xref: /aosp_15_r20/external/angle/src/libANGLE/Buffer.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker 
7*8975f5c5SAndroid Build Coastguard Worker // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
8*8975f5c5SAndroid Build Coastguard Worker // index data. Implements GL buffer objects and related functionality.
9*8975f5c5SAndroid Build Coastguard Worker // [OpenGL ES 2.0.24] section 2.9 page 21.
10*8975f5c5SAndroid Build Coastguard Worker 
11*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_BUFFER_H_
12*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_BUFFER_H_
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "common/PackedEnums.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "common/angleutils.h"
16*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Debug.h"
17*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Error.h"
18*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/IndexRangeCache.h"
19*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Observer.h"
20*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/RefCountObject.h"
21*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/angletypes.h"
22*8975f5c5SAndroid Build Coastguard Worker 
23*8975f5c5SAndroid Build Coastguard Worker namespace rx
24*8975f5c5SAndroid Build Coastguard Worker {
25*8975f5c5SAndroid Build Coastguard Worker class BufferImpl;
26*8975f5c5SAndroid Build Coastguard Worker class GLImplFactory;
27*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
28*8975f5c5SAndroid Build Coastguard Worker 
29*8975f5c5SAndroid Build Coastguard Worker namespace gl
30*8975f5c5SAndroid Build Coastguard Worker {
31*8975f5c5SAndroid Build Coastguard Worker class Buffer;
32*8975f5c5SAndroid Build Coastguard Worker class Context;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker enum class WebGLBufferType
35*8975f5c5SAndroid Build Coastguard Worker {
36*8975f5c5SAndroid Build Coastguard Worker     Undefined,
37*8975f5c5SAndroid Build Coastguard Worker     ElementArray,
38*8975f5c5SAndroid Build Coastguard Worker     OtherData,
39*8975f5c5SAndroid Build Coastguard Worker };
40*8975f5c5SAndroid Build Coastguard Worker 
41*8975f5c5SAndroid Build Coastguard Worker class BufferState final : angle::NonCopyable
42*8975f5c5SAndroid Build Coastguard Worker {
43*8975f5c5SAndroid Build Coastguard Worker   public:
44*8975f5c5SAndroid Build Coastguard Worker     BufferState();
45*8975f5c5SAndroid Build Coastguard Worker     ~BufferState();
46*8975f5c5SAndroid Build Coastguard Worker 
getUsage()47*8975f5c5SAndroid Build Coastguard Worker     BufferUsage getUsage() const { return mUsage; }
getAccessFlags()48*8975f5c5SAndroid Build Coastguard Worker     GLbitfield getAccessFlags() const { return mAccessFlags; }
getAccess()49*8975f5c5SAndroid Build Coastguard Worker     GLenum getAccess() const { return mAccess; }
isMapped()50*8975f5c5SAndroid Build Coastguard Worker     GLboolean isMapped() const { return mMapped; }
getMapPointer()51*8975f5c5SAndroid Build Coastguard Worker     void *getMapPointer() const { return mMapPointer; }
getMapOffset()52*8975f5c5SAndroid Build Coastguard Worker     GLint64 getMapOffset() const { return mMapOffset; }
getMapLength()53*8975f5c5SAndroid Build Coastguard Worker     GLint64 getMapLength() const { return mMapLength; }
getSize()54*8975f5c5SAndroid Build Coastguard Worker     GLint64 getSize() const { return mSize; }
isBoundForTransformFeedback()55*8975f5c5SAndroid Build Coastguard Worker     bool isBoundForTransformFeedback() const { return mTransformFeedbackIndexedBindingCount != 0; }
getLabel()56*8975f5c5SAndroid Build Coastguard Worker     std::string getLabel() const { return mLabel; }
