angle::NonCopyable
63*8975f5c5SAndroid Build Coastguard Worker {
64*8975f5c5SAndroid Build Coastguard Worker   public:
65*8975f5c5SAndroid Build Coastguard Worker     TextureCapsMap();
66*8975f5c5SAndroid Build Coastguard Worker     ~TextureCapsMap();
67*8975f5c5SAndroid Build Coastguard Worker 
68*8975f5c5SAndroid Build Coastguard Worker     // These methods are deprecated. Please use angle::Format for new features.
69*8975f5c5SAndroid Build Coastguard Worker     void insert(GLenum internalFormat, const TextureCaps &caps);
70*8975f5c5SAndroid Build Coastguard Worker     const TextureCaps &get(GLenum internalFormat) const;
71*8975f5c5SAndroid Build Coastguard Worker 
72*8975f5c5SAndroid Build Coastguard Worker     void clear();
73*8975f5c5SAndroid Build Coastguard Worker 
74*8975f5c5SAndroid Build Coastguard Worker     // Prefer using angle::Format methods.
75*8975f5c5SAndroid Build Coastguard Worker     const TextureCaps &get(angle::FormatID formatID) const;
76*8975f5c5SAndroid Build Coastguard Worker     void set(angle::FormatID formatID, const TextureCaps &caps);
77*8975f5c5SAndroid Build Coastguard Worker 
78*8975f5c5SAndroid Build Coastguard Worker   private:
79*8975f5c5SAndroid Build Coastguard Worker     TextureCaps &get(angle::FormatID formatID);
80*8975f5c5SAndroid Build Coastguard Worker 
81*8975f5c5SAndroid Build Coastguard Worker     // Indexed by angle::FormatID
82*8975f5c5SAndroid Build Coastguard Worker     angle::FormatMap<TextureCaps> mFormatData;
83*8975f5c5SAndroid Build Coastguard Worker };
84*8975f5c5SAndroid Build Coastguard Worker 
85*8975f5c5SAndroid Build Coastguard Worker void InitMinimumTextureCapsMap(const Version &clientVersion,
86*8975f5c5SAndroid Build Coastguard Worker                                const Extensions &extensions,
87*8975f5c5SAndroid Build Coastguard Worker                                TextureCapsMap *capsMap);
88*8975f5c5SAndroid Build Coastguard Worker 
89*8975f5c5SAndroid Build Coastguard Worker // Returns true if all the formats required to support GL_ANGLE_compressed_texture_etc are
90*8975f5c5SAndroid Build Coastguard Worker // present. Does not determine if they are natively supported without decompression.
91*8975f5c5SAndroid Build Coastguard Worker bool DetermineCompressedTextureETCSupport(const TextureCapsMap &textureCaps);
92*8975f5c5SAndroid Build Coastguard Worker 
93*8975f5c5SAndroid Build Coastguard Worker // Pointer to a boolean member of the Extensions struct
94*8975f5c5SAndroid Build Coastguard Worker using ExtensionBool = bool Extensions::*;
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker struct ExtensionInfo
97*8975f5c5SAndroid Build Coastguard Worker {
98*8975f5c5SAndroid Build Coastguard Worker     // If this extension can be enabled or disabled  with glRequestExtension
99*8975f5c5SAndroid Build Coastguard Worker     // (GL_ANGLE_request_extension)
100*8975f5c5SAndroid Build Coastguard Worker     bool Requestable = false;
101*8975f5c5SAndroid Build Coastguard Worker     bool Disablable  = false;
102*8975f5c5SAndroid Build Coastguard Worker 
103*8975f5c5SAndroid Build Coastguard Worker     // Pointer to a boolean member of the Extensions struct
104*8975f5c5SAndroid Build Coastguard Worker     ExtensionBool ExtensionsMember = nullptr;
105*8975f5c5SAndroid Build Coastguard Worker };
106*8975f5c5SAndroid Build Coastguard Worker 
107*8975f5c5SAndroid Build Coastguard Worker using ExtensionInfoMap = std::map<std::string, ExtensionInfo>;
108*8975f5c5SAndroid Build Coastguard Worker const ExtensionInfoMap &GetExtensionInfoMap();
109*8975f5c5SAndroid Build Coastguard Worker 
110*8975f5c5SAndroid Build Coastguard Worker struct Limitations
111*8975f5c5SAndroid Build Coastguard Worker {
112*8975f5c5SAndroid Build Coastguard Worker     Limitations();
113*8975f5c5SAndroid Build Coastguard Worker     Limitations(const Limitations &other);
114*8975f5c5SAndroid Build Coastguard Worker 
115*8975f5c5SAndroid Build Coastguard Worker     Limitations &operator=(const Limitations &other);
116*8975f5c5SAndroid Build Coastguard Worker 
117*8975f5c5SAndroid Build Coastguard Worker     // Renderer doesn't support gl_FrontFacing in fragment shaders
118*8975f5c5SAndroid Build Coastguard Worker     bool noFrontFacingSupport = false;
119*8975f5c5SAndroid Build Coastguard Worker 
120*8975f5c5SAndroid Build Coastguard Worker     // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE
121*8975f5c5SAndroid Build Coastguard Worker     bool noSampleAlphaToCoverageSupport = false;
122*8975f5c5SAndroid Build Coastguard Worker 
123*8975f5c5SAndroid Build Coastguard Worker     // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor
124*8975f5c5SAndroid Build Coastguard Worker     bool attributeZeroRequiresZeroDivisorInEXT = false;
125*8975f5c5SAndroid Build Coastguard Worker 
126*8975f5c5SAndroid Build Coastguard Worker     // Unable to support different values for front and back faces for stencil refs and masks
127*8975f5c5SAndroid Build Coastguard Worker     bool noSeparateStencilRefsAndMasks = false;
128*8975f5c5SAndroid Build Coastguard Worker 
129*8975f5c5SAndroid Build Coastguard Worker     // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA
130*8975f5c5SAndroid Build Coastguard Worker     // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions.
131*8975f5c5SAndroid Build Coastguard Worker     bool noSimultaneousConstantColorAndAlphaBlendFunc = false;
132*8975f5c5SAndroid Build Coastguard Worker 
133*8975f5c5SAndroid Build Coastguard Worker     // Renderer always clamps constant blend color.
134*8975f5c5SAndroid Build Coastguard Worker     bool noUnclampedBlendColor = false;
135*8975f5c5SAndroid Build Coastguard Worker 
136*8975f5c5SAndroid Build Coastguard Worker     // D3D9 does not support flexible varying register packing.
137*8975f5c5SAndroid Build Coastguard Worker     bool noFlexibleVaryingPacking = false;
138*8975f5c5SAndroid Build Coastguard Worker 
139*8975f5c5SAndroid Build Coastguard Worker     // D3D does not support having multiple transform feedback outputs go to the same buffer.
140*8975f5c5SAndroid Build Coastguard Worker     bool noDoubleBoundTransformFeedbackBuffers = false;
141*8975f5c5SAndroid Build Coastguard Worker 
142*8975f5c5SAndroid Build Coastguard Worker     // D3D does not support vertex attribute aliasing
143*8975f5c5SAndroid Build Coastguard Worker     bool noVertexAttributeAliasing = false;
144*8975f5c5SAndroid Build Coastguard Worker 
145*8975f5c5SAndroid Build Coastguard Worker     // Renderer doesn't support GL_TEXTURE_COMPARE_MODE=GL_NONE on a shadow sampler.
146*8975f5c5SAndroid Build Coastguard Worker     // TODO(http://anglebug.com/42263785): add validation code to front-end.
147*8975f5c5SAndroid Build Coastguard Worker     bool noShadowSamplerCompareModeNone = false;
148*8975f5c5SAndroid Build Coastguard Worker 
149*8975f5c5SAndroid Build Coastguard Worker     // PVRTC1 textures must be squares.
150*8975f5c5SAndroid Build Coastguard Worker     bool squarePvrtc1 = false;
151*8975f5c5SAndroid Build Coastguard Worker 
152*8975f5c5SAndroid Build Coastguard Worker     // ETC1 texture support is emulated.
153*8975f5c5SAndroid Build Coastguard Worker     bool emulatedEtc1 = false;
154*8975f5c5SAndroid Build Coastguard Worker 
155*8975f5c5SAndroid Build Coastguard Worker     // ASTC texture support is emulated.
156*8975f5c5SAndroid Build Coastguard Worker     bool emulatedAstc = false;
157*8975f5c5SAndroid Build Coastguard Worker 
158*8975f5c5SAndroid Build Coastguard Worker     // No compressed TEXTURE_3D support.
159*8975f5c5SAndroid Build Coastguard Worker     bool noCompressedTexture3D = false;
160*8975f5c5SAndroid Build Coastguard Worker 
161*8975f5c5SAndroid Build Coastguard Worker     // D3D does not support compressed textures where the base mip level is not a multiple of 4
162*8975f5c5SAndroid Build Coastguard Worker     bool compressedBaseMipLevelMultipleOfFour = false;
163*8975f5c5SAndroid Build Coastguard Worker 
164*8975f5c5SAndroid Build Coastguard Worker     // An extra limit for WebGL texture size. Ignored if 0.
165*8975f5c5SAndroid Build Coastguard Worker     GLint webGLTextureSizeLimit = 0;
166*8975f5c5SAndroid Build Coastguard Worker 
167*8975f5c5SAndroid Build Coastguard Worker     // GL_ANGLE_multi_draw is emulated and should only be exposed to WebGL. Emulated by default in
168*8975f5c5SAndroid Build Coastguard Worker     // shared renderer code.
169*8975f5c5SAndroid Build Coastguard Worker     bool multidrawEmulated = true;
170*8975f5c5SAndroid Build Coastguard Worker 
171*8975f5c5SAndroid Build Coastguard Worker     // GL_ANGLE_base_vertex_base_instance is emulated and should only be exposed to WebGL. Emulated
172*8975f5c5SAndroid Build Coastguard Worker     // by default in shared renderer code.
173*8975f5c5SAndroid Build Coastguard Worker     bool baseInstanceBaseVertexEmulated = true;
174*8975f5c5SAndroid Build Coastguard Worker 
175*8975f5c5SAndroid Build Coastguard Worker     // EXT_base_instance is emulated and should only be exposed to WebGL. Emulated by default in
176*8975f5c5SAndroid Build Coastguard Worker     // shared renderer code.
177*8975f5c5SAndroid Build Coastguard Worker     bool baseInstanceEmulated = true;
178*8975f5c5SAndroid Build Coastguard Worker };
179*8975f5c5SAndroid Build Coastguard Worker 
180*8975f5c5SAndroid Build Coastguard Worker struct TypePrecision
181*8975f5c5SAndroid Build Coastguard Worker {
182*8975f5c5SAndroid Build Coastguard Worker     TypePrecision();
183*8975f5c5SAndroid Build Coastguard Worker     TypePrecision(const TypePrecision &other);
184*8975f5c5SAndroid Build Coastguard Worker 
185*8975f5c5SAndroid Build Coastguard Worker     TypePrecision &operator=(const TypePrecision &other);
186*8975f5c5SAndroid Build Coastguard Worker 
187*8975f5c5SAndroid Build Coastguard Worker     void setIEEEFloat();
188*8975f5c5SAndroid Build Coastguard Worker     void setIEEEHalfFloat();
189*8975f5c5SAndroid Build Coastguard Worker     void setTwosComplementInt(unsigned int bits);
190*8975f5c5SAndroid Build Coastguard Worker     void setSimulatedFloat(unsigned int range, unsigned int precision);
191*8975f5c5SAndroid Build Coastguard Worker     void setSimulatedInt(unsigned int range);
192*8975f5c5SAndroid Build Coastguard Worker 
193*8975f5c5SAndroid Build Coastguard Worker     void get(GLint *returnRange, GLint *returnPrecision) const;
194*8975f5c5SAndroid Build Coastguard Worker 
195*8975f5c5SAndroid Build Coastguard Worker     std::array<GLint, 2> range = {0, 0};
196*8975f5c5SAndroid Build Coastguard Worker     GLint precision            = 0;
197*8975f5c5SAndroid Build Coastguard Worker };
198*8975f5c5SAndroid Build Coastguard Worker 
199*8975f5c5SAndroid Build Coastguard Worker struct Caps
200*8975f5c5SAndroid Build Coastguard Worker {
201*8975f5c5SAndroid Build Coastguard Worker     Caps();
202*8975f5c5SAndroid Build Coastguard Worker     Caps(const Caps &other);
203*8975f5c5SAndroid Build Coastguard Worker     Caps &operator=(const Caps &other);
204*8975f5c5SAndroid Build Coastguard Worker 
205*8975f5c5SAndroid Build Coastguard Worker     ~Caps();
206*8975f5c5SAndroid Build Coastguard Worker 
207*8975f5c5SAndroid Build Coastguard Worker     // If the values could be got by using GetIntegeri_v, they should
208*8975f5c5SAndroid Build Coastguard Worker     // be GLint instead of GLuint and call LimitToInt() to ensure
209*8975f5c5SAndroid Build Coastguard Worker     // they will not overflow.
210*8975f5c5SAndroid Build Coastguard Worker 
211*8975f5c5SAndroid Build Coastguard Worker     GLfloat minInterpolationOffset        = 0;
212*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxInterpolationOffset        = 0;
213*8975f5c5SAndroid Build Coastguard Worker     GLint subPixelInterpolationOffsetBits = 0;
214*8975f5c5SAndroid Build Coastguard Worker 
215*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) 20.39: implementation dependent values
216*8975f5c5SAndroid Build Coastguard Worker     GLint64 maxElementIndex       = 0;
217*8975f5c5SAndroid Build Coastguard Worker     GLint max3DTextureSize        = 0;
218*8975f5c5SAndroid Build Coastguard Worker     GLint max2DTextureSize        = 0;
219*8975f5c5SAndroid Build Coastguard Worker     GLint maxRectangleTextureSize = 0;
220*8975f5c5SAndroid Build Coastguard Worker     GLint maxArrayTextureLayers   = 0;
221*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxLODBias            = 0.0f;
222*8975f5c5SAndroid Build Coastguard Worker     GLint maxCubeMapTextureSize   = 0;
223*8975f5c5SAndroid Build Coastguard Worker     GLint maxRenderbufferSize     = 0;
224*8975f5c5SAndroid Build Coastguard Worker     GLfloat minAliasedPointSize   = 1.0f;
225*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxAliasedPointSize   = 1.0f;
226*8975f5c5SAndroid Build Coastguard Worker     GLfloat minAliasedLineWidth   = 0.0f;
227*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxAliasedLineWidth   = 0.0f;
228*8975f5c5SAndroid Build Coastguard Worker 
229*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.)