getWebGLType()57*8975f5c5SAndroid Build Coastguard Worker     WebGLBufferType getWebGLType() const { return mWebGLType; }
58*8975f5c5SAndroid Build Coastguard Worker 
59*8975f5c5SAndroid Build Coastguard Worker   private:
60*8975f5c5SAndroid Build Coastguard Worker     friend class Buffer;
61*8975f5c5SAndroid Build Coastguard Worker 
62*8975f5c5SAndroid Build Coastguard Worker     std::string mLabel;
63*8975f5c5SAndroid Build Coastguard Worker 
64*8975f5c5SAndroid Build Coastguard Worker     BufferUsage mUsage;
65*8975f5c5SAndroid Build Coastguard Worker     GLint64 mSize;
66*8975f5c5SAndroid Build Coastguard Worker     GLbitfield mAccessFlags;
67*8975f5c5SAndroid Build Coastguard Worker     GLenum mAccess;
68*8975f5c5SAndroid Build Coastguard Worker     GLboolean mMapped;
69*8975f5c5SAndroid Build Coastguard Worker     void *mMapPointer;
70*8975f5c5SAndroid Build Coastguard Worker     GLint64 mMapOffset;
71*8975f5c5SAndroid Build Coastguard Worker     GLint64 mMapLength;
72*8975f5c5SAndroid Build Coastguard Worker     int mBindingCount;
73*8975f5c5SAndroid Build Coastguard Worker     int mTransformFeedbackIndexedBindingCount;
74*8975f5c5SAndroid Build Coastguard Worker     int mTransformFeedbackGenericBindingCount;
75*8975f5c5SAndroid Build Coastguard Worker     GLboolean mImmutable;
76*8975f5c5SAndroid Build Coastguard Worker     GLbitfield mStorageExtUsageFlags;
77*8975f5c5SAndroid Build Coastguard Worker     GLboolean mExternal;
78*8975f5c5SAndroid Build Coastguard Worker     WebGLBufferType mWebGLType;
79*8975f5c5SAndroid Build Coastguard Worker };
80*8975f5c5SAndroid Build Coastguard Worker 
81*8975f5c5SAndroid Build Coastguard Worker // Vertex Array and Texture track buffer data updates.
82*8975f5c5SAndroid Build Coastguard Worker struct ContentsObserver
83*8975f5c5SAndroid Build Coastguard Worker {
84*8975f5c5SAndroid Build Coastguard Worker     static constexpr uint32_t kBufferTextureIndex = std::numeric_limits<uint32_t>::max();
85*8975f5c5SAndroid Build Coastguard Worker     uint32_t bufferIndex                          = 0;
86*8975f5c5SAndroid Build Coastguard Worker 
87*8975f5c5SAndroid Build Coastguard Worker     // VertexArray* (bufferIndex != kBufferTextureIndex) or Texture*
88*8975f5c5SAndroid Build Coastguard Worker     void *observer = nullptr;
89*8975f5c5SAndroid Build Coastguard Worker };
90*8975f5c5SAndroid Build Coastguard Worker 
91*8975f5c5SAndroid Build Coastguard Worker ANGLE_INLINE bool operator==(const ContentsObserver &lhs, const ContentsObserver &rhs)
92*8975f5c5SAndroid Build Coastguard Worker {
93*8975f5c5SAndroid Build Coastguard Worker     return lhs.bufferIndex == rhs.bufferIndex && lhs.observer == rhs.observer;
94*8975f5c5SAndroid Build Coastguard Worker }
95*8975f5c5SAndroid Build Coastguard Worker 
96*8975f5c5SAndroid Build Coastguard Worker class Buffer final : public ThreadSafeRefCountObject<BufferID>,
97*8975f5c5SAndroid Build Coastguard Worker                      public LabeledObject,
98*8975f5c5SAndroid Build Coastguard Worker                      public angle::ObserverInterface,
99*8975f5c5SAndroid Build Coastguard Worker                      public angle::Subject
100*8975f5c5SAndroid Build Coastguard Worker {
101*8975f5c5SAndroid Build Coastguard Worker   public:
102*8975f5c5SAndroid Build Coastguard Worker     Buffer(rx::GLImplFactory *factory, BufferID id);
103*8975f5c5SAndroid Build Coastguard Worker     ~Buffer() override;
104*8975f5c5SAndroid Build Coastguard Worker     void onDestroy(const Context *context) override;
105*8975f5c5SAndroid Build Coastguard Worker 