230*8975f5c5SAndroid Build Coastguard Worker     GLint maxDrawBuffers         = 0;
231*8975f5c5SAndroid Build Coastguard Worker     GLint maxFramebufferWidth    = 0;
232*8975f5c5SAndroid Build Coastguard Worker     GLint maxFramebufferHeight   = 0;
233*8975f5c5SAndroid Build Coastguard Worker     GLint maxFramebufferSamples  = 0;
234*8975f5c5SAndroid Build Coastguard Worker     GLint maxColorAttachments    = 0;
235*8975f5c5SAndroid Build Coastguard Worker     GLint maxViewportWidth       = 0;
236*8975f5c5SAndroid Build Coastguard Worker     GLint maxViewportHeight      = 0;
237*8975f5c5SAndroid Build Coastguard Worker     GLint maxSampleMaskWords     = 0;
238*8975f5c5SAndroid Build Coastguard Worker     GLint maxColorTextureSamples = 0;
239*8975f5c5SAndroid Build Coastguard Worker     GLint maxDepthTextureSamples = 0;
240*8975f5c5SAndroid Build Coastguard Worker     GLint maxIntegerSamples      = 0;
241*8975f5c5SAndroid Build Coastguard Worker     GLint64 maxServerWaitTimeout = 0;
242*8975f5c5SAndroid Build Coastguard Worker 
243*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.)
244*8975f5c5SAndroid Build Coastguard Worker     GLint maxVertexAttribRelativeOffset = 0;
245*8975f5c5SAndroid Build Coastguard Worker     GLint maxVertexAttribBindings       = 0;
246*8975f5c5SAndroid Build Coastguard Worker     GLint maxVertexAttribStride         = 0;
247*8975f5c5SAndroid Build Coastguard Worker     GLint maxElementsIndices            = 0;
248*8975f5c5SAndroid Build Coastguard Worker     GLint maxElementsVertices           = 0;
249*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLenum> compressedTextureFormats;
250*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLenum> programBinaryFormats;
251*8975f5c5SAndroid Build Coastguard Worker     std::vector<GLenum> shaderBinaryFormats;
252*8975f5c5SAndroid Build Coastguard Worker     TypePrecision vertexHighpFloat;
253*8975f5c5SAndroid Build Coastguard Worker     TypePrecision vertexMediumpFloat;
254*8975f5c5SAndroid Build Coastguard Worker     TypePrecision vertexLowpFloat;
255*8975f5c5SAndroid Build Coastguard Worker     TypePrecision vertexHighpInt;
256*8975f5c5SAndroid Build Coastguard Worker     TypePrecision vertexMediumpInt;
257*8975f5c5SAndroid Build Coastguard Worker     TypePrecision vertexLowpInt;
258*8975f5c5SAndroid Build Coastguard Worker     TypePrecision fragmentHighpFloat;
259*8975f5c5SAndroid Build Coastguard Worker     TypePrecision fragmentMediumpFloat;
260*8975f5c5SAndroid Build Coastguard Worker     TypePrecision fragmentLowpFloat;
261*8975f5c5SAndroid Build Coastguard Worker     TypePrecision fragmentHighpInt;
262*8975f5c5SAndroid Build Coastguard Worker     TypePrecision fragmentMediumpInt;
263*8975f5c5SAndroid Build Coastguard Worker     TypePrecision fragmentLowpInt;
264*8975f5c5SAndroid Build Coastguard Worker 
265*8975f5c5SAndroid Build Coastguard Worker     // Implementation dependent limits required on all shader types.
266*8975f5c5SAndroid Build Coastguard Worker     // TODO([email protected]): organize all such limits into ShaderMap.
267*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
268*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
269*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
270*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader
271*8975f5c5SAndroid Build Coastguard Worker     // limits
272*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_geometry_shader (May 31, 2016) Table 20.46: Implementation dependent aggregate shader
273*8975f5c5SAndroid Build Coastguard Worker     // limits
274*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderUniformBlocks        = {};
275*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderTextureImageUnits    = {};
276*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderStorageBlocks        = {};
277*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderUniformComponents    = {};
278*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderAtomicCounterBuffers = {};
279*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderAtomicCounters       = {};
280*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint> maxShaderImageUniforms        = {};
281*8975f5c5SAndroid Build Coastguard Worker     // Note that we can query MAX_COMPUTE_UNIFORM_COMPONENTS and MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
282*8975f5c5SAndroid Build Coastguard Worker     // by GetIntegerv, but we can only use GetInteger64v on MAX_VERTEX_UNIFORM_COMPONENTS and
283*8975f5c5SAndroid Build Coastguard Worker     // MAX_FRAGMENT_UNIFORM_COMPONENTS. Currently we use GLuint64 to store all these values so that
284*8975f5c5SAndroid Build Coastguard Worker     // we can put them together into one ShaderMap.
285*8975f5c5SAndroid Build Coastguard Worker     ShaderMap<GLint64> maxCombinedShaderUniformComponents = {};
286*8975f5c5SAndroid Build Coastguard Worker 
287*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
288*8975f5c5SAndroid Build Coastguard Worker     GLint maxVertexAttributes       = 0;
289*8975f5c5SAndroid Build Coastguard Worker     GLint maxVertexUniformVectors   = 0;
290*8975f5c5SAndroid Build Coastguard Worker     GLint maxVertexOutputComponents = 0;
291*8975f5c5SAndroid Build Coastguard Worker 
292*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
293*8975f5c5SAndroid Build Coastguard Worker     GLint maxFragmentUniformVectors     = 0;
294*8975f5c5SAndroid Build Coastguard Worker     GLint maxFragmentInputComponents    = 0;
295*8975f5c5SAndroid Build Coastguard Worker     GLint minProgramTextureGatherOffset = 0;
296*8975f5c5SAndroid Build Coastguard Worker     GLint maxProgramTextureGatherOffset = 0;
297*8975f5c5SAndroid Build Coastguard Worker     GLint minProgramTexelOffset         = 0;
298*8975f5c5SAndroid Build Coastguard Worker     GLint maxProgramTexelOffset         = 0;
299*8975f5c5SAndroid Build Coastguard Worker 
300*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
301*8975f5c5SAndroid Build Coastguard Worker     std::array<GLint, 3> maxComputeWorkGroupCount = {0, 0, 0};
302*8975f5c5SAndroid Build Coastguard Worker     std::array<GLint, 3> maxComputeWorkGroupSize  = {0, 0, 0};
303*8975f5c5SAndroid Build Coastguard Worker     GLint maxComputeWorkGroupInvocations          = 0;
304*8975f5c5SAndroid Build Coastguard Worker     GLint maxComputeSharedMemorySize              = 0;
305*8975f5c5SAndroid Build Coastguard Worker 
306*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits
307*8975f5c5SAndroid Build Coastguard Worker     GLint maxUniformBufferBindings         = 0;
308*8975f5c5SAndroid Build Coastguard Worker     GLint64 maxUniformBlockSize            = 0;
309*8975f5c5SAndroid Build Coastguard Worker     GLint uniformBufferOffsetAlignment     = 0;
310*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedUniformBlocks         = 0;
311*8975f5c5SAndroid Build Coastguard Worker     GLint maxVaryingComponents             = 0;
312*8975f5c5SAndroid Build Coastguard Worker     GLint maxVaryingVectors                = 0;
313*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedTextureImageUnits     = 0;
314*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedShaderOutputResources = 0;
315*8975f5c5SAndroid Build Coastguard Worker 
316*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.)
317*8975f5c5SAndroid Build Coastguard Worker     GLint maxUniformLocations                = 0;
318*8975f5c5SAndroid Build Coastguard Worker     GLint maxAtomicCounterBufferBindings     = 0;
319*8975f5c5SAndroid Build Coastguard Worker     GLint maxAtomicCounterBufferSize         = 0;
320*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedAtomicCounterBuffers    = 0;
321*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedAtomicCounters          = 0;
322*8975f5c5SAndroid Build Coastguard Worker     GLint maxImageUnits                      = 0;
323*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedImageUniforms           = 0;
324*8975f5c5SAndroid Build Coastguard Worker     GLint maxShaderStorageBufferBindings     = 0;
325*8975f5c5SAndroid Build Coastguard Worker     GLint64 maxShaderStorageBlockSize        = 0;
326*8975f5c5SAndroid Build Coastguard Worker     GLint maxCombinedShaderStorageBlocks     = 0;
327*8975f5c5SAndroid Build Coastguard Worker     GLint shaderStorageBufferOffsetAlignment = 0;
328*8975f5c5SAndroid Build Coastguard Worker 
329*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits
330*8975f5c5SAndroid Build Coastguard Worker     GLint maxTransformFeedbackInterleavedComponents = 0;
331*8975f5c5SAndroid Build Coastguard Worker     GLint maxTransformFeedbackSeparateAttributes    = 0;
332*8975f5c5SAndroid Build Coastguard Worker     GLint maxTransformFeedbackSeparateComponents    = 0;
333*8975f5c5SAndroid Build Coastguard Worker 
334*8975f5c5SAndroid Build Coastguard Worker     // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values
335*8975f5c5SAndroid Build Coastguard Worker     GLint maxSamples = 0;
336*8975f5c5SAndroid Build Coastguard Worker 
337*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_geometry_shader (May 31, 2016) Table 20.40: Implementation-Dependent Values (cont.)
338*8975f5c5SAndroid Build Coastguard Worker     GLint maxFramebufferLayers = 0;
339*8975f5c5SAndroid Build Coastguard Worker     GLint layerProvokingVertex = 0;
340*8975f5c5SAndroid Build Coastguard Worker 
341*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_geometry_shader (May 31, 2016) Table 20.43gs: Implementation dependent geometry shader
342*8975f5c5SAndroid Build Coastguard Worker     // limits
343*8975f5c5SAndroid Build Coastguard Worker     GLint maxGeometryInputComponents       = 0;
344*8975f5c5SAndroid Build Coastguard Worker     GLint maxGeometryOutputComponents      = 0;
345*8975f5c5SAndroid Build Coastguard Worker     GLint maxGeometryOutputVertices        = 0;
346*8975f5c5SAndroid Build Coastguard Worker     GLint maxGeometryTotalOutputComponents = 0;
347*8975f5c5SAndroid Build Coastguard Worker     GLint maxGeometryShaderInvocations     = 0;
348*8975f5c5SAndroid Build Coastguard Worker 
349*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_tessellation_shader
350*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessControlInputComponents       = 0;
351*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessControlOutputComponents      = 0;
352*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessControlTotalOutputComponents = 0;
353*8975f5c5SAndroid Build Coastguard Worker 
354*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessPatchComponents = 0;
355*8975f5c5SAndroid Build Coastguard Worker     GLint maxPatchVertices       = 0;
356*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessGenLevel        = 0;
357*8975f5c5SAndroid Build Coastguard Worker 
358*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessEvaluationInputComponents  = 0;
359*8975f5c5SAndroid Build Coastguard Worker     GLint maxTessEvaluationOutputComponents = 0;
360*8975f5c5SAndroid Build Coastguard Worker 
361*8975f5c5SAndroid Build Coastguard Worker     bool primitiveRestartForPatchesSupported = false;
362*8975f5c5SAndroid Build Coastguard Worker 
363*8975f5c5SAndroid Build Coastguard Worker     GLuint subPixelBits = 4;
364*8975f5c5SAndroid Build Coastguard Worker 
365*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_blend_func_extended
366*8975f5c5SAndroid Build Coastguard Worker     GLuint maxDualSourceDrawBuffers = 0;
367*8975f5c5SAndroid Build Coastguard Worker 
368*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_texture_filter_anisotropic
369*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxTextureAnisotropy = 0.0f;
370*8975f5c5SAndroid Build Coastguard Worker 
371*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_disjoint_timer_query
372*8975f5c5SAndroid Build Coastguard Worker     GLuint queryCounterBitsTimeElapsed = 0;
373*8975f5c5SAndroid Build Coastguard Worker     GLuint queryCounterBitsTimestamp   = 0;
374*8975f5c5SAndroid Build Coastguard Worker 
375*8975f5c5SAndroid Build Coastguard Worker     // OVR_multiview
376*8975f5c5SAndroid Build Coastguard Worker     GLuint maxViews = 1;
377*8975f5c5SAndroid Build Coastguard Worker 
378*8975f5c5SAndroid Build Coastguard Worker     // GL_KHR_debug
379*8975f5c5SAndroid Build Coastguard Worker     GLuint maxDebugMessageLength   = 0;
380*8975f5c5SAndroid Build Coastguard Worker     GLuint maxDebugLoggedMessages  = 0;
381*8975f5c5SAndroid Build Coastguard Worker     GLuint maxDebugGroupStackDepth = 0;
382*8975f5c5SAndroid Build Coastguard Worker     GLuint maxLabelLength          = 0;
383*8975f5c5SAndroid Build Coastguard Worker 
384*8975f5c5SAndroid Build Coastguard Worker     // GL_APPLE_clip_distance / GL_EXT_clip_cull_distance / GL_ANGLE_clip_cull_distance
385*8975f5c5SAndroid Build Coastguard Worker     GLuint maxClipDistances                = 0;
386*8975f5c5SAndroid Build Coastguard Worker     GLuint maxCullDistances                = 0;
387*8975f5c5SAndroid Build Coastguard Worker     GLuint maxCombinedClipAndCullDistances = 0;
388*8975f5c5SAndroid Build Coastguard Worker 
389*8975f5c5SAndroid Build Coastguard Worker     // GL_ANGLE_shader_pixel_local_storage
390*8975f5c5SAndroid Build Coastguard Worker     GLuint maxPixelLocalStoragePlanes                       = 0;
391*8975f5c5SAndroid Build Coastguard Worker     GLuint maxColorAttachmentsWithActivePixelLocalStorage   = 0;
392*8975f5c5SAndroid Build Coastguard Worker     GLuint maxCombinedDrawBuffersAndPixelLocalStoragePlanes = 0;
393*8975f5c5SAndroid Build Coastguard Worker 
394*8975f5c5SAndroid Build Coastguard Worker     // GL_EXT_shader_pixel_local_storage.
395*8975f5c5SAndroid Build Coastguard Worker     GLuint maxShaderPixelLocalStorageFastSizeEXT = 0;
396*8975f5c5SAndroid Build Coastguard Worker 
397*8975f5c5SAndroid Build Coastguard Worker     // GLES1 emulation: Caps for ES 1.1. Taken from Table 6.20 / 6.22 in the OpenGL ES 1.1 spec.