106*8975f5c5SAndroid Build Coastguard Worker     void onBind(const Context *context, BufferBinding target);
107*8975f5c5SAndroid Build Coastguard Worker 
108*8975f5c5SAndroid Build Coastguard Worker     angle::Result setLabel(const Context *context, const std::string &label) override;
109*8975f5c5SAndroid Build Coastguard Worker     const std::string &getLabel() const override;
110*8975f5c5SAndroid Build Coastguard Worker 
111*8975f5c5SAndroid Build Coastguard Worker     angle::Result bufferStorageExternal(Context *context,
112*8975f5c5SAndroid Build Coastguard Worker                                         BufferBinding target,
113*8975f5c5SAndroid Build Coastguard Worker                                         GLsizeiptr size,
114*8975f5c5SAndroid Build Coastguard Worker                                         GLeglClientBufferEXT clientBuffer,
115*8975f5c5SAndroid Build Coastguard Worker                                         GLbitfield flags);
116*8975f5c5SAndroid Build Coastguard Worker     angle::Result bufferStorage(Context *context,
117*8975f5c5SAndroid Build Coastguard Worker                                 BufferBinding target,
118*8975f5c5SAndroid Build Coastguard Worker                                 GLsizeiptr size,
119*8975f5c5SAndroid Build Coastguard Worker                                 const void *data,
120*8975f5c5SAndroid Build Coastguard Worker                                 GLbitfield flags);
121*8975f5c5SAndroid Build Coastguard Worker     angle::Result bufferData(Context *context,
122*8975f5c5SAndroid Build Coastguard Worker                              BufferBinding target,
123*8975f5c5SAndroid Build Coastguard Worker                              const void *data,
124*8975f5c5SAndroid Build Coastguard Worker                              GLsizeiptr size,
125*8975f5c5SAndroid Build Coastguard Worker                              BufferUsage usage);
126*8975f5c5SAndroid Build Coastguard Worker     angle::Result bufferSubData(const Context *context,
127*8975f5c5SAndroid Build Coastguard Worker                                 BufferBinding target,
128*8975f5c5SAndroid Build Coastguard Worker                                 const void *data,
129*8975f5c5SAndroid Build Coastguard Worker                                 GLsizeiptr size,
130*8975f5c5SAndroid Build Coastguard Worker                                 GLintptr offset);
131*8975f5c5SAndroid Build Coastguard Worker     angle::Result copyBufferSubData(const Context *context,
132*8975f5c5SAndroid Build Coastguard Worker                                     Buffer *source,
133*8975f5c5SAndroid Build Coastguard Worker                                     GLintptr sourceOffset,
134*8975f5c5SAndroid Build Coastguard Worker                                     GLintptr destOffset,
135*8975f5c5SAndroid Build Coastguard Worker                                     GLsizeiptr size);
136*8975f5c5SAndroid Build Coastguard Worker     angle::Result map(const Context *context, GLenum access);
137*8975f5c5SAndroid Build Coastguard Worker     angle::Result mapRange(const Context *context,
138*8975f5c5SAndroid Build Coastguard Worker                            GLintptr offset,
139*8975f5c5SAndroid Build Coastguard Worker                            GLsizeiptr length,
140*8975f5c5SAndroid Build Coastguard Worker                            GLbitfield access);
141*8975f5c5SAndroid Build Coastguard Worker     angle::Result unmap(const Context *context, GLboolean *result);
142*8975f5c5SAndroid Build Coastguard Worker 
143*8975f5c5SAndroid Build Coastguard Worker     // These are called when another operation changes Buffer data.