398*8975f5c5SAndroid Build Coastguard Worker     GLuint maxMultitextureUnits                 = 0;
399*8975f5c5SAndroid Build Coastguard Worker     GLuint maxClipPlanes                        = 0;
400*8975f5c5SAndroid Build Coastguard Worker     GLuint maxLights                            = 0;
401*8975f5c5SAndroid Build Coastguard Worker     static constexpr int GlobalMatrixStackDepth = 16;
402*8975f5c5SAndroid Build Coastguard Worker     GLuint maxModelviewMatrixStackDepth         = 0;
403*8975f5c5SAndroid Build Coastguard Worker     GLuint maxProjectionMatrixStackDepth        = 0;
404*8975f5c5SAndroid Build Coastguard Worker     GLuint maxTextureMatrixStackDepth           = 0;
405*8975f5c5SAndroid Build Coastguard Worker     GLfloat minSmoothPointSize                  = 0.0f;
406*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxSmoothPointSize                  = 0.0f;
407*8975f5c5SAndroid Build Coastguard Worker     GLfloat minSmoothLineWidth                  = 0.0f;
408*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxSmoothLineWidth                  = 0.0f;
409*8975f5c5SAndroid Build Coastguard Worker 
410*8975f5c5SAndroid Build Coastguard Worker     // ES 3.2 Table 21.40: Implementation Dependent Values
411*8975f5c5SAndroid Build Coastguard Worker     GLfloat lineWidthGranularity    = 0.0f;
412*8975f5c5SAndroid Build Coastguard Worker     GLfloat minMultisampleLineWidth = 0.0f;
413*8975f5c5SAndroid Build Coastguard Worker     GLfloat maxMultisampleLineWidth = 0.0f;
414*8975f5c5SAndroid Build Coastguard Worker 
415*8975f5c5SAndroid Build Coastguard Worker     // ES 3.2 Table 21.42: Implementation Dependent Values (cont.)
416*8975f5c5SAndroid Build Coastguard Worker     GLint maxTextureBufferSize         = 0;
417*8975f5c5SAndroid Build Coastguard Worker     GLint textureBufferOffsetAlignment = 0;
418*8975f5c5SAndroid Build Coastguard Worker 
419*8975f5c5SAndroid Build Coastguard Worker     // GL_ARM_shader_framebuffer_fetch
420*8975f5c5SAndroid Build Coastguard Worker     bool fragmentShaderFramebufferFetchMRT = false;
421*8975f5c5SAndroid Build Coastguard Worker };
422*8975f5c5SAndroid Build Coastguard Worker 
423*8975f5c5SAndroid Build Coastguard Worker Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions);
424*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
425*8975f5c5SAndroid Build Coastguard Worker 
426*8975f5c5SAndroid Build Coastguard Worker namespace egl
427*8975f5c5SAndroid Build Coastguard Worker {
428*8975f5c5SAndroid Build Coastguard Worker 
429*8975f5c5SAndroid Build Coastguard Worker struct Caps
430*8975f5c5SAndroid Build Coastguard Worker {
431*8975f5c5SAndroid Build Coastguard Worker     Caps();
432*8975f5c5SAndroid Build Coastguard Worker 
433*8975f5c5SAndroid Build Coastguard Worker     // Support for NPOT surfaces
434*8975f5c5SAndroid Build Coastguard Worker     bool textureNPOT = false;
435*8975f5c5SAndroid Build Coastguard Worker 
436*8975f5c5SAndroid Build Coastguard Worker     // Support for Stencil8 configs
437*8975f5c5SAndroid Build Coastguard Worker     bool stencil8 = false;
438*8975f5c5SAndroid Build Coastguard Worker };
439*8975f5c5SAndroid Build Coastguard Worker 
440*8975f5c5SAndroid Build Coastguard Worker struct DisplayExtensions
441*8975f5c5SAndroid Build Coastguard Worker {
442*8975f5c5SAndroid Build Coastguard Worker     DisplayExtensions();
443*8975f5c5SAndroid Build Coastguard Worker 
444*8975f5c5SAndroid Build Coastguard Worker     // Generate a vector of supported extension strings
445*8975f5c5SAndroid Build Coastguard Worker     std::vector<std::string> getStrings() const;
446*8975f5c5SAndroid Build Coastguard Worker 
447*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_create_context_robustness
448*8975f5c5SAndroid Build Coastguard Worker     bool createContextRobustness = false;
449*8975f5c5SAndroid Build Coastguard Worker 
450*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_d3d_share_handle_client_buffer
451*8975f5c5SAndroid Build Coastguard Worker     bool d3dShareHandleClientBuffer = false;
452*8975f5c5SAndroid Build Coastguard Worker 
453*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_d3d_texture_client_buffer
454*8975f5c5SAndroid Build Coastguard Worker     bool d3dTextureClientBuffer = false;
455*8975f5c5SAndroid Build Coastguard Worker 
456*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_surface_d3d_texture_2d_share_handle
457*8975f5c5SAndroid Build Coastguard Worker     bool surfaceD3DTexture2DShareHandle = false;
458*8975f5c5SAndroid Build Coastguard Worker 
459*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_query_surface_pointer
460*8975f5c5SAndroid Build Coastguard Worker     bool querySurfacePointer = false;
461*8975f5c5SAndroid Build Coastguard Worker 
462*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_window_fixed_size
463*8975f5c5SAndroid Build Coastguard Worker     bool windowFixedSize = false;
464*8975f5c5SAndroid Build Coastguard Worker 
465*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_keyed_mutex
466*8975f5c5SAndroid Build Coastguard Worker     bool keyedMutex = false;
467*8975f5c5SAndroid Build Coastguard Worker 
468*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_surface_orientation
469*8975f5c5SAndroid Build Coastguard Worker     bool surfaceOrientation = false;
470*8975f5c5SAndroid Build Coastguard Worker 
471*8975f5c5SAndroid Build Coastguard Worker     // EGL_NV_post_sub_buffer
472*8975f5c5SAndroid Build Coastguard Worker     bool postSubBuffer = false;
473*8975f5c5SAndroid Build Coastguard Worker 
474*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_create_context
475*8975f5c5SAndroid Build Coastguard Worker     bool createContext = false;
476*8975f5c5SAndroid Build Coastguard Worker 
477*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_image
478*8975f5c5SAndroid Build Coastguard Worker     bool image = false;
479*8975f5c5SAndroid Build Coastguard Worker 
480*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_image_base
481*8975f5c5SAndroid Build Coastguard Worker     bool imageBase = false;
482*8975f5c5SAndroid Build Coastguard Worker 
483*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_image_pixmap
484*8975f5c5SAndroid Build Coastguard Worker     bool imagePixmap = false;
485*8975f5c5SAndroid Build Coastguard Worker 
486*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_gl_texture_2D_image
487*8975f5c5SAndroid Build Coastguard Worker     bool glTexture2DImage = false;
488*8975f5c5SAndroid Build Coastguard Worker 
489*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_gl_texture_cubemap_image
490*8975f5c5SAndroid Build Coastguard Worker     bool glTextureCubemapImage = false;
491*8975f5c5SAndroid Build Coastguard Worker 
492*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_gl_texture_3D_image
493*8975f5c5SAndroid Build Coastguard Worker     bool glTexture3DImage = false;
494*8975f5c5SAndroid Build Coastguard Worker 
495*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_gl_renderbuffer_image
496*8975f5c5SAndroid Build Coastguard Worker     bool glRenderbufferImage = false;
497*8975f5c5SAndroid Build Coastguard Worker 
498*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_get_all_proc_addresses
499*8975f5c5SAndroid Build Coastguard Worker     bool getAllProcAddresses = false;
500*8975f5c5SAndroid Build Coastguard Worker 
501*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_direct_composition
502*8975f5c5SAndroid Build Coastguard Worker     bool directComposition = false;
503*8975f5c5SAndroid Build Coastguard Worker 
504*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_windows_ui_composition
505*8975f5c5SAndroid Build Coastguard Worker     bool windowsUIComposition = false;
506*8975f5c5SAndroid Build Coastguard Worker 
507*8975f5c5SAndroid Build Coastguard Worker     // KHR_create_context_no_error
508*8975f5c5SAndroid Build Coastguard Worker     bool createContextNoError = false;
509*8975f5c5SAndroid Build Coastguard Worker 
510*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_stream
511*8975f5c5SAndroid Build Coastguard Worker     bool stream = false;
512*8975f5c5SAndroid Build Coastguard Worker 
513*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_stream_consumer_gltexture
514*8975f5c5SAndroid Build Coastguard Worker     bool streamConsumerGLTexture = false;
515*8975f5c5SAndroid Build Coastguard Worker 
516*8975f5c5SAndroid Build Coastguard Worker     // EGL_NV_stream_consumer_gltexture_yuv
517*8975f5c5SAndroid Build Coastguard Worker     bool streamConsumerGLTextureYUV = false;
518*8975f5c5SAndroid Build Coastguard Worker 
519*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_stream_producer_d3d_texture
520*8975f5c5SAndroid Build Coastguard Worker     bool streamProducerD3DTexture = false;
521*8975f5c5SAndroid Build Coastguard Worker 
522*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_fence_sync
523*8975f5c5SAndroid Build Coastguard Worker     bool fenceSync = false;
524*8975f5c5SAndroid Build Coastguard Worker 
525*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_wait_sync
526*8975f5c5SAndroid Build Coastguard Worker     bool waitSync = false;
527*8975f5c5SAndroid Build Coastguard Worker 
528*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_create_context_webgl_compatibility
529*8975f5c5SAndroid Build Coastguard Worker     bool createContextWebGLCompatibility = false;
530*8975f5c5SAndroid Build Coastguard Worker 
531*8975f5c5SAndroid Build Coastguard Worker     // EGL_CHROMIUM_create_context_bind_generates_resource
532*8975f5c5SAndroid Build Coastguard Worker     bool createContextBindGeneratesResource = false;
533*8975f5c5SAndroid Build Coastguard Worker 
534*8975f5c5SAndroid Build Coastguard Worker     // EGL_CHROMIUM_sync_control
535*8975f5c5SAndroid Build Coastguard Worker     bool syncControlCHROMIUM = false;
536*8975f5c5SAndroid Build Coastguard Worker 
537*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_sync_control_rate
538*8975f5c5SAndroid Build Coastguard Worker     bool syncControlRateANGLE = false;
539*8975f5c5SAndroid Build Coastguard Worker 
540*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_swap_buffers_with_damage
541*8975f5c5SAndroid Build Coastguard Worker     bool swapBuffersWithDamage = false;
542*8975f5c5SAndroid Build Coastguard Worker 
543*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_pixel_format_float
544*8975f5c5SAndroid Build Coastguard Worker     bool pixelFormatFloat = false;
545*8975f5c5SAndroid Build Coastguard Worker 
546*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_surfaceless_context
547*8975f5c5SAndroid Build Coastguard Worker     bool surfacelessContext = false;
548*8975f5c5SAndroid Build Coastguard Worker 
549*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_display_texture_share_group
550*8975f5c5SAndroid Build Coastguard Worker     bool displayTextureShareGroup = false;
551*8975f5c5SAndroid Build Coastguard Worker 
552*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_display_semaphore_share_group
553*8975f5c5SAndroid Build Coastguard Worker     bool displaySemaphoreShareGroup = false;
554*8975f5c5SAndroid Build Coastguard Worker 
555*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_create_context_client_arrays
556*8975f5c5SAndroid Build Coastguard Worker     bool createContextClientArrays = false;
557*8975f5c5SAndroid Build Coastguard Worker 
558*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_program_cache_control
559*8975f5c5SAndroid Build Coastguard Worker     bool programCacheControlANGLE = false;
560*8975f5c5SAndroid Build Coastguard Worker 
561*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_robust_resource_initialization
562*8975f5c5SAndroid Build Coastguard Worker     bool robustResourceInitializationANGLE = false;
563*8975f5c5SAndroid Build Coastguard Worker 
564*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_iosurface_client_buffer
565*8975f5c5SAndroid Build Coastguard Worker     bool iosurfaceClientBuffer = false;
566*8975f5c5SAndroid Build Coastguard Worker 
567*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_metal_texture_client_buffer
568*8975f5c5SAndroid Build Coastguard Worker     bool mtlTextureClientBuffer = false;
569*8975f5c5SAndroid Build Coastguard Worker 
570*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_create_context_extensions_enabled
571*8975f5c5SAndroid Build Coastguard Worker     bool createContextExtensionsEnabled = false;
572*8975f5c5SAndroid Build Coastguard Worker 
573*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_presentation_time
574*8975f5c5SAndroid Build Coastguard Worker     bool presentationTime = false;
575*8975f5c5SAndroid Build Coastguard Worker 
576*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_blob_cache
577*8975f5c5SAndroid Build Coastguard Worker     bool blobCache = false;
578*8975f5c5SAndroid Build Coastguard Worker 
579*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_image_native_buffer
580*8975f5c5SAndroid Build Coastguard Worker     bool imageNativeBuffer = false;
581*8975f5c5SAndroid Build Coastguard Worker 
582*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_get_frame_timestamps
583*8975f5c5SAndroid Build Coastguard Worker     bool getFrameTimestamps = false;
584*8975f5c5SAndroid Build Coastguard Worker 
585*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_front_buffer_auto_refresh
586*8975f5c5SAndroid Build Coastguard Worker     bool frontBufferAutoRefreshANDROID = false;
587*8975f5c5SAndroid Build Coastguard Worker 
588*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_timestamp_surface_attribute
589*8975f5c5SAndroid Build Coastguard Worker     bool timestampSurfaceAttributeANGLE = false;
590*8975f5c5SAndroid Build Coastguard Worker 
591*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_recordable
592*8975f5c5SAndroid Build Coastguard Worker     bool recordable = false;
593*8975f5c5SAndroid Build Coastguard Worker 
594*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_power_preference
595*8975f5c5SAndroid Build Coastguard Worker     bool powerPreference = false;
596*8975f5c5SAndroid Build Coastguard Worker 
597*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_wait_until_work_scheduled
598*8975f5c5SAndroid Build Coastguard Worker     bool waitUntilWorkScheduled = false;
599*8975f5c5SAndroid Build Coastguard Worker 
600*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_image_d3d11_texture
601*8975f5c5SAndroid Build Coastguard Worker     bool imageD3D11Texture = false;
602*8975f5c5SAndroid Build Coastguard Worker 
603*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_get_native_client_buffer
604*8975f5c5SAndroid Build Coastguard Worker     bool getNativeClientBufferANDROID = false;
605*8975f5c5SAndroid Build Coastguard Worker 
606*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_create_native_client_buffer
607*8975f5c5SAndroid Build Coastguard Worker     bool createNativeClientBufferANDROID = false;
608*8975f5c5SAndroid Build Coastguard Worker 
609*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_native_fence_sync
610*8975f5c5SAndroid Build Coastguard Worker     bool nativeFenceSyncANDROID = false;
611*8975f5c5SAndroid Build Coastguard Worker 
612*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_create_context_backwards_compatible
613*8975f5c5SAndroid Build Coastguard Worker     bool createContextBackwardsCompatible = false;
614*8975f5c5SAndroid Build Coastguard Worker 
615*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_no_config_context