144*8975f5c5SAndroid Build Coastguard Worker     void onDataChanged();
145*8975f5c5SAndroid Build Coastguard Worker 
146*8975f5c5SAndroid Build Coastguard Worker     angle::Result getIndexRange(const gl::Context *context,
147*8975f5c5SAndroid Build Coastguard Worker                                 DrawElementsType type,
148*8975f5c5SAndroid Build Coastguard Worker                                 size_t offset,
149*8975f5c5SAndroid Build Coastguard Worker                                 size_t count,
150*8975f5c5SAndroid Build Coastguard Worker                                 bool primitiveRestartEnabled,
151*8975f5c5SAndroid Build Coastguard Worker                                 IndexRange *outRange) const;
getState()152*8975f5c5SAndroid Build Coastguard Worker     const BufferState &getState() const { return mState; }
getUsage()153*8975f5c5SAndroid Build Coastguard Worker     BufferUsage getUsage() const { return mState.mUsage; }
getAccessFlags()154*8975f5c5SAndroid Build Coastguard Worker     GLbitfield getAccessFlags() const { return mState.mAccessFlags; }
getAccess()155*8975f5c5SAndroid Build Coastguard Worker     GLenum getAccess() const { return mState.mAccess; }
isMapped()156*8975f5c5SAndroid Build Coastguard Worker     GLboolean isMapped() const { return mState.mMapped; }
isPersistentlyMapped()157*8975f5c5SAndroid Build Coastguard Worker     bool isPersistentlyMapped() const
158*8975f5c5SAndroid Build Coastguard Worker     {
159*8975f5c5SAndroid Build Coastguard Worker         return (mState.mStorageExtUsageFlags & GL_MAP_PERSISTENT_BIT_EXT) != 0;
160*8975f5c5SAndroid Build Coastguard Worker     }
getMapPointer()161*8975f5c5SAndroid Build Coastguard Worker     void *getMapPointer() const { return mState.mMapPointer; }
getMapOffset()162*8975f5c5SAndroid Build Coastguard Worker     GLint64 getMapOffset() const { return mState.mMapOffset; }
getMapLength()163*8975f5c5SAndroid Build Coastguard Worker     GLint64 getMapLength() const { return mState.mMapLength; }
getSize()164*8975f5c5SAndroid Build Coastguard Worker     GLint64 getSize() const { return mState.mSize; }
165*8975f5c5SAndroid Build Coastguard Worker     GLint64 getMemorySize() const;
isImmutable()166*8975f5c5SAndroid Build Coastguard Worker     GLboolean isImmutable() const { return mState.mImmutable; }
getStorageExtUsageFlags()167*8975f5c5SAndroid Build Coastguard Worker     GLbitfield getStorageExtUsageFlags() const { return mState.mStorageExtUsageFlags; }
168*8975f5c5SAndroid Build Coastguard Worker 
169*8975f5c5SAndroid Build Coastguard Worker     // Buffers are always initialized immediately when allocated
initState()170*8975f5c5SAndroid Build Coastguard Worker     InitState initState() const { return InitState::Initialized; }
171*8975f5c5SAndroid Build Coastguard Worker 
getImplementation()172*8975f5c5SAndroid Build Coastguard Worker     rx::BufferImpl *getImplementation() const { return mImpl; }
173*8975f5c5SAndroid Build Coastguard Worker 
174*8975f5c5SAndroid Build Coastguard Worker     // Note: we pass "isWebGL" to this function to clarify it's only valid if WebGL is enabled.
175*8975f5c5SAndroid Build Coastguard Worker     // We pass the boolean flag instead of the pointer because this header can't read Context.h.
hasWebGLXFBBindingConflict(bool isWebGL)176*8975f5c5SAndroid Build Coastguard Worker     ANGLE_INLINE bool hasWebGLXFBBindingConflict(bool isWebGL) const
177*8975f5c5SAndroid Build Coastguard Worker     {
178*8975f5c5SAndroid Build Coastguard Worker         if (!isWebGL)
179*8975f5c5SAndroid Build Coastguard Worker         {
180*8975f5c5SAndroid Build Coastguard Worker             return false;
181*8975f5c5SAndroid Build Coastguard Worker         }
182*8975f5c5SAndroid Build Coastguard Worker 
183*8975f5c5SAndroid Build Coastguard Worker         // The transform feedback generic binding point is not an indexed binding point but it also
184*8975f5c5SAndroid Build Coastguard Worker         // does not count as a non-transform-feedback use of the buffer, so we subtract it from the
185*8975f5c5SAndroid Build Coastguard Worker         // binding count when checking if the buffer is bound to a non-transform-feedback location.
186*8975f5c5SAndroid Build Coastguard Worker         // See https://crbug.com/853978
187*8975f5c5SAndroid Build Coastguard Worker         return mState.mTransformFeedbackIndexedBindingCount > 0 &&
188*8975f5c5SAndroid Build Coastguard Worker                mState.mTransformFeedbackIndexedBindingCount !=
189*8975f5c5SAndroid Build Coastguard Worker                    mState.mBindingCount - mState.mTransformFeedbackGenericBindingCount;
190*8975f5c5SAndroid Build Coastguard Worker     }
191*8975f5c5SAndroid Build Coastguard Worker 
192*8975f5c5SAndroid Build Coastguard Worker     bool isDoubleBoundForTransformFeedback() const;
193*8975f5c5SAndroid Build Coastguard Worker     void onTFBindingChanged(const Context *context, bool bound, bool indexed);
onNonTFBindingChanged(int incr)194*8975f5c5SAndroid Build Coastguard Worker     void onNonTFBindingChanged(int incr) { mState.mBindingCount += incr; }
195*8975f5c5SAndroid Build Coastguard Worker     angle::Result getSubData(const gl::Context *context,
196*8975f5c5SAndroid Build Coastguard Worker                              GLintptr offset,
197*8975f5c5SAndroid Build Coastguard Worker                              GLsizeiptr size,
198*8975f5c5SAndroid Build Coastguard Worker                              void *outData);
199*8975f5c5SAndroid Build Coastguard Worker 
200*8975f5c5SAndroid Build Coastguard Worker     // angle::ObserverInterface implementation.
201*8975f5c5SAndroid Build Coastguard Worker     void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
202*8975f5c5SAndroid Build Coastguard Worker 
203*8975f5c5SAndroid Build Coastguard Worker     void addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex);
204*8975f5c5SAndroid Build Coastguard Worker     void removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex);
205*8975f5c5SAndroid Build Coastguard Worker     void addContentsObserver(Texture *texture);
206*8975f5c5SAndroid Build Coastguard Worker     void removeContentsObserver(Texture *texture);
207*8975f5c5SAndroid Build Coastguard Worker     bool hasContentsObserver(Texture *texture) const;
208*8975f5c5SAndroid Build Coastguard Worker 
209*8975f5c5SAndroid Build Coastguard Worker   private:
210*8975f5c5SAndroid Build Coastguard Worker     angle::Result bufferDataImpl(Context *context,
211*8975f5c5SAndroid Build Coastguard Worker                                  BufferBinding target,
212*8975f5c5SAndroid Build Coastguard Worker                                  const void *data,
213*8975f5c5SAndroid Build Coastguard Worker                                  GLsizeiptr size,
214*8975f5c5SAndroid Build Coastguard Worker                                  BufferUsage usage,
215*8975f5c5SAndroid Build Coastguard Worker                                  GLbitfield flags);
216*8975f5c5SAndroid Build Coastguard Worker     angle::Result bufferExternalDataImpl(Context *context,
217*8975f5c5SAndroid Build Coastguard Worker                                          BufferBinding target,
218*8975f5c5SAndroid Build Coastguard Worker                                          GLeglClientBufferEXT clientBuffer,
219*8975f5c5SAndroid Build Coastguard Worker                                          GLsizeiptr size,
220*8975f5c5SAndroid Build Coastguard Worker                                          GLbitfield flags);
221*8975f5c5SAndroid Build Coastguard Worker 
222*8975f5c5SAndroid Build Coastguard Worker     void onContentsChange();
223*8975f5c5SAndroid Build Coastguard Worker     size_t getContentsObserverIndex(void *observer, uint32_t bufferIndex) const;
224*8975f5c5SAndroid Build Coastguard Worker     void removeContentsObserverImpl(void *observer, uint32_t bufferIndex);
225*8975f5c5SAndroid Build Coastguard Worker 
226*8975f5c5SAndroid Build Coastguard Worker     BufferState mState;
227*8975f5c5SAndroid Build Coastguard Worker     rx::BufferImpl *mImpl;
228*8975f5c5SAndroid Build Coastguard Worker     angle::ObserverBinding mImplObserver;
229*8975f5c5SAndroid Build Coastguard Worker 
230*8975f5c5SAndroid Build Coastguard Worker     angle::FastVector<ContentsObserver, angle::kMaxFixedObservers> mContentsObservers;
231*8975f5c5SAndroid Build Coastguard Worker     mutable IndexRangeCache mIndexRangeCache;
232*8975f5c5SAndroid Build Coastguard Worker };
233*8975f5c5SAndroid Build Coastguard Worker 
234*8975f5c5SAndroid Build Coastguard Worker }  // namespace gl
235*8975f5c5SAndroid Build Coastguard Worker 
236*8975f5c5SAndroid Build Coastguard Worker #endif  // LIBANGLE_BUFFER_H_
237