616*8975f5c5SAndroid Build Coastguard Worker     bool noConfigContext = false;
617*8975f5c5SAndroid Build Coastguard Worker 
618*8975f5c5SAndroid Build Coastguard Worker     // EGL_IMG_context_priority
619*8975f5c5SAndroid Build Coastguard Worker     bool contextPriority = false;
620*8975f5c5SAndroid Build Coastguard Worker 
621*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_ggp_stream_descriptor
622*8975f5c5SAndroid Build Coastguard Worker     bool ggpStreamDescriptor = false;
623*8975f5c5SAndroid Build Coastguard Worker 
624*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_swap_with_frame_token
625*8975f5c5SAndroid Build Coastguard Worker     bool swapWithFrameToken = false;
626*8975f5c5SAndroid Build Coastguard Worker 
627*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_gl_colorspace
628*8975f5c5SAndroid Build Coastguard Worker     bool glColorspace = false;
629*8975f5c5SAndroid Build Coastguard Worker 
630*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_display_p3_linear
631*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceDisplayP3Linear = false;
632*8975f5c5SAndroid Build Coastguard Worker 
633*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_display_p3
634*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceDisplayP3 = false;
635*8975f5c5SAndroid Build Coastguard Worker 
636*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_scrgb
637*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceScrgb = false;
638*8975f5c5SAndroid Build Coastguard Worker 
639*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_scrgb_linear
640*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceScrgbLinear = false;
641*8975f5c5SAndroid Build Coastguard Worker 
642*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_display_p3_passthrough
643*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceDisplayP3Passthrough = false;
644*8975f5c5SAndroid Build Coastguard Worker 
645*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_colorspace_attribute_passthrough
646*8975f5c5SAndroid Build Coastguard Worker     bool eglColorspaceAttributePassthroughANGLE = false;
647*8975f5c5SAndroid Build Coastguard Worker 
648*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_bt2020_linear
649*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceBt2020Linear = false;
650*8975f5c5SAndroid Build Coastguard Worker 
651*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_bt2020_pq
652*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceBt2020Pq = false;
653*8975f5c5SAndroid Build Coastguard Worker 
654*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_gl_colorspace_bt2020_hlg
655*8975f5c5SAndroid Build Coastguard Worker     bool glColorspaceBt2020Hlg = false;
656*8975f5c5SAndroid Build Coastguard Worker 
657*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANDROID_framebuffer_target
658*8975f5c5SAndroid Build Coastguard Worker     bool framebufferTargetANDROID = false;
659*8975f5c5SAndroid Build Coastguard Worker 
660*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_image_gl_colorspace
661*8975f5c5SAndroid Build Coastguard Worker     bool imageGlColorspace = false;
662*8975f5c5SAndroid Build Coastguard Worker 
663*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_image_dma_buf_import
664*8975f5c5SAndroid Build Coastguard Worker     bool imageDmaBufImportEXT = false;
665*8975f5c5SAndroid Build Coastguard Worker 
666*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_image_dma_buf_import_modifiers
667*8975f5c5SAndroid Build Coastguard Worker     bool imageDmaBufImportModifiersEXT = false;
668*8975f5c5SAndroid Build Coastguard Worker 
669*8975f5c5SAndroid Build Coastguard Worker     // EGL_NOK_texture_from_pixmap
670*8975f5c5SAndroid Build Coastguard Worker     bool textureFromPixmapNOK = false;
671*8975f5c5SAndroid Build Coastguard Worker 
672*8975f5c5SAndroid Build Coastguard Worker     // EGL_NV_robustness_video_memory_purge
673*8975f5c5SAndroid Build Coastguard Worker     bool robustnessVideoMemoryPurgeNV = false;
674*8975f5c5SAndroid Build Coastguard Worker 
675*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_reusable_sync
676*8975f5c5SAndroid Build Coastguard Worker     bool reusableSyncKHR = false;
677*8975f5c5SAndroid Build Coastguard Worker 
678*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_external_context_and_surface
679*8975f5c5SAndroid Build Coastguard Worker     bool externalContextAndSurface = false;
680*8975f5c5SAndroid Build Coastguard Worker 
681*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_buffer_age
682*8975f5c5SAndroid Build Coastguard Worker     bool bufferAgeEXT = false;
683*8975f5c5SAndroid Build Coastguard Worker 
684*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_mutable_render_buffer
685*8975f5c5SAndroid Build Coastguard Worker     bool mutableRenderBufferKHR = false;
686*8975f5c5SAndroid Build Coastguard Worker 
687*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_protected_content
688*8975f5c5SAndroid Build Coastguard Worker     bool protectedContentEXT = false;
689*8975f5c5SAndroid Build Coastguard Worker 
690*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_create_surface_swap_interval
691*8975f5c5SAndroid Build Coastguard Worker     bool createSurfaceSwapIntervalANGLE = false;
692*8975f5c5SAndroid Build Coastguard Worker 
693*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_context_virtualization
694*8975f5c5SAndroid Build Coastguard Worker     bool contextVirtualizationANGLE = false;
695*8975f5c5SAndroid Build Coastguard Worker 
696*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_lock_surface3
697*8975f5c5SAndroid Build Coastguard Worker     bool lockSurface3KHR = false;
698*8975f5c5SAndroid Build Coastguard Worker 
699*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_vulkan_image
700*8975f5c5SAndroid Build Coastguard Worker     bool vulkanImageANGLE = false;
701*8975f5c5SAndroid Build Coastguard Worker 
702*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_metal_create_context_ownership_identity
703*8975f5c5SAndroid Build Coastguard Worker     bool metalCreateContextOwnershipIdentityANGLE = false;
704*8975f5c5SAndroid Build Coastguard Worker 
705*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_partial_update
706*8975f5c5SAndroid Build Coastguard Worker     bool partialUpdateKHR = false;
707*8975f5c5SAndroid Build Coastguard Worker 
708*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_metal_shared_event_sync
709*8975f5c5SAndroid Build Coastguard Worker     bool mtlSyncSharedEventANGLE = false;
710*8975f5c5SAndroid Build Coastguard Worker 
711*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_global_fence_sync
712*8975f5c5SAndroid Build Coastguard Worker     bool globalFenceSyncANGLE = false;
713*8975f5c5SAndroid Build Coastguard Worker };
714*8975f5c5SAndroid Build Coastguard Worker 
715*8975f5c5SAndroid Build Coastguard Worker struct DeviceExtensions
716*8975f5c5SAndroid Build Coastguard Worker {
717*8975f5c5SAndroid Build Coastguard Worker     DeviceExtensions();
718*8975f5c5SAndroid Build Coastguard Worker 
719*8975f5c5SAndroid Build Coastguard Worker     // Generate a vector of supported extension strings
720*8975f5c5SAndroid Build Coastguard Worker     std::vector<std::string> getStrings() const;
721*8975f5c5SAndroid Build Coastguard Worker 
722*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_d3d
723*8975f5c5SAndroid Build Coastguard Worker     bool deviceD3D = false;
724*8975f5c5SAndroid Build Coastguard Worker 
725*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_d3d9
726*8975f5c5SAndroid Build Coastguard Worker     bool deviceD3D9 = false;
727*8975f5c5SAndroid Build Coastguard Worker 
728*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_d3d11
729*8975f5c5SAndroid Build Coastguard Worker     bool deviceD3D11 = false;
730*8975f5c5SAndroid Build Coastguard Worker 
731*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_cgl
732*8975f5c5SAndroid Build Coastguard Worker     bool deviceCGL = false;
733*8975f5c5SAndroid Build Coastguard Worker 
734*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_metal
735*8975f5c5SAndroid Build Coastguard Worker     bool deviceMetal = false;
736*8975f5c5SAndroid Build Coastguard Worker 
737*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_vulkan
738*8975f5c5SAndroid Build Coastguard Worker     bool deviceVulkan = false;
739*8975f5c5SAndroid Build Coastguard Worker 
740*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_device_drm
741*8975f5c5SAndroid Build Coastguard Worker     bool deviceDrmEXT = false;
742*8975f5c5SAndroid Build Coastguard Worker 
743*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_device_drm_render_node
744*8975f5c5SAndroid Build Coastguard Worker     bool deviceDrmRenderNodeEXT = false;
745*8975f5c5SAndroid Build Coastguard Worker };
746*8975f5c5SAndroid Build Coastguard Worker 
747*8975f5c5SAndroid Build Coastguard Worker struct ClientExtensions
748*8975f5c5SAndroid Build Coastguard Worker {
749*8975f5c5SAndroid Build Coastguard Worker     ClientExtensions();
750*8975f5c5SAndroid Build Coastguard Worker     ClientExtensions(const ClientExtensions &other);
751*8975f5c5SAndroid Build Coastguard Worker 
752*8975f5c5SAndroid Build Coastguard Worker     // Generate a vector of supported extension strings
753*8975f5c5SAndroid Build Coastguard Worker     std::vector<std::string> getStrings() const;
754*8975f5c5SAndroid Build Coastguard Worker 
755*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_client_extensions
756*8975f5c5SAndroid Build Coastguard Worker     bool clientExtensions = false;
757*8975f5c5SAndroid Build Coastguard Worker 
758*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_platform_base
759*8975f5c5SAndroid Build Coastguard Worker     bool platformBase = false;
760*8975f5c5SAndroid Build Coastguard Worker 
761*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_platform_device
762*8975f5c5SAndroid Build Coastguard Worker     bool platformDevice = false;
763*8975f5c5SAndroid Build Coastguard Worker 
764*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_platform_gbm
765*8975f5c5SAndroid Build Coastguard Worker     bool platformGbmKHR = false;
766*8975f5c5SAndroid Build Coastguard Worker 
767*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_platform_wayland
768*8975f5c5SAndroid Build Coastguard Worker     bool platformWaylandEXT = false;
769*8975f5c5SAndroid Build Coastguard Worker 
770*8975f5c5SAndroid Build Coastguard Worker     // EGL_MESA_platform_surfaceless
771*8975f5c5SAndroid Build Coastguard Worker     bool platformSurfacelessMESA = false;
772*8975f5c5SAndroid Build Coastguard Worker 
773*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle
774*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLE = false;
775*8975f5c5SAndroid Build Coastguard Worker 
776*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_d3d
777*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLED3D = false;
778*8975f5c5SAndroid Build Coastguard Worker 
779*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_d3d11on12
780*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLED3D11ON12 = false;
781*8975f5c5SAndroid Build Coastguard Worker 
782*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_d3d_luid
783*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLED3DLUID = false;
784*8975f5c5SAndroid Build Coastguard Worker 
785*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_opengl
786*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEOpenGL = false;
787*8975f5c5SAndroid Build Coastguard Worker 
788*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_null
789*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLENULL = false;
790*8975f5c5SAndroid Build Coastguard Worker 
791*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_webgpu
792*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEWebgpu = false;
793*8975f5c5SAndroid Build Coastguard Worker 
794*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_vulkan
795*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEVulkan = false;
796*8975f5c5SAndroid Build Coastguard Worker 
797*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_metal
798*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEMetal = false;
799*8975f5c5SAndroid Build Coastguard Worker 
800*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_device_context_volatile_cgl
801*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEDeviceContextVolatileCgl = false;
802*8975f5c5SAndroid Build Coastguard Worker 
803*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_device_id
804*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEDeviceId = false;
805*8975f5c5SAndroid Build Coastguard Worker 
806*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_creation
807*8975f5c5SAndroid Build Coastguard Worker     bool deviceCreation = false;
808*8975f5c5SAndroid Build Coastguard Worker 
809*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_device_creation_d3d11
810*8975f5c5SAndroid Build Coastguard Worker     bool deviceCreationD3D11 = false;
811*8975f5c5SAndroid Build Coastguard Worker 
812*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_x11_visual
813*8975f5c5SAndroid Build Coastguard Worker     bool x11Visual = false;
814*8975f5c5SAndroid Build Coastguard Worker 
815*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_experimental_present_path
816*8975f5c5SAndroid Build Coastguard Worker     bool experimentalPresentPath = false;
817*8975f5c5SAndroid Build Coastguard Worker 
818*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_client_get_all_proc_addresses
819*8975f5c5SAndroid Build Coastguard Worker     bool clientGetAllProcAddresses = false;
820*8975f5c5SAndroid Build Coastguard Worker 
821*8975f5c5SAndroid Build Coastguard Worker     // EGL_KHR_debug
822*8975f5c5SAndroid Build Coastguard Worker     bool debug = false;
823*8975f5c5SAndroid Build Coastguard Worker 
824*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_feature_control
825*8975f5c5SAndroid Build Coastguard Worker     bool featureControlANGLE = false;
826*8975f5c5SAndroid Build Coastguard Worker 
827*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_device_type_swiftshader
828*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEDeviceTypeSwiftShader = false;
829*8975f5c5SAndroid Build Coastguard Worker 
830*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_platform_angle_device_type_egl_angle
831*8975f5c5SAndroid Build Coastguard Worker     bool platformANGLEDeviceTypeEGLANGLE = false;
832*8975f5c5SAndroid Build Coastguard Worker 
833*8975f5c5SAndroid Build Coastguard Worker     // EGL_EXT_device_query
834*8975f5c5SAndroid Build Coastguard Worker     bool deviceQueryEXT = false;
835*8975f5c5SAndroid Build Coastguard Worker 
836*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_display_power_preference
837*8975f5c5SAndroid Build Coastguard Worker     bool displayPowerPreferenceANGLE = false;
838*8975f5c5SAndroid Build Coastguard Worker 
839*8975f5c5SAndroid Build Coastguard Worker     // EGL_ANGLE_no_error
840*8975f5c5SAndroid Build Coastguard Worker     bool noErrorANGLE = false;
841*8975f5c5SAndroid Build Coastguard Worker };
842*8975f5c5SAndroid Build Coastguard Worker 
843*8975f5c5SAndroid Build Coastguard Worker }  // namespace egl
844*8975f5c5SAndroid Build Coastguard Worker 
845*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_CAPS_H_
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